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“iPhone 16 pro”

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Why doesnt the Media Manager tell which devices have the required proportions?
When launching an app, AppStore Connect has some very specific requirements to the media (screenshots) used for the store listing. Right now the primary screenshots requires a 6.5 inch size. This is fine, of course, but why doesnt it list which iphones has this size, so I dont have to google my way to this answer? Its such a small thing, but would help so much
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Developer Program payment never processed, support does not reply
Hi everyone, I am an iOS developer from Ecuador and I am writing to ask if there's any way to fix my issue. After some initial struggling with my phone number not being able to receive Apple verification messages, I was able to register an Apple ID and use that Apple ID to enroll into the Apple Developer Program. Currently, I am stuck at the step of paying the subscription fee. When I try to pay for the 99$ enrollment fee, I receive an Order Acknowledgement e-mail from Apple but the payment is never processed. I have tried with multiple debit cards: 2 times with my main crypto debit card emitted from a Hong Kong bank 1 time with a debit card emitted from a local Ecuadorian bank 1 time with a debit card emitted from a US bank In all these cases the result is the same: the same order acknowledgement e-mail but nothing more happens. I even tried asking the support via e-mail (the only method that is supported in my country), but no one replies. Does anyone have any tip on how to overcome this situation?
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Reply to test NEAppProxyProvider without MDM?
[quote='882274022, Davidbaraff2, /thread/820572?answerId=882274022#882274022, /profile/Davidbaraff2'] Do you know of any off the shelf VPNs that can be configured in the way you describe? [/quote] No. But my expertise is in VPN APIs, not VPN products. [quote='882274022, Davidbaraff2, /thread/820572?answerId=882274022#882274022, /profile/Davidbaraff2'] If you could point me [at code to] open sockets that will only use cellular [/quote] To start you off: Extra-ordinary Networking > Network Interface Techniques > Binding to an Interface explains how to bind a socket to a specific interface. Extra-ordinary Networking > Network Interface APIs > Network Interface Type explains how to identify the WWAN interface. [quote='882274022, Davidbaraff2, /thread/820572?answerId=882274022#882274022, /profile/Davidbaraff2'] We have total control of our local network. [/quote] So what happens if you don’t deploy a DHCP server on that network? I would expect that you’ll still be able to communicate with your iPads us
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Rejected under Guideline 1.1.1 (Objectionable Content) — car notification app, looking for advice
Hi everyone, I recently got rejected under Guideline 1.1.1 - Safety - Objectionable Content and I'm struggling to understand how my app falls under this category. Looking for advice from anyone who's dealt with similar rejections. What the app does: AutoSignal is a vehicle notification app designed for the Bulgarian market. It solves a very common real-world problem - needing to contact a car owner when their vehicle is double-parked, blocking you in, has its lights left on, or has been hit/damaged while parked. The core flow is: A user scans a license plate using their phone camera If the car owner is registered in the app, they receive an anonymous push notification (e.g., Your car with plate XX 1234 XX is blocking someone or Your lights are on) The car owner can then take action Users can also report vehicle damage cases with temporary witness notes that auto-expire after 7 days. Why I believe it doesn't violate 1.1.1: The app does not expose any personal information. Notifications are fully anony
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Reply to Sporadic crash in xzm_main_malloc_zone_init_range_groups when spawning large binaries (macOS 26.3.1)
The 3 in that error is KERN_NO_SPACE, which is a pretty clear indication that the system memory allocator asked for address space and the kernel refused to give it. However, given all the constraints you’ve described, it’s not at all clear why that would be. Weirdly, the code that traps this way is not on the main branch of the Darwin open source, but I found a copy in the rel/libmalloc-792 branch [1]. Now, I don’t have time today to study that code in depth, but I figured you’d find it interesting (-: AFAICT it tries to allocate address space by using mach_vm_map to map MEMORY_OBJECT_NULL, specifying a start that’s after 16 GiB, such that it fits within 64 GiB, with a randomly applied offset. That random bit probably explains why this shows up so infrequently. It’s hard to say why this is failing. You might be able to learn more by running vmmap against the dying process. It’d also be interested to know what address was passed to mach_vm_map (with reference to the source, that’s the ptr_addr value),
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Reply to My app doesn't respond on iPhone Air iOS 26.1.
⏺ That's it. The fix is: Removed ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage from both Debug and Release build settings Added UILaunchStoryboardName = LaunchScreen to Info.plist Without a proper launch storyboard, UIKit falls back to a legacy compatibility mode that computes wrong screen dimensions on iPhone Air — causing the fractional tab bar height and the infinite layout loop. The LaunchScreen.storyboard already existed in the project but was never referenced.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Apple watch Xcode pairing & connection issues
You can also kill it by sudo pkill -9 remotepairingd If you encounter an instance where you actually find this necessary, please file a Feedback Assistant Report which includes a devicectl diagnose (and separate mac / phone / watch sysdiagnoses if they're not all collected by it). There are no known issues for which this step should be necessary, so if there are issues, we want to know about them. make sure NOT to un-pair your device If you un-pair or you accidentally tap the button to not trust, the only way to get the prompt to appear again is by physically re-connecting the phone. watch is ON throughout the connecting process Yes, and it needs to remain unlocked throughout the DDI mounting process as well. If the device locks before the DDI mounting completes, you will need to re-attempt mounting the DDI. --Jeremy jeremyhu at apple dot com
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Reply to Different app behavior when running on device from Xcode
Thank you @Tomato and @DTS Engineer ! The purpose of my app is to provide a notification mechanism when there are drastic air quality changes. To accomplish this, I have an async function that makes a GET request to an air quality sensor (using UrlSession), decode the payload, and then do comparisons with previous readings. If the readings have changed drastically, an UNMutableNotificationContent() is scheduled. Currently, my async function is called from within a repeating scheduled timer so that I can poll my sensor every minute: Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in timerVal -= 1 if timerVal == 0 { timerVal = startVal getAQI() } } This all works just fine (including when the app is in the background) ONLY when I run the app from Build and Run in Xcode on my dev iPhone as the destination. I've left the app running this way for hours in the background and with the phone locked and it works great! However, when I try to run the app purely from the app shortcut on
Topic: Community SubTopic: Apple Developers Tags:
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Exploring Secure Enclave–backed biometric authorization between macOS and iPhone using public APIs (FaceBridge prototype)
Hi everyone, I’ve been working on an experimental prototype called FaceBridge that explores whether Secure Enclave–backed biometric authorization can be delegated between macOS and iPhone using only public Apple APIs. The goal of the project was to better understand the architectural boundaries of cross-device trust and approval flows that resemble Apple’s built-in Touch ID / Continuity authorization experiences. FaceBridge implements a local authorization pipeline where: macOS generates a signed authorization request the request is delivered to a trusted nearby iPhone over BLE / Network framework the iPhone verifies sender identity Face ID approval is requested using LocalAuthentication the iPhone signs the approval response using Secure Enclave–backed keys macOS validates the response and unlocks a protected action Security properties currently implemented: • Secure Enclave–backed signing identities per device • cryptographic device pairing and trust persistence • replay
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Reply to Dual Monitor Studio Display XDR fails on MacBook Pro M4 Pro
First off, to clarify the purpose of this forum and my role at Apple, this forum is specifically to support engineers building products for our platform, not consumer-level support. I'm responding here because I hope the information will be helpful to you and to other engineers working on our hardware. However, I can't comment on if or when this will be fixed, nor am I the right person to try and pass feedback through. Secondly, on the feedback side, I'd appreciate you filling a bug on this and then posting the bug number back here so I can ensure it gets to the correct team. That's the best way to get this feedback to the relevant engineering team. In any case, I can't provide you with a direct solution, but I can confirm that this is basically what's going on: From what I am reading, it appears to be that the M4 Pro has 3 display lanes, and when I plug the first Studio Display XDR, it is using 2 lanes. More specifically, the kernel logic that assigns display pipes to monitors is not particularly so
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Simulator fails to boot
Im working on my laptop with Mac OS 15.7.5 and Im using Xcode 26.0.1 and Im trying to simulate the code I've written. It only allows me to simulate on iPhone 16e but it never finishes loading, I also tried using my personal iPhone as a simulator but that doesn't work either. Could it possibly be my storage on why the simulators don't work?
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CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
Area: CoreML / Machine Learning Describe the issue: On iOS 26.4, calling MLModel(contentsOf:configuration:) to load an .mlpackage model hangs indefinitely and eventually kills the app via watchdog. The same model loads and runs inference successfully in under 1 second on iOS 26.3.1. The hang occurs inside eort_eo_compiler_compile_from_ir_program (espresso) during on-device AOT recompilation triggered by MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:. A C++ exception (__cxa_throw) is thrown inside libBNNS.dylib during the exception unwind, which then hangs inside __cxxabiv1::dyn_cast_slow and __class_type_info::search_below_dst. Swift's try/catch does not catch this — the exception originates in C++ and the process hangs rather than terminating cleanly. Setting config.computeUnits = .cpuOnly does not resolve the issue. MLE5ProgramLibrary initialises as shared infrastructure regardless of compute units. Steps to reproduce: Create an app with an .mlpackage Core
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Reply to Crashes occur on iOS 26.4
Part 1: Thank you for your reply. I have attached the log file. I apologize for the inconvenience, but please take a look. So, starting with the log, the first thing that jumps out at me is that it's ascribing the crash to this stack in thread 0: Thread 0 Crashed:: Dispatch queue: com.apple.main-thread: 0 libsystem_kernel.dylib 0x24a42ccd4 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x24a43030c mach_msg2_internal + 76 2 libsystem_kernel.dylib 0x24a43022c mach_msg2 + 4 [inlined] 3 libsystem_kernel.dylib 0x24a43022c mach_msg_overwrite + 424 4 libsystem_kernel.dylib 0x24a430078 mach_msg + 24 5 CoreFoundation 0x19b9dfea4 __CFRunLoopServiceMachPort + 160 6 CoreFoundation 0x19b9a9f94 __CFRunLoopRun + 1188 7 CoreFoundation 0x19b9a91d0 _CFRunLoopRunSpecificWithOptions + 532 8 GraphicsServices 0x240eb7498 GSEventRunModal + 120 9 UIKitCore 0x1a166d2cc -[UIApplication _run] + 796 10 UIKitCore 0x1a15d8158 UIApplicationMain + 332 11 UnityFramework 0x11cbfbb08 12 sekai 0x1020bbbb8 13 dyld 0x1985bdc1c start + 6928 That's ba
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Reply to Why doesnt the Media Manager tell which devices have the required proportions?
I jsut downloaded the iPhone 17 Pro Max simulator, took a screenshot of my app and uploaded it -- and it doesnt work?
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Why doesnt the Media Manager tell which devices have the required proportions?
When launching an app, AppStore Connect has some very specific requirements to the media (screenshots) used for the store listing. Right now the primary screenshots requires a 6.5 inch size. This is fine, of course, but why doesnt it list which iphones has this size, so I dont have to google my way to this answer? Its such a small thing, but would help so much
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1
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9
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1d
Developer Program payment never processed, support does not reply
Hi everyone, I am an iOS developer from Ecuador and I am writing to ask if there's any way to fix my issue. After some initial struggling with my phone number not being able to receive Apple verification messages, I was able to register an Apple ID and use that Apple ID to enroll into the Apple Developer Program. Currently, I am stuck at the step of paying the subscription fee. When I try to pay for the 99$ enrollment fee, I receive an Order Acknowledgement e-mail from Apple but the payment is never processed. I have tried with multiple debit cards: 2 times with my main crypto debit card emitted from a Hong Kong bank 1 time with a debit card emitted from a local Ecuadorian bank 1 time with a debit card emitted from a US bank In all these cases the result is the same: the same order acknowledgement e-mail but nothing more happens. I even tried asking the support via e-mail (the only method that is supported in my country), but no one replies. Does anyone have any tip on how to overcome this situation?
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28
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1d
Reply to test NEAppProxyProvider without MDM?
[quote='882274022, Davidbaraff2, /thread/820572?answerId=882274022#882274022, /profile/Davidbaraff2'] Do you know of any off the shelf VPNs that can be configured in the way you describe? [/quote] No. But my expertise is in VPN APIs, not VPN products. [quote='882274022, Davidbaraff2, /thread/820572?answerId=882274022#882274022, /profile/Davidbaraff2'] If you could point me [at code to] open sockets that will only use cellular [/quote] To start you off: Extra-ordinary Networking > Network Interface Techniques > Binding to an Interface explains how to bind a socket to a specific interface. Extra-ordinary Networking > Network Interface APIs > Network Interface Type explains how to identify the WWAN interface. [quote='882274022, Davidbaraff2, /thread/820572?answerId=882274022#882274022, /profile/Davidbaraff2'] We have total control of our local network. [/quote] So what happens if you don’t deploy a DHCP server on that network? I would expect that you’ll still be able to communicate with your iPads us
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Activity
1d
Rejected under Guideline 1.1.1 (Objectionable Content) — car notification app, looking for advice
Hi everyone, I recently got rejected under Guideline 1.1.1 - Safety - Objectionable Content and I'm struggling to understand how my app falls under this category. Looking for advice from anyone who's dealt with similar rejections. What the app does: AutoSignal is a vehicle notification app designed for the Bulgarian market. It solves a very common real-world problem - needing to contact a car owner when their vehicle is double-parked, blocking you in, has its lights left on, or has been hit/damaged while parked. The core flow is: A user scans a license plate using their phone camera If the car owner is registered in the app, they receive an anonymous push notification (e.g., Your car with plate XX 1234 XX is blocking someone or Your lights are on) The car owner can then take action Users can also report vehicle damage cases with temporary witness notes that auto-expire after 7 days. Why I believe it doesn't violate 1.1.1: The app does not expose any personal information. Notifications are fully anony
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26
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Reply to Sporadic crash in xzm_main_malloc_zone_init_range_groups when spawning large binaries (macOS 26.3.1)
The 3 in that error is KERN_NO_SPACE, which is a pretty clear indication that the system memory allocator asked for address space and the kernel refused to give it. However, given all the constraints you’ve described, it’s not at all clear why that would be. Weirdly, the code that traps this way is not on the main branch of the Darwin open source, but I found a copy in the rel/libmalloc-792 branch [1]. Now, I don’t have time today to study that code in depth, but I figured you’d find it interesting (-: AFAICT it tries to allocate address space by using mach_vm_map to map MEMORY_OBJECT_NULL, specifying a start that’s after 16 GiB, such that it fits within 64 GiB, with a randomly applied offset. That random bit probably explains why this shows up so infrequently. It’s hard to say why this is failing. You might be able to learn more by running vmmap against the dying process. It’d also be interested to know what address was passed to mach_vm_map (with reference to the source, that’s the ptr_addr value),
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Reply to After iOS app overlay installation widget process killed OSLaunchdJob | handle= start succeeded, info=spawn failed, error=111: Invalid or missing Program/ProgramArguments
only restart iPhone can solve the problem
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Reply to My app doesn't respond on iPhone Air iOS 26.1.
⏺ That's it. The fix is: Removed ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage from both Debug and Release build settings Added UILaunchStoryboardName = LaunchScreen to Info.plist Without a proper launch storyboard, UIKit falls back to a legacy compatibility mode that computes wrong screen dimensions on iPhone Air — causing the fractional tab bar height and the infinite layout loop. The LaunchScreen.storyboard already existed in the project but was never referenced.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Apple watch Xcode pairing & connection issues
You can also kill it by sudo pkill -9 remotepairingd If you encounter an instance where you actually find this necessary, please file a Feedback Assistant Report which includes a devicectl diagnose (and separate mac / phone / watch sysdiagnoses if they're not all collected by it). There are no known issues for which this step should be necessary, so if there are issues, we want to know about them. make sure NOT to un-pair your device If you un-pair or you accidentally tap the button to not trust, the only way to get the prompt to appear again is by physically re-connecting the phone. watch is ON throughout the connecting process Yes, and it needs to remain unlocked throughout the DDI mounting process as well. If the device locks before the DDI mounting completes, you will need to re-attempt mounting the DDI. --Jeremy jeremyhu at apple dot com
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Reply to Different app behavior when running on device from Xcode
Thank you @Tomato and @DTS Engineer ! The purpose of my app is to provide a notification mechanism when there are drastic air quality changes. To accomplish this, I have an async function that makes a GET request to an air quality sensor (using UrlSession), decode the payload, and then do comparisons with previous readings. If the readings have changed drastically, an UNMutableNotificationContent() is scheduled. Currently, my async function is called from within a repeating scheduled timer so that I can poll my sensor every minute: Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in timerVal -= 1 if timerVal == 0 { timerVal = startVal getAQI() } } This all works just fine (including when the app is in the background) ONLY when I run the app from Build and Run in Xcode on my dev iPhone as the destination. I've left the app running this way for hours in the background and with the phone locked and it works great! However, when I try to run the app purely from the app shortcut on
Topic: Community SubTopic: Apple Developers Tags:
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Exploring Secure Enclave–backed biometric authorization between macOS and iPhone using public APIs (FaceBridge prototype)
Hi everyone, I’ve been working on an experimental prototype called FaceBridge that explores whether Secure Enclave–backed biometric authorization can be delegated between macOS and iPhone using only public Apple APIs. The goal of the project was to better understand the architectural boundaries of cross-device trust and approval flows that resemble Apple’s built-in Touch ID / Continuity authorization experiences. FaceBridge implements a local authorization pipeline where: macOS generates a signed authorization request the request is delivered to a trusted nearby iPhone over BLE / Network framework the iPhone verifies sender identity Face ID approval is requested using LocalAuthentication the iPhone signs the approval response using Secure Enclave–backed keys macOS validates the response and unlocks a protected action Security properties currently implemented: • Secure Enclave–backed signing identities per device • cryptographic device pairing and trust persistence • replay
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62
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Reply to Dual Monitor Studio Display XDR fails on MacBook Pro M4 Pro
First off, to clarify the purpose of this forum and my role at Apple, this forum is specifically to support engineers building products for our platform, not consumer-level support. I'm responding here because I hope the information will be helpful to you and to other engineers working on our hardware. However, I can't comment on if or when this will be fixed, nor am I the right person to try and pass feedback through. Secondly, on the feedback side, I'd appreciate you filling a bug on this and then posting the bug number back here so I can ensure it gets to the correct team. That's the best way to get this feedback to the relevant engineering team. In any case, I can't provide you with a direct solution, but I can confirm that this is basically what's going on: From what I am reading, it appears to be that the M4 Pro has 3 display lanes, and when I plug the first Studio Display XDR, it is using 2 lanes. More specifically, the kernel logic that assigns display pipes to monitors is not particularly so
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1d
Simulator fails to boot
Im working on my laptop with Mac OS 15.7.5 and Im using Xcode 26.0.1 and Im trying to simulate the code I've written. It only allows me to simulate on iPhone 16e but it never finishes loading, I also tried using my personal iPhone as a simulator but that doesn't work either. Could it possibly be my storage on why the simulators don't work?
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28
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1d
CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
Area: CoreML / Machine Learning Describe the issue: On iOS 26.4, calling MLModel(contentsOf:configuration:) to load an .mlpackage model hangs indefinitely and eventually kills the app via watchdog. The same model loads and runs inference successfully in under 1 second on iOS 26.3.1. The hang occurs inside eort_eo_compiler_compile_from_ir_program (espresso) during on-device AOT recompilation triggered by MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:. A C++ exception (__cxa_throw) is thrown inside libBNNS.dylib during the exception unwind, which then hangs inside __cxxabiv1::dyn_cast_slow and __class_type_info::search_below_dst. Swift's try/catch does not catch this — the exception originates in C++ and the process hangs rather than terminating cleanly. Setting config.computeUnits = .cpuOnly does not resolve the issue. MLE5ProgramLibrary initialises as shared infrastructure regardless of compute units. Steps to reproduce: Create an app with an .mlpackage Core
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Reply to Crashes occur on iOS 26.4
Part 1: Thank you for your reply. I have attached the log file. I apologize for the inconvenience, but please take a look. So, starting with the log, the first thing that jumps out at me is that it's ascribing the crash to this stack in thread 0: Thread 0 Crashed:: Dispatch queue: com.apple.main-thread: 0 libsystem_kernel.dylib 0x24a42ccd4 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x24a43030c mach_msg2_internal + 76 2 libsystem_kernel.dylib 0x24a43022c mach_msg2 + 4 [inlined] 3 libsystem_kernel.dylib 0x24a43022c mach_msg_overwrite + 424 4 libsystem_kernel.dylib 0x24a430078 mach_msg + 24 5 CoreFoundation 0x19b9dfea4 __CFRunLoopServiceMachPort + 160 6 CoreFoundation 0x19b9a9f94 __CFRunLoopRun + 1188 7 CoreFoundation 0x19b9a91d0 _CFRunLoopRunSpecificWithOptions + 532 8 GraphicsServices 0x240eb7498 GSEventRunModal + 120 9 UIKitCore 0x1a166d2cc -[UIApplication _run] + 796 10 UIKitCore 0x1a15d8158 UIApplicationMain + 332 11 UnityFramework 0x11cbfbb08 12 sekai 0x1020bbbb8 13 dyld 0x1985bdc1c start + 6928 That's ba
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