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Apple not responding about upgrading to Organization account
Hi all, I obtained a D-U-N-S number, confirmed that it's available for lookup, and submitted a request to upgrade to an Organization account 12 days ago. I then followed up 3 days ago. Still haven't received a response. Does anyone know if there's anything I need to do to get a response to these inquiries? Only reason I'm upgrading to Organization account is so that multiple developers can sign debug builds for physical iPhone devices so they can collaborate on my project.
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Safari block the access to some port of an IP on the whole system
Hi, Since iOS 26 (and any other apple system with a 26 version) there is a very weird behavior in the whole apple ecosystem (iOS, iPadOS, macOS and visionOS). I'm self-hosting a web project called mempool (https://github.com/Retropex/mempool). This project is entirely self-hosted on my own infrastructure, so I have advanced control to be sure it's just not an anti-DDoS feature that makes the bug happen. So the bug is once I visit my website, for example this page (https://mempool.guide/tx/d86192252a6631831e55f814aea901e65407b6dbda77e1abdea8ec27861e9682) the OS will lose the ability to connect to the underlying IP of the domain (mempool.guide) but the issue seems to affect only the HTTPS/HTTP port (443/80). The issue is system wide, not only is Safari. For exemple I have another domain that resolve to the same IP (haf.ovh) and if this link above trigger the bug then I will also lose the ability to connect to https://haf.ovh A temporary fix that I have is that if I turn off wifi/cellular then
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File download not working in Xcode 26.0 RC
Hello Apple Developer Community, I'm experiencing an issue with file download functionality in the iOS Simulator after updating to Xcode 26 RC (Build 17A321). Issue Description: When attempting to download files in the iOS Simulator via Safari, the download prompt appears correctly, but after tapping the 'Download' button, files are not being saved to the Files app. The download appears to do nothing with no error message, no indication of failure, but the file simply doesn't appear in Downloads or anywhere in the Files app. Environment: Xcode Version: 26.0 RC (17A321) iOS Simulator Version: 26.0 RC (23A339) Device Simulated: iPhone Air Steps to Reproduce: Open Safari in the iOS Simulator Navigate to a downloadable file (PDF, ZIP, etc.) Tap to initiate download Download prompt appears as expected Tap the 'Download' button Check the Files app → Downloads folder (empty) Expected Behavior: Files should download normally as they do on physical devices and as they did in previous Xcode versions. Actual Be
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iOS 16, iOS 17, MacOS Sonoma, Safari 17.5, permissionStatus.onchange not working
navigator.permissions.query -> permissionStatus.onchange is Supposed to listen to the event of a change in permissions in the browser settings. This works for all browsers, but in Safari for iOS and MacOS this seems to be broken in the currently recent versions 17.x Example: navigator.permissions.query({ name: 'notifications' }).then((permissionStatus) => { permissions = permissionStatus.state; // this value gets set correctly permissionStatus.onchange = () => { // This will not get executed when permissions have been changed // within the safari settings app, or iOS Settings for PWA or Safari }; }); Can someone from Apple's Webkit Team please comment on this? Thank you. T.
Topic: Safari & Web SubTopic: General Tags:
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Visual Intelligence API SemanticContentDescriptor labels are empty
I'm trying to use Apple's new Visual Intelligence API for recommending content through screenshot image search. The problem I encountered is that the SemanticContentDescriptor labels are either completely empty or super misleading, making it impossible to query for similar content on my app. Even the closest matching example was inaccurate, returning a single label [cardigan] for a Supreme T-Shirt. I see other apps using this API like Etsy for example, and I'm wondering if they're using the input pixel buffer to query for similar content rather than using the labels? If anyone has a similar experience or something that wasn't called out in the documentation please lmk! Thanks.
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Reply to Is It Still Possible for Indie iOS Apps to Thrive in 2025?
Once, the App Store empowered indie creators - small teams could launch great apps Nothing has changed in that respect. There are more opportunities now for people to build low-quality apps by using low-quality, cross-platform frameworks and tools. But people are still able to launch great apps with discipline, intelligence, and hard work. and find users easily This part has changed. There are lots more apps to choose from, a radically different marketplace, and different user expectations. It now takes more work and more time to find users. But in 2025, that era feels long gone, with algorithms, big players, and pay-to-win discoverability reshaping everything. Many things have changed over the past 17 years. Is there still a real chance for indie iOS developers today, or has Apple’s evolving ecosystem made independent success nearly impossible? Many people are having success. They're just focused on their products and providing a great experience for their customers. Posting content on social media
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How can third-party iOS apps obtain real-time waveform / spectrogram data for Apple Music tracks (similar to djay & other DJ apps)?
Hi everyone, I’m working on an iOS MusicKit app that overlays a metronome on top of Apple Music playback. To line the clicks up perfectly I’d like access to low-level audio analysis data—ideally a waveform / spectrogram or beat grid—while the track is playing. I’ve noticed that several approved DJ apps (e.g. djay, Serato, rekordbox) can already: • Display detailed scrolling waveforms of Apple Music songs • Scratch, loop or time-stretch those tracks in real time That implies they receive decoded PCM frames or at least high-resolution analysis data from Apple Music under a special entitlement. My questions: 1. Does MusicKit (or any public framework) expose real-time audio buffers, FFT bins, or beat markers for streaming Apple Music content? 2. If not, is there an Apple program or entitlement that developers can apply for—similar to the “DJ with Apple Music” initiative—to gain that deeper access? 3. Where can I find official documentation or a point of contac
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How can third-party iOS apps obtain real-time waveform / spectrogram data for Apple Music tracks (similar to djay & other DJ apps)?
Hi everyone, I’m working on an iOS MusicKit app that overlays a metronome on top of Apple Music playback. To line the clicks up perfectly I’d like access to low-level audio analysis data—ideally a waveform / spectrogram or beat grid—while the track is playing. I’ve noticed that several approved DJ apps (e.g. djay, Serato, rekordbox) can already: • Display detailed scrolling waveforms of Apple Music songs • Scratch, loop or time-stretch those tracks in real time That implies they receive decoded PCM frames or at least high-resolution analysis data from Apple Music under a special entitlement. My questions: 1. Does MusicKit (or any public framework) expose real-time audio buffers, FFT bins, or beat markers for streaming Apple Music content? 2. If not, is there an Apple program or entitlement that developers can apply for—similar to the “DJ with Apple Music” initiative—to gain that deeper access? 3. Where can I find official documentation or a point of contac
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LockedCameraCapture Does Not Launch The App from Lock Screen
My implementation of LockedCameraCapture does not launch my app when tapped from locked screen. But when the same widget is in the Control Center, it launches the app successfully. Standard Xcode target template: Lock_Screen_Capture.swift @main struct Lock_Screen_Capture: LockedCameraCaptureExtension { var body: some LockedCameraCaptureExtensionScene { LockedCameraCaptureUIScene { session in Lock_Screen_CaptureViewFinder(session: session) } } } Lock_Screen_CaptureViewFinder.swift: import SwiftUI import UIKit import UniformTypeIdentifiers import LockedCameraCapture struct Lock_Screen_CaptureViewFinder: UIViewControllerRepresentable { let session: LockedCameraCaptureSession var sourceType: UIImagePickerController.SourceType = .camera init(session: LockedCameraCaptureSession) { self.session = session } func makeUIViewController(context: Self.Context) -> UIImagePickerController { let imagePicker = UIImagePickerController() imagePicker.sourceType = sourceType imagePicker.mediaTypes = [UTType.image.identifier, U
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