I moved a 3 year old Xcode Project from an old computer to my new computer. It is a project built in FxPlug framework. I updated all the code and got rid of all the errors except 1.Command /usr/bin/codesign failed with exit code 1I have read up on this and tried the suggestons which are:execute xattr -rc . both in DerivedData directory and Project directoryI have tried this several times and when i clean and try to build the error still exists. It seems that this issue is happening to a lot of people and the solution seems to only work for some based on my research. I am lost as to what to do any help would be greatly appreciated.
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Hello, I'm starting to develop a new app with Flutter on VS Code. I. struggle to start because I face constantly this error : Error (Xcode): Target debug_unpack_ios failed: Exception: Failed to codesign /Users/Nylan1/Desktop/Thoughts./Flutter Application/app_v0/app_v0/build/ios/Debug-iphonesimulator/Flutter.framework/Flutter with identity -. Can someone pleas help me to solve that ? I've checked on Xcode and the macOS signing certificate is on Development but the IOS one is not working.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi, wondering if soon anyone here has experience with packaging for iOS in UE5? I've recently started getting these errors and been stuck on it for days now, it worked before but after updating to the latest iOS/Xcode I was unable to build UATHelper: Packaging (IOS): ** BUILD FAILED ** UATHelper: Packaging (IOS): The following build commands failed: UATHelper: Packaging (IOS): CodeSign /***** ***/Epic Games/UE_5.1/Engine/Binaries/IOS/Payload/UnrealGame.app (in target 'UE5' from project 'UE5') UATHelper: Packaging (IOS): (1 failure) UATHelper: Packaging (IOS): ERROR: CodeSign Failed UATHelper: Packaging (IOS): (see /Unreal Engine/LocalBuildLogs/Log.txt for full exception trace) UATHelper: Packaging (IOS): AutomationTool executed for 0h 0m 54s UATHelper: Packaging (IOS): AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign) PackagingResults: Error: CodeSign Failed UATHelper: Packaging (IOS): RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 32 P
hi , i'm trying to publish my app on appstore but i face this error on xcode .. /Users/hussamrajab/Library/Developer/Xcode/DerivedData/Runner-bbrrwyxgkedosdgimmrpfspmvrrh/Build/Intermediates.noindex/ArchiveIntermediates/Runner/InstallationBuildProductsLocation/Applications/Runner.app/Frameworks/AppAuth: bundle format unrecognized, invalid, or unsuitable Command CodeSign failed with a nonzero exit code .. how can i fix it ?
Trying to play around with Secure Enclave Protected keychain operations in a Tauri-based MacOS app and running into issues. After much digging and trial and error, here is my understanding and where I'm at: To access these keychain related APIs, the app must be codesigned, and have the following entitlements: com.apple.application-identifier XXXXXXXXXX.com.myorg.myapp com.apple.developer.team-identifier XXXXXXXXXX keychain-access-groups XXXXXXXXXX.* Currently using a Development cert, generated from Xcode, not a paid account I had to install the intermediate cert from https://www.apple.com/certificateauthority/ XXXXXXXXXX is the Team ID, which can be found on my Development cert under Details > Organizational Unit If I build the app and run it (without signing) I get code 34018 If I sign the app and try to run it, I am no longer able to boot it, with error: The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 Launch failed. UserInfo={NSLocali
I've been distributing my Math Education app (Java-based) as a downloadable .dmg. My sw manufacturing process was working well on my Intel-iMac a year ago (signing, notarization, stapling). I need to support Apple Silicon, so I replicated the SW manuf. stack on my M2 MacBook, including putting my Developer and Installer Certificates in the Keychain Access. I get through building the M2,M2,M4 .dmg installer file just fine. But the Codesign is failing. It should be prompting me for my MacOS password (it does this in the Intel-Mac process), but fails this command: codesign --sign Pierre Bierre (SL7L4YU8GT) --force --options runtime --verbose --timestamp ~/DFG2D_MacOS_Manufacturing/MacOSInstallers/DFG2D_Mac_J17010_295 The response was: error: The specified item could not be found in the keychain. The signer reference is correct, and works fine on the Intel-Mac codesign process. What could explain why the same script fails in the M2 environment? Does codesign normally prompt for
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
We have an application that sets a code signing requirement on a XPC connection between a File Provider extension and the main application. Only with a specific Developer ID certificate that designated requirement is not accepted and the application crashes with EXC_CRASH (SIGABRT) and the stacktrace Thread 1 Crashed:: Dispatch queue: com.apple.root.default-qos 0 libsystem_kernel.dylib 0x19b556388 __pthread_kill + 8 1 libsystem_pthread.dylib 0x19b58f88c pthread_kill + 296 2 libsystem_c.dylib 0x19b498a3c abort + 124 3 libc++abi.dylib 0x19b545384 abort_message + 132 4 libc++abi.dylib 0x19b533cf4 demangling_terminate_handler() + 344 5 libobjc.A.dylib 0x19b1b8dd4 _objc_terminate() + 156 6 libc++abi.dylib 0x19b544698 std::__terminate(void (*)()) + 16 7 libc++abi.dylib 0x19b547c30 __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception*) + 88 8 libc++abi.dylib 0x19b547bd8 __cxa_throw + 92 9 libobjc.A.dylib 0x19b1aecf8 objc_exception_throw + 448 10 Foundation 0x19d5c3840 -[NSXPCConnection setCodeSigningRequirement:] +
Hey everyone, I've ported an app based on Python from Windows to macOS. I can run the app from command line and I was also able to make an .app file an start it on my mac using auto-py-to-exe. Now I want to codesign (and later notarize) it. To do so I set the codesign_identity option of auto-py-to-exe to my Developer ID Application and rerun it. After 2 days it was still running (and I guess collecting information on submodules of the used Python modules). Without the codesigning it takes about 5-10 minutes to build. Any ideas how I could accelerate this or what i happening here? Unfortunately, I am not able to copy the output of auto-py-to-exe while it is still running. thanks :).
With Jenkins facing Codesign error for widget target in Monterey with Xcode 13.4.1 in jenkins in App Store build generate stage. Error CodeSign /Users/jenkins/Library/Developer/Xcode/DerivedData/XXXX-dyaqxwdylxthkzbwykmdsnhpiocv/Build/Intermediates.noindex/ArchiveIntermediates/CitrixWorkspace/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/XXXXWidget.appex (in target 'XXXXWidget' from project 'XXXXX') (1 failure) Can anyone help with this ?
I've seen a large variety of similar questions on the forum regarding access keys, but none of the suggested fixes have worked for this error.While attempting the build on my iPhone, I get the error codesign wants to access key access in your keychain. To allow this, enter the login keychain password.However, entering the login password and clicking Allow or Always Allow isn't working, and the only way to close the window is to click Deny and fail the build. How should I solve this?
A few hours ago my app could be loaded , built and run without a problem. Now, after opening the app again with Xcode I get the message Command CodeSign failed with a nonzero exit code The app cannot be built. I don't know how to solve this problem. Please, can anyone help? Best regards Gerhard
I’m building an Electron app for macOS that I plan to distribute to users in a .dmg outside the Mac App Store. I have a Developer ID Application certificate (from Apple’s Developer Portal) and a private key, and I can see “Developer ID Certification Authority” in my System Roots keychain. • My Developer ID Application certificate is in the login keychain, and it shows up under “My Certificates” with its private key. • On Keychain, certificate shows red message not trusted, but when I evaluate and check it specifically for codesigning it shows a green checkmark and success • Developer ID Certification Authority is in System Roots. • security find-identity -p codesigning – shows my certificate, but shows 0 valid identities • Updated operating system and deleted and recreated a new certificate, still get the same issue
Hello, I am trying to set up manual codesigning in an automated build script that runs in Github Actions. The process was hanging because the codesign command prompts for a password. I tried to get around this in several ways: passing the password to codesign in the script (doesn't seem to work) using the -T /usr/bin/codesign option when doing security import using the -A option when doing security import unlocking the keychain, and extending the timeout time The UI prompt would still always appear. I finally found this question: https://stackoverflow.com/questions/39868578/security-codesign-in-sierra-keychain-ignores-access-control-settings-and-ui-p which seems to be the same issue. The solution suggested there, security set-key-partition-list -S apple-tool:,apple: -s -k solves the problem. I couldn't find any answers on these forums explaining this command. I have two questions: 1) Why did the first things I tried not work? 2) Could I get some confirmation th
I switched a project to the New Build System to see what it was like. The result was not good. My app is created, but fails upon launch due to a codesign error. What is strange is that codesign says all is OK. Also, switching back to the default build system resolves the issue.$ codesign -dv old-build-system/GeoTag.app (copied the build folder to the desktop to compare with the new build system code) Executable=/Users/marc/Desktop/Build/Products/Debug/GeoTag.app/Contents/MacOS/GeoTag Identifier=org.snafu.GeoTag Format=app bundle with Mach-O thin (x86_64) CodeDirectory v=20200 size=4752 flags=0x0(none) hashes=141+5 location=embedded Signature size=4685 Signed Time=Feb 23, 2018 at 4:48:01 PM Info.plist entries=28 TeamIdentifier=A3UXBEBE8Z Sealed Resources version=2 rules=13 files=242 Internal requirements count=1 size=176$ codesign -dv new-build-system/GeoTag.app Executable=/Users/marc/Library/Developer/Xcode/DerivedData/GeoTag-aqjdodmrxrygnggelbxhetiiwrcm/Build/Products/Debu
I am currently struggling with code signing the Qt 5 frameworks, which gives me a strange error:[me@box ~/qt-src-5.9.3/qtbase/lib]$ codesign -s '-' --deep --force --verbose=3 QtCore.framework QtCore.framework: unsealed contents present in the root directory of an embedded framework [me@box ~/qt-src-5.9.3/qtbase/lib]$Unfortunately codesign is not very verbose on which file(s) it is bothering with. This is the directory structure:[me@box ~/qt-src-5.9.3/qtbase/lib]$ ls -la QtCore.framework/ total 32 drwxr-xr-x 7 me staff 238 Dec 14 23:29 . drwxr-xr-x@ 102 me staff 3468 Dec 14 22:42 .. lrwxr-xr-x 1 me staff 24 Dec 14 01:47 Headers -> Versions/Current/Headers lrwxr-xr-x 1 me staff 23 Dec 14 01:49 QtCore -> Versions/Current/QtCore lrwxr-xr-x 1 me staff 29 Dec 14 23:29 QtCore_debug -> Versions/Current/QtCore_debug lrwxr-xr-x 1 me staff 26 Dec 14 01:47 Resources -> Versions/Current/Resources drwxr-xr-x 5 me staff 170 Dec 14 22:53 Versions [me@box ~/qt-src-5.9.3/qtbase/lib]$I don't see an