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İOS 26 beta battery %1

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when UIAlertController dismisses app hangup
Before iOS 26.1 our app work fine. but, when some users update to iOS 26.1 our app has very strange issues. Our app has a feature to upload pictures to server, before update pictures we will popup a UIAlertController to let user choose, there are 3 options, album, take a photo, cloud, or cancel. when click option button UIAlertController is hangup here not any response, and Xcode has no useful logs. How can I fix it? This app is work online for 8 years!!
Topic: UI Frameworks SubTopic: UIKit
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Enhanced Security Capability < iOS 26
Hi, After enabling the new Enhanced Security capability in Xcode 26, I’m seeing install failures on devices running < iOS 26. Deployment target: iOS 15.0 Capability: Enhanced Security (added via Signing & Capabilities tab) Building to iOS 18 device error - Unable to Install ...Please ensure sure that your app is signed by a valid provisioning profile. It works fine on iOS 26 devices. I’d like to confirm Apple’s intent here: Is this capability formally supported only on iOS 26 and later, and therefore incompatible with earlier OS versions? Or should older systems ignore the entitlement, meaning this behavior might be a bug?
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Reply to [DEXT Migration Issue] IOUserSCSIParallelInterfaceController fails to handle low-level I/O from `diskutil`
Hi Kevin, Thank you again for your guidance. We have an important update based on your advice. Following your suggestion to compare property configurations, we analyzed our KEXT's source code, as we could not find the relevant properties in the KEXT's IORegistryExplorer snapshot. We then attempted to replicate the KEXT's behavior in our DEXT, which has led us to a final, specific contradiction that we hope you can help us resolve. Here is a summary of our findings and final questions: 1 - KEXT Source Code Contains setProperty Calls We discovered that our KEXT's Start() function programmatically sets several IOBlockStorageCharacteristics using setProperty. The key value is: // In KEXT's Start() function: #define MAX_IO_LENGTH (512 * 1024) // 512KB setProperty(kIOMaximumByteCountWriteKey, (UInt64)MAX_IO_LENGTH, 64); // ... plus other similar properties. 2 - DEXT Fails Despite Replicating KEXT's Configuration Based on this finding and your previous advice, we implemented the following in our DEXT: We im
Topic: App & System Services SubTopic: Drivers Tags:
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hdiutil prints invisible characters for its devnode output
This script from man hdiutil no longer works: devnode=$(hdiutil attach -nomount ram://102400) newfs_hfs “$devnode” mount -t hfs “$devnode” /path/to/ramdisk because $devnode contains spaces and tabs!! $ hdiutil attach -nomount ram://1 | xxd 00000000: 2f64 6576 2f64 6973 6b34 2020 2020 2020 /dev/disk4 00000010: 2020 2020 0920 2020 2020 2020 2020 2020 . 00000020: 2020 2020 2020 2020 2020 2020 2020 2020 00000030: 2020 2020 090a # remember to clean up afterwards $ hdiutil detach /dev/disk4 Please properly quote your variables in CI test scripts to catch such regression. It could pass because unquoted expansion of $devnode undergoes word splitting after the variable is substituted, removing the trailing whitespaces. FB20303191
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BLE Notification & Write Latency/Batching on iOS (vs Android) – CoreBluetooth Real-Time Question
I am using a Raspberry Pi 5 (BLE 5.0) to read sensor data and send it via D-Bus and BlueZ to a Flutter application (flutter_blue_plus) for both iOS and Android. The goal is to display these real-time sensor updates directly on the device. On Android, the data transmission is immediate and the real-time visualization is extremely smooth and fast. However, on iOS, both BLE write and notification commands appear with noticeable latency—not only in real-time displays, but also when comparing ordinary notification feedback between the Raspberry Pi terminal and the iOS app. It seems that iOS buffers several BLE packets internally and then dispatches them in batches, which always introduces an additional delay. Additional setup details: I sample and transmit data every 25ms, sending binary packets of 20 bytes (length shouldn’t be a limiting factor). On the iOS side I am using an iPhone 15 Pro with iOS 18.6.2 (BLE 5.3). The Raspberry Pi (using btmon for logging) c
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Reply to Build Issue
Hi, Sorry to hear you are having problems getting builds working. This is indeed an odd error. I noticed that the source code is currently stored in your Downloads folder. This is a folder on your system that is a bit special (I'd put Documents, Desktop and maybe Library in to that same category). Could you try moving the location where you store it to a different place in the filesystem than one of those and see if that improves the situation?
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Reply to WKWebView crashes in SSO App Extension on iOS 26 during loadRequest
Oi vey! You’re calling WKWebView from a secondary thread: Thread 4 Crashed: … 7 WebKit … -[WKWebView loadRequest:] + 160 8 SSOExtension.debug.dylib … closure #1 in closure #2 in AuthenticationViewController.beginAuthorization(with:) + 2132 9 SSOExtension.debug.dylib … ChallengeApiHelper.performChallengeApiRequest(authorizationRequest:deviceId:completionHandler:) + 1952 10 SSOExtension.debug.dylib … closure #2 in AuthenticationViewController.beginAuthorization(with:) + 2012 11 SSOExtension.debug.dylib … thunk for @escaping @callee_guaranteed @Sendable (@unowned Bool, @guaranteed Error?) -> () + 132 12 AppSSO … __81-[SOAuthorizationRequest presentAuthorizationViewControllerWithHints:completion:]_block_invoke + 248 That’s so not allowed, and it’s triggering a trap that crashes your process. Weirdly, the WebKit Features for Safari 26.1 blog post lists this: Fixed a crash when an app uses WKWebView::loadRequest API on background threads. (162225842) So clearly you’re not the only one doing thi
Topic: Safari & Web SubTopic: General Tags:
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Reply to How to index file based documents in Core Spotlight
It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. iOS and macCatalyst. Well, that doesn’t make it easy )-: I see at least two complications here: You have an app that’s kinda shoebox-y and kinda document-based. Spotlight uses different approaches for these two types of apps. For a documented-based app, iOS and macOS have completely different mechanisms for indexing documents. If you decide to build an importer, you’ll have to package your core code in two different ways: an iOS-style CSImportExtension app extension and a macOS-style .mdimporter plug-ins. Expanding on the first point, when you build a document-based app Spotlight implicitly assumes that each document is a single user-visible piece of content. It just doesn’t have a way to represents items within a document. That’s reflected in the API for both the iOS-style and macOS-style import APIs. Share and Enjoy — Quinn “The Eskimo!” @ Developer
Topic: App & System Services SubTopic: Core OS Tags:
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iOS 26.1 and SwiftData: Can't reuse store?
I have one target building and filling the SwiftData store and then copying the same store file to another target of the app to use the contents. That worked fine from iOS 17 to iOS 26.0.1 Under iOS 26.1 I am getting following error: CoreData: error: This store file was previously used on a build with Persistence-1522 but is now running on a build with Persistence-1518. file:///Users/xxx/Library/Developer/CoreSimulator/Devices/0FE92EA2-57FA-4A5E-ABD0-DAB4DABC3E02/data/Containers/Data/Application/B44D3256-9B09-4A60-94E2-C5F11A6519E7/Documents/default.store What does it mean and how to get back to working app under iOS 26.1?
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Reply to “Payment method is not available” message in Sandbox subscription testing (StoreKit 2)
I'm experiencing a similar issue. All my subscriptions in the Sandbox environment are marked as Your payment method was declined. I've tried everything—clearing payment history, creating a new sandbox account, changing region, switching devices, turn off/on Allow Purchases & Renewals—but nothing seems to work. Interestingly, one-time purchases go through without any problems. Does anyone have any idea what might be causing this?
Topic: App & System Services SubTopic: StoreKit Tags:
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Reply to Trying to remove app groups from my macOS app doesn't seem to work
That option certainly works, but it’s not without its challenges, including: If the app costs money, or has in-app purchases, users are likely to get grumpy about having to buy things again. If the app stores critical data in its container, you’ll need a way to migrate that data, which is tricky these days due to app container protection [1]. Regardless of what else you do here, I recommend that you file a bug against App Store Connect asking them to remove this limitation. Things have changed a lot since app transfers first rolled out on the Mac, and maybe that offers an avenue for improvement here. Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] I have a link to the WWDC session that covers that in Trusted Execution Resources.
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Reply to Commands for MacOS which gives similar information as "lsappinfo" and "system_profiler SPApplicationsDataType" for other Mach-O binaries
[quote='805992021, oddeyed, /thread/805992, /profile/oddeyed'] I am currently researching for ways to get the versions of all of the Mach-O executables and dylibs [/quote] To what end? Your ultimate goal here matters, because that affects what path you follow. For example, if you’re just messing around with shell scripts, then lsappinfo is a reasonable enough choice. However, if you’re trying to build a product that you ship to a wide range of users, you wouldn’t want to rely on lsappinfo because it’s output is intended to be read by humans, not by programs. OTOH, there are APIs that let you get similar information. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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