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“missing package product”

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Export Localizations vs Swift Packages
In regular projects, there is an Export Localizations option in the Product menu, but for Swift Packages, this is not available. Adding local Swift Packages as dependencies of a regular project and using Export Localizations on the regular project doesn't include the Localizable strings from the Packages' sources either. The command-line version (xcodebuild -exportLocalizations) has the same restrictions. Is there a way to export NSLocalizedString occurrences to an xliff for Swift Packages? Or are we supposed to do things manually for now?
4
0
3.1k
Jul ’21
Swift package and git-lfs
Hi. I was wondering if anyone else has the same issue with Swift packages that include binary targets. Let's say that some static frameworks or resources are stored in git lfs, and they are a part of the Swift Package (binary targets). On the other side, in a project, you would like to add that package (or resolve it) through Xcode. By normal add swift package flow from the URL, a process fails with terminated(128). I did some digging, and here is what I get: Downloading X.a (715 KB) Error downloading object: X.a (2f7ae21): Smudge error: Error downloading X.a (2f7ae213e49b8b079b584b007d2cc0ab0fb0d581a64f8e4f800b1d2807a86f62): error transferring 2f7ae213e49b8b079b584b007d2cc0ab0fb0d581a64f8e4f800b1d2807a86f62: [0] remote missing object 2f7ae213e49b8b079b584b007d2cc0ab0fb0d581a64f8e4f800b1d2807a86f62 Errors logged to .../checkouts/X/.git/lfs/logs/20210323T161533.36114.log Use `git lfs logs last` to view the log. error: external filter 'git-lfs filter-process' failed
5
0
4.2k
Mar ’21
new package name, new account will this affect my old package name which is already on app store
I have lost key for android project so decided change the package for android. As i have changed the package name for android, change it for Apple as well. But i now i cant change id now. And i have decided to add a account under compnay name and then add package to it. If i already have a old version in another account, will this affect my new account and new app approval.
1
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135
Nov ’15
Apple Product Images
Hi Apple Developer Forums,Apoliges if this is a silly question - but I can't seem to find all of the product images for both iOS, OSX, and watchOS.The following links have most of the product images, but for example the new MacBook is missing from the mac guidelines:App Store GuidelinesMac App Store Guidelines
1
0
4.4k
Feb ’16
Reply to Xcode 16 & Package load failure
I've started facing this issue when upgraded my system from macOS 14 (Sonoma) to macOS 15 (Sequoia) along with Xcode update from 16.1 to 16.2. I've tried all the above methods and nothing works me. What works for me was the following: Removed all Swift Package dependencies. Cleaned the build folder. Started building the project again. Added each package dependency one by one as the build process prompting the missing package error.
Jan ’25
Reply to Pkg installation package uploaded to macstore email prompt ITMS-90296
I tried using a third-party app (Pacivist) to open the app in pkg, nd export the app locally,then followed your instructions to perform the following actions: 1、 Run codesign against the results app to confirm that its signature is valid: % codesign --verify -vvv /path/to/your.app The results obtained: PS:I noticed an error message IFlytek heard. app: a sealed resource is missing or invalid File missing:/Users/pploo2/Desktop/icon/1/iFlytek heard. app/Contents/Resources/tj_S1/_MACOSX/ node_modules I don't know if this is the key to the problem ITMS-90926. 2. Run codesign again to check that you have App Sandbox enabled: % codesign --display --entitlements - /path/to/your.app The results obtained: You can see that there is sandbox=true here Now back to the first step, I performed operations on the app before packaging it as pkg and found that there were no missing related issues
Nov ’24
xcodebuild and swift package dependencies
Hello, I have an Xcode project (not a workspace), that depends upon a swift package found on GitHub. You can find the PR here that demonstrates the problem. https://github.com/bolsinga/MissingArt/pull/2 My project has a Swift Package dependency. It's a macOS target. If I Cmd-B in Xcode it will build and run just fine (finding the package and building it too). If I xcodebuild -verbose from the command line in CI, it will fail. The problem is that when the application files compile and import the module found in the Swift Package, the module is not found. If this were ObjC, I'd know that the search path was not found. I do not see anything about my module on the link line. I have followed the instructions about adding a Swift Package Mgr dependency, and it works locally. I'm sure that I'm missing one small thing; I'm not sure if xcodebuild with no options (thus getting the default behavior) is the proper thing to do. Any ideas? Thank you, -- Greg
4
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5.9k
Dec ’22
Reply to Notarizing my application issues
I'm using Packages … to create the final .pkg file. Hmmm. If you package your app using Apple tools and then unpackage it the same way (Pacifist ftw!), do you still see the problem? For instructions on how to package an app using Apple tools, see Signing a Mac Product For Distribution. If the Apple tools work, you have a choice: You can either continue using Apple tools. You can escalate this with your third-party third-party tool provider. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
Dec ’21
How to exclude RealityKitContent from Swift package for iOS?
I've created an app for visionOS that uses a custom package that includes RealityKitContent as well (as a sub-package). I now want to turn this app into a multi-platform app that also supports iOS. When I try to compile the app for this platform, I get this error message: Building for 'iphoneos', but realitytool only supports [xros, xrsimulator] Thus, I want to exclude the RealityKitContent from my package for iOS, but I don't really know how. The Apple docs are pretty complicated, and ChatGPT did only give me solutions that did not work at all. I also tried to post this on the Swift forum, but no-one could help me there either - so I am trying my luck here. Here is my Package.swift file: // swift-tools-version: 5.10 import PackageDescription let package = Package( name: Overlays, platforms: [ .iOS(.v17), .visionOS(.v1) ], products: [ .library( name: Overlays, targets: [Overlays]), ], dependencies: [ .package( path: ../BackendServices ), .package
1
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1.2k
May ’24
Swift Package can be MAKE_MERGEABLE?
Hello, I'm Software Engineer and my work is developing SDK. I'm on developing 1 Swift Package for general logic and 1 SDK (Xcode Framework Project) for business logic. (SDK depends on Swift Package) Until now, I merge them with @_implementationOnly. And I want to migrate to MAKE_MERGEABLE. Can I mark Swift Package Dependency as MAKE_MERGEABLE on SDK Xcode Framework Project? Or can I mark Swift Package MAKE_MERGEABLE on Package.swift? Or I can't make Swift Package MAKE_MERGEABLE?
4
0
2.3k
Jun ’23
pkg 签名
我创建了一个developer id instanller 证书,并且安装在自己电脑上,我使用productbuild --component xx.app /Applications --sign Developer ID Installer: --product xx.app/Contents/Info.plist ST.pkg签名并生成pkg,使用 spctl -a -v --type install ST.pkg 去验证签名的时候,出现rejected source=Unnotarized Developer ID,我不知道哪里有问题,将pkg安装到其他电脑也会出现pkg无法打开,apple无法检查是否包含恶意软件 提示信息,希望可以得到大家的帮助谢谢,
4
0
1k
Jun ’24
Reply to dyld: Library not loaded
My apologies. I was looking at the wrong folder instead of the Products folder. So when I look into the app by choosing Show Package Contents, I can do see the TCore framework inside the Frameworks folder actually.
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May ’22
Export Localizations vs Swift Packages
In regular projects, there is an Export Localizations option in the Product menu, but for Swift Packages, this is not available. Adding local Swift Packages as dependencies of a regular project and using Export Localizations on the regular project doesn't include the Localizable strings from the Packages' sources either. The command-line version (xcodebuild -exportLocalizations) has the same restrictions. Is there a way to export NSLocalizedString occurrences to an xliff for Swift Packages? Or are we supposed to do things manually for now?
Replies
4
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0
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3.1k
Activity
Jul ’21
Reply to in-app push notification app name is different from bundle display name
Hello- I know it's been a while but this worked for me.1. Go to Targets2. Go to Build Settings3. Under Packaging, change Product Name to the desired App name.Above should solve the problem.
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Dec ’18
Reply to Xcode 13.3 SwiftPM.SPMRepositoryError error 5
What an awful, awful experience. My package dependencies were fine a few days ago, and will I fired it up today I encountered this error 5. Just lost about two hours trying to figure it out. Thanks for the solution @kironet. I'm going to bill Apple for my lost two hours. How pointless.
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Mar ’22
Swift package and git-lfs
Hi. I was wondering if anyone else has the same issue with Swift packages that include binary targets. Let's say that some static frameworks or resources are stored in git lfs, and they are a part of the Swift Package (binary targets). On the other side, in a project, you would like to add that package (or resolve it) through Xcode. By normal add swift package flow from the URL, a process fails with terminated(128). I did some digging, and here is what I get: Downloading X.a (715 KB) Error downloading object: X.a (2f7ae21): Smudge error: Error downloading X.a (2f7ae213e49b8b079b584b007d2cc0ab0fb0d581a64f8e4f800b1d2807a86f62): error transferring 2f7ae213e49b8b079b584b007d2cc0ab0fb0d581a64f8e4f800b1d2807a86f62: [0] remote missing object 2f7ae213e49b8b079b584b007d2cc0ab0fb0d581a64f8e4f800b1d2807a86f62 Errors logged to .../checkouts/X/.git/lfs/logs/20210323T161533.36114.log Use `git lfs logs last` to view the log. error: external filter 'git-lfs filter-process' failed
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5
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0
Views
4.2k
Activity
Mar ’21
new package name, new account will this affect my old package name which is already on app store
I have lost key for android project so decided change the package for android. As i have changed the package name for android, change it for Apple as well. But i now i cant change id now. And i have decided to add a account under compnay name and then add package to it. If i already have a old version in another account, will this affect my new account and new app approval.
Replies
1
Boosts
0
Views
135
Activity
Nov ’15
Apple Product Images
Hi Apple Developer Forums,Apoliges if this is a silly question - but I can't seem to find all of the product images for both iOS, OSX, and watchOS.The following links have most of the product images, but for example the new MacBook is missing from the mac guidelines:App Store GuidelinesMac App Store Guidelines
Replies
1
Boosts
0
Views
4.4k
Activity
Feb ’16
Reply to Xcode 16 & Package load failure
I've started facing this issue when upgraded my system from macOS 14 (Sonoma) to macOS 15 (Sequoia) along with Xcode update from 16.1 to 16.2. I've tried all the above methods and nothing works me. What works for me was the following: Removed all Swift Package dependencies. Cleaned the build folder. Started building the project again. Added each package dependency one by one as the build process prompting the missing package error.
Replies
Boosts
Views
Activity
Jan ’25
Reply to Pkg installation package uploaded to macstore email prompt ITMS-90296
I tried using a third-party app (Pacivist) to open the app in pkg, nd export the app locally,then followed your instructions to perform the following actions: 1、 Run codesign against the results app to confirm that its signature is valid: % codesign --verify -vvv /path/to/your.app The results obtained: PS:I noticed an error message IFlytek heard. app: a sealed resource is missing or invalid File missing:/Users/pploo2/Desktop/icon/1/iFlytek heard. app/Contents/Resources/tj_S1/_MACOSX/ node_modules I don't know if this is the key to the problem ITMS-90926. 2. Run codesign again to check that you have App Sandbox enabled: % codesign --display --entitlements - /path/to/your.app The results obtained: You can see that there is sandbox=true here Now back to the first step, I performed operations on the app before packaging it as pkg and found that there were no missing related issues
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Views
Activity
Nov ’24
Reply to App rejected due to... Inappropriate content!
You are missing the reasonable connection between tobacco products and e-cigarettes 1.4.3 Apps that encourage consumption of tobacco products...are not permitted....Apps that encourage minors to consume any of these substances will be rejected.
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Jun ’17
xcodebuild and swift package dependencies
Hello, I have an Xcode project (not a workspace), that depends upon a swift package found on GitHub. You can find the PR here that demonstrates the problem. https://github.com/bolsinga/MissingArt/pull/2 My project has a Swift Package dependency. It's a macOS target. If I Cmd-B in Xcode it will build and run just fine (finding the package and building it too). If I xcodebuild -verbose from the command line in CI, it will fail. The problem is that when the application files compile and import the module found in the Swift Package, the module is not found. If this were ObjC, I'd know that the search path was not found. I do not see anything about my module on the link line. I have followed the instructions about adding a Swift Package Mgr dependency, and it works locally. I'm sure that I'm missing one small thing; I'm not sure if xcodebuild with no options (thus getting the default behavior) is the proper thing to do. Any ideas? Thank you, -- Greg
Replies
4
Boosts
0
Views
5.9k
Activity
Dec ’22
Reply to Notarizing my application issues
I'm using Packages … to create the final .pkg file. Hmmm. If you package your app using Apple tools and then unpackage it the same way (Pacifist ftw!), do you still see the problem? For instructions on how to package an app using Apple tools, see Signing a Mac Product For Distribution. If the Apple tools work, you have a choice: You can either continue using Apple tools. You can escalate this with your third-party third-party tool provider. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
Replies
Boosts
Views
Activity
Dec ’21
How to exclude RealityKitContent from Swift package for iOS?
I've created an app for visionOS that uses a custom package that includes RealityKitContent as well (as a sub-package). I now want to turn this app into a multi-platform app that also supports iOS. When I try to compile the app for this platform, I get this error message: Building for 'iphoneos', but realitytool only supports [xros, xrsimulator] Thus, I want to exclude the RealityKitContent from my package for iOS, but I don't really know how. The Apple docs are pretty complicated, and ChatGPT did only give me solutions that did not work at all. I also tried to post this on the Swift forum, but no-one could help me there either - so I am trying my luck here. Here is my Package.swift file: // swift-tools-version: 5.10 import PackageDescription let package = Package( name: Overlays, platforms: [ .iOS(.v17), .visionOS(.v1) ], products: [ .library( name: Overlays, targets: [Overlays]), ], dependencies: [ .package( path: ../BackendServices ), .package
Replies
1
Boosts
0
Views
1.2k
Activity
May ’24
Swift Package can be MAKE_MERGEABLE?
Hello, I'm Software Engineer and my work is developing SDK. I'm on developing 1 Swift Package for general logic and 1 SDK (Xcode Framework Project) for business logic. (SDK depends on Swift Package) Until now, I merge them with @_implementationOnly. And I want to migrate to MAKE_MERGEABLE. Can I mark Swift Package Dependency as MAKE_MERGEABLE on SDK Xcode Framework Project? Or can I mark Swift Package MAKE_MERGEABLE on Package.swift? Or I can't make Swift Package MAKE_MERGEABLE?
Replies
4
Boosts
0
Views
2.3k
Activity
Jun ’23
pkg 签名
我创建了一个developer id instanller 证书,并且安装在自己电脑上,我使用productbuild --component xx.app /Applications --sign Developer ID Installer: --product xx.app/Contents/Info.plist ST.pkg签名并生成pkg,使用 spctl -a -v --type install ST.pkg 去验证签名的时候,出现rejected source=Unnotarized Developer ID,我不知道哪里有问题,将pkg安装到其他电脑也会出现pkg无法打开,apple无法检查是否包含恶意软件 提示信息,希望可以得到大家的帮助谢谢,
Replies
4
Boosts
0
Views
1k
Activity
Jun ’24