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LLDB crash

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Keyframe animation crashes with +[_SwiftUILayerDelegate _screen]: unrecognized selector sent to class on iOS 26
We have an UIViewController called InfoPlayerViewController. Its main subview is from a child view controller backed by SwiftUI via UIHostingController. The InfoPlayerViewController conforms to UIViewControllerTransitioningDelegate. The animation controller for dismissing is DismissPlayerAnimationController. It runs UIKit keyframe animations via UIViewPropertyAnimator. When the keyframe animation is executed there’s an occasional crash for end users in production. It only happens on iOS 26. FB Radar: FB20871547 An example crash is below. Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Reason: +[_SwiftUILayerDelegate _screen]: unrecognized selector sent to class 0x20c95da08 Termination Reason: SIGNAL 6 Abort trap: 6 Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x1a23828c8 __exceptionPreprocess + 164 (NSException.m:249) 1 libobjc.A.dylib 0x19f2f97c4 objc_exception_throw + 88 (objc-exception.mm:356) 2 CoreFoundation 0x1a
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Jan ’26
macOS 26: NSTokenField crashes due to NSGenericException caused by too many Update Constraints
This example application crashes when entering any text to the token field with FAULT: NSGenericException: The window has been marked as needing another Update Constraints in Window pass, but it has already had more Update Constraints in Window passes than there are views in the window. The app uses controlTextDidChange to update a live preview where it accesses the objectValue of the token field. If one character is entered, it also looks like the NSTokenFieldDelegate methods tokenField(_:styleForRepresentedObject:) tokenField(_:editingStringForRepresentedObject:) tokenField(_:representedObjectForEditing:) are called more than 10000 times until the example app crashes on macOS Tahoe 26 beta 6. I've reported this issue with beta 1 as FB18088608, but haven't heard back so far. I have multiple occurrences of this issue in my app, which is working fine on previous versions of macOS. I haven't found a workaround yet, and I’m getting anxious of this issue persisting into the official release.
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242
Jan ’26
iOS 26 + UINavigationBar crash in layoutSubViews - new observation tracking
My #1 crash report since iOS 26 is the following: 1 libobjc.A.dylib objc_exception_throw 2 Foundation -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] 3 UIKitCore -[UINavigationBar layoutSubviews] 4 UIKitCore UIView._layoutSubviewsWithObservationTracking() 5 UIKitCore @objc UIView._layoutSubviewsWithObservationTracking() Thread 0 9 libobjc.A.dylib objc_exception_throw 10 Foundation -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] 11 UIKitCore -[UINavigationBar layoutSubviews] 12 UIKitCore UIView._layoutSubviewsWithObservationTracking() 13 UIKitCore @objc UIView._layoutSubviewsWithObservationTracking() I tried many things, without success so far. It seemed related to the new view update with observation tracking: link to documentation Any lead on how I should investigate this? Many thanks in advance!!
Topic: UI Frameworks SubTopic: UIKit Tags:
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433
Jan ’26
Threading issues when using debugger
Hi, I am modifying the sample camera app that is here: https://developer.apple.com/tutorials/sample-apps/capturingphotos-camerapreview ... In the processPreviewImages, I am using the Vision APIs to generate a segmentation mask for a person/object, then compositing that person onto a different background (with some other filtering). The filtering and compositing is done via CoreImage. At the end, I convert the CIImage to a CGImage then to a SwiftUI Image. When I run it on my iPhone, it works fine, and has not crashed. When I run it on the iPhone with the debugger, it crashes within a few seconds with: EXC_BAD_ACCESS in libRPAC.dylib`std::__1::__hash_table, std::__1::__unordered_map_hasher, std::__1::hash, std::__1::equal_to, true>, std::__1::__unordered_map_equal, std::__1::equal_to, std::__1::hash, true>, std::__1::allocator>>::__emplace_unique_key_args, std::__1::tuple<>>: It had previously been working fine with the debugger, so I'm not sure what has changed. Is there
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359
Jan ’26
My app crashes on startup in iOS 26
I have an app with a small but devoted following. It has not been upgraded since 2022 and has been working very well. On iOS 26 it crashes almost at startup. After hooking up to Xcode and running I get this message in the console: objc[64686]: Class PSSegment is implemented in both /System/Library/PrivateFrameworks/PolarisGraph.framework/PolarisGraph (0x291ed9f78) and /private/var/containers/Bundle/Application/08486FCF-548A-467C-8BA3-D722734463FC/HikeTracker.app/HikeTracker.debug.dylib (0x101d309e8). This may cause spurious casting failures and mysterious crashes. One of the duplicates must be removed or renamed. PSSegment is the name of an entity in my Core Data managed object model. If I refactor it to P_Segment the app starts. PolarisGraph means nothing to me. The PS stands for Persistent Store, but in this case it seems that PolarisGraph is PSing in my sandbox. How can this happen? I'll attach the longer message that comes with the crash. error messages.txt
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461
Jan ’26
Swift Playgrounds macOS repeatedly asks “My App would like to access data from other apps”
Environment: Swift Playgrounds (macOS) SwiftUI App Preview macOS version: 26.2 (25C56) Issue: In Swift Playgrounds on macOS, the app repeatedly shows the system permission dialog: “My App would like to access data from other apps. Keeping app data separate makes it easier to manage your privacy and security.” Steps to Reproduce: Create a new SwiftUI app in Swift Playgrounds. Run the SwiftUI App Preview. When the permission dialog appears, click “Allow”. Expected Result: The permission should be granted once and persist, allowing the preview to continue normally. Actual Result: After clicking “Allow”, the SwiftUI App Preview crashes and restarts. When the preview restarts, the same permission dialog appears again. This repeats indefinitely, creating a loop. Notes: This occurs even when no explicit file system or inter-app data access code is written. The permission choice does not appear to persist between preview restarts. Question: Is this a known limitation of Swift Playgrounds sandboxing or SwiftU
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349
Jan ’26
Post-iOS update crash on app launch with split/black screen (Flutter + WebView)
Hi all. Thanks in advance for any guidance you’re able to offer. We’ve had an issue reported by multiple customers where, following an iOS update, our app crashes on the next launch. When this happens, users briefly see a split screen: half of the view shows the app background, while the other half is completely black. After this point, the app is unusable. Here’s what we’ve uncovered so far during our investigation: We believe this occurs when a user is already signed into the app at the time they install the iOS update. For context, we intentionally do not force users to log out of the app, as it’s primarily used for customer support and assistance. This is a firm business decision and not something we plan to change. We suspect the issue is related to our Flutter WebView and how it restores or reloads session state following an iOS update. In the past, updating the Flutter version has resolved similar issues, but we are currently on the latest available version. Once the half-screen issue occurs,
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Jan ’26
Reply to Xcode 26 can no longer launch, and crashes immediately
Hi, there. Sorry you're dealing with this. We're aware of the issue and you can expect a broad fix to make its way into an Xcode near you soon. In the meantime, you can resolve this by removing the local user state for your Xcode Project or Workspace: Quit Xcode (if it's still running, or if another workspace is open). In Finder, find your .xcodeproj file Right-click it > Show Package Contents Navigate to: {project}.xcworkspace → xcuserdata Delete the xcuserdata folder Once you relaunch Xcode, you may need to recreate any user-local state for your project or workspace, but the crash will be gone and you will be able to keep working. Please follow up if you have any further difficulties. Thanks.
Jan ’26
Xcode 26 can no longer launch, and crashes immediately
Each time I try to launch Xcode 26, it immediately crashes in SourceEditorDataSource.ideChat_gracefullyApplyChangesToReflect. I'm now no longer able to use Xcode. A partial crash log attached. So far I've tried deleting derived data, rebooting, deleting ~/Library/Caches/com.apple.dt.Xcode. What should I do? Thank you in advance for any help. crash-report.txt
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Jan ’26
C function in library code gets stripped when distributed
This is a continuation of https://developer.apple.com/forums/thread/795348 I rambled too much and did not understand the underlaying problem. The problem is that I have a C function in a iOS library. I want to call this C function from a dylib that this library loads on runtime. When running directly from Xcode (either in debug or release mode) this works correctly. However, when the app is uploaded to testflight or distributed for debugging then the function is stripped and a null function pointer exception crashes the app. In the last post it was really hard to explain and I was pressed on time but I've created a minimal reproducible example: https://github.com/ospfranco/dylib_crash The instructions to run and reproduce the crash are on the README.
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Jan ’26