The API isn't quite as native as a lot of us were hoping, but there are ways around some of the limitations. For example custom drawing is possible by drawing an image and loading it into an image control, which is sufficient for a lot of situations. Arbitrary positioning of views is another matter with the flow approach to layout, but you might be able to do something with a bit of creativity. For games I'd imagine it's more a case of what can I do with these limitations rather than how do I do what I would like to do. The video on layout and animations would probably be a good start to see what is possible:https://developer.apple.com/videos/wwdc/2015/?id=216As someone who spent months on a version 1 watch app I was actually quite happy to see how version 2 apps work. I was worried that I would have to rewrite a lot of code if the layout scheme was changed, but the way Apple have designed it means that this is hopefully not the case. I'd imagine that a future version of watchOS will allow arbitrary positioni
Topic:
App & System Services
SubTopic:
Core OS
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