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İOS 26 beta battery %1

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Reply to Xcode 26.1 RC issue
Are all of you posting bug reports with Feedback Assistant? Make sure you do. Be sure your report includes the steps needed to reproduce the issue and include the sysdiagnose attachment. What version of macOS is everyone seeing this issue with? In my case I'm running macOS 26.0.1. I don't know if the version of macOS matters or not. I see the issue with both Xcode 26 and Xcode 26.1. It's just requires starting an iOS/iPadOS 26.1 simulator. I have no issue when running an iOS/iPadOS 26.0 simulator.
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Reply to SwiftUI Instrumentation Fails to start
Some questions. By SwiftUI instrumentation, do you mean profile your app in Instruments with the SwiftUI instrument? What version of Xcode are you running? What version of iOS is the device running? The new SwiftUI instrument Apple added in Xcode 26 requires iOS 26+. If your device is running an earlier version of iOS, you can't use the new SwiftUI instrument. If you can't use the new SwiftUI instrument in Xcode 26, click the Add Instrument button above the timeline pane graphs and add the legacy View Body and View Properties instruments to profile the app. Also, remove the SwiftUI instrument from the trace.
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ARView ignores multi-touch events
Hi, How to enable multitouch on ARView? Touch functions (touchesBegan, touchesMoved, ...) seem to only handle one touch at a time. In order to handle multiple touches at a time with ARView, I have to either: Use SwiftUI .simultaneousGesture on top of an ARView representable Position a UIView on top of ARView to capture touches and do hit testing by passing a reference to ARView Expected behavior: ARView should capture all touches via touchesBegan/Moved/Ended/Cancelled. Here is what I tried, on iOS 26.1 and macOS 26.1: ARView Multitouch The setup below is a minimal ARView presented by SwiftUI, with touch events handled inside ARView. Multitouch doesn't work with this setup. Note that multitouch wouldn't work either if the ARView is presented with a UIViewController instead of SwiftUI. import RealityKit import SwiftUI struct ARViewMultiTouchView: View { var body: some View { ZStack { ARViewMultiTouchRepresentable() .ignoresSafeArea() } } } #Preview { ARViewMultiTouchView() } // MARK: Represent
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Matching launch image with with background image
The document-based SwiftUI example app (https://developer.apple.com/documentation/swiftui/building-a-document-based-app-with-swiftui) doesn't specify a launch image. It would seem per the HIG that the pinkJungle background in the app would be a decent candidate for a launch image, since it will be in the background when the document browser comes up. However when specifying it as the UIImageName, it is not aligned the same as the background image. I'm having trouble figuring out how it should be aligned to match the image. The launch image seems to be scaled up a bit over scaledToFill. I suppose a launch storyboard might make this more explicit, but I still should be able to do it without one. This is the image when displayed as the launch image: and this is how it's rendered in the background right before the document browser comes up:
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How to change the system timezone
Hello, I would like to change the system timezone in macOS, given a timezone identifier in the IANA timezone database. is 'systemsetup -settimezone' the only available tool or API that can be used to change the timezone? I have observed that TimeZone(identifier:) can initialize a TimeZone from any identifier in the tz database, but many identifiers are missing from the list accepted by systemsetup. For example, if the user has set the timezone to Mumbai - India in system settings, the timezone identifier returned by 'systemsetup -gettimezone' is Asia/Kolkata, which is not in the list printed by 'systemsetup -listtimezones'. What is the recommended way to map a IANA timezone name (or a TimeZone object) to one of the timezone names accepted by 'systemsetup'?
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Reply to Creating an URL bookmark in macOS 26.1 of a Windows NTFS fileshare returns a bookmark with access to the local drive
Never use the comments feature here in the forums. They don't trigger notifications and people don't notice them. This was an annoying bug for me so I wanted to double-check and close the loop. Otherwise, I might have forgotten about it and never seen your comment. But my bug does seem to be fixed. I actually got thrown off when you said NTFS. I was thinking about the NTFS driver. You're actually talking about SMB file shares. I just tested that and it seems to work fine for me. However, I have a special use case. I don't actually need to look at the data. But curiously, the bookmark I restore is NOT the same one I saved. When I save a bookmark to the root filesystem of the startup volume, the url I decode is file:///.nofollow/. So dig into your code and see if the url you are decoding from the bookmark is actually the same url you encoded. I'm not seeing this behaviour on a network volume, but I'm using a Mac as a server.
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to Matter Media Playback Cluster
Within the Apple Home API, the Matter Framework is an add-on, provided by Apple, and which is a subcomponent of the larger connectedhomeip. No, not exactly. The Matter framework is NOT part of HomeKit; it’s a new (and much broader) framework that specifically implements the controller side of the Matter communication protocol. In architectural terms, HomeKit's Matter support is implemented using the Matter framework. subcomponent of the larger connectedhomeip. In case this wasn't clear, the connectedhomeip GitHub project is the open-source project for the entire Matter protocol/specification. That project hosts not just the Matter framework but accessory support libraries and accessory reference implementations. Strictly speaking, the Matter framework isn't an Apple Framework but is actually an open-source library that we contribute to and then include as part of the system. The only connection to HomeKit here is that one small subcomponent of the Matter framework which can be used to create a limite
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Reply to IOS 26.1 Issue
Something is really strange with the battery on my iPhone 16 Max running ios 26.1 prerelease beta. Yesterday morning I made a 1 hour facetime call (my phone was at 98% before the start of the call). After the call finished, I terminated (swiped up) facetime, and then checked Battery. It said that facetime had used 11%. About 1/2 hour later I checked battery and it said that facetime had now used 18% even though it still said that it was 1 hour on screen and 0 background. About 2 hours later, battery said that facetime was up to 20% with the same on screen and background. In desperation I deleted facetime from the phone, reinstalled in from the App store and restarted my phone. An hour later it reported Recently deleted app was now up to 30%! Either something is buggy with the battery reporting or something is really wrong with the ios operating system.
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Reply to IOS 26.1 isSourceTypeAvailable: UIImagePickerControlSourceTypeCamera method keeps returning true when the camera is unavailable
this bug has been fixed in the official ISO 26.1 release. Thank you for resolving it in the new version! You're very welcome. I'm sorry I couldn't be more specific in my earlier post, but when I posted my earlier email the fix was already making it's way into the final build. I’m not sure if my report prompted the fix, but I truly appreciate it nonetheless. Yes, your bug played a significant role in making sure this got fixed. That said, I hope in the future the bug-reporting website can provide real-time acknowledgment—something like “received, under review”—instead of one-way submission with zero feedback. Thank you That's feedback we hear a lot. I'd love to see it as well, but the volume of bugs and our own secrecy requirements make it a difficult issue to address. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Hardware Tags:
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Reply to How to Handle Asynchronous Operations in BGContinuedProcessingTask
I would like to know whether BGContinuedProcessingTaskRequest supports executing asynchronous tasks internally. Yes, this is 100% supported. FYI, it uses the same approach as the other task types, so everything I'm describing equally applies to the other task types in the background task framework. or if it can only execute synchronous tasks within BGContinuedProcessingTaskRequest? No, not at all. You CAN choose to do your work inside the task block, but you are under no obligation to do so and, in fact, properly implemented solutions for work like you're describing: ...(such as video encoding/decoding & export). However, our export interface is an asynchronous function, for example, video.export(callback: FinishCallback). ...probably SHOULDN'T try and force their work into the task block model. Doing so would mean either compromising performance by constraining yourself to a single thread or something like a semaphore to artificially block the task block, both of which are not ideal. And, yes, the code s
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tvOS 26.2 Homescreen Shadow Glitch
Hi @DTS Engineer in tvOS 26.2 Beta is still this annoying Shadow Glitch… I have submitted an Bug-Report, but dont get an Answer… FB20049524 The Animation is not smooth and the Shadow is abruptly „jumping“… I don’t get any Response from the Apple Engineers. But this GUI Glitch makes the otherwise very high-quality tvOS GUI appear very unprofessional. Could you please help me? 🤔
Topic: UI Frameworks SubTopic: General Tags:
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iOS Simulator in Xcode 26.1 makes ReportCrash process run at 60-160% of CPU
My MBP M1 Pro gets really hot. iOS 26.1 Simulator in Xcode 26.1 makes ReportCrash process run at 60-160% of CPU shows Activity Monitor. MacOS 26.1. I've reported this via Feedback Assistant: FB20918609. Is there a way to quit this process permanently? When I Force Quit this it opens again immediately. Only way to stop it is to quit Simulator. But then again, I need to use the Simulator.
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