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iPadOS 17.7.7

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Reply to Navigation title in master splitview panel wrong colour with dark mode and hard scrollEdgeEffect
Thanks so much for the post and also the bug report. Could you please provide the platform and version of OS you are currently using when the issue occurs? Guessing iOS or iPadOS as your last line on your post. Additionally, what version of was it functioning correctly? Furthermore, what Xcode version are you utilizing? Kindly include this information here and in the bug report instead of providing a Swift file. If possible, could you also provide a simple, focused project and screenshots of what is producing and screen shots of the previous version if any? The project will help us on the OS target as well. If so, please share a link to your test project. That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project. Thanks for all this, Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI
Oct ’25
How to switch in-app-purchases from sandbox to production?
Hello all, I am new to implementing payments in an app, and thus completely at sea here. I have created a small app that I have set a one-time (non-consumable) payment for a premium version. In the Xcode simulator (on all platforms) and on any physical test devices I have tried, the payment works as expected. I have a sandbox account and various test accounts, both dummy and actual real accounts (friends and family). Everywhere everything works perfectly fine. Yet, when I submit for review I get a rejection with this contents: We found that your in-app purchase products exhibited one or more bugs which create a poor user experience. Specifically, the app still failed to load the in-app purchase. Please review the details and resources below and complete the next steps. Review device details: Device type: iPad Air (5th generation) OS version: iPadOS 18.6 Next Steps When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s
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Oct ’25
List rows disappearing when scrolling
I have a List containing ItemRow views based on an ItemDetails object. The content is provided by a model which pulls it from Core Data. When I scroll through the list one or two of the rows will disappear and reappear when I scroll back up. I have a feeling it's because the state is being lost? Here's some relevant info (only necessary parts of the files are provided): -- ModelData.swift: @Observable class ModelData { var allItems: [ItemDetails] = coreData.getAllItems() ... } -- ItemDetails.swift: struct ItemDetails: Identifiable, Hashable, Equatable { public let id: UUID = UUID() public var itemId: String // Also unique, but used for a different reason ... } -- MainApp.swift: let modelData: ModelData = ModelData() // Created as a global class SceneDelegate: UIResponder, UIWindowSceneDelegate { // Methods in here (and in lots of other places) use `modelData`, which is why it's a global } @main struct MainApp: App { var body: some Scene { WindowGroup { MainView() } } ... } -- MainView.swift: struct MainView:
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Oct ’25
UIDocumentPickerViewController freezes the second time it's called on iOS and iPadOS 26.1 betas 3 and 4
Hello, this is very weird. I have an app where I use UIDocumentPickerViewController(forOpeningContentTypes: [.folder]) to let the users access to directories that are in the sandbox of other apps. It's been working since iOS 13. On the beta versions of iOS and iPadOS 26.1 (betas 3 and 4), the second time the UIDocumentPickerViewController is presented, it becomes unresponsive, with a spinning wheel in the top right corner where the Open button should be. I have absolutely no clue what the issue could be. It doesn't seem to be a widespread issue, but I have also no idea on how to find the origin and fix it. As far as I can tell from the debugger, this line is executed: DispatchQueue.main.async { rootVC?.present(self.documentPicker, animated: true, completion: nil) } and then nothing else happens.
Topic: UI Frameworks SubTopic: UIKit
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Oct ’25
Xcode 26 won't connect to new M5 iPad
I took delivery of a new 11 inch M5 iPad Pro yesterday, and have been unable to get it to connect to Xcode so I can build to it. The iPad is running iPadOS version 26.0.1, and I am using Xcode Version 26.0.1 as well. My MacBook Pro is running MacOS 26.0 I enabled developer mode. When I connected the cable I was asked (twice) to trust the computer, and said yes. I get errors saying: The developer disk image could not be mounted on this device.; Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError I've tried disconnecting and reconnecting the cable, quitting and relaunching Xcode, and rebooting both the iPad and the Mac. I've also tried Clear Trusted Computers in the developer menu. That triggers the same sequence of having to trust the computer again when I connect it (the dialog appears twice.) Then I go back to the error message above in the devices and simulators screen. I've also tried the command sudo installer -pkg /Applications/Xcode.app/Contents/Resourc
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Oct ’25
Reply to iOS App Crashes after install but not when running from Xcode
I decided to put the devices in developer mode and if I run the App from Xcode on the device it works fine. If I stop it and run it right from the device it also works. FYI, developer signed builds basically always work (at least immediately after installation) because the development signature actually includes a list of every device ID that build will run on. All our tools validate the target against that list before installing, which makes it nearly impossible to get a development build on to a device that won't run that build. So, I decided to check another one of my applications on one of these devices and it wont launch either. Could the device(s) be missing a certificate? Yes, that's possible, particularly if this is an isolated device and/or it hasn't been configured in awhile. However, it could also be that you haven't actually trusted the app source. Take a look Install custom enterprise apps on iOS, iPadOS, and visionOS and see if that turns anything up. __ Kevin Elliott DTS Engineer, Core
Topic: App & System Services SubTopic: Core OS Tags:
Oct ’25
Reply to Close All
Hi. Welcome to these forums, which are for developers to communicate with other developers (some of whom may work for Apple) about issues with developing software for Apple platforms. You're not going to get much traction here. Your issue seems to be a feature suggestion for Apple software. Apple have a web address where you can submit such feedback: https://www.apple.com/feedback/ It helps if you clearly identify what platform (macOS, iOS, iPadOS, watchOS, tvOS...) you are referring to, and clearly describe what feature you think is missing (close all what?). If you believe you have found a bug in Apple software, you can use this address: https://feedbackassistant.apple.com or the Feedback Assistant app.
Oct ’25
Guideline 2.1 - Performance - App Completeness
Apple review says , my app displayed an error when we attempted to purchase subscriptions. Please review the details and resources below and complete the next steps. Device type: iPad Air (5th generation) OS version: iPadOS 26.0.1 Next Steps When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code Sandbox receipt used in production, you should validate against the test environment instead. Question: Is it due to Device being used by reviewer or is it really from my code. As my code relies on Apple infrastructure for purchases and all things. Initially i did had subscription reporting api for receipt handling and all.When i went through with ChatGPT it did say that issue is due to half baked subscription module on my server. So i decided not to
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Oct ’25
Reply to Cancel button for VNDocumentCameraViewController is missing on iPadOS 26
This issue seems to be either compiling the app against the iOS 18 SDK (and running it on iPadOS 26) or compiling against the iOS 26 SDK and having UIDesignRequiresCompatibility set to true in Info.plist. In both cases, the UI is somehow broken, and the cancel button does not appear. The problem does not occur when the app is compiled against the iOS 26 SDK without the UIDesignRequiresCompatibility flag.
Topic: UI Frameworks SubTopic: UIKit Tags:
Oct ’25
Reply to Request USB Host Controller Interface Specification for Apple Silicon
I need the USB Host Controller Interface Specification for Apple Silicon to develop low-level USB communication on iOS,could you send me the link to the document? A few different answers to this: I don't know what document you're referring to here. DriverKit is only supported (or included) on iPadOS, NOT iOS, which means any kind of direct USB communication is not possible on an iPhone. We don't currently have any supported option for USB Host Controller development. The closet current option would be to use IOUSBHostControllerInterface running in a user space process and communicating with a supporting PCI DEXT. However, IOUSBHostControllerInterface does not currently support isochronous or bulk streaming endpoints, which means it can't be used to implement a general controller. The approach above (#3) would ONLY work on macOS, as iPadOS does not include IOUSBHost framework. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Core OS Tags:
Oct ’25
App’s navigation bar items change background color unexpectedly
iPadOS 26, dark mode Open Safari Search for anything or open a website that has white background Kill Safari Open Safari again I still can reproduce it with Safari on iPadOS 26.0.1 This issue also happens to my app when opening a HTML/JS on WKWebView with white background while using dark mode. I did send a feedback ticket when using iPadOS 26 beta but havent seen any reply. This is my first time sending a feedback so I dont know if Apple would reply or not.
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Oct ’25