Hi there, I run Flutter in VS Code, and have been having no issues until today. All of a sudden I cannot build to Android. I've been building to 3 different Android devices (1 emulator; 2 devices (one USB; one wireless)) since I got my MBP (came with Big Sur) a couple months ago. Today it can't find Java. Research says to check the Java icon in the System Preferences. But there is no Java icon in my System Preferences. The error is: The operation couldn’t be completed. Unable to locate a Java Runtime. Please visit http://www.java.com for information on installing Java. I also tried a different project via Android Studio, and it says the same thing. But I've BEEN building to Android, so I'm completely confused why today it all of a sudden can't find Java. When I type which java or which javac they both point to /usr/bin/java and /usr/bin/javac. But typing java -version or /usr/bin/java -version gives that same error. I went to Oracle, but they mention about costs. And this again makes me wond
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Hi there! Sorry in advance, this is going to be a long post of Apple developer pains which I want to share with you, and, hopefully, find the answer and help Apple become better. I'm at the very beginning of my new and exciting personal project which (I hope) may one day feed me and be my daily source of inspiration. I'm not a newbie in Apple development nor am I a senior-level developer — just a fellow developa'. Here's the problem I bring to you — why Apple promotes Unified Logging System and recommends using it as the primary way to implement logging in 3rd-party apps? No doubt, OSLog is a great, secure, efficient, and centralized way to gather diagnostics information, and I, starting my new project, am itching to choose exactly this 1st-party logging infrastructure. This decision in theory has a number of benefits: I don't have to depend on 3rd-party logging frameworks which may eventually be discontinued; I have extensive documentation, great WWDC sessions explaining how to use the framework, and stackov
24 hours is not a big deal. As long as it is not more than 3 days, you should not worry.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
What does your app description say in its entirety? Give us the entire text so we can see what they're talking about. It might be that you're mentioning things available in the app, but it's not clear that everything requires a subscription. Your UI also says, in grey text - which isn't immediately obvious: A subscription is required to use VentWell and access all features. This suggests to me that some features don't require a subscription? Not sure why you have that big Monthly button with the text saying, 3 days free, then $9.99/month and immediately below it is the same text in grey. Any reason that needs to be there twice (plus the grey text at the top saying it in a slightly different way)? On a separate note, does your description really say Subscription begins after 3 day free-trial and auto reknews monthly? If so, that's not how you spell renews.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
I'm a bit puzzled regarding why both Finder (Connect to Server->smb://gateway.home.arpa) and Safari (https://gateway.home.arpa) can successfully connect but dns-sd fails to resolve. AFAIK they both refer to the same stub resolver (mDNSResolver): $ dns-sd -q gateway.home.arpa. A DATE: ---Sat 12 Apr 2025--- 10:29:38.633 ...STARTING... Timestamp A/R Flags IF Name Type Class Rdata 10:29:38.634 Add 40000002 0 gateway.home.arpa. Addr IN 0.0.0.0 No Such Record $ dns-sd -q gateway.home.arpa. AAAA DATE: ---Sat 12 Apr 2025--- 10:29:41.623 ...STARTING... Timestamp A/R Flags IF Name Type Class Rdata 10:29:41.624 Add 40000002 0 gateway.home.arpa. AAAA IN 0.0.0.0 No Such Record
Topic:
App & System Services
SubTopic:
Networking
Tags:
i have a game that i upload it in the app store that my game size is 3 gigaByte but when I download it, it show that the really size is about 100 megaByte, i upload the game in google app is given me the real size, so the problem i think is when it get out the xcode, maybe some one can give me i clue for what is going on. my game was made by unity2020. if that helps.
I need to elicit the location of the user in the Siri intents and so I call: override init(){ super.init() self.locationManager=CLLocationManager() self.locationManager.delegate = self; self.locationManager.startUpdatingLocation() self.locationManager.requestWhenInUseAuthorization() } Still neither public func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) nor public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) are ever called, notwithstanding the presence of the correct entry in the info.plist, the inclusion of the library and the indication of the delegation with: class IntentHandler: INExtension, INSendMessageIntentHandling, CLLocationManagerDelegate, UISceneDelegate are ever called. Is there any problem with CLLocation manager on intents? What would be a big problem as there is no way to share information with the main app!
Does it matter? Suppose you publish app with the iOS 17 SDK and it's a big hit. But then you find a critical security bug. You have to update the SDK to iOS 18 to submit the fix. But now it won't build. So why not build and test with iOS 18 today and avoid the problem altogether?
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Hi there, same problems here with Synology NAS in 2025. Works fine in windows with a 220MB/s copy speed Up/Down from SMB. but I can't get it to work on MacOS, where I still get only 117 MB/s You can see in my screenshot that I have an 10Gb/s card on my iMAc and that there are 2 Server NIC (192.168.1.3 and .4) and MacOS only uses 1 connection, and it states that multichannel is ON. Using Sequoia 15.4 I don't know how to fix this, so please help! Thank you!
Topic:
App & System Services
SubTopic:
Hardware
Tags:
I know this is a bit late in the Sonoma beta-program, but I wanted to ask here, since I got directed here by Apple support, even though it appears I got Sonoma-14.0 release a day before the non-beta users. And/or I want leave a marker for others with the same needs. I have a 2019 Mac Pro with a dual-port 100GbE ATTO card in it. I run Adobe Premiere, DaVinci Resolve and Autodesk Flame. I would like to do editing and color correcting 4K and 8K frame-based video. 8K video is 4.5GB/sec per DPX stream. (not Gigabit). I connect to a SMB server which is all flash, and runs SMB-Multichannel. This same NIC in a windows box can run 9GB/sec. but in the MacPro, it gets about 3GB/sec. if you run netstat, smbutil, or nettop (the builtin MacOS utility) it shows only ONE TCP socket talking to my server on port 445. This is the reason it goes no faster than 3GB/sec. Windows shows 8 or 16, whatever I set it to number of RSS channels, and goes full speed of the NIC. When is MacOS SMB-Multi-channel goi
We host an Enterprise app that we are distributing on behalf of our corporate client. Our corporate end users are not seeing the Loading phase when an app is installed. So it looks like the app is stuck in the Waiting phase, but it's really just downloading the app. When we distribute a new beta app for testing, we use App Center. When downloading the IPA from App Center, the installation seems to go through all three phases normally: Waiting, with no progress indicator Loading, with the initial phase of a progress indicator Installing, with the last phase of the progress indicator. This seems like the default behavior. However, when downloading and installing the app from our deployment server directly, we only see two phases: Waiting (with no progress indicator), and Installing. When the app is downloading, there is nothing to indicate that any download is taking place, it just looks frozen. What could be causing this? Searching for a solution is difficult because lots of folks have the issue where a downlo
I have a bunch of backstory to this in Extra-ordinary Networking, and the various posts that hang off it. If your accessory implements a DHCP server then it should not vend a gateway, that is, it should set the giaddr field to all zeroes. If there’s no gateway then the interface can’t become the default route. Honestly though, I’m a big fan of not implementing a DHCP server at all, and instead have the client find the accessory using Bonjour over IPv6. That combo is simple, and it always works. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
App & System Services
SubTopic:
Networking
Tags:
Using a task group to protect a hash table is unlikely to yield sensible results. As to what would be better, it’s hard to say without knowing more about the context. You could, for example: Confine access to this hash table to the main actor. Or embed it with a custom actor. Or protect it with Mutex. If you explain more about the big picture, we should be able to suggest a more concrete path forward. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
Programming Languages
SubTopic:
Swift
Tags:
I have the same problem. I started contacting the Shanghai developer team in mid-December 2024, but they did nothing and have not solved it yet. They deliberately delayed the time to make developers give up. I have to admire Apple. After the platform became big, it started all kinds of disgusting operations. I have never seen a developer platform that makes it so difficult for developers. Google and Apple are similar, each occupying half of the sky, and it only takes one or two days for developers to register. Sooner or later, Apple will be stabbed in the back by developers if it plays like this. I am planning to give up Apple.
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
I've updated to Sequoia 15.4 and Xcode 16.3 on my Intel iMac 2019 and now everything Xcode does results in a spinning rainbow. Open a window? Spin. Look up documentation? Spin. Compile the app? Well that doesn't spin, but simple things like compiling a storyboard now takes over 5 minutes. Every compile needs to redo compiling Clang modules over and over again. And compiling the project at times just stalls out. It's been bad for a while but now with these versions it's gotten even worse. Is Apple just saying give up on Intel and get an M-series Mac just to develop with? On my Intel Mac the project takes over 19 minutes to compile. The main storyboard takes almost 7 minutes alone! It didn't take this long with Xcode 16.2. The other storyboards are showing times of over 4 minutes as well, a vast increase. A swift file with two functions, neither of which is over 10 lines, takes 87 seconds? It seems like everything involving swift code is now taking much much longer to compile. And don't even get me started on d
Topic:
Developer Tools & Services
SubTopic:
Xcode