Using the official SwiftTranscriptionSampleApp from WWDC 2025, speech transcription takes 14+ seconds from audio input to first result, making it unusable for real-time applications. Environment iOS: 26.0 Beta Xcode: Beta 5 Device: iPhone 16 pro Sample App: Official Apple SwiftTranscriptionSampleApp from WWDC 2025 Configuration Tested Locale: en-US (properly allocated with AssetInventory.allocate(locale:)) and es-ES Setup: All optimizations applied (preheating, high priority, model retention) I started testing in my own app to replace SFSpeech API and include speech detection but after long fights with documentation (this part is quite terrible TBH) I tested the example (https://developer.apple.com/documentation/speech/bringing-advanced-speech-to-text-capabilities-to-your-app) and saw same results. I added some logs to check the specific time: 🎙️ [20:30:41.532] ✅ Analyzer started successfully - ready to receive audio! 🎙️ [20:30:41.532] Listening for transcription results... 🎙️ [20:30:56.3
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On beta 5, it started playing sounds from the app Bundle (not more than 30 sec file, plays once without repeat). And it is still not playing sounds from the Library/Sounds folder. What about you?
Topic:
App & System Services
SubTopic:
General
On beta 5, it started playing sounds from the app Bundle (not more than 30 sec file, plays once without repeat). And it is still not playing sounds from the Library/Sounds folder. What about you?
Topic:
App & System Services
SubTopic:
General
[quote='852314022, VBFSDEV, /thread/795578?answerId=852314022#852314022, /profile/VBFSDEV'] do you mean adding the freelancer to my app store connect account? [/quote] Yes. Just like you would do for iOS. [quote='852314022, VBFSDEV, /thread/795578?answerId=852314022#852314022, /profile/VBFSDEV'] which role would you recommend … ? [/quote] That’s a balance between what authority you want to grant them and how much time you want to spend servicing their requests for credential manipulation. Although, having said that, I’ll note that this is no different than it is for iOS. IMPORTANT There’s one thing to watch out for here. If you make them an Admin, don’t explicitly allow them to created Developer ID certificates. See the “Create cloud-managed Developer ID certificates” row in Developer > Support > Articles > Program Roles. [quote='852314022, VBFSDEV, /thread/795578?answerId=852314022#852314022, /profile/VBFSDEV'] You also say that we should not grant access to any certificates [/quote] There are multi
Topic:
Code Signing
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General
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There are two parts to questions like this: What’s technically feasible? What’s required by App Review? I don’t work for App Review, so I can’t offer definitive advice on their policies. I recommend that you review their published guidelines. I’m happy to wade into technical questions. And on that front, you wrote: [quote='795751021, maarten1987, /thread/795751, /profile/maarten1987'] I can not run this in sandbox mode. [/quote] Why not? In general, sandboxed apps are allowed to: Play and record audio Have embedded helper executables Spawn child processes Given that, I can’t see any fundamental reason why this won’t work. So I recommend that you dig further into the failure, because that’s likely to be a lot more fun than the alternatives. Note It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. [quote='852254022, Tomato, /thread/795751?answerId=852254022#852254022, /profile/Tomato'] you can have your users download the command-
Topic:
App Store Distribution & Marketing
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General
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Yeah sounds good. It's possible these have different answers. The other question is somewhat poorly scoped and this was one isolated portion of it I thought could help crack it thats less specific to my use case. This makes sense let's go that route. Thanks for your help.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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I ran 5.1 audio tests in both YouTube and Apple Music, and I noticed that when sound is supposed to play from the rear or front surround speakers, it’s also duplicated in the front left and right channels. I’m absolutely sure the issue is with the Apple TV, because I played the same video directly through my TV’s native system, and the channel separation was correct. Everything used to work perfectly before, so this must be a software issue. I’m currently on tvOS 26 Developer Beta 5, but I’m certain the problem also existed on the stable tvOS 18.5. I’ve already reset and updated my Apple TV, and I also tried switching the audio format to forced Dolby Atmos 5.1. On the forums, I mostly see complaints about Dolby Atmos not working at all — in my case, everything technically works, but not the way it’s supposed to.
Topic:
Media Technologies
SubTopic:
Audio
I started playing which transcription of audio files on macOS today, latest beta of Xcode and latest beta of Tahoe. Transcription itself works really well, but for some reason the majority of the results contain no audioTimeRange. I got 22 single-word results with time ranges, spread out all over total file of 53 minutes. Is there something I can do to improve this? To my understanding, I have followed sample code and instructions very closely, but the SwiftTranscriptionSampleApp and other examples I've seen lead me to believe I should be getting a lot more time ranges than I actually do.
Hi, Sorry to hear about your issues when using previews. The issue you describe sounds like the one listed in the release notes, and discussed quite a bit here: https://developer.apple.com/forums/thread/794221 Unfortunately at this time there isn't a workaround.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I'm building a light-based(sunrise) alarm iOS app using SwiftUI , the idea is to wake users not with sound, but with a full-screen bright light UI (mimicking sunrise or a light alarm clock). I'd like to replicate behavior similar to the native Clock app: My goal: When the scheduled time is reached, forcefully display a full-screen light screen, even if the device is: locked running another app or the app is backgrounded The problem: So far, I can: Show a full-screen AlarmView only if the app is opening But I cannot: Automatically wake the screen when app is closed My confusion: I've read that Critical Alerts allow bypassing Do Not Disturb and Silent Mode but that's only for sound right? Can Critical Alerts also help with waking the screen or displaying visuals like full-screen UI automatically? If not, is there any way to simulate this kind of alarm: light-based screen effect ( sunrise alarm clock) triggered automatically at a specific time without needing the user to manually tap the notifi
Since updating to iOS 26, audio recordings made through apps like Snapchat and Instagram sound broken, saccaded and choppy. The issue happens with or without headphones. It feels like the microphone is either misused or filtered too aggressively by the app, leading to a stuttering or “cut-off” effect during speech. This doesn’t happen when recording audio in the Voice Memos app or the Camera app — only in social media apps.
Topic:
Community
SubTopic:
Apple Developers
The behaviour you’ve described in the failing case (specifically, in step 7) sounds right to me. I’m presuming that the TN3270 app is implementing the Telnet 3270 protocol. That’s based on TCP and, in general, TCP connections ‘tear’ when an app is suspended. I talk about this more in TN2277 Networking and Multitasking. Note that I’ve not updated that technote in a long time, so some things have drifted: Its terminology is somewhat out of date. Rather than talking about socket resource reclaim, I now say that the connection has been defuncted. Recent versions of iOS defunct on app suspend, so you don’t have to explicitly lock the device. As to why it’s working when your app isn’t installed, that’s hard to say. It’s possible that the TN3270 app is doing something weird to prevent defuncting, and the presence of your app is causing that to fail. Or it’s possible that there’s some sort of OS issue in play. It sounds like you’re able to reproduce this yourself. If so, I have an experiment for you
Topic:
App & System Services
SubTopic:
Networking
[quote='795579021, LeThanh1, /thread/795579, /profile/LeThanh1'] When building in Xcode, I'm encountering an entitlement mismatch error. [/quote] Right. There’s a surface level explanation of this, but it raises a bigger issue. It sounds like you’re trying to use your Developer ID signing identity for day-to-day development. That is a mistake. Rather, use an Apple Development signing identity for your day-to-day development. See The Care and Feeding of Developer ID for an explanation of why that’s important, and for other general hints about dealing with Developer ID signing identities. Once you make that switch, you’ll only encounter when you go to distribute your app. And the fact that Xcode isn’t aware of the -systemextension suffix is a known bug. I talk about that in detail in Exporting a Developer ID Network Extension. Finally, the Network Extension Resources has lots of links to useful docs and other resources in this space, and I think you’ll find Debugging a Network Extension Provider partic
Topic:
App & System Services
SubTopic:
Networking
Tags:
I have built an app that does audio analysis. I have stripped the GPL files from these binaries regarding license issues. The binnaries are in the root folder of ny build next to the .app file MacOs/ I can not run this in sandbox mode. Everything works except for the audio analysis. Can I still submit this to the AppStore and get accepted? Will users whom download the app be able to run the audio analysis? I aaked this on Apple support but they gave me a general answer to appstore documentation Hope someone here has experience with this.
Hi @DTS Engineer Now we can reproduce this issue: When the issue occurs, incoming calls always have no audio (both ways). The setActive(YES) for workaround in our app CANNOT fix the issue. For outbound calls, there is no audio (both ways) at the beginning. The setActive(YES) for workaround in our app CAN fix the issue. The issue always occurs for subsequent calls, unless the app is restarted. setActive(YES) for workaround means our app will force AVAudioSession to setActive when it detects that CallKit did not activate the AVAudioSession. The bug is likely Apple-related. Could you please investigate the console logs? Thank you again for your assistance. Please find the console logs in https://drive.google.com/drive/folders/1Uo7BcS5nzmRPmFaKg7-5_X3s-Tk9cwvt?usp=drive_link incoming call example: file: console-incoming.log 18:44:22 start ring & report incoming call default 18:44:22.512414+0800 Glip Provider was asked to report a new incoming call with UUID: update: 18:44:22 audiomxd star
Topic:
App & System Services
SubTopic:
General
Tags: