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apple pencil battery life

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Background Assets - Apple Hosted - iOS26
I've followed the setup process to get Apple Hosted Background Assets configured for my project. (https://developer.apple.com/documentation/backgroundassets/downloading-apple-hosted-asset-packs) But when I build and run the app I get the following error... BackgroundAssets/AssetPackManager.swift:174: Fatal error: The process lacks a team ID. I've checked the Signing->Team for both targets and they both have my Team associated. Any help or advice would be appreciated...
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How to use the declared age range API / Comply with Texas law
What are guidelines for apps being released in the US App Store in order to comply with The Texas App Store Accountability Act? I mean there's no way to differentiate an app downloaded in Texas from the other states and it would be ridiculous to add location awareness to an app to comply with this, so effectively it means any developer of any app for release in the US must comply with this in case it might be being used in Texas? This new Apple API has zero background, zero context, zero example of usage, zero guidelines about how to use it in practice: https://developer.apple.com/documentation/declaredagerange/
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Mac Catalyst App Icon Displaying Incorrectly in Mac App Store on macOS 26 after Using Icon Composer
Hi everyone, I created my app icon using Apple’s Icon Composer tool, a single AppIcon.icon file, set the iOS and Mac Catalyst using shared mode. There’s no AppIcon imageSet in Assets.xcassets. The app displays the icon correctly at runtime — both on iOS devices and on macOS (Catalyst build). On macOS versions prior to 26, the App Store icon looked completely normal. However, in App Store Connect and in the Mac App Store on macOS 26, the icon appears with a gray border. Thanks in advance for any insights or suggestions!
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Medication data insert from third party app
I want to insert the medication data which is available from ios 26 from my app to apple health kit. I have tried to get the permission to read and write data but app got crashed while I tried to request that permission. Does apple allow to insert the medication data to apple health kit likewise we are able to add other health and fitness data or not? let healthStore = HKHealthStore() @available(iOS 26.0, *) @objc func requestAuthorization(_ resolve: @escaping RCTPromiseResolveBlock, rejecter reject: @escaping RCTPromiseRejectBlock) { guard HKHealthStore.isHealthDataAvailable() else { print(not available ) return } let doseType = HKObjectType.medicationDoseEventType() let medType = HKObjectType.userAnnotatedMedicationType() healthStore.requestAuthorization(toShare: [doseType], read: [doseType]) { success, error in if let err = error { reject(auth_error, err.localizedDescription, err); return } self.healthStore.requestPerObjectReadAuthorization(for: medType, predicate: nil) { s, e in
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Issues with Password based Platform SSO
We are using Apple's PSSO to federate device login to out own IdP. We have developed our own extension app and deployed it using MDM. Things works fine but there are 2 issues that we are trying to get to the root cause - On some devices after restarting we see an error message on the logic screen saying The registration for this device is invalid and must be repaired And other error message is SmartCard configuration is invalid for this account For the 1st we have figured out that this happens when the registration doesn't happen fully and the key is not tied to the user so when the disk needs to be decrypted at the FileVault screen the issue is raised. For the SmartCard configuration is invalid for this account issue also one aspect is invalid registration but there has been other instances as well where the devices were registered completely but then also the the above error was raised. We verified the registration being completed by checking if the SmartCard is visible in the System Report contain
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iMessage functionality
Hey guys! I've recently noticed a number of PaaS'es and CPaaS'es offering bulk outgoing messaging using the iMessage the same way it's done with the SMS. I always thought that iMessage sort of only allowed businesses to send outgoings subject to user contacting their account first (to avoid being spammed). But then there's those I mentioned above. Have you faced anything like this? Did Apple make changes to the model so that businesses can now initiate conversations with users? If so, how does it work?
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Determining which Apple Pay token is completing activation when issuer app is launched from Wallet
Hi, we are implementing ID&V and there is a requirement regarding the flow for Apple Pay. In order to clarify the case I will describe the use case scenario or steps to reproduce first: add a card to the iPhone wallet app (yellow path verification required). Do not complete the ID&V process. add a card to the Watch via the Wallet inside the iPhone Watch app (yellow path verification required). Same as before, do not complete the ID&V complete ID&V process using the Issuer App either from iPhone or Watch. the Issuer app receives the application:openURL:options: callback on its AppDelegate. In the options dictionary, we can not see the UIApplicationOpenURLOptionsSourceApplicationKey populated (it is nil). At this moment, for the card we are adding there are now two tokens, both to be verified via ID&V process. One is on the iPhone and one is on the Apple Watch associated with the same iPhone. The url received at step 4 contains the serial number which identifies the digitiz
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Reply to How do you get user consent for ConsumptionRequest?
Hello @crauss77 , Apple’s CONSUMPTION_REQUEST server notification does not include any indication of user consent (customerConsented). That’s by design Apple expects your app, not your server, to collect and confirm the user’s consent before sending consumption data to Apple. Here’s how it’s meant to work 👇 App receives refund request sheet prompt When the user initiates a refund through Apple (for example, via the “Report a Problem” link or refund sheet), Apple sends a CONSUMPTION_REQUEST notification to your server. This is Apple saying: “Please send us details about how this user consumed their purchase.” Your app is responsible for obtaining consent Before your server calls the Consumption API, you must collect the user’s consent within the app. Apple requires that customerConsented = true be included in your API call; otherwise, Apple rejects the request. There is no fallback or assumption Apple will not process a consumpti
Topic: App & System Services SubTopic: StoreKit Tags:
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Reply to ConsumptionRequest fields
Hello @a_el_amraoui , @ygx consumptionStatus Some examples of consumption status include the following scenarios: Scenario 1: A user purchases a “bag of 100 coins” in your app and spends all 100 coins. The in-app purchase is considered fully consumed. Scenario 2: If your app has an exchange platform that has bartering, or if your app transferred an in-app purchase from one account to another user’s account, the in-app purchase is considered fully consumed. It’s a numerical value (usually in minutes or hours). playTime It helps Apple understand how much of the app or in-app purchase was consumed. For example: If playTime = 5, it means the user used the app (or specific purchased feature/content) for 5 minutes (or hours, depending on your unit) before refunding. If playTime = 0, it means the customer never used the app or content. Thanks
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App Notarization stuck “In Progress” for 4+ days — possible due to Notarization service outage?
Hi everyone, My app notarization has been stuck in the “In Progress” state for the past 4 days. Here are the details: createdDate: 2025-10-12T07:56:46.228Z id: 8f8c9a33-1c72-489e-a189-74c797a12fbc name: DevScribe.zip status: In Progress I checked the Apple System Status page and noticed that the Developer Notarization service has been showing an outage since October 8th. Could this ongoing outage be the reason my notarization is stuck? Is anyone else experiencing the same issue? Any guidance or workaround would be greatly appreciated.
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SD (Standard Definition) Episodes show same price as HD
Apple told me to contact the developer, as they said that they only process payments. On October 6, 2025, I purchased SD, Standard Definition, Episode 1 of The Real Housewives of Potomac for $1.99 [as usual], but when I went to purchase SD Episode 2, it is $2.99. Will upcoming episodes also be $2.99 for Standard Definition episodes? I have been checking for several days, thinking the price issue will be resolved, but SD episode 2 is still $2.99. I haven’t checked other shows for purchases of episodes. Is this price going to be updated, corrected for SD, particularly, for the show mentioned above, to $1.99?
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