We're stumped as to why Xcode consistently crashes right as it is signing the app after it compiles. Additional information:- Xcode 7.3 (7D175) - The crash happens with all Xcode 7 versions so far- El Capitan 10.11.3- Xcode project is being generated by Unity 5.3.4p1 (crash occurs with Unity 5.2+ generated projects too)- This is an iOS iPhone/iPad universal project (Mono & IL2CPP)- Same code and data does compile correctly for tvOSWe've been digging for days stripping everything extra out, but haven't solved the issue. Any pointers would be helpful.Xcode Crash Log:Process: Xcode [64836]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 7.3 (10183.3)Build Info: IDEFrameworks-10183003000000000~2App Item ID: 497799835App External ID: 816750016Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [64836]User ID: 502Date/Time: 2016-04-15 13:57:40.109 -0700OS Version: Mac OS X 10.11.3 (15D21)Report Version: 11Anonymous UUID: 51CAB578-F1D5-9B8C-8260-A494B298E05
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I'm having the same problem. I filed a DTS incident, and Apple confirmed that there is no limit to the total size of the hosted content. Unfortunately, we are still unable to upload. Please let me know if you find a solution.I did find a stackoverflow thread that suggested that this was an old Application Loader bug from years ago that has never been fixed, and recommended using xcode 5.1.1 to upload. Unfortunately, that didn't work for me either; xcode 5.1.1 comes up with an error Apple ID is not an integer.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Xcode 5.1.1 is still allowed, so that would make it iOS 7.1, I guess.
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
Hi all,I am beginning with IOS developmet as test. Is not related with my Job.I have an iPad1 with IOS 5.1.1 but i am not able to developt using xcode 7. I know i could use older version but I want to test the application in my iPad with a free membership (my understanding is with older xcode versions is not possible).Thanks a lot
Hi,My phone just one day worked and another stopped to.Any ideas?BTW: In Organizer I have Xcode Supported iOS Versions list empty.There is a message above:The version of iOS on “xxxx” is not supported by this installation of the iOS SDK. Please restore the device to a version of the OS listed below, or update to the latest version of the iOS SDK; which is available here.iPhone 5s /9.2.1 and Xcode 5.1.1.Please help !Darek
After upgrading to Xcode 7.0, one of our projects is giving a boatload of linker warnings like this:ld: warning: object file (...) was built for newer iOS version (5.1.1) than being linked (5.1)The thing is, the deployment target of the project is 5.1.1, not 5.1. I can't find a 5.1 anywhere in the project (and I have searched all the files that exist in the project.) I have absolutely no idea where that 5.1 is coming from.Even if it were coming from one of the third-party precompiled libraries, why should that matter? I'm not trying to build for 5.1. I'm trying to build for 5.1.1. Why would Xcode try to link for 5.1, when the deployment target of the project is 5.1.1?When I look at the linker command, printed in the issues window, I can't see a 5.1 anywhere there either. (The only thing I see is export IPHONEOS_DEPLOYMENT_TARGET=5.1.1.)This started happening only after the upgrade to Xcode 7.0. Nothing else has changed in the project.What is causing this, and how d
Somebody on stackoverflow had this to say:It is an Xcode 7.0 and 7.1 issue when linking to patch versions of iOS. When using -miphoneos-version-min=5.1.1 with linker, it will only respect major+minor parts (5.1) of the version.And another person on the same thread said: This appears to be a known bug in Xcode 7.0 and 7.1B1 (bug #21813082). (He provided no actual link to the bug report, however.)The problem still appears in Xcode 7.2. It seems that Apple doesn't feel like this is a high-priority issue. It's extremely annoying, though.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
No.The minimum Xcode allowed for submittal to the store at this time is 5.1.1. That version will not support the latest iPhone, however - in that example you should use Xcode 7.2.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Hello all, I have an app on app store but when I am trying to submit a new version , itunes connect doesnt find the new build. I archived the build from xcode 6.4 (6E35b) and uploaded to itunes connect . In the prerelease section I can see my new builds but when I want to select the build for submit for review it only says Submit your builds using Xcode 5.1.1 or later, or Application Loader 3.0 or later.I also tried with Application Loader and same problem.It worked in the past, I already updated my app several times, for some reason it stopped working now, maybe the new itunes connect is the problem or maybe I am doing something wrong.Anyone faced this issue ?
Try Xcode 5.1.1, I think.
Topic:
Programming Languages
SubTopic:
General
Tags:
Hi,One of the iPads I use for testing is an old one which can only run iOS 5.1.1. It's no longer even supported by Xcode 7, so I used an older copy of Xcode 5 to test on that device. Everything looked OK, including the 72x72 icon.Now I submitted my app to the app store, it was accepted, but while the icon looks fine on new devices, it looks awful on the old iPad. So I had a look with iFunBox, and found that the plist file did not include the 72x72 icon in the Icon files (iOS 5) entry. It does include 60x60, which is then apparently upscaled by iOS.The icon is included just fine in CFBundleIcons~iPad, so it looks OK on newer devices.So I checked my local build done with XCode 7, and indeed, there too the entry was missing. Of course I never caught this because when I built with XCode 5 everything was fine. And when I built with Xcode 7, I couldn't test on the old iPad.Is this a bug I should report, or have I done something wrong?Should I just add the Icon files (iOS 5) entry manually before submitting
Considering changes have to roll out to multiple web servers in multiple countries it makes perfect sense that there is a delay between a new toolset and support for that toolset in iTunesConnect. And it isn't just the sites that need updating. The backing databases also have to be updated as do internal policies and sometimes even guidelines.also consider Xcode 5.1.1 was still being displayed as the minimum to submit apps last time I looked.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
I did call apple and told them that in itunes am getting same error need xcode 5.1.1 or later and I have 7 ????? I upload the app with xcode but still not showing in itunes...I call back and you have to be lucky to get someone that knows what a **** they doing, I got a guy the other day and help me to upload but today when I call this woman didn't know a thing.....
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Hi,i'm wondering if anyone can help me with this issue.We have an app which support ios 5.1.1 to 9.2, is 64 bit, objective-c without arc, and has no problems, until we hit the ipad pro (currently running the simulator since we do not have an actual device).There i'm getting all kinds of bad acces exceptions (just on starting the app) . My current crash is on a name string which has been initialized and has not changed, which suddenly doesn't point to a proper valueAlso in the same collection i'm seeing proper strings with correct values and i'm seeing things like a strings which should have a predefined name suddenly pointing to stuff like: /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony:CTRadioAccessTechnologyCDMAEVDORev0 and other unexplainable values.I can only come to the conclusion that the memory or pointer is corrupt. Which is really weird since nothing changed code wise (also the app runs fine on other simulators)has anybody else had this problem?does anybody have a fix?thank
OK so i have been looking at this again,and i have soem more info.I have recently moved my Dev Box to 10.10, hopwever i am still using XCode 5.1.1 and linking against the OSX 10.9 Libraries,well specifying OSX 10.9 as the Base SDK in my project settings.But now i am getting an error message when i make the [assetWriterAudioInput markAsFinished]; callcalling [assetWriterVideoInput markAsFinished] appears to complete ok, but calling, gives me the following error in the output.. figSampleBufferCheckDataSize signalled err=-12731 (kFigSampleBufferError_RequiredParameterMissing) (bbuf vs. sbuf data size mismatch) at /SourceCache/CoreMedia_frameworks/CoreMedia-1562.235/Sources/Core/FigSampleBuffer/FigSampleBuffer.c line 1286Additionlly When i call: [assetWriter endSessionAtSourceTime:endTime];i get the following erros in the console[16:20:28.901] <<<< FAC >>>> RunConverter: Fatal: AudioConverterFillComplexBuffer returned 1768846202[16:20:28.901] <<<< MediaProcessor >&g
Topic:
Media Technologies
SubTopic:
Audio
Tags: