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İOS 26 beta battery %1

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Reply to Provisioning problem
[quote='858251022, DTS Engineer, /thread/800521?answerId=858251022#858251022'] I’m not set up to test with Xcode 26 right now, but I’ll try to do that ASAP. [/quote] I repeated the test described above with Xcode 26 RC and iOS 26.0, and things continue to work. Here’s a summary of my results: Xcode | iOS | Result ----- | --- | ------ 16.4 | iOS 18.6.2 | OK 26.0 RC | iOS 18.6.2 | OK 26.0 RC | iOS 26.0 | OK This is all running on macOS 15.6.1, using a unique bundle ID each time. At this point I’m pretty much convinced that the root cause of this issue is resolved and that the remaining problems are caused by Xcode caching bad state. Unfortunately it’s hard for me to test solutions to that because I’ve never managed to reproduce the problem. [quote='858275022, totofrechou, /thread/800521?answerId=858275022#858275022, /profile/totofrechou'] The answer from Muslim Ismailov in Stack Overflow worked for me [/quote] Cool. That’s very like what I described
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Reply to Provisioning problem
I have had the exact same problem with all projects for the last 12 hours :-/ However I just deleted ALL files and folders from .../Library/Developer/Xcode - which seems to have fixed the problem for me. I'm using MacOS 15.7, Xcode 16.4 and iOS 18.7 on the iPhone I test on. Cheers Thomas
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App stuck in "Waiting for Review" for more than 72 hours
My app update submission has been in the Waiting for Review status for over 72 hours. A few days ago I already canceled and resubmitted after 3 days of inactivity, but this time it still hasn’t moved forward. I’d like to check if there might be any issues on my side that I should address, or if this is just part of the current review timelines. The update includes a critical bug fix, and unfortunately I’m losing users while waiting. Is there anything I can do to help move the review process along, or should I simply continue to wait? The problem is getting more absurd, since it is not a new app submission but an update for already existing one. Thank you in advance.
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Reply to Provisioning problem
The problems are triggered by specific circumstances that I’m not testing. For example, I’m using Xcode 16 and other folks are using Xcode 26. I’m not set up to test with Xcode 26 right now, but I’ll try to do that ASAP. However, if this issue is what I think it is, Xcode 26 won’t change things. I believe that's the case. In Xcode 26 Automatic signing of all my apps for Ad Hoc distribution appears to be broken. The app archives and exports without errors, but all my devices refuse to install the app, complaining that This provisioning profile does not have a valid signature (or it has a valid, but untrusted signature. I manually created my own provisioning profiles for all the targets, switched from automatic to manual signing and everything works. It's like we're back in 2014 but at least I cut my teeth on all this stuff back in the day so I still remember all the steps required.
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Keep getting an error on macOS when trying to use Passkeys to login
I keep getting the following error when trying to run Passkey sign in on macOS. Told not to present authorization sheet: Error Domain=com.apple.AuthenticationServicesCore.AuthorizationError Code=1 (null) ASAuthorizationController credential request failed with error: Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1004 (null) This is the specific error. Application with identifier a is not associated with domain b I have config the apple-app-site-association link and use ?mode=developer Could there be any reason for this?
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AVPlayer loading performance problem in iOS 26
Hi, I have an app that displays tens of short (<1mb) mp4 videos stored in a remote server in a vertical UICollectionView that has horizontally scrollable sections. I'm caching all mp4 files on disk after downloading, and I also have a in-memory cache that holds a limited number (around 30) of players. The players I'm using are simple views that wrap an AVPlayerLayer and its AVPlayerItem, along with a few additional UI components. The scrolling performance was good before iOS 26, but with the release of iOS 26, I noticed that there is significant stuttering during scrolling while creating players with a fileUrl. It happens even if use the same video file cached on disk for each cell for testing. I also started getting this kind of log messages after the players are deinitialized: <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1107 <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1095 <<<< Pl
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M4 Mac mini keeps removing applications dock
I have base model M4 mini on Mac OS 26 which keeps removing the docked application launcher. I keep adding it back which works till the next incremental update and it's been removed again. The ONLY way I can stop this from happening is to create an alias to the folder and to add that to the dock. I have 3 devices on the 26 Dev beta and the other 2 do not suffer this issue. I was expecting the release candidate to have resolved this but alas it hasn't.
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iOS 26 Games app: Wired Switch Pro controllers (and GameSir X5 Lite) not working correctly
Hi, Since iOS 26 introduced the new Games app, I’ve noticed a problem when using a Nintendo Switch Pro Controller in wired USB-C mode, and also with third-party controllers that emulate it (like the GameSir X5 Lite). In the Games app interface, only the L/R buttons respond, but the D-Pad and analog sticks don’t work at all. Once inside actual games, the controller works fine — the issue only affects the Games app UI. What I’ve tested so far: Xbox / PlayStation controllers → work fine in both wired and Bluetooth, including inside the Games app. Switch Pro Controller (Bluetooth) → works fine, including in the Games app. Switch Pro Controller (wired) → same issue as the X5 Lite, D-Pad and sticks don’t work in the Games app. This makes it hard to use the new Games app launcher with these controllers, even though they work perfectly once a game is launched. My question: is this an iOS bug (Apple needs to add proper support for wired Switch Pro controllers in the Games app), or something
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iOS 26: "TLS failed with error: -9808"
Our app server is having some TLS related issue with the new iOS 26 (It works with iOS 18 and below). When opening the domain url in iPhone Safari browser with iOS 26, it showing the error as below: We followed the instructions from this link (https://support.apple.com/en-sg/122756), to run the following command: nscurl --tls-diagnostics https://test.example in Terminal app. It shows TLS failed with error: -9808 Could anyone please help explain what exactly the issue is with our server certificate, and how we should fix it? Thanks so much!
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NSInvalidArgumentException Crash During Keyboard Language Switch on iOS 26
Hello, I have been receiving crash reports on iOS 26 related to a view containing a UITextField. Although I have not been able to reproduce the issue locally and the exact reproduction steps are unknown, the call stack suggests the crash may be related to language or input method changes. If anyone has encountered a similar crash on iOS 26 or has any insights regarding language/input-related issues impacting UITextField behavior, your help would be greatly appreciated. The call stack from the reports is attached below. Exception NSInvalidArgumentException -[__NSPlaceholderArray initWithObjects:count:] attempt to insert nil object from objects[1] Fatal Exception: NSInvalidArgumentException 0 CoreFoundation 0xc98c8 __exceptionPreprocess 1 libobjc.A.dylib 0x317c4 objc_exception_throw 2 CoreFoundation 0xe1d7c -[__NSPlaceholderArray initWithObjects:count:] 3 CoreFoundation 0x1485d0 +[NSArray arrayWithObjects:count:] 4 UIKitCore 0xfc4d44 -[UIInlineInputSwitcher
Topic: UI Frameworks SubTopic: UIKit Tags:
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App is getting rejected for the same reason with no further explanation
Hello, Our app gets rejected for the reason that the reviewer cannot purchase the subscription with the message, Guideline 2.1 - Performance - App Completeness We found that your in-app purchase products exhibited one or more bugs which create a poor user experience. Specifically, we were unable to purchase Auto-Renewable Subscriptions. The app launched back to the rendering when we tap on the Get started When we test this with our sandbox accounts in test flight version, we can see the subscribe pop up showing and purchase successfully. But turns out they cannot. Unfortunately we cannot see the reason why and even after requesting further explanation regarding how to move along, we are not getting any explanations. Our subscription products are submitted in the first time with the app and they are in In review state for more than a week. We requested phone calls and wrote messages to reviewers many times but unfortunately there's no help yet.
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Reply to Can I Exporting a Developer ID PacketTunnelProvider Plugin?
[quote='857997022, lucky06, /thread/799833?answerId=857997022#857997022, /profile/lucky06'] send the demo project and app [/quote] I took a look at that today and I’m confused by your starting point. My general advice when building Mac software is to do your day-to-day development using Apple Development signing. Then, once you have things working, you can export your app using the signing appropriate for your distribution channel (Apple Distribution for the Mac App Store, Developer ID for direct distribution). See The Care and Feeding of Developer ID for more about this. If you do that then you only need to worry about the -systemextension stuff at the final step, when you export your product for distribution. And when you stick with Apple Development signing you can rely on Xcode’s automatic code signing to do the right thing. However, you seem to be trying to use Developer ID signing for day-to-day development. This is a mistake, and it’s causing you grief here. So, for example, I opened your project today
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Reply to Provisioning problem
OK, a quick update… IMPORTANT Please don’t post replies that just say ‘me too’. There’s a Boost button at the top of the thread that you can click in that case. OTOH, if you have new info to share, please post a reply, not a comment. It’s hard for me to keep track of comments. My understanding of this issue is that: It was a problem with the way that the Developer website issued provisioning profiles. It had been resolved at the time I posted that response, about 4:00 Pacific time. Hence my original advice on this thread to run a test with a new, unique bundle ID. I just ran that test myself and I didn’t see a problem. Specifically: Using Xcode 16.4 on macOS 15.6.1, I created a new project from the iOS > App template. In Signing & Capabilities, I confirm that automatic code signing was enabled with my team selected. I selected an iOS 18.6.2 device as the run destination and chose Product > Run. The app ran just fine. However, this is using my extant wildcard provisioning profile, s
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