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iPadOS 17.7.7

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iPadOS can't rotate using requestGeometryUpdate API
// In a view controller, get the window scene. guard let windowScene = view.window?.windowScene else { return } // Request the window scene to rotate to any landscape orientation. windowScene.requestGeometryUpdate(.iOS(interfaceOrientations: .landscape)) { error in // Handle denial of request. } in my appDelegate I support all orientations. The code above works on iPhone iOS 16. NOT WORK on iPadOS 16 beta. NO Error in callback closure. Anyone has any clues? Thanks.
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469
Sep ’22
iPadOS Picture-In-Picture automatically invoking when backgrounding App
We're currently seeing a new behavior in our iOS app (not fully iPadOS compatible yet, but does support basic pre-iOS 13 multitasking).We have a screen that has an autoplaying video on it - This video is intentionally not available for PiP mode (we manually disable the button for it)However, with the new iPadOS, even though we've disabled the direct interaction to enable PiP, when we background the app the video goes into PiP mode automatically.This was not occuring in iOS 12.Is this behavior change new to iPadOS? Is this something we can disable manually if it is?I'm concerned about this because of the note on AVPictureInPicture's documentation:NotePicture in Picture (PiP) is a user feature that Apple intends to always be under user control. Invoke PiP only in response to a user’s explicit request to do so. If an app invokes PiP in a way that is not under the immediate direction of the user, it will be rejected by the App Store.Since there's no interaction on the user's part, this
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3.9k
Sep ’19
Unable to install iPadOS 13.3.1 beta 2
So far I am unable to update my iPad Pro 9.7” to iPadOS 13.3.1 beta 2, either using OTA (Settings-General-Software Update) or downloading the restore image to my Mac.When using OTA I get “Unable to Check for Update - An error occurred while checking for a software update.” - Cancel / Try again.From https://developer.apple.com/download/#ios-restore-images-ipad-new , selecting Download Restore Images for iPadOS 13.3.1 beta 2, I get:This XML file does not appear to have any style information associated with it. The document tree is shown below.<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>C2E93DDEAA8C61C1</RequestId><HostId>BlXAH4B4qjBeWkNqSjoL+fUEGBeXuF+9eKZ6jsUfd82reEDc1XFl27O0qhgd6PtqxxEcXgQ+jxc=</HostId></Error>Has anyone else run into this, or found a workaround? I have sumitted a feedback entry. Not sure if it is just the image for the 9.7 iPad Pro that has this problem.
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4.2k
Jan ’20
There is no sound in video playback in iPadOS 16.1
There is no sound in video playback implemented by AVFoundation elements, in iPad 9 (maybe other as well, but not all models) in iPadOS 16.1 (beta 1 + 2). The issue is solve-able by explicitly setting AVAudioSession mode (ambient, mix, exclusive, etc.). But there is no such behaviour in iphone's, so it's a bug, or if it's intended change, then it should be documented.
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1k
Sep ’22
The AudioUnit user presets system has ceased to work as expected in iPadOS 14
The AUAudioUnit in my app uses the user presets system that was introduced with iPadOS/iOS 13. The user presets system worked well in iPadOS 13, and it worked in at least one of the pre-release beta versions of iPadOS 14. However, it has not worked since iPadOS 14.0 was released. The problem is (superficially, at least) that: saveUserPreset no longer writes preset files to the app's Documents folder, but the method doesn't fail either. The userPresets array, which typically contains the presets that were deserialised from the files stored in the Documents folder, is invariably empty. The presets that the array would contain prior to upgrading from iPadOS 13 are no longer accessible. In other words, prior to upgrading to iPadOS 14, my app could save user presets using the saveUserPreset method and subsequently access their contents from the userPresets array. Since upgrading to iPadOS 14, the userPresets array is invariably empty and the saveUserPr
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1.2k
Nov ’20
DriverKit, Local Signing, and gap between MacOS & IPadOS
So I am completely unable to follow the instructions in the DriverKit/UserClient sample app and run on MACOS successfully. XCode 14.1. The instructions to sign locally don't match to this version of Xcode. The client crashes when it has an entitlement for user client access. However, I can get the same code to sign and run on an IPAD without requesting additional security entitlements. If this is related to entitlements for MACOS, why the inconsistency with IPADOS? The same security considerations should be in play. If it is possible to run on IPADOS without additional granted security, why not on MACOS?
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2.3k
Nov ’22
Reply to Request for Suggestions to Improve BLE Throughput on iOS Devices
I encountered the same issue. On iPadOS 17 and earlier systems, data packets could be sent multiple times within a single connection interval, but on iPadOS, they could only be sent once. Using a packet capture tool, I discovered that within a connection interval, iPadOS sends a packet of data with the More Data attribute set to True, while iPadOS sends it with the attribute set to False. As shown in the figure, multiple transmissions can occur within a very short time interval. In iPadOS 18, only one transmission is allowed with an interval of 30ms Has your problem been solved? I would like to know if this issue is due to some restrictions imposed by iPadOS 18 or if there is a problem with our program configuration. I am looking forward to your reply
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’25
iPadOS cursor synchronized with app cursor control
The cursor is moved by the app in a Text area. iPadOS allows touch screen cursor movement to cut, copy, paste and insert text. When text is highlighted via handle controls, and cut requested, the app fails with cursor out of bounds. The app cursor was not moved in sync with IOS. It is obvious IOS does not sync with the app cursor position and the update of the endIndex.
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467
Jul ’24
UIKeyInput in SwiftUI not working on iPadOS
I have a project where I wanted to display a custom input field for a numeric code. UIKeyInput seems the right tool for this, so I implemented a UIViewRepresentable single digit view. So far so good. on iOS this works nicely. On iPadOS however it doesn't ever become the first responder = gets focused. Tested in iOS 15-17 and iPadOS 15-17. Here is the entire code for testing. You can drop it into a blank iOS app and run it as is on iPad or iPhone simulators/devices. The field should get focus on tapping. On iOS it does - on iPad it doesn't. The lines print(DigitBoxView focused is (focused)) focused = true print(DigitBoxView tap gesture sets focus to (focused)) print DigitBoxView focused is false DigitBoxView tap gesture sets focus to false even though I unconditionally set it to true. Am I doing something wrong? How can I achieve the KeyInput view getting focused on iPadOS? // Created by Thomas Krajacic on 13.11.23. // import SwiftUI @main struct KeyInputTestApp: App { var body: some
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658
Nov ’23
How do I get Swift Playgrounds 4 beta on iPadOS 15?
I’ve installed iPadOS 15 public beta 2 on an iPad Air 2. It didn’t come with Swift Playgrounds 4. I’ve been searching the App Store and have also been trying to find some information on the internet on how to obtain it but haven’t found any clues. Anybody knows how to get it? And if it isn’t yet available, will it become available in a future download of iPadOS 15 beta or will it be a standalone download? Where would I find the latter? It’s my first time trying betas. Thanks! PS: is it supported on iPad Air 2 to begin with?
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5.5k
Jul ’21
iPadOS 26 Menu Bar - Hiding Unused Menu Items
How to Hide Unused Menu Items on iPadOS Menu Bar in SwiftUI? (Xcode 26 beta 4, iPadOS 26 beta 4) We’re working on adding menu bar support to our SwiftUI app on iPadOS, aiming to provide a more consistent and productive experience across platforms. We’d like to hide system-provided menu items that aren’t relevant to our app, such as: Open… Select All Customize Toolbar… New Window, Show All Windows, Open Windows, etc. Is there a way to control which default items appear in the menu bar? Feedback ID: FB18792279
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162
Aug ’25
[iPadOS 18] A series of TabBar questions
Hello, I am currently implementing the new iPadOS 18 TabBar with the new Tab API, but there are several things that don't look very good or aren't operating quite the way I'd hope and would like to know if there is a way around them or to change them. Here is what my sidebar for the TabBar looks like: My questions: The tabViewSidebarBottomBar isn't actually at the bottom. Instead there is a gap below which you can see the sidebar scrolling. Is there a way to get the tabViewSidebarBottomBar actually at the bottom? Is there a way to make it so that the sections themselves are also reorderable? Can we turn scrollIndicators to .never or are we stuck with them being on? Is there any way at all to make the SF Symbols in the sidebar render in another color mode, particularly .palette? Is it possible to allow sections in between plain tabs? Like I want Dashboard, then the whole Events section, then the rest can continue. On iPhone why are sections not honored at all, in any way? Like even if they weren't goi
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838
Oct ’24
SwiftUI Table Header Background not appearing in iPadOS 26
Hi, it seems like using Table on iPadOS 26 results in the table header not applying a background. When comparing the same code on iPadOS 18, the table header applies a blur behind the header to ensure legibility when the user scrolls the content. Is there a way to ensure Table applies a background effect to the header so that content remains legible during scrolling? Here is a minimal example: struct TablePreviewContent: Identifiable { var id: Int { text.hashValue } var text: String } #Preview { let content = [TablePreviewContent(text: Hello), TablePreviewContent(text: World)] Table(content) { TableColumn(Title, value: .text) } } I've attached screenshots of the behavior on iPadOS 26 compared to iPadOS 18 to illustrate the issue.
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Sep ’25