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“DTiPhoneSimulatorErrorDomain Code 2”

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Reply to Could not launch app on watchOS downloaded from TestFlight
I am seeing the problem as well and have been for a couple of months. One of my beta testers mentioned today that Carrot was reporting it so I searched the forums and found this thread. It's reassuring to know that it is a TestFlight issue because I assumed that I had broken something and have been rolling back lots of code trying to work out what it was that I had broken. One thing I have noticed is that it usually happens after the tester has updated watchOS. I had several reports a couple of months ago after watchOS 26.4 was released. And it has been reported more often again since watchOS 26.5 was released. I always ask them to downgrade to an older beta or the App Store version and it always fixes the problem, even if they then upgrade to the latest beta again.
Topic: App & System Services SubTopic: General Tags:
4d
Guideline 4.3(a) - Design - Spam
Hi, I designed and created 2 apps to help protect 2 dying languages. One is Sonny Goes to School for the Osage Nation in US and the other is Maskosis Goes To School for Samson Cree Nation in Alberta Canada. The concept is similar and the animations are similar. We use the same characters that we drawn for the first project (Maskosis) and reuse them for the 2nd project (Sonny). We now need to update the apps so they can be used on newer devices. However the app review team kept rejected the updates saying we are spaming the app store. They advice us to submit a unique app with distinct content and functionality. To recreate all the animations would be very very expensive. I do not know how to proceed, does anyone have any ideas? I attached part of their reply below. No matter how I explain myself, they just kept replying back saying I am spam... Guideline 4.3(a) - Design - Spam Issue Description We noticed the app shares a similar binary, metadata, and/or concept as apps submitted to the App
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Reply to Guideline 4.3(a) - Design - Spam
The App Review decision is policy. Your only option in a policy case would be an appeal. A technical solution would be to bundle the two apps together into one. On first launch, ask the user to pick which language to use. You should be able to use downloadable asset packs for this. You would need to rename the app as well. Another possibility could be to change the distribution of the app to make the Osage app available only in the US and the Cree available only in Canada. Perhaps that might be something you could do in the interim that would be acceptable to App Review while you build a multi-language version. And finally, this is an excellent case of using Apple's Meet with Apple service to talk directly to App Review and work things out. They run that service throughout the year. But WWDC is coming up soon and there are also App Review sessions there.
5d
AVPlayer loading performance problem in iOS 26
Hi, I have an app that displays tens of short (<1mb) mp4 videos stored in a remote server in a vertical UICollectionView that has horizontally scrollable sections. I'm caching all mp4 files on disk after downloading, and I also have a in-memory cache that holds a limited number (around 30) of players. The players I'm using are simple views that wrap an AVPlayerLayer and its AVPlayerItem, along with a few additional UI components. The scrolling performance was good before iOS 26, but with the release of iOS 26, I noticed that there is significant stuttering during scrolling while creating players with a fileUrl. It happens even if use the same video file cached on disk for each cell for testing. I also started getting this kind of log messages after the players are deinitialized: <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1107 <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1095 <<<< PlayerRemoteXPC >>>> signa
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Waiting Over 2 Months for Apple Developer Membership Conversion to Organisation
Hi everyone, I’m looking for advice or shared experiences regarding the Apple Developer Program membership conversion process from an Individual membership to an Organization membership. I submitted my request more than two months ago, but the process still does not appear to have started. Current support cases: Case 102844790649 Case 102884491745 I have followed up multiple times, but several follow-up emails did not receive any response, which has made it difficult to understand the actual status of the request. I have already confirmed that: Two-factor authentication is enabled on my Apple Account My organization has a valid and publicly accessible website I am ready to proceed with the migration However, I still have not received confirmation that the migration has officially begun. I would appreciate advice from anyone who has gone through this process: Is it normal for the Individual → Organization membership conversion to take more than two months? Did you receive confirmatio
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Translation framework error.
Hello everyone. I use Translation Framework in my application. During development everything was fine, Translation framework worked well, but after two or three days of using the production version (that was published in AppStore and available for others also!) - my application stopped working. Translation framework gives errors: Error sending 1 paragraphs Error Domain=TranslationErrorDomain Code=16 Translation failed UserInfo={NSLocalizedDescription=Translation failed, NSLocalizedFailureReason=Offline models not available for language pair} Failed to translate input 0; returning error: Error Domain=TranslationErrorDomain Code=16 Translation failed UserInfo={NSLocalizedDescription=Translation failed, NSLocalizedFailureReason=Offline models not available for language pair} Received unbridged NSError to API, converting to .internalError: Error Domain=TranslationErrorDomain Code=16 Translation failed UserInfo={NSLocalizedDescription=Translation failed, NSLocalizedFailureReason
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ARKit World Tracking Drift Regression on LiDAR-Equipped Devices - iOS 26.4+
Summary We have identified a reproducible world tracking drift regression in ARKit on LiDAR-equipped iOS devices running iOS 26.4 and later. A static virtual node anchored at the world origin visually drifts from its initial position as the user moves around a real-world scene, despite the scene remaining physically static. The same code produces stable, drift-free results on non-LiDAR devices running identical OS versions. Device & OS Observations Testing was performed across four devices on iOS 26.4 using the same application build and ARWorldTrackingConfiguration settings. Non-LiDAR devices — iPhone 14 and iPhone 15 — produced stable, drift-free tracking in all test runs. No world origin displacement was observed regardless of how long or how far the user walked. LiDAR-equipped devices — iPhone 14 Pro and iPhone 16 Pro — exhibited consistent, reproducible drift. A static node placed at the world origin visually shifted from its initial position as the user moved through the scene. The same dev
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Seeking guidance: subscription products in "Developer Action Needed" after first rejection, attachment section no longer appears on new versions
Hey All, Having a terrible time trying to submit subscriptions to the App Store. Any help or guidance would be much appreciated. Setup Auto-renewable subscriptions (Monthly + Annual) and one non-consumable (Lifetime), all attached to first binary submission RevenueCat for IAP infrastructure What happened First submission (v2.26): all three IAPs attached cleanly to the binary submission via the In-App Purchases and Subscriptions section on the version page. Apple's review came back with feedback on the paywall display (Guideline 3.1.2c - auto-renewable subscription prices not visible). The reviewer's screenshot showed Lifetime rendering correctly with a price, but the two subscription rows blank. I was missing a localization setting, which I then fixed. The localization went into Waiting for Review, then back to Rejected again within hours - App Store Connect's UI explains this: items attached to a rejected app version submission cannot independently progress through review. I then cancelled the v2.26
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Reply to App icon color changed on its own
Thanks, @DTS Engineer. To be clear, the icon is not an image file (CMYK or otherwise). The icon was built using Icon Composer and imported into the project following these instructions. My main concern is that the icon in the App Store has changed without me taking any action. Since my initial post, the iOS App Store product page has now changed too. At 1:37 AM (first screenshot), it showed the expected icon. At 12:25 PM (second screenshot), the same product page now shows the modified icon. It's the exact same app version and build—not touched in two months. That makes this look less like a local previewing issue and more like an Apple-side issue in the pipeline that processes .icon files and caches the result.
5d
Reply to Apple’s Insanely Slow & Shallow App Review is Hurting Our Business
this is exactly what we have been facing too. last 3 rejections are the exact same template, they ask for screen recordings without specific, we submit and based on their next response, it's very likely they never look at the recording or follow the navigation notes. the last 2 are literally just copy pasted rejection note even though we requested specifics after the first two slow, shallow and very surface level rejection notes
5d
Apple’s Insanely Slow & Shallow App Review is Hurting Our Business
As a game studio with real business commitments, we depend on a predictable App Review process. Every month, we publish updates, run user acquisition campaigns, and test new ideas; that’s how our business operates. It’s not optional. We have obligations to our partners, our marketing budgets are committed in advance, and our entire monthly rhythm depends on getting builds out on schedule. Right now, Apple’s App Review is making that impossible. For the past 30 days, we’ve been stuck in a rejection loop on a single submission. Here’s what the cycle looks like: • Apple rejects our build with vague, generic feedback that doesn’t actually identify what’s wrong. • We investigate every possible scenario that could conceivably match their description, fix what we believe is the issue, and resubmit, usually within three hours. • Then we wait. And wait. Each review of the resubmission takes more than ten days. Read that again: we respond in 3 hours, they respond in 2 weeks. This isn’t a one-off. It’s been thr
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Xcode 26.4 WKWebView evaluateJavaScript
In an Xcode 26.4 + iOS 26.x environment, I called evaluateJavaScript inside webView(_ webView: WKWebView, didCommit navigation: WKNavigation!) and got the following error: Printing description of error: ▿ Optional - some : Error Domain=WKErrorDomain Code=4 A JavaScript exception occurred UserInfo={WKJavaScriptExceptionLineNumber=0, WKJavaScriptExceptionMessage=TypeError: undefined is not a function, WKJavaScriptExceptionColumnNumber=0, NSLocalizedDescription=A JavaScript exception occurred}) However, this worked fine in earlier versions before Xcode 26.4 (> 26.0 and < 26.4, though I do not remember the exact version), still with iOS 26.x. It also works fine in an Xcode 26.4 + iOS 18.x environment. And if I add a slight delay using DispatchQueue.main.asyncAfter in the Xcode 26.4 + iOS 26.x environment, then it works without any issue. So what exactly is going on here? I would really appreciate an explanation.
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In-App Purchases not attaching to app review submission / IAP section missing in App Store Connect
Hello, I am experiencing an App Store Connect issue where my In-App Purchases are not attaching to the app review submission. Current situation: The IAP products are fully configured. Status is currently Waiting for Review. Product IDs match the app code correctly. Sandbox testing works correctly. However, the app version page does not display the In-App Purchases and Subscriptions section at all. App Review repeatedly responds that they cannot locate the IAPs during review. It appears the IAP submission linkage between the binary and App Store Connect may be corrupted or missing. App: Phantom Spy I would appreciate any guidance or escalation assistance. Thank you.
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Xcode crashes when downloading Swift package dependency
I'm trying to publish two frameworks I wrote in Swift on GitHub. https://github.com/nickasd/BoardGameKit https://github.com/nickasd/BoardGameKitHost I want to add the first framework as a dependency to one of my Xcode projects. I click on the + button in the Package Dependencies tab, select BoardGameKit and click Add Package. A sheet opens and after a couple seconds, while the sheet is still open, Xcode crashes. When I try the same steps with the second framework, Xcode survives and finally shows me a confirmation sheet, and clicking on Add Package works as expected. Both repositories look exactly the same to me, except for their name of course. I even force pushed the default, empty Swift package created in Xcode with the Framework template to both repositories, and still only the first one makes Xcode crash, even after deleting all DerivedData folders and restarting Xcode. What could be the issue? I created FB22832333.
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Reply to Could not launch app on watchOS downloaded from TestFlight
I am seeing the problem as well and have been for a couple of months. One of my beta testers mentioned today that Carrot was reporting it so I searched the forums and found this thread. It's reassuring to know that it is a TestFlight issue because I assumed that I had broken something and have been rolling back lots of code trying to work out what it was that I had broken. One thing I have noticed is that it usually happens after the tester has updated watchOS. I had several reports a couple of months ago after watchOS 26.4 was released. And it has been reported more often again since watchOS 26.5 was released. I always ask them to downgrade to an older beta or the App Store version and it always fixes the problem, even if they then upgrade to the latest beta again.
Topic: App & System Services SubTopic: General Tags:
Replies
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Views
Activity
4d
Guideline 4.3(a) - Design - Spam
Hi, I designed and created 2 apps to help protect 2 dying languages. One is Sonny Goes to School for the Osage Nation in US and the other is Maskosis Goes To School for Samson Cree Nation in Alberta Canada. The concept is similar and the animations are similar. We use the same characters that we drawn for the first project (Maskosis) and reuse them for the 2nd project (Sonny). We now need to update the apps so they can be used on newer devices. However the app review team kept rejected the updates saying we are spaming the app store. They advice us to submit a unique app with distinct content and functionality. To recreate all the animations would be very very expensive. I do not know how to proceed, does anyone have any ideas? I attached part of their reply below. No matter how I explain myself, they just kept replying back saying I am spam... Guideline 4.3(a) - Design - Spam Issue Description We noticed the app shares a similar binary, metadata, and/or concept as apps submitted to the App
Replies
1
Boosts
0
Views
52
Activity
5d
Reply to Guideline 4.3(a) - Design - Spam
The App Review decision is policy. Your only option in a policy case would be an appeal. A technical solution would be to bundle the two apps together into one. On first launch, ask the user to pick which language to use. You should be able to use downloadable asset packs for this. You would need to rename the app as well. Another possibility could be to change the distribution of the app to make the Osage app available only in the US and the Cree available only in Canada. Perhaps that might be something you could do in the interim that would be acceptable to App Review while you build a multi-language version. And finally, this is an excellent case of using Apple's Meet with Apple service to talk directly to App Review and work things out. They run that service throughout the year. But WWDC is coming up soon and there are also App Review sessions there.
Replies
Boosts
Views
Activity
5d
AVPlayer loading performance problem in iOS 26
Hi, I have an app that displays tens of short (<1mb) mp4 videos stored in a remote server in a vertical UICollectionView that has horizontally scrollable sections. I'm caching all mp4 files on disk after downloading, and I also have a in-memory cache that holds a limited number (around 30) of players. The players I'm using are simple views that wrap an AVPlayerLayer and its AVPlayerItem, along with a few additional UI components. The scrolling performance was good before iOS 26, but with the release of iOS 26, I noticed that there is significant stuttering during scrolling while creating players with a fileUrl. It happens even if use the same video file cached on disk for each cell for testing. I also started getting this kind of log messages after the players are deinitialized: <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1107 <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1095 <<<< PlayerRemoteXPC >>>> signa
Replies
2
Boosts
0
Views
848
Activity
5d
Waiting Over 2 Months for Apple Developer Membership Conversion to Organisation
Hi everyone, I’m looking for advice or shared experiences regarding the Apple Developer Program membership conversion process from an Individual membership to an Organization membership. I submitted my request more than two months ago, but the process still does not appear to have started. Current support cases: Case 102844790649 Case 102884491745 I have followed up multiple times, but several follow-up emails did not receive any response, which has made it difficult to understand the actual status of the request. I have already confirmed that: Two-factor authentication is enabled on my Apple Account My organization has a valid and publicly accessible website I am ready to proceed with the migration However, I still have not received confirmation that the migration has officially begun. I would appreciate advice from anyone who has gone through this process: Is it normal for the Individual → Organization membership conversion to take more than two months? Did you receive confirmatio
Replies
4
Boosts
0
Views
224
Activity
5d
Translation framework error.
Hello everyone. I use Translation Framework in my application. During development everything was fine, Translation framework worked well, but after two or three days of using the production version (that was published in AppStore and available for others also!) - my application stopped working. Translation framework gives errors: Error sending 1 paragraphs Error Domain=TranslationErrorDomain Code=16 Translation failed UserInfo={NSLocalizedDescription=Translation failed, NSLocalizedFailureReason=Offline models not available for language pair} Failed to translate input 0; returning error: Error Domain=TranslationErrorDomain Code=16 Translation failed UserInfo={NSLocalizedDescription=Translation failed, NSLocalizedFailureReason=Offline models not available for language pair} Received unbridged NSError to API, converting to .internalError: Error Domain=TranslationErrorDomain Code=16 Translation failed UserInfo={NSLocalizedDescription=Translation failed, NSLocalizedFailureReason
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6
Boosts
0
Views
380
Activity
5d
ARKit World Tracking Drift Regression on LiDAR-Equipped Devices - iOS 26.4+
Summary We have identified a reproducible world tracking drift regression in ARKit on LiDAR-equipped iOS devices running iOS 26.4 and later. A static virtual node anchored at the world origin visually drifts from its initial position as the user moves around a real-world scene, despite the scene remaining physically static. The same code produces stable, drift-free results on non-LiDAR devices running identical OS versions. Device & OS Observations Testing was performed across four devices on iOS 26.4 using the same application build and ARWorldTrackingConfiguration settings. Non-LiDAR devices — iPhone 14 and iPhone 15 — produced stable, drift-free tracking in all test runs. No world origin displacement was observed regardless of how long or how far the user walked. LiDAR-equipped devices — iPhone 14 Pro and iPhone 16 Pro — exhibited consistent, reproducible drift. A static node placed at the world origin visually shifted from its initial position as the user moved through the scene. The same dev
Replies
1
Boosts
0
Views
716
Activity
5d
Seeking guidance: subscription products in "Developer Action Needed" after first rejection, attachment section no longer appears on new versions
Hey All, Having a terrible time trying to submit subscriptions to the App Store. Any help or guidance would be much appreciated. Setup Auto-renewable subscriptions (Monthly + Annual) and one non-consumable (Lifetime), all attached to first binary submission RevenueCat for IAP infrastructure What happened First submission (v2.26): all three IAPs attached cleanly to the binary submission via the In-App Purchases and Subscriptions section on the version page. Apple's review came back with feedback on the paywall display (Guideline 3.1.2c - auto-renewable subscription prices not visible). The reviewer's screenshot showed Lifetime rendering correctly with a price, but the two subscription rows blank. I was missing a localization setting, which I then fixed. The localization went into Waiting for Review, then back to Rejected again within hours - App Store Connect's UI explains this: items attached to a rejected app version submission cannot independently progress through review. I then cancelled the v2.26
Replies
1
Boosts
0
Views
46
Activity
5d
Reply to App icon color changed on its own
Thanks, @DTS Engineer. To be clear, the icon is not an image file (CMYK or otherwise). The icon was built using Icon Composer and imported into the project following these instructions. My main concern is that the icon in the App Store has changed without me taking any action. Since my initial post, the iOS App Store product page has now changed too. At 1:37 AM (first screenshot), it showed the expected icon. At 12:25 PM (second screenshot), the same product page now shows the modified icon. It's the exact same app version and build—not touched in two months. That makes this look less like a local previewing issue and more like an Apple-side issue in the pipeline that processes .icon files and caches the result.
Replies
Boosts
Views
Activity
5d
Reply to Apple’s Insanely Slow & Shallow App Review is Hurting Our Business
this is exactly what we have been facing too. last 3 rejections are the exact same template, they ask for screen recordings without specific, we submit and based on their next response, it's very likely they never look at the recording or follow the navigation notes. the last 2 are literally just copy pasted rejection note even though we requested specifics after the first two slow, shallow and very surface level rejection notes
Replies
Boosts
Views
Activity
5d
Apple’s Insanely Slow & Shallow App Review is Hurting Our Business
As a game studio with real business commitments, we depend on a predictable App Review process. Every month, we publish updates, run user acquisition campaigns, and test new ideas; that’s how our business operates. It’s not optional. We have obligations to our partners, our marketing budgets are committed in advance, and our entire monthly rhythm depends on getting builds out on schedule. Right now, Apple’s App Review is making that impossible. For the past 30 days, we’ve been stuck in a rejection loop on a single submission. Here’s what the cycle looks like: • Apple rejects our build with vague, generic feedback that doesn’t actually identify what’s wrong. • We investigate every possible scenario that could conceivably match their description, fix what we believe is the issue, and resubmit, usually within three hours. • Then we wait. And wait. Each review of the resubmission takes more than ten days. Read that again: we respond in 3 hours, they respond in 2 weeks. This isn’t a one-off. It’s been thr
Replies
2
Boosts
0
Views
127
Activity
5d
Xcode 26.4 WKWebView evaluateJavaScript
In an Xcode 26.4 + iOS 26.x environment, I called evaluateJavaScript inside webView(_ webView: WKWebView, didCommit navigation: WKNavigation!) and got the following error: Printing description of error: ▿ Optional - some : Error Domain=WKErrorDomain Code=4 A JavaScript exception occurred UserInfo={WKJavaScriptExceptionLineNumber=0, WKJavaScriptExceptionMessage=TypeError: undefined is not a function, WKJavaScriptExceptionColumnNumber=0, NSLocalizedDescription=A JavaScript exception occurred}) However, this worked fine in earlier versions before Xcode 26.4 (> 26.0 and < 26.4, though I do not remember the exact version), still with iOS 26.x. It also works fine in an Xcode 26.4 + iOS 18.x environment. And if I add a slight delay using DispatchQueue.main.asyncAfter in the Xcode 26.4 + iOS 26.x environment, then it works without any issue. So what exactly is going on here? I would really appreciate an explanation.
Replies
3
Boosts
0
Views
508
Activity
5d
In-App Purchases not attaching to app review submission / IAP section missing in App Store Connect
Hello, I am experiencing an App Store Connect issue where my In-App Purchases are not attaching to the app review submission. Current situation: The IAP products are fully configured. Status is currently Waiting for Review. Product IDs match the app code correctly. Sandbox testing works correctly. However, the app version page does not display the In-App Purchases and Subscriptions section at all. App Review repeatedly responds that they cannot locate the IAPs during review. It appears the IAP submission linkage between the binary and App Store Connect may be corrupted or missing. App: Phantom Spy I would appreciate any guidance or escalation assistance. Thank you.
Replies
3
Boosts
0
Views
215
Activity
5d
exceeded wait time
I applied to migrate my apple developer account membership from individual to organisation developer account and I was told that my application will be reviewed in two working days.Now its almost 4 working days and I am yet to get an update.please what could the problem be?
Replies
2
Boosts
0
Views
59
Activity
5d
Xcode crashes when downloading Swift package dependency
I'm trying to publish two frameworks I wrote in Swift on GitHub. https://github.com/nickasd/BoardGameKit https://github.com/nickasd/BoardGameKitHost I want to add the first framework as a dependency to one of my Xcode projects. I click on the + button in the Package Dependencies tab, select BoardGameKit and click Add Package. A sheet opens and after a couple seconds, while the sheet is still open, Xcode crashes. When I try the same steps with the second framework, Xcode survives and finally shows me a confirmation sheet, and clicking on Add Package works as expected. Both repositories look exactly the same to me, except for their name of course. I even force pushed the default, empty Swift package created in Xcode with the Framework template to both repositories, and still only the first one makes Xcode crash, even after deleting all DerivedData folders and restarting Xcode. What could be the issue? I created FB22832333.
Replies
2
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0
Views
93
Activity
5d