You keep writing “this issue”, which suggests that you think that this is a well-known limitation or bug. That’s not the case. I’m not aware of any systematic problems that would cause an app to lose all user defaults after an app transfer. Now, it’s possible that there is such a problem and I’ve just missed the memo. However, that seems unlikely given that I’ve not seen other reports like this here on DevForums, or as part of a DTS case. My best guess is that this is a bug in your code, and I’ve suggested ways that you might investigate that possibility. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
missing package product
42,931 results found
Post
Replies
Boosts
Views
Activity
Hello, we have exactly the same issue for our product, where we need to restart our device since local network permissions become unreliable and some connections are let through and others aren't. At the moment, we need to mention to the customer, that he needs to restart their iPad and it's not great.
Silly me... I would have been more productive if I have taken a closer look at the topic that I have accepted as an answer here. Nonetheless, I still don't get it. I have done many variations like the following. if let dict = try? NSKeyedUnarchiver.unarchivedObject(ofClasses: [NSDictionary.self, NSArray.self, NSString.self, CodeReadModel.self, CodeDataModel.self, NSString.self], from: data) { print(**** (dict)) } else { print(What!?) } They all go to the second print.
None of them fired in the Mac app, at the expected points, for the transaction missing in my previous diagram. Can you file a bug report about this using Feedback Assistant?
[quote='758546021, SpeakCuba, /thread/758546, /profile/SpeakCuba'] One interesting thing that I noticed is that for Xcode projects, the simulator runs perfectly, but when I use Android Studio, the simulator doesn't work properly at all. [/quote] It sounds like this is due to your third-party environment and frameworks. You should check with the support resources provided by those products to get assistance with their software and how it runs when deployed to the iOS Simulator.
How do you fix this Xcode error whenever I create a new project it comes back. The fix is to add IDEPreferLogStreaming=YES but it only fixes for the current project. If I create new project it come back which is annoying to every time add it as YES. version: Xcode 15.4 I did try out Set this in Product->Scheme->Edit Scheme->Run->Arguments->Environment Variable IDELogRedirectionPolicy oslogToStdio OS_ACTIVITY_MODE disable For reference : Logging Error: Failed to initialize logging system. Log messages may be missing.? I tried these solutions from here
Hello, I am trying to create new outfits based on ar kits body tracking skeleton example - the controlled robot. Is it just me or is this skeleton super annoying to work with? The bones all stand out like thorns and don't follow along the actual limb, which makes it impossible to automatically weight paint new meshes to the skeleton. Changing the bones is also not possible, since this will result in a distorted body tracking. I am an experienced modeller but I have never seen such a crazy skeleton. Even simple meshes are a pain in the bud to pair with these bones. You basically have to weight paint everything manually. Or am I missing something?
Plenty of info on test IAPs in xCode. I need to test whether the user has previously purchased the product in order to adjust my business model from a paid app to an in-app-purchased subscription. I have implemented the code from What's New in StoreKit found at https://developer.apple.com/wwdc22/10007?time=527 and this works. but I don't know how to create a mock purchase that I can use to validate a previous purchase. This means I have no way of testing if the code actually works with a previous purchase in place. My question is specifically: How do I create a mock/test purchased product that I can use in testing this functionality? For clarity, I have successfully test IAP IAW: https://developer.apple.com/documentation/xcode/setting-up-storekit-testing-in-xcode/ Thanks
Since Apple silicon use UMA(Unified Memory Architecture) you can just ignore this waring. But make sure Tensorflow works fine. In my case it didn't worked because of version mismatches in packages. Below combination working fine so far. python_version ==3.11.9 tensorflow ==2.15.0 tensorflow-macos ==2.15.0 tensorflow-metal ==1.1.0
Thank you for reaching out to in the forums. Looking at your errors, you may don’t have the private key set up correctly on your development machine, also that caught my attention was the signing identity error no iOS Development where it seems like no team is selected signing the project seems incorrect on the output provided. Here are some potential solutions to the error message you're encountering while building your Xcode project: 1. Private Key Installation: The error suggests that an Apple Development signing certificate for your machine exists, but its private key is missing in your keychain. To resolve this: Open the Keychain Access application on your Mac. Go to Preferences > Certificate Assistance > Request a Certificate from a Certificate Authority. Select your Apple ID and follow the prompts to create a new signing certificate. Make sure to use your email and other details associated with your developer account. Important: When you create the certificate, ensure you save it in the
Sorry, missed the first line of that first function: func addIdentityToKeychain(certificateData: Data, privateKeyData: Data, tag: String) -> OSStatus { Also, would this code work the same on iOS?
Nous souhaitons activer l'entitlement com.apple.developer.usernotifications.filtering pour notre extension MsgNotificationService. Pourriez-vous nous fournir des instructions supplémentaires ou activer cet entitlement pour notre App ID ? Si des informations supplémentaires sont nécessaires ou des étapes spécifiques doivent être suivies. actuellement cela n'a pas d'impact sur le build mais sur le product->archive. impossible upload le build Une idée, un conseil ? Merci,
Yesterday I bumped into a weird issue. I've got an application that was previously only available on iOS, however I'm now creating a version for MacOS. As I released the working application to TestFlight, a friend of mine told me that they don't see any of their data in the mac application. Thus, I started to investigate, and found out that on the Testflight version, the initial sync fails to sync data that didn't exist before the installation. However, in the debug version of the application (directly ran from XCode) the initial sync syncs all data, and after downloading the production version from TestFlight it works like a charm.
Hi all, I've got a question regards UWB and Nearby Interaction direction measuring for iPhone Pro Max 15 (iOS 17.5) and Apple Watch 9 (watchOS 10.5) devices. I know that direction isn't available for Watch devices. Also, I've recently read that direction isn't available for Pro Max 15 devices, either. Apparently, it only has one UWB antenna. What's confusing me is that the Watch's 'find my iPhone' app displays direction via a radar-type UI. So, my question is, how's it doing that? Is it using both devices' magnetometers to work out heading; so, which direction I need to face as I move? Is it some kind of Bluetooth trickery? Or, have I missed something very obvious? I'd really like to use this kind of direction measuring in my own apps. Any ideas would be much appreciated.
Sorry I didn’t reply earlier. Due to a technical mixup at my end, I missed your post. [quote='794380022, alanNext, /thread/758695?answerId=794380022#794380022, /profile/alanNext'] If I follow it correctly it seems the current workaround available is to unload and reload the system extension? [/quote] That’s the way I interpret it as well, but I’ve not actually tried replicating the issue myself. [quote='794380022, alanNext, /thread/758695?answerId=794380022#794380022, /profile/alanNext'] Is there anything we can provide that would let Apple do further diagnostics on this? [/quote] It’s tricky, given that you can’t reproduce it at will. I see two avenues to explore here: Try to make it more reproducible Debug it in the field There’s a definite trade-off here. If you’re able to reproduce it, you’ll be able to file a better bug. And you’ll be able to test any workarounds you come up with. OTOH, it’s possible that it only reproduces at random, in which case you’ve spent a lot of time with no benefit. Any