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“4.3”

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Guideline 4.3(a) - Design - Spam
Dear Apple Review Team, I hope this message finds you well. My name is Pouya Saberian, I am from Italy, and my company is based in the United States. I am not a developer myself; I am simply an investor in the technology sector. Recently, I submitted the Quantum app for review and release on the App Store. However, I received a message indicating that my app has been flagged as spam due to its similarity with apps previously submitted by a terminated Apple Developer Program account. I would like to request your assistance in reviewing and resolving this issue. First and foremost, I would like to clarify that I have never had an Apple Developer account before, and this is my first time submitting an app for release on the App Store. I have one employee responsible for creating and maintaining the account. The app has been developed and submitted by my freelance team (which consists of employees from countries such as Pakistan, India, Germany, and the United States). Over time, I have had to hire three differen
2
0
669
Feb ’25
Rejected because of 4.3 (a) spam
Hello. I've been struggling to get through the app review. It's been 3 months of constantly improving and adding new features to the app and getting rejected. A week ago i got a call from apple review team, and they said that my app shares the similar binary with other apps. They don't tell the specififcs or details. My app is a vpn app that is written by me in flutter. The only native code i have is a library that i use to work with vpn. I changed the entirity of the library, but still can't get pass. Although, the only think left is the xray-core (https://github.com/XTLS/Xray-core) framework that implemented as .xcframework to use vless protocol. Does apple check .xcramework for similarity? i can't rewrite the framework, because it written in a go language.
4
0
628
Feb ’25
Continous 4.3 (a) Spam rejection
I built an app which is a modern twist on a game called Reversi. My app is fundamentally different than the original game because it adds a different game dynamics (a point scoring version and a puzzle mode). Not to mention, it is free and ad-free for users. However, my app continues to get the same boiler plate rejection from Apple. I understand Apple wants to reduce the number of similar apps and also prevent spam, however it is disappointing they take no time to read my responses or provide more information on what the issue is. It's a disappointing experience as a developer, as all of the effort I've put into this app feels like a gamble with Apple as they don't take my submission seriously. Also, the app reviewers have not answered any of my questions through the mail. Unsure of how to continue. If Apple is going to reject an app merely on concept there should be a way to do that before someone spends the time finalising and polishing the game.
2
0
169
Jun ’25
Guideline 4.3(a) - Design - Spam
I've been rejected by Apple many times for design spam. I'm confused whether this is because I'm reusing codebase or because my app is similar to other apps on the store. However, very few other apps on the App Store are similar to mine, so I don't think I'm spamming. Could you please tell me how to fix this? Should I refect the codebase or completely redesign the app's features? Thank you for reading!
1
0
306
Jan ’26
Got 4.3(a) rejection after switching from personal to organization account - same app
Hey everyone, I'm in a bit of a frustrating situation and could really use some advice from anyone who's been through something similar. So here's what happened: I built a VPN app and submitted it from my personal developer account a few months ago. It got rejected because apparently VPN apps need to be submitted under an organization account, not individual. I went ahead and created a new organization developer account, deleted the app from my personal account, and resubmitted the exact same app. Same code, same assets, everything identical - just from the new organization account. Now I keep getting 4.3(a) spam rejections. I'm pretty sure it's because Apple's system is flagging this as the same app from different accounts even though I legitimately needed to switch account types. I've tried explaining this in my appeal responses but they just keep sending back the same 4.3(a) rejection template. I'm starting to think the reviewers aren't even reading my explanations. Has anyone dealt with
1
0
203
May ’25
1st App - iOS App Rejection Due to 4.3 Design: Spam
Very first app, rejected for Spam? It seems this is quite common. This 4.3 spam reason, generally means the app is considered low quality or it's already saturated, right? There are only a handful of Free dinosaur sound apps, so I can't see the saturated reasoning. My app arguably looks better and has a better UI, the rest are pretty dated or are pretty basic. My app has a video for each dinosaur, with is unique to my app, compared to all the others. All sounds are original, the rest use royalty free sources. I'm really at a loss as to why it's considered spam, compared to what's already up there. Any tips on how to get my app approved? I'm not exactly sure how to make it better or more unique than the competition. Thanks
1
0
443
Oct ’24
Rejection of VPN App for Guideline 4.3(a) - Design - Spam
Hello everyone, We are currently facing a frustrating situation: we are trying to publish an app that enables VPN connection with our platform, which is offered exclusively to our clients. However, our app is being repeatedly rejected under Guideline 4.3(a) - Design - Spam. To clarify, this VPN app is strictly for enterprise use and only operates in specifically provisioned environments. It is not a generic VPN client and cannot function outside of its intended context. Authorship: The entire codebase is original and exclusive. The only third-party dependencies are: WireGuardKit: used for establishing the VPN tunnel (WireGuard protocol). ZIPFoundation: used for compression and decompression of packages. Uniqueness: No other VPN app on the market works with our solution. The only thing in common with some is the use of the WireGuard protocol. Our app includes an agent that reports device information to our platform for security policy evaluation and access control. It uses entirely proprietary authent
3
0
123
Sep ’25
App rejected for 4.3(a) duplicate, but it's the same app (rebranding update)
Hello, I am facing a rejection under Guideline 4.3(a) - Spam for duplicate apps. However, this submission is an update of an existing app (same bundle identifier), not a new app. The update only includes a company rebranding (name, icon, and screenshots). At the moment, we only have one app with this functionality available on the App Store, and we are not intentionally distributing multiple apps targeting the same users or storefronts. The review team mentioned that the app duplicates another app we submitted, but we are unable to identify which app they are referring to. Has anyone experienced a similar issue where Apple flagged a duplicate app even though only one app is live? How did you resolve it? Any guidance would be greatly appreciated.
1
0
97
Mar ’26
Reply to Spam 4.3 (a)
Hello, I have also developed a game, but I can’t get past the 4.3(a) spam rejection. If you have found a solution, could you please share what you did with me? Thank you.
Topic: Design SubTopic: General
Feb ’26
4.3 guideline; Is there a way out?
Is there a way out of this madness? If there are businesses that are impossible to consolidate their apps (i.e. when your business model is food ordering and your direct competitors are marketplaces so you cannot become a marketplace -it is stupid to have an online ordering marketplace with 100 clients throughout the world, we go for quality not quantity since we offer a premium product-), is Apple directly saying to us that we have to shut down? Is there an official and serious response from Apple as to what their Review Team has to see in order to accept apps? Should we rewrite 100.000 lines of code for each client so they are happy? Should we design separately 200 different online ordering apps so they are happy? What makes an app different enough for them? How can a development business make sure that if they have 20 clients for a specific kind of app and are under contract that they will not get drawn to the courthouse for not delivering to their clients?Is there really a way out of this madness?
4
0
1.1k
Sep ’17
Guideline 4.3(a) - Design - Spam
We have submitted an app which is published in production, however we are planning to move to use flutter and standardise the development and created the same design but name it to version 2 with new features, we are planning to migrate everything to this app but always get this issue and our appeal seems unable to reach Apple review some how. What should we do in this case?
1
0
224
Feb ’25
Tagged for 4.3 Design / Spam
Well it finally happened to me. I have been waiting for it. I got for rejected for spam, on a new Sudoku App. I have a Calcudoku App. A Nurikabe App. A Kakurasu App. All with the exact same interface.And I uploaded a Sudoku App, and got tagged for similar design Spam.There is ZERO way to combine the apps, unless I want to spend a few years.I can understand how the reviewer rejected it.But the 'spam design' is actually a GOOD thing. Having a similar design for completely different puzzle games add a familarity to the user. SO he / she only has to learn a new game and not a new interface.Obviously these reviewers are not programmers, and they just follow a checklist. Ironically, this is one of my best coded apps. I computer generated Sudoku Puzzles, not an easy thing to do. (They have TED talks on it)There is nothing I can do but appeal. There is no way to fix this. It is really quite depressing. I hope some of these these App reviewers are programmers, and my appeal is accepted.
14
0
5.4k
Feb ’19
4.3 design spam problem
Hi. i am trying to publish my new drag racing game, i already have 2 other kind drag racing game,but this new one is totally different, all UIs. gameplay, tracks etc are new...But they wont let me publish it, what should i do?
Replies
6
Boosts
0
Views
1.1k
Activity
Jun ’19
Guideline 4.3(a) - Design - Spam
Dear Apple Review Team, I hope this message finds you well. My name is Pouya Saberian, I am from Italy, and my company is based in the United States. I am not a developer myself; I am simply an investor in the technology sector. Recently, I submitted the Quantum app for review and release on the App Store. However, I received a message indicating that my app has been flagged as spam due to its similarity with apps previously submitted by a terminated Apple Developer Program account. I would like to request your assistance in reviewing and resolving this issue. First and foremost, I would like to clarify that I have never had an Apple Developer account before, and this is my first time submitting an app for release on the App Store. I have one employee responsible for creating and maintaining the account. The app has been developed and submitted by my freelance team (which consists of employees from countries such as Pakistan, India, Germany, and the United States). Over time, I have had to hire three differen
Replies
2
Boosts
0
Views
669
Activity
Feb ’25
Rejected because of 4.3 (a) spam
Hello. I've been struggling to get through the app review. It's been 3 months of constantly improving and adding new features to the app and getting rejected. A week ago i got a call from apple review team, and they said that my app shares the similar binary with other apps. They don't tell the specififcs or details. My app is a vpn app that is written by me in flutter. The only native code i have is a library that i use to work with vpn. I changed the entirity of the library, but still can't get pass. Although, the only think left is the xray-core (https://github.com/XTLS/Xray-core) framework that implemented as .xcframework to use vless protocol. Does apple check .xcramework for similarity? i can't rewrite the framework, because it written in a go language.
Replies
4
Boosts
0
Views
628
Activity
Feb ’25
Continous 4.3 (a) Spam rejection
I built an app which is a modern twist on a game called Reversi. My app is fundamentally different than the original game because it adds a different game dynamics (a point scoring version and a puzzle mode). Not to mention, it is free and ad-free for users. However, my app continues to get the same boiler plate rejection from Apple. I understand Apple wants to reduce the number of similar apps and also prevent spam, however it is disappointing they take no time to read my responses or provide more information on what the issue is. It's a disappointing experience as a developer, as all of the effort I've put into this app feels like a gamble with Apple as they don't take my submission seriously. Also, the app reviewers have not answered any of my questions through the mail. Unsure of how to continue. If Apple is going to reject an app merely on concept there should be a way to do that before someone spends the time finalising and polishing the game.
Replies
2
Boosts
0
Views
169
Activity
Jun ’25
Guideline 4.3(a) - Design - Spam
I've been rejected by Apple many times for design spam. I'm confused whether this is because I'm reusing codebase or because my app is similar to other apps on the store. However, very few other apps on the App Store are similar to mine, so I don't think I'm spamming. Could you please tell me how to fix this? Should I refect the codebase or completely redesign the app's features? Thank you for reading!
Replies
1
Boosts
0
Views
306
Activity
Jan ’26
Got 4.3(a) rejection after switching from personal to organization account - same app
Hey everyone, I'm in a bit of a frustrating situation and could really use some advice from anyone who's been through something similar. So here's what happened: I built a VPN app and submitted it from my personal developer account a few months ago. It got rejected because apparently VPN apps need to be submitted under an organization account, not individual. I went ahead and created a new organization developer account, deleted the app from my personal account, and resubmitted the exact same app. Same code, same assets, everything identical - just from the new organization account. Now I keep getting 4.3(a) spam rejections. I'm pretty sure it's because Apple's system is flagging this as the same app from different accounts even though I legitimately needed to switch account types. I've tried explaining this in my appeal responses but they just keep sending back the same 4.3(a) rejection template. I'm starting to think the reviewers aren't even reading my explanations. Has anyone dealt with
Replies
1
Boosts
0
Views
203
Activity
May ’25
1st App - iOS App Rejection Due to 4.3 Design: Spam
Very first app, rejected for Spam? It seems this is quite common. This 4.3 spam reason, generally means the app is considered low quality or it's already saturated, right? There are only a handful of Free dinosaur sound apps, so I can't see the saturated reasoning. My app arguably looks better and has a better UI, the rest are pretty dated or are pretty basic. My app has a video for each dinosaur, with is unique to my app, compared to all the others. All sounds are original, the rest use royalty free sources. I'm really at a loss as to why it's considered spam, compared to what's already up there. Any tips on how to get my app approved? I'm not exactly sure how to make it better or more unique than the competition. Thanks
Replies
1
Boosts
0
Views
443
Activity
Oct ’24
Rejection of VPN App for Guideline 4.3(a) - Design - Spam
Hello everyone, We are currently facing a frustrating situation: we are trying to publish an app that enables VPN connection with our platform, which is offered exclusively to our clients. However, our app is being repeatedly rejected under Guideline 4.3(a) - Design - Spam. To clarify, this VPN app is strictly for enterprise use and only operates in specifically provisioned environments. It is not a generic VPN client and cannot function outside of its intended context. Authorship: The entire codebase is original and exclusive. The only third-party dependencies are: WireGuardKit: used for establishing the VPN tunnel (WireGuard protocol). ZIPFoundation: used for compression and decompression of packages. Uniqueness: No other VPN app on the market works with our solution. The only thing in common with some is the use of the WireGuard protocol. Our app includes an agent that reports device information to our platform for security policy evaluation and access control. It uses entirely proprietary authent
Replies
3
Boosts
0
Views
123
Activity
Sep ’25
App rejected for 4.3(a) duplicate, but it's the same app (rebranding update)
Hello, I am facing a rejection under Guideline 4.3(a) - Spam for duplicate apps. However, this submission is an update of an existing app (same bundle identifier), not a new app. The update only includes a company rebranding (name, icon, and screenshots). At the moment, we only have one app with this functionality available on the App Store, and we are not intentionally distributing multiple apps targeting the same users or storefronts. The review team mentioned that the app duplicates another app we submitted, but we are unable to identify which app they are referring to. Has anyone experienced a similar issue where Apple flagged a duplicate app even though only one app is live? How did you resolve it? Any guidance would be greatly appreciated.
Replies
1
Boosts
0
Views
97
Activity
Mar ’26
Reply to Spam 4.3 (a)
Hello, I have also developed a game, but I can’t get past the 4.3(a) spam rejection. If you have found a solution, could you please share what you did with me? Thank you.
Topic: Design SubTopic: General
Replies
Boosts
Views
Activity
Feb ’26
Reply to ios9 beta 5openurl for http not work
Seems that the iOS Deployment target was too low (4.3). Setting that to iOS 7 fixed the problem. Hope this helps.
Topic: App & System Services SubTopic: Core OS Tags:
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Views
Activity
Aug ’15
Reply to Develop for client having devices running ios 6
Latest Xcode will accept deployment targets down to 4.3. I wrote an app for my daughter's iPad on iOS 5 on Sunday.
Replies
Boosts
Views
Activity
Aug ’15
4.3 guideline; Is there a way out?
Is there a way out of this madness? If there are businesses that are impossible to consolidate their apps (i.e. when your business model is food ordering and your direct competitors are marketplaces so you cannot become a marketplace -it is stupid to have an online ordering marketplace with 100 clients throughout the world, we go for quality not quantity since we offer a premium product-), is Apple directly saying to us that we have to shut down? Is there an official and serious response from Apple as to what their Review Team has to see in order to accept apps? Should we rewrite 100.000 lines of code for each client so they are happy? Should we design separately 200 different online ordering apps so they are happy? What makes an app different enough for them? How can a development business make sure that if they have 20 clients for a specific kind of app and are under contract that they will not get drawn to the courthouse for not delivering to their clients?Is there really a way out of this madness?
Replies
4
Boosts
0
Views
1.1k
Activity
Sep ’17
Guideline 4.3(a) - Design - Spam
We have submitted an app which is published in production, however we are planning to move to use flutter and standardise the development and created the same design but name it to version 2 with new features, we are planning to migrate everything to this app but always get this issue and our appeal seems unable to reach Apple review some how. What should we do in this case?
Replies
1
Boosts
0
Views
224
Activity
Feb ’25
Tagged for 4.3 Design / Spam
Well it finally happened to me. I have been waiting for it. I got for rejected for spam, on a new Sudoku App. I have a Calcudoku App. A Nurikabe App. A Kakurasu App. All with the exact same interface.And I uploaded a Sudoku App, and got tagged for similar design Spam.There is ZERO way to combine the apps, unless I want to spend a few years.I can understand how the reviewer rejected it.But the 'spam design' is actually a GOOD thing. Having a similar design for completely different puzzle games add a familarity to the user. SO he / she only has to learn a new game and not a new interface.Obviously these reviewers are not programmers, and they just follow a checklist. Ironically, this is one of my best coded apps. I computer generated Sudoku Puzzles, not an easy thing to do. (They have TED talks on it)There is nothing I can do but appeal. There is no way to fix this. It is really quite depressing. I hope some of these these App reviewers are programmers, and my appeal is accepted.
Replies
14
Boosts
0
Views
5.4k
Activity
Feb ’19