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Reply to Card provisioning not working from Apple Wallet Extension
Hi @Commander, The Apple Pay servers are purged frequently due to privacy and security policies, so I'll need you to follow the steps in the post below, then reply to this thread with the submitted Feedback ID: Gathering Required Information for Troubleshooting Apple Pay In-App Provisioning or In-App Verification Issues https://developer.apple.com/forums/thread/762893 Once I have the Feedback ID with the requested details listed in the post above, I'll be able to provide guidance for you to resolve the reported errors, as well as troubleshoot your implementation and PNO metadata configuration, as needed. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
11h
Reply to Payment not completed in Apple Pay
Hi @RamySaad12, Please review the following post to learn more about resolving merchant issues for Apple Pay on the Web: Gathering Required Information for Troubleshooting Apple Pay on the Web Merchant Issues https://developer.apple.com/forums/thread/762994 Specifically, the technote mentioned below: TN3174: Diagnosing issues with the Apple Pay payment sheet on your website https://developer.apple.com/documentation/technotes/tn3174-diagnosing-issues-with-the-apple-pay-payment-sheet-on-your-website Cheers, Paris X Pinkney |  WWDR | DTS Engineer
11h
Reply to Domain Verification Failed for Apple Pay – Tried Everything
Hi @AT19947, Please review the following post to learn more about resolving merchant issues for Apple Pay on the Web: Gathering Required Information for Troubleshooting Apple Pay on the Web Merchant Issues https://developer.apple.com/forums/thread/762994 Specifically, the technote mentioned below, which has a section about merchant domain verification: TN3173: Troubleshooting issues with your Apple Pay merchant identifier configuration https://developer.apple.com/documentation/technotes/tn3173-troubleshooting-issues-with-your-apple-pay-merchant-id-configuration Cheers, Paris X Pinkney |  WWDR | DTS Engineer
11h
Reply to 500 Error on cards endpoint
Hi @BSC_DEV, @Adilet, The Apple Pay servers are purged frequently due to privacy and security policies, so I'll need you both to follow the steps in the post below, then reply to this thread with the submitted Feedback ID: Gathering Required Information for Troubleshooting Apple Pay In-App Provisioning or In-App Verification Issues https://developer.apple.com/forums/thread/762893 Once I have the Feedback ID with the requested details listed in the post above, I'll be able to provide guidance for you to resolve the reported errors, as well as troubleshoot your implementation and PNO metadata configuration, as needed. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
12h
Publishing similar apps
Hi everyone, I’m looking for clarification regarding App Store Review Guideline 4.3 (Spam) and how it applies to unlisted apps. The guideline mentions that “Apps that are duplicates of others, or that spam the App Store with similar content, may be removed from the App Store or from the Apple Developer Program.” In my case, I’m considering distributing several unlisted apps that share a similar codebase but are customized for different clients (for example, with distinct branding and configurations). These apps would not be searchable or publicly listed on the App Store — they would only be accessible through direct links. Could anyone confirm whether Guideline 4.3 still applies to unlisted apps in the same way it does to publicly listed apps? If not, what is the recommended approach for distributing such client-specific builds while remaining compliant with Apple’s policies? Thanks in advance for any clarification.
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Triangle Recommendation Limit for M5 Vision Pro
For the M2 Apple Vision Pro, there's a general guideline, we recommend no more than 500 thousand triangles for an immersive scene, with 250 thousand for applications in the shared space. --https://developer.apple.com/videos/play/wwdc2024/10186/?time=147 Is there a revised recommendation for the M5 Apple Vision Pro?
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Reply to Supervised Watch Erase All Content and Settings?
I believe you're referring to the allowEraseContentAndSettings key in the Restrictions payload. This is documented as not supported on watchOS, so the behavior you're seeing is expected. If you'd like to see this restriction supported on watchOS, please file feedback, and include justification why you would like this feature supported. On other Apple devices when this restriction is enforced it is still possible for a user with physical access to the device to reset it, such as with these steps on an iPhone. The same would likely be true for an Apple Watch.
14h
Reply to BGContinuedProcessingTask what's the point?
Kevin, When you as for duet log are you refering to the logs from this: What is duetexpertd? It's a background daemon (part of Apple's Duet proactive intelligence framework) that handles personalized features and data syncing across iOS and macOS. When I talk of syncing it is our own syncing process and not iCloud syncing. Regarding your last point, about human time vs computer time, I will look into reporting process on human time.
15h
App ID Prefix Mismatch When Updating Old iOS App (2010) - "An App ID with Identifier is not available"
Hi all, I'm a solo iOS developer trying to update an app I released in 2010. My current Team ID is Q37598Q8GE, but the app's original App ID uses an old prefix, YHX995W43P. When I try to create a new App ID with the original Bundle ID (eu.andela.woordenes) to generate a new distribution provisioning profile, I get the error:An attribute in the provided entity has invalid value An App ID with Identifier 'eu.andela.woordenes' is not available. Please enter a different string. I understand this might be due to the old prefix from pre-2011, when Apple allowed multiple prefixes per account. I still have access to the app in App Store Connect and want to push an update, not create a new app. How can I resolve this?Can I reuse the existing App ID (eu.andela.woordenes with prefix YHX995W43P) for a new provisioning profile, or do I need to match my current Team ID (Q37598Q8GE)? If the Bundle ID is already taken by my current app, how do I update the app without changing the Bundle ID? Any steps to fix the pre
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Reply to Unable to write to file system when building for My Mac (Designed for iPad)
Our app is unable to write to its own sandbox container on macOS when run via “My Mac (Designed for iPad)”. This is not an issue when the app runs on iPhone or on iPad. So, the one thing to understand here is that the sandbox enforcement system operates at a low enough level of the system that I can't really fail*, at least not in a broad, systemic way. That's particularly true of apps running compatibility mode, which are designed to operate with very limited access. *Putting that in more concrete terms, if the basic app sandbox configuration is broken in some large-scale way, then the entire system tends to fall apart. That dynamic makes large-scale problems hard to... miss. Because of that, the assumption I'd start with here isn't may app can't read/write its files, but is instead either: I'm trying to access the wrong place. Something external to my app is interfering with my app’s ability to function. Expanding on that second point, it's important to remember that macOS is FAR more flexible/configurable
Topic: App & System Services SubTopic: Core OS Tags:
22h
Reply to When I run my app for Mac on XCode register .app takes more than 15 minutes
Is there any other way I can diagnose what lsregister is doing and why it's taking so long? I can’t think of any way that’ll yield guaranteed results. You could, for example, run sample against it to see what it’s doing at that time. However, it’s likely that you’ll find that it’s always blocked in some sort of XPC to a system daemon or agent. You can repeat the process, or deploy spindump, but the deeper you get the less likely you are to get results that are easy to interpret. Another option is to dig into the system log to see if anything interesting shows up there. I have lots of hints and tips on that front in Your Friend the System Log. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
22h
Reply to Performance issues when using the Network API used to create a web server
[quote='805044021, chevalierpg, /thread/805044, /profile/chevalierpg'] Computer A (using macOS Tahoe or Sonoma) [/quote] You mean “macOS Tahoe or Sequoia”, right? That is, macOS 26 or macOS 15? [My experience is that it’s better to stick with version numbers rather than names. In 5 years time, it’s gonna be really hard to remember whether macOS Sequoia came before or after macOS Sonoma.] [quote='805044021, chevalierpg, /thread/805044, /profile/chevalierpg'] On computer B, make an HTTP request to download a 20MB file [/quote] Is this using your own HTTP client? Or URLSession? Or curl? Or something else? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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URGENT: Severe Performance Issue with App Store Connect API (In-App Purchases Retrieval)
Hello Apple Support Team, We are currently experiencing a critical business issue caused by a sudden performance degradation in the App Store Connect API. This problem is blocking key parts of our production systems at wappier Optimizing game performance - website: https://wappier.com/ Since October 15, requests to the following endpoint have been taking extremely long to complete when fetching more than approximately 200 in-app purchase items. In many cases, these requests never complete even after several hours, making it impossible for us to retrieve all required data. Endpoint: https://api.appstoreconnect.apple.com/v1/apps/1252850847/inAppPurchasesV2 Parameters: { include: appStoreReviewScreenshot,inAppPurchaseLocalizations, cursor: Jd6I, limit: 200 } We confirm that: This behavior started suddenly on October 15. No changes were made on our end. We found no corresponding updates or API change announcements in your release notes. Requests for fewer than 200 in-app products continue to perform norm
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