Hi, I try to record audio on the iPhone with the AVAudioRecorder and Xcode 26.0.1. Maybe the problem is that I can not record audio with the simulator. But there's a menu for audio. In the plist I added 'Privacy - Microphone Usage Description' and I ask for permission before recording. if await AVAudioApplication.requestRecordPermission() { print(permission granted) recordPermission = true } else { print(permission denied) } Permission is granted. let settings: [String : Any] = [ AVFormatIDKey: kAudioFormatMPEG4AAC, AVSampleRateKey: 12000, AVNumberOfChannelsKey: 1, AVEncoderAudioQualityKey: AVAudioQuality.high.rawValue ] recorder = try AVAudioRecorder(url: filename, settings: settings) let prepared = recorder.prepareToRecord() print(prepared started: (prepared)) let started = recorder.record() print(recording started: (started)) started is always false and I tried many settings. Error messages AddInstanceForFactory: No factory registered for id F8BB1C28-BAE8-11D6-9C31-00039315CD46 AudioConverter.cpp:1052 Fai
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Hey everyone, hoping someone here has run into this before. I have a fully functional App Clip (com.didyoucatchit.app.Clip) linked to my main app (com.didyoucatchit.app). The Clip builds and runs perfectly, but I’m seeing issues trying to enable Apple Pay for it. When I try to link my Merchant ID under the “On Demand Install Capable” capability in the Apple Developer portal, I get this error: A relationship in the provided entity is not allowed for this request. The relationship 'undefined' can not be included in a 'bundleIdCapabilities' request. Here’s what I have already configured and confirmed: App Clip capabilities in Xcode include: Apple Pay Payment Processing Associated Domains (appclips:app.didyoucatchit.com) Provisioning profile includes: Apple Pay Payment Processing Associated Domains In-App Purchase On-Demand Install Capable Entitlements file for the Clip: com.apple.developer.associated-domains appclips:app.didyoucatchit.com com.apple.developer.in-app-payments merchant.com.didyoucatchit.app com
@MykytaOliinyk Sorry, I just saw the message now. I reported the bug to Feedback and provided the log as requested, but Apple did not respond subsequently. I tried it today and found that the issue has been fixed in iOS 18.7.1 (as there are no more devices available, I don't know from which version this issue was resolved). There is no such problem in iOS 26 too. iOS18.7.1 ✅ iOS26 ✅
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
I've got an iOS app with a custom top toolbar view that uses a UIScrollEdgeElementContainerInteraction to achieve the iOS 26 progressive blur background. It's over top of a web view, and I've set the top edge effect style on its scroll view to .hard so the toolbar's edges are more defined. I'm noticing that the blur doesn't extend fully to the bottom edge of the toolbar, and I'm curious to know if this is a bug or expected behavior. If the latter, what exactly are the details of what's expected? What determines the bottom extent of the blur? I've got this result in a sample project on iOS 26.0. The white border is the label, and the red border is the title bar view itself. Note that the Daring Fireball logo visible inside the bounds of the bar view, and is cut off at the bottom edge of the label. This is the code from the demo app that produced the screenshot. let config = WKWebViewConfiguration() let webView = WKWebView(frame: .zero, configuration: config) self.view.addSubview(webV
Hi Apple Engineers and fellow developers, I'm a student developer working on an educational focus management app that helps users hide distracting apps during study sessions. The app consists of: macOS app: Simple Hide apps button that triggers app hidding sessions iOS app: Uses Screen Time API to temporarily hide selected apps from home screen Communication: Bonjour networking between Mac and iPhone for session coordination The Challenge My app requires two entitlements that aren't available with Personal Developer Teams: com.apple.developer.family-controls (for Screen Time API) com.apple.developer.networking.multicast (for Bonjour device discovery) Current Error Messages text Cannot create a iOS App Development provisioning profile for focuser.focuser-app. Personal development teams, including My Name, do not support the Family Controls (Development) capability. Provisioning profile doesn't include the com.apple.developer.family-controls and com.apple.developer.networking.multicast entitle
As subject, after update to Xcode 26.0.1, none of the simulator able to download, tried click the Get button, tried run command in terminal, all failed. Error from terminal: xcodebuild -downloadPlatform iOS Finding content... Automatically resolved architecture variant for platform iOS as 'universal'. 2025-10-09 06:21:24.423 xcodebuild[1789:30064] DVTDownloadable: Download Failed. Downloadable: { architectures = ( arm64, x86_64 ); authentication = none; category = simulator; contentType = cryptexDiskImage; dictionaryVersion = 2; downloadMethod = mobileAsset; fileSize = 10066611438; identifier = com.apple.dmg.iPhoneSimulatorSDK26_0; isInternalContent = 0; isUserInitiated = 1; name = iOS 26.0 Universal Simulator (23A343); patchableFrom = ( ); platform = com.apple.platform.iphoneos; simulatorVersion = { buildUpdate = 23A343; version = 26.0; }; version = 26.0.0.0; }. Download failed. Any idea how to resolve this? iMac with Intel processor
We have the same issue with NFC: app clips stopped working on iOS 26, stating App Clip unavailable
Topic:
UI Frameworks
SubTopic:
General
Tags:
I'm self-hosting a web project called mempool (https://github.com/Retropex/mempool). This project is entirely self-hosted on my own infrastructure, so I have advanced control to be sure it's just not an anti-DDoS feature that makes the bug happen. If you haven't already, please do the following: You can do the testing below on any machine you can reproduce the issue on. I'd probably use a Mac, but you can use iOS if that's simpler. However, with whatever machine you’re testing with, try and use the most minimal system possible. Ideally, that's a device that's just been reset, but using a newly created account works reasonably well on macOS as long as there isn't too much 3rd party software running system-wide. The key here is that having less on the machine minimizes the risk of private data leaking and extraneous log noise. I'd recommend installing the mDNSResponder and Network Diagnostics on the device. Those might not be necessary, but both of those increase the level of network diagnostic data, a
Topic:
App & System Services
SubTopic:
Networking
Tags:
@pcfist Thanks for the confirmation. I'll give it a try when I get a chance. Unfortunately I am spending most of my time finding and reporting macOS/iPadOS/iOS 26 bugs that are impacting my app. Then I waste time trying to find work arounds since Apple isn't fixing any of the issues.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Thank you for your post. While I appreciate the description, I do not observe any issues assigned to the UICollectionView for iOS 26. However, I would recommend providing a focused sample project that demonstrates the issue. If so, please share a link to your test project. That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project. Albert Pascual
Worldwide Developer Relations.
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
I was looking at the new iOS 26 Mail app and it has these tab/filters of some sort and I was wondering if there is a default API/code in swiftui that I am supposed to be using. Looked everywhere for this, thank you!!
While updating our test devices to iOS 26, we noticed that the connection between devices is flaky. Often when connecting to a peer from a device running iOS 26, we can observe the invite coming through and when accepting said invite, both ends go to .connecting state and a while later go back to .notConnected within the peer(_ peerID: MCPeerID, didChange state: MCSessionState) function. This happens regularly, and retrying the invitation process several times usually resolves it. Have you filed a bug on this, and if so, what is the bug number? Does anyone have any information or guidance on how to resolve this issue? Well, unfortunately, my (and Quinn's) longstanding advice has been to move to a new API and stop using MultipeerConnectivity. Quinn actually has an extended forum post describing how to move to the Network framework. I'd also suggest taking a look at the Building a custom peer-to-peer protocol sample, which uses the Network framework to implement something very similar to what
Topic:
App & System Services
SubTopic:
Networking
Tags:
I have an app that uses a Share Extension that allows the user to share videos, from Files and Photos etc., the video URL and some related data is then persisted with SwiftData and synchronized with CloudKit. This code has worked consistently for a long time although recently, with iOS 26 and recent builds of iOS 18, I have observed that the video is either not saved to SwiftData (iOS 26.0), or available locally when the app is opened on the same device where the share occurred, but not synchronized to other devices (iOS 18.7 and iOS 26.1 beta). Assuming the video is opened locally after being shared into the app, it is typically synchronized with CloudKit to other devices although it's not as reliable as it should be. Is there a reliable approach in the Share Extension to ensure that the data is saved to the local SwiftData database and then synchronized with CloudKit. I suspect it could be that the lifetime of the Share Extension has become even more constrained
We have a UICollectionView whose cells have custom context menu highlight previews. In the delegate method collectionView(_:contextMenuConfiguration:highlightPreviewForItemAt:), we build a UITargetedPreview whose custom view contains some action buttons. Up until iOS 18, our setup has been working perfectly. But since iOS 26, the custom view is not responding to touches. When the user taps one of its buttons, the context menu gets dismissed as if the touch was outside of the custom view. Is there any UICollectionView-related API change in version 26?
We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to a consumer feature and is better suited for the Apple Support Communities https://discussions.apple.com/welcome I would recommend to provide the support team more information about what version of iOS did you update to. Albert Pascual
Worldwide Developer Relations.
Topic:
Media Technologies
SubTopic:
Audio
Tags: