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“codesign”

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NEHotspotHelper - can't create Development Profile with a special entitlement
Hello,I'm trying to build a debug version of my app with NEHotspotHelper enabled. I can't seem to manage it however. Xcode will not generate an automatic profile with this special entitlement and I can't seem to do it on the Certificates, Identifiers & Profiles section of the member centre. I have managed to create a Distribution profile with the entitlement and run the app. The wifi annotation is showing up so it looks like everything is working fine there.I have been through the Entitlements Troubleshooting page and the Debugging Entitlement Issues thread. The issue is definitly the Development profile. I assume I have to make one manually since Xcode has no idea about special entitlements but there is no Do you need additional entitlements page when making a Development profile. Also it won't compile if I don't codesign. Please help!TLDR: How do I manually make a profile with get-task-allow and com.apple.developer.networking.HotspotHelperThanks, Oliver
3
0
687
Aug ’16
How to download a codesign certificate for my MAC App
Hi All,I have an enterprise apple developer program login with Admin role.We have a developer build machine which is no more now, hence we are re-creating it again from the scratch.I have to install a code / product signing certificate for one of our MAC OS X App.From my developer login I could see the certificate which is - Developer ID installer and it has validity as well.But I could not able to download / use it. I tried from the Team Agent role as well but it is able to download only the certificate but I could not able to get the key.Since there is no key I could not able to use the certificate for signing my apps.How to download the certificate along with key from this portal.Any help is really appreciatedThanks,Saravana
1
0
646
Sep ’16
Codesign exit code 1
When I build my project with XCode 8 et macOS Sierra GM, I got this error :/Users/MAD/Library/Developer/Xcode/DerivedData/LC2017-bobbuoezbkpgnvfvizbptyliqcna/Build/Products/Release/LibéCompta 2017.app: resource fork, Finder information, or similar detritus not allowedCommand /usr/bin/codesign failed with exit code 1Same project work with XCode 7.3.1 et macOS 11Any idea for the detritus ?
6
0
5.2k
Sep ’16
Codesign problem on 10.12
I have a project that builds just fine on my Mac Pro with 10.11 on it. But when I try to build it on my MacBook Pro with 10.12 I get this error:/Users/brian/Library/Developer/Xcode/DerivedData/Nanosaur_2_-_iOS-avkcubyaqxamgcarkvneoavwjuwx/Build/Products/Optimized-iphoneos/Nanosaur2.app: resource fork, Finder information, or similar detritus not allowedAnyone have a clue?-Brian
3
0
1.2k
Sep ’16
Xcode 8 can't archive “Command /usr/bin/codesign failed with exit code 1”
✅ Hello, I've got a problem on Xcode 8 on macOS Sierra. when I try to build my app, I get the following issue.CodeSign /Users/me/Library/Developer/Xcode/DerivedData/MyApp-gnoiiwnelmxzdidnijaswisrwdqe/Build/Products/Debug-iphonesimulator/MyApp.appcd /Users/me/Desktop/MyAppFolder1/MyAppFolder2/MyAppxcodeexport CODESIGN_ALLOCATE=/Users/me/Downloads/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocateexport PATH=/Users/me/Downloads/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Users/me/Downloads/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbinSigning Identity: -/usr/bin/codesign --force --sign - --timestamp=none /Users/me/Library/Developer/Xcode/DerivedData/MyApp-gnoiiwnelmxzdidnijaswisrwdqe/Build/Products/Debug-iphonesimulator/MyApp.app/Users/me/Library/Developer/Xcode/DerivedData/MyApp-gnoiiwnelmxzdidnijaswisrwdqe/Build/Products/Debug-iphonesimulator/MyApp.app: resource fork, Finder information,
16
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26k
Sep ’16
Reply to iOS Simulator crashes on start
In order to tell you how to stop setting that variable, you'd have to tell us what you did to start setting that variable. That's not something that is shipped by Apple.Is there anything identifying about /usr/lib/libignitor2.dylib?Run strings on it.Run codesign -vvv -d on it.etc...
Sep ’16
Xcode 8 : codesign and wildcard certificates management
Hello,The Xcode team has made great improvments to Xcode codesign, especially for beginners.Still i am having some troubles using wildcard certificates.Wildcard certificates are, as for as I am concerned, convenience certificates that we, as an agency, use when we do not want to bother with the app ID (might not be declared on the client account yet, some developers might not have been invited yet, some might only backup for a few days), allowing us to develop on any code written in the company.Of course there were some drawbacks : any entitlement-related feature would not work but we were fully aware of this limitation.With Xcode 8 I am facing 2 issues :• First the iOS devices seems to check the existence if the bundle id before running. It means an app signed with a wildcard certificate but using an undeclared bundle (we append ours with .prod .preprod .stubs to be able to install all environments on a devices) will not run.• Second : Xcode will refuse to sign an app that as entitlements with a wil
3
0
1.6k
Sep ’16
Reply to Standalone sticker packs -- one or two AppIDs and Provisioning Profiles?
There are really two different questions in here, one related to building your app and the other related to submitting your app.With regard to building your app, I would strongly encourage you to figure out why Xcode's automatic provisioning isn't working. That's by far the easiest way to deal with building your app. Doulbe check that your account password is entered correctly in the Accounts preferences panel in Xcode, that you have the team selected in both the app and extension targets in the project settings, and that you haven't manually set any of the codesigning or provisioning settings on the Build Settings tab (Xcode should tell you if you have). Both the parent app and the extension have to be code signed. You will need provisioning profiles for both the parent app (the shell one) and the extension itself. Again, the easiest way to manage this is to have both the app and extension set to use automatic provisioning. Also note, that the extension's bundle identifier should be prefixed by the
Topic: App & System Services SubTopic: General Tags:
Sep ’16
Struggling to resign some apps for Enterprise Distribution
AllI'm working for a worldwide company that requires the apps we produce to be initially resigned for enterprise distribution for testing purposes before submitting to the App Store. This is so that testers who are based in branches all over the world can rigorously test and scrutinise the apps we produce before they are submitted onto the Apple App store.I notice how the simpler apps we produce can be so easily resigned using iResign, where I just need to point to the enterprise distribution provisioning profile and the In-House distribution certificate and the apps then resign, install and work fine.However, some more complex apps we produce only install & work when I resign using Ad hoc distribution or developer cert & provisioning profile, but fail when I resign them for In-house enterprise distribution.I find these more complex apps that deploy watch kit and have many entitlements in the AppID are the apps I cannot resign for enterprise distribution using simple iResign, because they just fail to
1
0
2.2k
Sep ’16
Reply to Standalone sticker packs -- one or two AppIDs and Provisioning Profiles?
Thanks kindly, pdm. Your iTunes Connect info is exactly what I needed to know.Regarding the automatic provisioning, I'd prefer to use it. Your suggestions to get that to work are helpful but I'm still not seeing any auto-created profiles in my developer account and get a failed to create a provisioning profile error in xcode. I've checked the things you mentioned but I must not be checking correctly. The extension's bundle identifier looks fine, so it must be one of the other things you mentioned. Could you please point me to or provide screenshots of what these items should look like: View Details on Preferences>Account>AppleID (that is, I'm logged in fine but maybe those details show something is amiss?)Selecting Team in Project Setting of app and extensionWhere exactly in the Build settings to check for manual codesigning and provisioning?Thanks!
Topic: App & System Services SubTopic: General Tags:
Sep ’16
codesign dmg: spctl fails with "source=Insufficient Context"
I'm signing a DMG that contains a signed app. I sign the app, and then sign the DMG. codesign is happy, but when I try spctl it fails. The app itself passes both codesign and spctl. See below.Any ideas? What does insufficient context mean?cantgetnosleep@dmg-maker:codesign -dvv build/MyApp-Installer.dmgExecutable=/Users/cantgetnosleep/development/MyApp-Installer.dmgIdentifier=MyAppFormat=disk imageCodeDirectory v=20200 size=322 flags=0x0(none) hashes=1+6 location=embeddedSignature size=8864Authority=Developer ID Application: Andrew Hughes (XXX)Authority=Developer ID Certification AuthorityAuthority=Apple Root CATimestamp=Sep 19, 2016, 4:55:01 PMInfo.plist=not boundTeamIdentifier=XXXSealed Resources=noneInternal requirements count=1 size=196cantgetnosleep@dmg-maker:spctl -a -t open -v build/MyApp-Installer.dmgbuild/MyApp-Installer.dmg: rejectedsource=Insufficient Context
3
0
2.1k
Sep ’16
What does error message 'similar detritus not allowed' mean?
In Xcode 8.0 I am encountering a new error mesage whghn building an app that has been ok through previous versions of Xcode/Users/myname/Library/Developer/Xcode/DerivedData/..........j/Build/Products/Debug-iphoneos/MyAppi.app: resource fork, Finder information, or similar detritus not allowedCommand /usr/bin/codesign failed with exit code 1What is this detritus? I don't know where to find it, how to get rid of it, or why it is suddenly a problem for Xcode
5
0
3.1k
Sep ’16
NEHotspotHelper - can't create Development Profile with a special entitlement
Hello,I'm trying to build a debug version of my app with NEHotspotHelper enabled. I can't seem to manage it however. Xcode will not generate an automatic profile with this special entitlement and I can't seem to do it on the Certificates, Identifiers & Profiles section of the member centre. I have managed to create a Distribution profile with the entitlement and run the app. The wifi annotation is showing up so it looks like everything is working fine there.I have been through the Entitlements Troubleshooting page and the Debugging Entitlement Issues thread. The issue is definitly the Development profile. I assume I have to make one manually since Xcode has no idea about special entitlements but there is no Do you need additional entitlements page when making a Development profile. Also it won't compile if I don't codesign. Please help!TLDR: How do I manually make a profile with get-task-allow and com.apple.developer.networking.HotspotHelperThanks, Oliver
Replies
3
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0
Views
687
Activity
Aug ’16
Reply to libswiftCore.dylib: code object is not signed at all
Are you using the Xcode provided switft toolchain or one from swift.org? It looks like the swift runtime in the toolchain is not codesigned. I remember this was an issue with some of the downloadable toolchains a few weeks ago.
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Activity
Sep ’16
How to download a codesign certificate for my MAC App
Hi All,I have an enterprise apple developer program login with Admin role.We have a developer build machine which is no more now, hence we are re-creating it again from the scratch.I have to install a code / product signing certificate for one of our MAC OS X App.From my developer login I could see the certificate which is - Developer ID installer and it has validity as well.But I could not able to download / use it. I tried from the Team Agent role as well but it is able to download only the certificate but I could not able to get the key.Since there is no key I could not able to use the certificate for signing my apps.How to download the certificate along with key from this portal.Any help is really appreciatedThanks,Saravana
Replies
1
Boosts
0
Views
646
Activity
Sep ’16
how can i solve gdb problem "unable to find Mach task port for process-id 2037: (os/kern) failure (0x5). (please check gdb is codesigned - see taskgated(8))
I have done every step to set it up
Replies
1
Boosts
0
Views
2.7k
Activity
Sep ’16
Codesign exit code 1
When I build my project with XCode 8 et macOS Sierra GM, I got this error :/Users/MAD/Library/Developer/Xcode/DerivedData/LC2017-bobbuoezbkpgnvfvizbptyliqcna/Build/Products/Release/LibéCompta 2017.app: resource fork, Finder information, or similar detritus not allowedCommand /usr/bin/codesign failed with exit code 1Same project work with XCode 7.3.1 et macOS 11Any idea for the detritus ?
Replies
6
Boosts
0
Views
5.2k
Activity
Sep ’16
Codesign problem on 10.12
I have a project that builds just fine on my Mac Pro with 10.11 on it. But when I try to build it on my MacBook Pro with 10.12 I get this error:/Users/brian/Library/Developer/Xcode/DerivedData/Nanosaur_2_-_iOS-avkcubyaqxamgcarkvneoavwjuwx/Build/Products/Optimized-iphoneos/Nanosaur2.app: resource fork, Finder information, or similar detritus not allowedAnyone have a clue?-Brian
Replies
3
Boosts
0
Views
1.2k
Activity
Sep ’16
Xcode 8 can't archive “Command /usr/bin/codesign failed with exit code 1”
✅ Hello, I've got a problem on Xcode 8 on macOS Sierra. when I try to build my app, I get the following issue.CodeSign /Users/me/Library/Developer/Xcode/DerivedData/MyApp-gnoiiwnelmxzdidnijaswisrwdqe/Build/Products/Debug-iphonesimulator/MyApp.appcd /Users/me/Desktop/MyAppFolder1/MyAppFolder2/MyAppxcodeexport CODESIGN_ALLOCATE=/Users/me/Downloads/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocateexport PATH=/Users/me/Downloads/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Users/me/Downloads/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbinSigning Identity: -/usr/bin/codesign --force --sign - --timestamp=none /Users/me/Library/Developer/Xcode/DerivedData/MyApp-gnoiiwnelmxzdidnijaswisrwdqe/Build/Products/Debug-iphonesimulator/MyApp.app/Users/me/Library/Developer/Xcode/DerivedData/MyApp-gnoiiwnelmxzdidnijaswisrwdqe/Build/Products/Debug-iphonesimulator/MyApp.app: resource fork, Finder information,
Replies
16
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0
Views
26k
Activity
Sep ’16
Reply to iOS Simulator crashes on start
In order to tell you how to stop setting that variable, you'd have to tell us what you did to start setting that variable. That's not something that is shipped by Apple.Is there anything identifying about /usr/lib/libignitor2.dylib?Run strings on it.Run codesign -vvv -d on it.etc...
Replies
Boosts
Views
Activity
Sep ’16
Reply to iOS 10 crypto not working on simulator
As such, you should fix this problem by code signing your app for the simulator, just like you do for the device. I tried this out myself and it works a treat.Do you mind elaborating what you mean by code signing for the simulator? Is this invoked via the console codesign tool?
Topic: Privacy & Security SubTopic: General Tags:
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Views
Activity
Sep ’16
Xcode 8 : codesign and wildcard certificates management
Hello,The Xcode team has made great improvments to Xcode codesign, especially for beginners.Still i am having some troubles using wildcard certificates.Wildcard certificates are, as for as I am concerned, convenience certificates that we, as an agency, use when we do not want to bother with the app ID (might not be declared on the client account yet, some developers might not have been invited yet, some might only backup for a few days), allowing us to develop on any code written in the company.Of course there were some drawbacks : any entitlement-related feature would not work but we were fully aware of this limitation.With Xcode 8 I am facing 2 issues :• First the iOS devices seems to check the existence if the bundle id before running. It means an app signed with a wildcard certificate but using an undeclared bundle (we append ours with .prod .preprod .stubs to be able to install all environments on a devices) will not run.• Second : Xcode will refuse to sign an app that as entitlements with a wil
Replies
3
Boosts
0
Views
1.6k
Activity
Sep ’16
Reply to Standalone sticker packs -- one or two AppIDs and Provisioning Profiles?
There are really two different questions in here, one related to building your app and the other related to submitting your app.With regard to building your app, I would strongly encourage you to figure out why Xcode's automatic provisioning isn't working. That's by far the easiest way to deal with building your app. Doulbe check that your account password is entered correctly in the Accounts preferences panel in Xcode, that you have the team selected in both the app and extension targets in the project settings, and that you haven't manually set any of the codesigning or provisioning settings on the Build Settings tab (Xcode should tell you if you have). Both the parent app and the extension have to be code signed. You will need provisioning profiles for both the parent app (the shell one) and the extension itself. Again, the easiest way to manage this is to have both the app and extension set to use automatic provisioning. Also note, that the extension's bundle identifier should be prefixed by the
Topic: App & System Services SubTopic: General Tags:
Replies
Boosts
Views
Activity
Sep ’16
Struggling to resign some apps for Enterprise Distribution
AllI'm working for a worldwide company that requires the apps we produce to be initially resigned for enterprise distribution for testing purposes before submitting to the App Store. This is so that testers who are based in branches all over the world can rigorously test and scrutinise the apps we produce before they are submitted onto the Apple App store.I notice how the simpler apps we produce can be so easily resigned using iResign, where I just need to point to the enterprise distribution provisioning profile and the In-House distribution certificate and the apps then resign, install and work fine.However, some more complex apps we produce only install & work when I resign using Ad hoc distribution or developer cert & provisioning profile, but fail when I resign them for In-house enterprise distribution.I find these more complex apps that deploy watch kit and have many entitlements in the AppID are the apps I cannot resign for enterprise distribution using simple iResign, because they just fail to
Replies
1
Boosts
0
Views
2.2k
Activity
Sep ’16
Reply to Standalone sticker packs -- one or two AppIDs and Provisioning Profiles?
Thanks kindly, pdm. Your iTunes Connect info is exactly what I needed to know.Regarding the automatic provisioning, I'd prefer to use it. Your suggestions to get that to work are helpful but I'm still not seeing any auto-created profiles in my developer account and get a failed to create a provisioning profile error in xcode. I've checked the things you mentioned but I must not be checking correctly. The extension's bundle identifier looks fine, so it must be one of the other things you mentioned. Could you please point me to or provide screenshots of what these items should look like: View Details on Preferences>Account>AppleID (that is, I'm logged in fine but maybe those details show something is amiss?)Selecting Team in Project Setting of app and extensionWhere exactly in the Build settings to check for manual codesigning and provisioning?Thanks!
Topic: App & System Services SubTopic: General Tags:
Replies
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Views
Activity
Sep ’16
codesign dmg: spctl fails with "source=Insufficient Context"
I'm signing a DMG that contains a signed app. I sign the app, and then sign the DMG. codesign is happy, but when I try spctl it fails. The app itself passes both codesign and spctl. See below.Any ideas? What does insufficient context mean?cantgetnosleep@dmg-maker:codesign -dvv build/MyApp-Installer.dmgExecutable=/Users/cantgetnosleep/development/MyApp-Installer.dmgIdentifier=MyAppFormat=disk imageCodeDirectory v=20200 size=322 flags=0x0(none) hashes=1+6 location=embeddedSignature size=8864Authority=Developer ID Application: Andrew Hughes (XXX)Authority=Developer ID Certification AuthorityAuthority=Apple Root CATimestamp=Sep 19, 2016, 4:55:01 PMInfo.plist=not boundTeamIdentifier=XXXSealed Resources=noneInternal requirements count=1 size=196cantgetnosleep@dmg-maker:spctl -a -t open -v build/MyApp-Installer.dmgbuild/MyApp-Installer.dmg: rejectedsource=Insufficient Context
Replies
3
Boosts
0
Views
2.1k
Activity
Sep ’16
What does error message 'similar detritus not allowed' mean?
In Xcode 8.0 I am encountering a new error mesage whghn building an app that has been ok through previous versions of Xcode/Users/myname/Library/Developer/Xcode/DerivedData/..........j/Build/Products/Debug-iphoneos/MyAppi.app: resource fork, Finder information, or similar detritus not allowedCommand /usr/bin/codesign failed with exit code 1What is this detritus? I don't know where to find it, how to get rid of it, or why it is suddenly a problem for Xcode
Replies
5
Boosts
0
Views
3.1k
Activity
Sep ’16