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Reply to Team Id Changed / Old Team Id Automatically Signs
Sorry I didn’t reply sooner; I’m not sure how I missed the updates on this thread )-: [quote='848282022, Gumdum, /thread/792261?answerId=848282022#848282022, /profile/Gumdum'] sure enough, it's that odd Team Id and not my current one. [/quote] To be clear, Z82SJZ64R6 is not a Team ID. Since I was last on this thread I wrote up a detailed explanation of the various places you might see things that look like a Team ID but are not. See Code Signing Identifiers Explained. In this case, that’s a Team Member ID. [quote='854654022, Boog-7, /thread/792261?answerId=854654022#854654022, /profile/Boog-7'] my old personal team ID, which I used prior to paying for DevProg, is associated with my Apple ID instead of my new DevProg team ID. [/quote] It’s hard to say what’s going on here without more details. However, AFAICT you’re only a member of a single team, Team ID G________4. If you’re still having this problem, I recommend that you run the ‘create a new project’ test that I outlined in my first response. That
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ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING – External TestFlight unavailable, internal builds not downloadable
Hi, I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before. Around two weeks ago, I started getting the following error when trying to create external TestFlight builds: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Since then: I cannot create any external TestFlight tests Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”) My apps do not progress properly through review One app got stuck in “In Review” for ~10 days; I eventually withdrew it and resubmitted it At this point, I cannot update two existing apps, and I can’t start testing a new app at all Important details: This is an individual developer account I am the Account Holder All contracts appear active and valid The issue affects multiple apps, not just one Nothing changed on my side (no contract updates, no account changes) before this started happening. I’ve already reached out to Apple Developer
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Reply to Why do random errOSAInternalTableOverflow errors return when running AppleScripts via ScriptingBridge?
Try this: In Terminal, collect the log for the last 5 minutes: % sudo log collect --last 5m Archive successfully written to /Users/quinn/system_logs.logarchive In the Finder, double click the resulting system_logs.logarchive. In Console, you see a divider (pink arrow) and the Showing popup (purple allow). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Rosetta 2 Deadlock on M4 Pro
[quote='876321022, druidsareus, /thread/814383?answerId=876321022#876321022, /profile/druidsareus'] Does this mean … [/quote] I pretty much meant what I wrote: In my assessment, the right people have seen this bug. There is nothing more I can say about its status. There are strict limits as to how much I can talk about Apple’s internal processes, and this issue has definitely bumped into those limits. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to Usage of External Packages for the challenge
[quote='876388022, mohalibou, /thread/812607?answerId=876388022#876388022, /profile/mohalibou'] It is possible to import a Swift package locally [/quote] Right. And that’s a great option for day-to-day development. My concern in this case is that the instructions say: Your submission must be an app playground (.swiftpm) in a ZIP file. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Is Changing IOS version in package.swift file manually accepted?
[quote='876364022, Yashya, /thread/815698?answerId=876364022#876364022, /profile/Yashya'] Yes it's in Xcode playground [/quote] OK. This came up last year and the general consensus is that it’s fine to make this change in order to avoid all the availability ceremony. Note The reason I asked about whether you’re using Xcode is that Swift Playground still doesn’t support the iOS 26 SDK )-: See this post. I’d appreciate you filing a bug requesting that Xcode’s Swift playground support add a deployment target option. This limitation is an ongoing source of confusion for Swift Student Challenge participants )-: Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Prevention of ScreenShot and ScreenRecording in an iOS app
In my app i need to restrict the user to take screenshot or screen recording . i used the following code snippet, let field = UITextField() let view = UIView(frame: CGRect(x: 0, y: 0, width: field.frame.self.width, height: field.frame.self.height)) // Following view can be customised if required let newView = UIView(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)) newView.backgroundColor = .black field.isSecureTextEntry = true window.addSubview(field) view.addSubview(newView) window.layer.superlayer?.addSublayer(field.layer) //field.layer.sublayers?.last!.addSublayer(window.layer) if let lastSublayer = field.layer.sublayers?.last { lastSublayer.addSublayer(window.layer) } field.leftView = view field.leftViewMode = .always My query is will below lines meet the Apple compliance? will ther be any rejection while publishing to Appstore? window.layer.superlayer?.addSublayer(field.layer) field.layer.sublayers?.last!.addSublayer(window.layer).
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Enhanced Security Capability < iOS 26
I want to highlight a couple of points in the releases notes for the software that we seeded yesterday: Xcode 26.4 Beta Release Notes documents new entitlements that allow your app to deploy back to pre-xyzOS 26 systems (search for 168185600 to find the info). iOS & iPadOS 26.4 Beta Release Notes document that hard mode is now an option (search for 160719439). I haven’t had a chance to play with this yet, but I encourage you to take it for a spin and lemme know how you get along. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
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Reply to Hardware Memory Tag (MIE) enforcement outside of debugger
I want to highlight a couple of points in the releases notes for stuff that we seeded yesterday: Xcode 26.4 Beta Release Notes documents new entitlements that allow your app to deploy back to pre-xyzOS 26 systems (search for 168185600 to find the info). iOS & iPadOS 26.4 Beta Release Notes document that hard mode is now an option (search for 160719439). I haven’t had a chance to play with this stuff yet, but I encourage you to take it for a spin and lemme know how you get along. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
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App stuck in “Waiting for Review” since Feb 9 – anyone else?
Hi everyone, My app has been stuck in “Waiting for Review” since February 9, and it’s now been over 7 days. Usually my reviews start much faster, so this feels unusually long. I already contacted Apple Developer Support twice, but I haven’t received any response yet. There’s one thing I’m slightly worried about. When I submitted the app, the submission page was still processing (loading spinner was spinning), and I clicked the “Submit for Review” button during that time. The screen then transitioned to another page (see attached screenshot). At the time I didn’t think much of it, but now I’m wondering if that could have caused some kind of issue. Is anyone else currently experiencing unusually long “Waiting for Review” times? Did something similar happen in your case? Any insights would be really appreciated.
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App Still “Waiting for Review” Since Feb 2 – Is This Normal?
Hello everyone, I submitted my app USDT Miner – Rig Manager to App Store Connect on February 2, and it has been in “Waiting for Review” status since then. I understand that review times can vary, but it has now been several days without any status change or feedback. This is my first submission for this app, and there are no resolution center messages or rejection notices so far. I wanted to ask: Is this delay normal at the moment? Are there any known review backlogs or factors that could cause an extended “Waiting for Review” status? Is there anything recommended to do from the developer side, or should I simply continue waiting? Any insights from Apple staff or fellow developers who’ve experienced similar delays would be appreciated. Thank you.
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Reply to What should be enabled for Enhanced Security?
A good place to start here is Enabling enhanced security for your app. The only one of these settings that actively reduces security is Enable Soft Mode for Memory Tagging. However, that currently has no effect because our shipping systems run all third-party apps is soft mode regardless of that setting. See this thread for more about that. Be aware that certain settings can cause problems with deploying to systems prior to xyzOS 26.0. We’ve fixed this in Xcode 26.4 beta. See the Xcode 26.4 Beta Release Notes for more (search for 168185600). But, generally, my general advice is that you enable all the extra stuff and then only disable something if it causes problems that you can’t otherwise resolve. Finally, there are a couple of upcoming Meet with Apple sessions focused on security, and those are a great opportunity to learn more about this. See here. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
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App that is in "Waiting for review" since February 3rd
Hi, My app has been stuck in Waiting for Review since February 3rd - that's 14 days now. I've contacted support multiple times and keep getting generic responses that lead nowhere. This is unacceptable. Is there an actual issue with the review system right now? Has Apple stopped working with review contractors? Is there an internal strike movement ? I need a real answer, not another copy-paste response. What's actually going on? I need transparency on what's causing this delay and an estimated timeline.
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Clarification on SPC Version 3 Availability and Requirements (SDK 26 Certificate Bundle)
Hello, I’m using a valid certificate bundle generated with SDK 26 (combined RSA‑1024 + RSA‑2048). However, all my devices currently still generate SPC v2 during playback, including my iPhone 16 under iOS 26.2. Apple staff mentioned that future iOS versions will send SPC v3 when using an SDK 26 certificate bundle. Could you please clarify: Which iOS/macOS versions will first support SPC v3? Are there any additional client‑side requirements (Safari version, playback APIs, headers, etc.) to trigger SPC v3? Is there any way to test SPC v3 today, e.g., using beta builds? Thank you!
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