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How to set the custom DNS with the Network client
We are facing a DNS resolution issue with a specific ISP, where our domain name does not resolve correctly using the system DNS. However, the same domain works as expected when a custom DNS resolver is used. On Android, this is straightforward to handle by configuring a custom DNS implementation using OkHttp / Retrofit. I am trying to implement a functionally equivalent solution in native iOS (Swift / SwiftUI). **Android Reference (Working Behavior) : ** val dns = DnsOverHttps.Builder() .client(OkHttpClient()) .url(https://cloudflare-dns.com/dns-query.toHttpUrl()) .bootstrapDnsHosts(InetAddress.getByName(1.1.1.1)).build() OkHttpClient.Builder().dns(dns).build() **Attempted iOS Approach ** I attempted the following approach : Resolve the domain to an IP address programmatically (using DNS over HTTPS) Connect directly to the resolved IP address Set the original domain in the Host HTTP header **DNS Resolution via DoH : ** func resolveDomain(domain: String) async throws -> String { guard let url = URL( string:
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Notifications filtering request - do we need separate approvals for apps belonging in the same account?
I have two apps - say A and B in my AppStore account, deployed in the AppStore. App A has obtained the com.apple.developer.usernotifications.filtering entitlement and this is added to my AppStore account by Apple after approval. Note that this is added for the account, and not for the specific app. Now, my app B also wants this functionality. Followed all the steps as done for app A - adding the already approved entitlement to my app B's identifier, regenerating the profiles, adding the key in the entitlements file, calling the completion handler with empty content like - contentHandler(UNNotificationContent()) Still the notifications show, the filtering is not working. Do I have to request the entitlement for App B separately? Even if I do request again, I am not sure if there is going to be any difference in the steps already done. The difference can only be if Apple has a mapping with the app id internally in their system, for the filtering to work? If I have white-labelled versi
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Why VideoMaterial can't show transparency on Apple Vision Pro
https://developer.apple.com/documentation/realitykit/videomaterial The documentation: Video materials support transparency if the source video’s file format also supports transparency. I have a transparency video(Hand.mov, HEVC with alpha), I can show the video with transparency background correctly on Vision Pro Simulates, but on physic Device the video has a black background. I'm sure the video format is ok because I can see get the texture from video and display it on an UnlitMaterial. How can I show the transparency video correctly with the RealityKit/VideoMaterial?
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Reply to iOS 26 Network Framework AWDL not working
Hi Quinn @DTS Engineer I am curious if my post is missing any information needed to troubleshoot my issue. I searched through the forums and online and haven't found my specific issue anywhere. The more I think about it I come to the following: true peer to peer with no wifi network works with iOS devices without cellular (so AWDL is used) once cellular is introduced there needs to be a wifi network because using AWDL is not an option Maybe some kind of option can be passed into the NetworkListener or when creating a NetworkConnection that would prompt apple's code to try to use AWDL if the peer to peer option is true? [quote='867952022, DTS Engineer, /thread/808917?answerId=867952022#867952022'] Share and Enjoy [/quote]
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Object tracking capability not available
Hi there, I received an enterprise license file to include enhanced object tracking configuration for the Vision Pro. My account is part of the team which got the allowance from Apple to use this capability. Unfortunately, although I followed the guide, I do not find the Object Tracking capability when I try to add it to my project. There are other capabilities like Main Camera on the Vision Pro, but not for Object Tracking. I am using Xcode 26.1 and visionOS 26.1. What am I missing here? Thanks in advance, Matthias
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Reply to StoreKit 2 Returns 0 Products - Subscriptions “Ready to Submit” in App Store Connect
ok I've managed to get it all working correctly (following from my earlier comment) I went through the checklist posted by Apple Engineer above the TechNote checklist at: TN3186: Troubleshooting In-App Purchases availability in the sandbox | Apple Developer Documentation The thing that was blocking the products being returned in array was having not filled in ALL of the details needed on the AppstoreConnect > Business page Namely payment agreement, bank account, tax status statements etc. After I had done that, about 2 hours later, all my test calls and purchasing views were working and the whole purchase flow as usual for an iOS device See attached for Sandbox confirmation Apparently all Business info is needed even for Sabdbox transactions. HTH folks. Shout if I can add any more info
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StoreKit 2 Returns 0 Products - Subscriptions “Ready to Submit” in App Store Connect
I’m having an issue where Product.products(for:) returns an empty array in sandbox testing, even though my subscriptions appear fully configured in App Store Connect. Setup: iOS app using StoreKit 2 (async/await) Two auto-renewable subscriptions configured Both subscriptions show “Ready to Submit” status Pricing set for all regions Localization complete (English US) Review screenshots uploaded Review notes added 7-day free trial configured Testing Environment: Real device (iPhone, iOS 18+) TestFlight build uploaded AFTER subscriptions marked Ready to Submit Sandbox tester account logged in via Settings → Developer → Sandbox Apple Account Cleared purchase history multiple times What I See: 🛒 Fetching IAP products... 🛒 ✅ Products loaded: 0 🛒 ❌ No products found What I’ve Tried: Verified Product IDs match exactly (character-for-character) Clean builds and fresh TestFlight installs Multiple sandbox account sign-out/sign-in cycles Cleared sandbox purchase history Waited 24+ hours after metadata complet
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Reply to Zsh kills Python process with plenty of available VM
All the documentation I was able to consult says that macOS is designed to use up to all available storage on the startup disk (which is the one I am using since I have only one disk, and the available space aforementioned reflects this) for swapping when physical RAM is not enough. Sure, that's what the system will do. Strictly speaking, it will actually start warning the user and then automatically terminating processes as it approaches full, but it will basically use all available storage. However... Then why is the process killed long before the swapping area is exhausted? ...the fact that the system is willing to use all available storage doesn't mean that it should let any random process do that. Every process on the system has its own memory limit (both address space and used pages) enforced by the kernel. I'm not sure what the default limit is... once about 40 or so... ...however, 40 GB doesn't seem like a terrible default. Keep in mind that the point of the default isn't simply to prevent the drive f
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RevenueCat Error: None of the products registered in the RevenueCat dashboard could be fetched from App Store Connect
Hi, I am experiencing an issue where my in-app purchase products cannot be fetched from App Store Connect during sandbox testing, despite all products being properly configured. ERROR MESSAGE: When testing on a physical iOS device, I receive the following error: Error fetching offerings - The operation couldn't be completed. (RevenueCat.OfferingsManager.Error error 1.) There's a problem with your configuration. None of the products registered in the RevenueCat dashboard could be fetched from App Store Connect (or the StoreKit Configuration file if one is being used). All products show status READY_TO_SUBMIT with the warning: This product's status (READY_TO_SUBMIT) requires you to take action in App Store Connect before using it in production purchases. I have 2 subscriptions and 4 Consumable in-app purchases set up in App Store Connect. VERIFICATION COMPLETED: Bundle ID matches exactly in App Store Connect, Xcode project, and RevenueCat dashboard Product IDs match exactly between App Store Connect, RevenueCat
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Reply to Cannot submit apps with Xcode 26.2 RC
Maybe I posted too soon because despite the text updating to say App Store and Apple accepting the upload it fails: This was after many attempts to upload with timeouts and other strange errors messages with all three of our apps - I suspect from many of us were try to upload and it overloaded the servers. And then... Apple reverted the text to remove the App Store. So something is clearly wrong at their side.
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How to sign a DEXT
Kevin's Guide to DEXT Signing The question of How do I sign a DEXT comes up a lot, so this post is my attempt to describe both what the issue are and the best current solutions are. So... The Problems: When DEXTs were originally introduced, the recommended development signing process required disabling SIP and local signing. There is a newer, much simpler process that's built on Xcode's integrated code-signing support; however, that newer process has not yet been integrated into the documentation library. In addition, while the older flow still works, many of the details it describes are no longer correct due to changes to Xcode and the developer portal. DriverKit's use of individually customized entitlements is different than the other entitlements on our platform, and Xcode's support for it is somewhat incomplete and buggy. The situation has improved considerably over time, particularly from Xcode 15 and Xcode 16, but there are still issues that are not fully resolved. To address #1, we introduced
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In-App Purchase Continuous Rejection
Dear Reviewers/Apple Team/Community, We have trying to submit our app continuously for review and being rejected continuously by Apple. Our app works perfectly fine in TestFlight using the same ID apple is using. We have also provided recorded video of the testing in TestFlight to Apple reviewer. However, despite our requests below things are not done: Before testing the in-app purchase subscription are not being approved, despite us requesting the same every time during submissions. At times we are getting snapshots under error category, where everything is correct even from Apple testing. We have no other way but to explain, give snapshots, give videos to Apple to help them understand how to test the app. We have requested the reviewers multiple times for a call, but we got a call only 1 time. We are not sure what is the way we can get to talk with the reviewer and understand from them the issue they are facing. Can anyone please help us out? Below is on
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