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file uri scheme

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RevenueCat Error: None of the products registered in the RevenueCat dashboard could be fetched from App Store Connect
Hi, I am experiencing an issue where my in-app purchase products cannot be fetched from App Store Connect during sandbox testing, despite all products being properly configured. ERROR MESSAGE: When testing on a physical iOS device, I receive the following error: Error fetching offerings - The operation couldn't be completed. (RevenueCat.OfferingsManager.Error error 1.) There's a problem with your configuration. None of the products registered in the RevenueCat dashboard could be fetched from App Store Connect (or the StoreKit Configuration file if one is being used). All products show status READY_TO_SUBMIT with the warning: This product's status (READY_TO_SUBMIT) requires you to take action in App Store Connect before using it in production purchases. I have 2 subscriptions and 4 Consumable in-app purchases set up in App Store Connect. VERIFICATION COMPLETED: Bundle ID matches exactly in App Store Connect, Xcode project, and RevenueCat dashboard Product IDs match exactly between App Store Connect, R
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Reply to How to sign a DEXT
Signing a distribution USB or PCI DEXT The issues described above mean that the standard Xcode GUI flow cannot be used to directly export a distribution release of a USB or PCI DEXT. Here is that flow I've found that will work: Note: The instructions below reference macOS-specific documentation, but the flow I'm describing was actually tested using an iOS project. Start by building the final version of your DEXT. On the portal, generate and download a provisioning profile for whatever environment you're going to try to build. Generate a profile for both the DEXT and the app it will be embedded in. Rename the DEXT profile you downloaded in #2 to embedded.provisionprofile”. Show the packaged contents of your DEXT and replace the existing embedded.provisionprofile (development profile) profile with the file from #3 (the release profile). Use this command to resign the DEXT with the final entitlement configuration you'll be shipping. See the Sign each code item section of Creating distribution-signed cod
Topic: App & System Services SubTopic: Drivers Tags:
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Reply to Safely updating an FSKit module via the Mac App Store
Can you confirm that this is happening in macOS 15.7.3 (24G416) in upload a new sysdiagnose if it is? It is, unfortunately, still happening in a macOS 15.7.3 (24G416) VM I'm testing in. I attached a new sysdiagnose to FB21305906. I don't know what (if any) user interface you've implemented, but having some kind of app experience running while your volume is mounted would be the most direct way to prevent these issues. Hmm, ok. So presumably if I just wait for a fix I might be waiting for a while. Right now my own UI is just a guide to enable the file system extension, so there's essentially no reason at the moment for users to keep the app itself open after that point. It's pretty much just in an app because it's necessary for distribution. Maybe I could have some GUI-less mode of the app open whenever the extension mounts something and then kill that instance on unmount? But between sandboxing and App Review complications I don't know if that's actually feasible.
Topic: App & System Services SubTopic: Core OS Tags:
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Cannot submit a new build
Error Domain=ITunesConnectionAuthenticationErrorDomain Code=-26000 Attempting to submit a new build continually failing and I suspect this is due to some issues on Apple's servers (Status code: 502, Bad Gateway) Anyone else seeing this issue? Apple's status page doesn't show any open incidents. [logs] Creating authorization token for App Store Connect API [logs] Ready to upload new build to TestFlight (App: 6746477612)... [logs] Going to upload updated app to App Store Connect [logs] This might take a few minutes. Please don't interrupt the script. [logs] [altool] 2025-12-10 12:04:00.993 *** Error: Unable to upload archive. Failed to authenticate for session: ( [logs] [altool] Error Domain=ITunesConnectionAuthenticationErrorDomain Code=-26000 The server returned an invalid response. This may indicate that a network proxy is interfering with communication, or that Apple servers are having issues. Please try your request again later.nStatus Code: 502 (bad gateway)nnnnnn nnnn nn Bad Gatewayn Correlation Key: TG
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Unexpected behavior with multiple apps installed which use shared groups
If I have two iOS apps, with bundle ids com.mycompany.A and com.mycompany.B, and they both have the shared group id of group.com.mycompany.B, then they can read/write data to same file (in shared defaults or, for example, a Realm database saved to the same shared group location). What I have noticed is that if both apps get installed and some data X written to shared defaults (but data which isn't accessed by both apps i.e. if only app A uses this data), then if app A is deleted and reinstalled then X is not deleted in this situation (unless both apps A and B are deleted). I guess that is to be expected as they both use the same group id and the OS won't clear that area out unless both apps are deleted. However I think I am seeing a situation where if app A has group.com.mycompany.A as its group and app B has group.com.mycompany.B as its group, then this is still the same situation - data written by app B for doesn't get deleted if only app B is deleted/reinstalled on the phone. It won't get deleted
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Reply to Unexpected behavior with multiple apps installed which use shared groups
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to MacOS 26 TestFlight SIGKILLs app when updating
First off, one other question I should have asked earlier— what does the crash log you're getting from the SIGKILL actually show? Is it just random state (whatever your app happened to be doing at the time)? Or does it show a pattern, particularly anything tied to your app’s own quit cycle? One possibility that I didn't cover here is that your app IS getting 'quit', but something is going wrong and stalling things long enough that the system kills you. I see, so quit AppleEvent is kinda like the Windows WM_QUIT message. Yes, except WM_QUIT is like the 'quit', since the AppleEvent came first. Yes, AppleEvents are that old. We definitely will file a bug. Bug number? In the meantime, the documentation for Sudden Termination says it's for shutdown. Unfortunately, the phrasing in our documentation is using trickier wording that it really should. Here's what it actually says: macOS 10.6 and later includes a mechanism that allows the system to log out or shut down more quickly by, whenever possible, killing
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Reply to RealityKit / visionOS – Memory not released after dismissing ImmersiveSpace with USDZ models
Hi @bvsdev , Could you please file a bug report using Feedback Assistant? And please include a sysdiagnose if you can, then share the ticket number here. Is there any code you can share related to how you are releasing your TextureResource? For each of your rooms, when a person leaves the room, are you keeping the room entities around but attempting to manually release textures by modifying their materials, or are you using removeFromParent(preservingWorldTransform:) to remove the entire room entity at once? I recommend the latter option if possible, ensuring you are also discarding any references to the room entity. Thank you for your question!
Topic: Spatial Computing SubTopic: General Tags:
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Core ML .mlpackage not found in bundle despite target membership and Copy Bundle Resources
Hi everyone, I’m working on an iOS app that uses a Core ML model to run live image recognition. I’ve run into a persistent issue with the mlpackage not being turned into a swift class. This following error is in the code, and in carDetection.mlpackage, it says that model class has not been generated yet. The error in the code is as follows: What I’ve tried: Verified Target Membership is checked for carDetectionModel.mlpackage Confirmed the file is listed under Copy Bundle Resources (and removed from Compile Sources) Cleaned the build folder (Shift + Cmd + K) and rebuilt Renamed and re-added the .mlpackage file Restarted Xcode and re-added the file Logged bundle contents at runtime, but the .mlpackage still doesn’t appear The mlpackage is in Copy bundle resources, and is not in the compile sources. I just don't know why a swift class is not being generated for the mlpackage. Could someone please give me some guidance on what to do to resolve this issue? Sorry if my error is a bit nai
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My apps have been deleted
A month ago, a company filed a false complaint against one of my apps. I contacted Apple and informed them that this was untrue, uploading videos and screenshots proving that my account and apps comply with Apple's policies and that the complaint was baseless. Despite this, I was surprised to find all my apps deleted and my account flagged for deletion in the following days. What should I do? I've been wronged, and I've submitted numerous complaints and contacted technical support by phone and email, but so far, I haven't received any response or attention.
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Package created with pkgbuild installs zero-byte file
Just recently, any pkg file that I create with pkgbuild will install the Payload's application as a zero-byte file in the /Applications directory. This has been working for years without issue for me. Here are the commands I am using with company specific items replaced: pkgbuild --analyze --root MyApplicationRootDirectory standalone.plist plutil -replace BundleIsRelocatable -bool NO standalone.plist pkgbuild --identifier MyIdentifier --version 1.0 --install-location /Applications --root MyApplicationRootDirectory --component-plist standalone.plist --sign 'Developer ID Installer: MyCompany (MySignId)' --timestamp installer.pkg Any ideas on what could be causing the issue? I have verified the following: The application being added to the pkg is both signed and notarized using the correct Developer ID Application certificate. The resultant pkg file is both signed and notarized using the Developer ID Installer certificate. Verified the pkg contents using pkgutil --expand to dump the co
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QLPreviewPanel takes forever to load content preview in macOS 26
After upgrading to macOS 26, I noticed that showing a Quicklook preview in my app is very slow. Showing small text files is fine, but some other files I've tried, such as a Numbers document, take about 30 seconds (during which the indeterminate loading indicator appears) before the preview is shown. When showing the preview of an app, such as Xcode, the panel opens immediately with a placeholder image for the Xcode icon, and the actual Xcode icon is shown only after about 25 seconds. During this time many logs appear: FPItemsFromURLsWithTimeout timed out (5.000000s) for: file:///.file/id=6571367.2/ (/) FPItemsFromURLsWithTimeout timed out (5.000000s) for: file:///.file/id=6571367.23684/ (/Users) FPItemsFromURLsWithTimeout timed out (5.000000s) for: file:///.file/id=6571367.248032/ (/Users/n{9}k) FPItemsFromURLsWithTimeout timed out (5.000000s) for: file:///.file/id=6571367.248084/ (/Users/n{9}k/Downloads) Failed to add r
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