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Reply to Why can't Protocols be nested in other Types?
You're right, probably this kind of code will be never be splitted in two namespaces anyway. But this is just a example, frameworks are not zero cost, and Swift sometimes (for now) can be very slow without these optimizations, and will never replace tons of c++ codebase for several projects.But my point is very simple: My only option to create a subscope is making a framework? Ok, its easy to create, and easy to maintain, but i really need the entire framework infrastructure to avoid XYZDelegate? Doesn't look a big problem, but i think its a good idia make nested protocols like we do for nested types.
Topic: Programming Languages SubTopic: Swift Tags:
Aug ’15
Reply to Get rid of Open Directory!
I believe that even though Active Directory itself is proprietary, others can build directory services that use its structure to take on its features. The SAMBA project, for example, has built full Active Directory domain controller functionality into version 4.0 of its suite. Active Directory itself is proprietary, but the specification is pubshed so that others can build directory services that can assume domain controller functionality, and manage Windows domains as a Windows Server machine does.
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’15
Reply to iHate Swift 2
Am I the only one who hates the big changes Apple makes this year?You just might be. Speaking for myself, the changes in Swift 2 go a long way towards making Swift a usable language. Swift 1 seemed as if it had been designed specifically to thwart and frustrate the developer. Swift 2 is a much, much better language.
Topic: Programming Languages SubTopic: Swift Tags:
Aug ’15
how can i add a shader to a SceneKit object in swift 2.0
i have a SceneKit game with only SceneKit geometry objects written in Swift 1.2 (started this in may)its runs perfect so farthen i started looking around for info on adding a shader to my scene to spice it up a bit and found that apple has a pretty big library of shadersso i changed the shader i liked to what i needed and added it to my objectssince development will not be ready by next week (im not sure if apple will release a GM seed then or not, but i want to play safe) i need to make my game ready for swift 2.0after running the migration assistent to migrate from swift 1.2 to 2.0 my entire app brokelinker command errors and al that nasty stuffso i started to migrate manuallybut how can i add shaders to a scene in swift 2.0 ?thankshere is my code i used to add it in 1.2 (this works in v1.2, but gve me an error in 2.0)let shaders = NSMutableDictionary() shaders[SCNShaderModifierEntryPointFragment] = String(contentsOfFile: NSBundle.mainBundle().pathForResource(wallShader, ofType: shader)!, encoding:
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537
Aug ’15
SMBMountShareEx mount permissions
Hi,I am trying to mount a share programatically using SmbClient.framework. (SMBFramework 30064).Here is my code:SMBHANDLE mConnection; uint64_t options = kSMBOptionSessionOnly; NTSTATUS status = SMBOpenServerEx(smb://john:passwd@192.168.12.34/share1, &mConnection, options); if (NT_SUCCESS(status)) { status = SMBMountShareEx(mConnection, nullptr,/var/tmp/share1, MNT_DONTBROWSE, 0, 0, 0, nullptr, nullptr); }After mounting a share, I can navigate to mounted path and explore it from the Finder. However I see that the permissions for all the files from GetInfo shows You have unknown access and I cannot edit any file. finder throws -120 or the editing app cannot save that file.If I mount the same share with the mount command, the GetInfo shows You have custom access and I can edit any file properly.I tried with different mount options but nothing seems to solve the issue. Editing text files work but not word or excel file.here is the output of mount command: the first one was mounted using mount comman
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1.4k
Aug ’15
Reply to User account without In-App Purchase?
Ok this solution could do what I need.I must say that it requires just a lot of more work for something that could be performed very easy and fast by the user.By now I'm developing just for iOS, Android is coming next, so I don't know exactly how it works but let's say I have to do the same on their platform.If the keys (username and password, a token, whatever) that I generate are stored just in the cloud, users don't know it and they can't merge their accounts.If I let them know these credentials isn't it exactly the same if they created them? The only difference is that if users create their own username and password they will remember them and maybe recover them by mail. If I generate credentials for them they will never remember, so just big headache for users.It looks like the only way to make an user friendly app is to start anything on a website and once users have already created an account, Apple just can't refuse to let them authenticate with their credentials or let them create a new acco
Topic: App & System Services SubTopic: StoreKit Tags:
Aug ’15
Reply to Detect previous paid version of app
I was able to decode the receipt data using a third-party library.There is one very big question, though: How would I test that my code works correctly?This project is intended to replace an existing (paid) app. I do not have access to said old project itself. I'm not 100% certain of what the bundle version of the old app is.Also, when I tested the receipt data by running this project on an iPad, I got an original version of 1.0, even though the bundle version of this project is 3.0. Thus this makes be wary of whether the correct bundle version will be in the receipt data for someone who gets this version of the app as the first version they ever purchase.So how could I test this? How can I make sure that someone who has purchased the old app, when they run this new version, the original version in the receipt data is indeed correct? How can I make sure that if someone has not purchased the old app, and is getting this new version for the first time, that the original version in the receipt data is 3
Topic: App & System Services SubTopic: StoreKit Tags:
Sep ’15
Crash on Photo Album watch face
Does anyone has issue on using the Photo Album watch face on the latest Watch OS2? I selected it and tried to get a photo from my iphone, then my Apple Watch went to a blank screen. I need to force to shut down and need to pair my Apple Watch again. My iphone doesn't even recognize the pairing image for my Apple watch after the crash. I need to restart my iphone and Apple watch to do the re-pairing process. Need to fix this big bug before the WatchOS2 and OS9.5 release to the public.Byiu
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742
Sep ’15
Streaming video
Hello guys, i have a question. We are going to stream videos for our friends but there is a big delay between encoding the video and playing it on web or iphone (from 6 seconds and up to 45 seconds)Can you advice me how to reduce streaming video delay up to 2 seconds?Kind regards,Roman
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492
Sep ’15
Non removable Fantom / old iCloud backup
Hi there- On my iCloud account i have 4.7gb of iCloud backup showing.- Except non of my devices (Except my iphone 5 which is shows normally and using only a couple of hundre megs) are using icloud.- In OSX 10(.11)I cant select a backup to remove.It's actually costing me money as I've had to upgrade because no matter what i cant remove this!It's not photos - that is much smaller and shown sepreately.I've been to iCloud.com and removed any former devices (I had an iphone exchanged so thought it may be from that) etc from Find my iPhone , trusted devices etc.Still the problem persists.AppleCare wont help as I'm currently on the betas. I will try again in a couple of weeks when it's all finalCan anybody help with an idea? Seems to me that there's a backup locked on the service somewhere which is currupted.See this - on the mac - impossoble to select the big backup : https://drive.google.com/file/d/0BxITnQd7JjcvaWhQbmVoVVl4bTQ/view?usp=sharingAnd this - with the icloud metre showing the fantom back up: ht
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384
Sep ’15
App Store in Xcode's iOS Simulator?
Hello.I am a big newbie to Xcode since I found out it has an iOS simulator which I just downloaded and installed last night from my updated Mac OS X v10.10.5's App Store. I am not a programmer/(engine/develop/build)er. I am a software quality assurance (SQA) tester and like to test and do experiments. I want to run in a virtual machine (VM) to try various iOS apps and configurations without messing up my iOS devices. I noticed iOS simulator does not come with an App Store. How can I enable it so I can download and run their apps?Thank you in advance. 🙂
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26k
Sep ’15
Using Xcode's iOS Simulator to test apps.
Hello.I am a big newbie to Xcode since I found out it has an iOS simulator which I just downloaded and installed last night from my updated Mac OS X v10.10.5's App Store. I am not a programmer/(engine/develop/build)er. I am a software quality assurance (SQA) tester and like to test and do experiments. I want to run in a virtual machine (VM) to try various iOS apps and configurations without messing up my iOS devices. I noticed iOS simulator does not come with an App Store. How can I enable it so I can download and run their apps?Thank you in advance. 🙂
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4.9k
Sep ’15
Beta 8 Won't Install
Currently have Beta 7 (15A263e) installed. Beta 8 installer runs and restarts twice. When Mac (Pro 2013) reboots, Beta 7 is still installed, but some changes have been made: on launch, Photos displays the Unsupported Library - The library Photos Library is from a newer version of Photos... error. USB de-connectivity error - which had disappeared in Beta 7 - has returned. Only big inconvenience is the Photos bug though. Any others experiencing this...?
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704
Sep ’15