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Git Integration needs serious work.
After committing and pushing code changes, the Repository Up Arrow remains. Not matter how many times you Refresh or Fetch..it only goes away when you shutdown Xcode and restart. .gitignore processing is a nightmare to correct. There should be a clearer way to remove/delete files from the repository and also synch with new .gitignore settings. But even the .gitignore file name is misleading. Please clean this up in the settings and/or IDE. It costs huge time to correct. Not seeing a difference between, Fetch Changes, Refresh, or Pull. The only indications of a code changes seems to occur with a Pull. Just not clear what is supposed to happen at the code level.
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Unable to Receive APNs Device Token in Unity iOS App Despite Proper Configuration
I’m currently developing an iOS app built in Unity, exported to Xcode for signing and deployment. The app needs to register for Apple Push Notifications (APNs) to retrieve the device token and register it with a backend service (PlayFab). Despite enabling the required capabilities and entitlements, the app never receives a device token — the authorization request succeeds, but the token remains empty (req.DeviceToken is null in Unity). I’ve confirmed that the issue occurs before PlayFab or Firebase are involved, meaning the app never receives the token from Apple Push Notification service (APNs) itself. The Unity script I am using is: #if UNITY_IOS using UnityEngine; using Unity.Notifications.iOS; using PlayFab; using PlayFab.ClientModels; using System.Collections; using System; public class iOSPushInit : MonoBehaviour { private const int MaxRetries = 5; private const float RetryDelay = 2f; // seconds void Start() { Debug.Log(🛠 iOSPushInitDebug starting...); StartCoroutine(RequestAuthorizationAndReg
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Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only
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Reply to Planning on Swift Student Challenge.
@ron_adams_jr Thanks for the post and welcome. That's absolutely fantastic news! It's so exciting to hear you're planning to join this year's Swift Student Challenge, and even more impressive that you've got years of Swift experience under your belt at 14. That's a huge head start! If I read this page to be ready looks like include this sentence: For your submission to the Swift Student Challenge, submit an app built in Xcode or Swift Playground https://developer.apple.com/swift-student-challenge/get-ready/ So you are completely right, using an iPad with Swift Playgrounds is allowed. You've got the skills, the platform, and most importantly, the enthusiasm. That's a winning combination! If you ever want to bounce ideas around, or have specific questions as you start building, feel free to ask. We're all rooting for you! Go make some amazing stuff! Important Note: While this forums indicated my affiliation as an Apple employee, it is important to clarify that I am not a member of that team and my know
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Reply to Is it safe to run Xcode from an external drive?
Is it safe and supported to move Xcode to an external hard drive (SSD), use it from there, and simply connect the drive whenever I need to work with Xcode? Yes. Absolutely. Are there known issues with performance, stability, or updates? Nope. Apps can run from any visible location. Are there components that must remain on the internal disk to avoid unexpected behavior? Nope. Xcode is self-contained. Is this a reasonable long-term setup, or just a temporary workaround? Neither. It can't possibly work. The Xcode app itself is quite small. Moving it will do absolutely nothing to solve any storage problems. The problem with Xcode is the Developer folder. On my computer that's 34 GB for Developer in my home folder. There's another one in Library that's 80 GB. And in the System Library folder, there's an iOS Runtime folder for another 211 GB. And this isn't even my primary development machine. This is my backup and test rig. You need a minimum 1 TB boot drive for Xcode
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Is it safe to run Xcode from an external drive?
I’m currently facing a disk space limitation on my Mac. I’ve already freed up some storage by following the suggestions shared in a previous post, which helped partially, but the issue is not fully resolved and space is still a bottleneck for my workflow. To move forward, I’d like to ask a very concrete question: Is it safe and supported to move Xcode to an external hard drive (SSD), use it from there, and simply connect the drive whenever I need to work with Xcode? Specifically: Are there known issues with performance, stability, or updates? Are there components that must remain on the internal disk to avoid unexpected behavior? Is this a reasonable long-term setup, or just a temporary workaround? I want to make sure I’m not setting myself up for hidden problems down the road. Thanks in advance for any clarification or best practices you can share.
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Reply to M3 Max won't update past 15.4.1
Thanks - there's no profiles, I checked anyway but this is my own machine, and I wouldn't install anything that wanted to enable management like that. Disk Utility couldn't find anything wrong with the disk, so I'm in the middle of triggering a Time Machine backup before going for the nuclear option of reinstalling the OS. As it turns out, I could use the older Xcode (the one the App Store would let me download for 15.4.1) on the MBP to work with the project I'd been working on the Studio with, so no real problem this time around - still not really sure why the MBP OS is being stubborn though. Thanks again :)
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Reply to Where is macOS server for Sequoia?
Thank you for the information. I understand better why I felt that stupid about not being able to find such a basic software, and wasting half an hour searching. Will this version of macOS server for Monterey permit to manage: bootpd, natpmpd, paquet filter. My core problem is to set correctly all the security settings around /usr/libexec/InternetSharing and paquet filter ( /etc/pf.anchors ). ( I am working on a firewall able to protect against DDOS with 0 impact. ) For the other services I will be able to manage them through usual open sources servers, just the cc inside Xcode + a few hours of basic work.
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Reply to The Example App for Monitoring Location Changes Doesn't Work
Thanks for this post. And thanks for pointing to the sample and providing the detailed information. It sounds like you've done a thorough job setting up and testing the example app, which is a great start! The fact that you're only seeing Setup Monitor and no entry/exit events, despite moving 500m and granting permissions, indicates something isn't quite right with the region monitoring itself. It appears that your Xcode and iOS versions (26.1.1 and 26.1) do not correspond to the released versions. I recommend testing the same functionality with the latest versions of Xcode and iOS to determine if the results are consistent. Additionally, it is possible that the sample code was migrated to these versions, and I will investigate that matter accordingly. You are also talking to this API correct? https://developer.apple.com/documentation/corelocation/clmonitor-2r51v/circulargeographiccondition If the new versions still exhibit the same issues, we will need to ensure that the sample code is up t
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M3 Max won't update past 15.4.1
So I have an M3 Max MBP which I was planning on taking out to use while my son had his 4-hours-long archery class, but I've been using the Studio (running Tahoe) for development, and the version of Xcode running on there is too new for the version running on the MBP. So I try to update the MBP, but Settings thinks it's up to date: This is an M3 Max... so that seems ... unlikely. I've tried rebooting the thing, I've tried clicking any number of times on the 'check for updates' button, but no joy. Anyone got any pointers ?
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