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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for

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App is stuck in "Waiting for review" for more than a month, going past my launching deadline
Hi, I'm here hoping for some help or advice in terms of a critical situation I'm currently facing. I've submitted an iOS app more than one month ago, it was quickly got review and rejected twice, and when I re-submit the third time with new build, it then was stuck in the Waiting for review status for about 3 weeks. Then, I decided to withdraw the submission and re-submit again, but it doesn't work and remain Waiting for review status until now. During these waiting period, I’ve contacted Apple Support multiple times through mails, and received confirmation that my expedited review request was approved. However, no progress has been made since then. Here is a quick summary of the timeline Initial submission: July 29, 2025 Rejected due to Guideline 4.2.2 & 2.1: July 30, 2025 Second submission: Aug 4, 2025 Rejected due to Guideline 4.2.2 & 4.2.0: Aug 6, 2025 Third submission: Aug 6, 2025 Withdraw third & create forth submission: Aug 25, 2025 If anyone from the App Review team sees
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Can not delete "Other installed Platforms"
I recently found out that my System Storage is at about 200GB. I checked my XCode and found these ohter installed platforms (screenshot1). I can delete them there but as soon as I restart my computer, they will show up again. I found the folder /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime which uses 75GB and Im pretty sure that these simulators are the ones in XCode. This folder doesnt change a bit when I delete the simulators in Xcode. I cant delete the folder because of permissions... anyone an idea? Btw: 200gb systemdata of 500gb seems pretty miserable. Kind regards
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NEFilterManager fails with NEFilterErrorDomain Code=1 (“Configuration invalid or read/write failed”) on iOS — is NEFilter supported on non-supervised devices?
Hi, I’m implementing a NetworkExtension content filter provider on iOS and I can’t get it to activate on device. I have an iOS app (App Store distribution) with a content filter provider extension (NEFilterDataProvider). The app builds, installs, and runs fine, and the extension is embedded correctly. Entitlements appear to be set for both the app and the extension, and the extension’s Info.plist is configured as expected. However, when I try to enable the filter via NEFilterManager (loadFromPreferences → set configuration → isEnabled = true → saveToPreferences), saveToPreferences fails with NEFilterErrorDomain code 1 and the message “Configuration invalid or read/write failed.” The extension never starts and startFilter() is never called. Main app bundle ID: uk.co.getnovi.student Extension bundle ID: uk.co.getnovi.student.NoviContentFilter Extension type: NEFilterDataProvider We are testing on an iPhone 15 running iOS 18.6.2 (22G100). This app is intended for educ
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Xcode Cloud is unable to connect to the repository
Hello, I am trying out Xcode Cloud for the first time. I could connect to Github in the initial setup and had a few failed builds (package resolution error), which I resolved fairly quickly. Now whenever I am trying to build, I get the following error: Xcode Cloud is unable to connect to the repository “”. Reconnect the repository to resume builds. I am unable to remove the connection from settings as well because it's stuck in a loading state. Is there a way to fix this?
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Reply to provision profile deleting from the file mac
OK, let’s break this down into two parts: Build time Run time Lemme tackle these in reverse. There’s no need to explicitly install a provisioning profile on your device for use at runtime. Rather, your build system should embed the provisioning profile within your app and the system will pick it up from there. That’s certainly how Xcode builds app. If you’re building your app with third-party tooling, it’s possible that they have different advice. In that case I recommend that you escalate this with the vendor for that tooling. DevForums is primarily focused on Apple APIs and tools, and we can’t offer definitive answers about third-party stuff. Oh, and this is true on all Apple platforms, including the Mac. When it comes to build time, my general advice is that you use Xcode and enable automatic code signing. That will take care of all of this for you. Specifically, Xcode will automatically manage all the stuff in ~/Library/Developer/Xcode/UserData/Provisioning Pro
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Reply to URL Filter Network Extension
[quote='815498021, Pushpak-Ambadkar123, /thread/815498, /profile/Pushpak-Ambadkar123'] URL Filter Network … is only for Enterprise level or MDM or supervised device. [/quote] That’s not right. You are mixing up URL filters with content filters. URL filters have strong privacy fundamentals and thus have no deployment limitations. In contrast, content filters have significant deployment limitations. See TN3134 Network Extension provider deployment for all the details. [quote='815498021, Pushpak-Ambadkar123, /thread/815498, /profile/Pushpak-Ambadkar123'] When trying to run sample project in the simulator [/quote] The simulator uses the macOS networking stack, so you can’t test low-level networking facilities there. You’ll need to test this on a real device. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Providing client with IPA for internal distribution
Hey folks, I work as a software development consultant. We develop enterprise applications for our clients, and the apps we create are usually for internal use. We've ran into a bit of a conundrum with a client who doesn't have their own Apple Enterprise account, and neither do we as we don't meet the criteria, but they're wanting to distribute an application we've built for them via their own MDM software. We are not entirely sure how to provide them with a distribution ready .ipa file that isn't AdHoc and will be recognized as a secure app. We've looked into generating a Developer ID provisioning profile and accompanying cert, however we're running into a problem where the platform of our app (iOS) doesn't match the platform required by the Developer ID profile (macOS). I've also come across the idea of resigning an .ipa, but again, the client doesn't have a Apple Developer account and expects the working .ipa to be included in the service rendered. Any suggestions or advice or documentati
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Reply to Providing client with IPA for internal distribution
The specific thing you’re looking for — distributing iOS apps to arbitrary devices not through an Enterprise team — is not possible. As you’ve noted: Developer ID is a Mac thing. Ad Hoc distribution is limited to a specific set of devices. One alternative path is to put the app on the App Store but limit who can buy it. See the discussion of custom apps on Distributing Apps on Apple Business Manager and Apple School Manager Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Business & Education SubTopic: General Tags:
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SwiftUI view state resetting after alert is shown
Seeing an issue in iOS 26.2 iPhone 17 simulator (haven't been able to reproduce on device or other simulators), where a view's state is reset after an alert is shown. In this example the first LibraryView has the issue when alert is shown, the second LibraryView maintains state as expected. struct ContentView: View { var body: some View { NavigationStack { List { VStack { LibraryView(title: Show view (Loss of state)) } LibraryView(title: Show view (Works as expected)) } } } } /// This view is from a package dependency and wants to control the presentation of the sheet internally public struct LibraryView: View { @State private var isPresented: Bool = false let title: String public init(title: String) { self.title = title } public var body: some View { Button(self.title) { self.isPresented = true } .sheet(isPresented: self.$isPresented) { ViewWithAlert() } } } private struct ViewWithAlert: View { @State private var isPresented: Bool = false @State private var presentedCount = 0 var b
Topic: UI Frameworks SubTopic: SwiftUI
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