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“xcode github”

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Mac Catalyst App Failed Registering Bundle Identifier
Hi there, New to this forum. I have an iOS/iPadOS app already published in the App Store, and it works great as a Mac Catalyst app on my Mac. However when uploading to App Store Connect, I get the message: Failed Registering Bundle Identifier The app identifier maccatalyst.nl.lai.prep-app cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again. So the organizer adds the maccatalyst in front of the Bundle Identifier automatically, but for some reason I get the message it's not available. I've already added the macOS App as a platform on App Store Connect. The Bundle ID (nl.lai.prep-app) is obviously registered as the app is already available on iOS/iPadOS and I have enabled 'Mac Catalyst' in my App id Configuration on the developer portal. In Xcode macOS (Mac Catalyst) has been added as a destination. I contacted developer support, but they couldn't see anything wrong 🤷‍♂️ and suggested I would ask the developer communit
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Questions Regarding Apple's Third-party SDKs Signature Policy
Hello, I have a question regarding Apple's policy on third-party SDK signatures. I have reviewed the official documentation here: https://developer.apple.com/support/third-party-SDK-requirements/ Our app is developed in the following environment: Minimum Target: iOS 15 Xcode: 26.2 Engine: Unreal Engine 4.27.2 We are integrating the Firebase SDK into our project. However, we are experiencing app crashes caused by an issue within the GoogleAdsOnDeviceConversion.xcframework included in the Firebase SDK (related to a memory optimization issue in UE4). According to an official response from the Firebase team, this crash can be resolved by wrapping the Firebase SDK in a dynamic XCFramework. We have confirmed that this solution does indeed fix the crash. The problem is that wrapping the Firebase SDK in a custom dynamic XCFramework removes all of the original Firebase SDK signatures. The documentation on third-party SDK signatures, which I referenced earlier, states that a signature is required for the Fireb
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356
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Icon Composer preview and App Store icon look different
Hello, I made my app icon with Icon Composer and added the .icon file directly to my Xcode project. I noticed that the icon preview in Icon Composer looks one way, while the icon shown on the App Store looks different. Details: I am using the .icon file directly in the project I am not using an exported PNG for the app icon I did not add a separate background image The background was set with fill in Icon Composer The preview in Icon Composer looks as expected The App Store version has a different appearance I would like to ask whether this difference may come from: App Store processing caching or a recommended Icon Composer setup for background fill If anyone has seen something similar, I would appreciate any guidance. I can also share screenshots of the Icon Composer preview and the App Store result.
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Icon Composer app icon appears correctly in Xcode/Composer, but App Store shows it inside a square tile
Hello, I created my app icon with Icon Composer and use the .icon file directly in my Xcode project. The preview in Icon Composer looks as expected, but the icon on the App Store has a different appearance. For reference: .icon file is used directly no separate background image was added background was set with fill in Icon Composer the difference appears on the App Store side Has anyone seen this before? I’m trying to understand whether this is related to App Store processing, caching, or Icon Composer background setup. I’ve attached: Any guidance would be appreciated.
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WebKit.WebContent killed by jetsam (memorystatus ActiveHard 2048 MB limit) on iPhone 17 Pro with 12 GB RAM during heavy CSS animations — does NOT happen on iPad
com.apple.WebKit.WebContent process is being killed by the kernel’s memorystatus jetsam mechanism when it exceeds the ActiveHard 2048 MB limit, even though the iPhone has 12 GB physical RAM and hundreds of thousands of free pages available. This causes the exact same WebProcess → GPUProcess crash that was reported in thread 822200, but now the root cause is clearly visible in the kernel log. The crash only occurs on iPhones, never on iPads (even older ones). Environment Failing devices: iPhone 17 Pro (12 GB RAM) x 2 — iOS 26.3, 26.4, 26.4.1 Working devices (same page, same iOS): iPad Pro 2018 — iOS 26.1 (stable) iPad Pro 2025 — iOS 26.4 (completely stable) Reproduces in Safari and in WKWebView (Capacitor/Ionic app) Actual Logs (kernel + WebKit) `logApr 15 21:23:33 iPhone kernel[0] : memorystatus: com.apple.WebKit.WebContent [1596] exceeded mem limit: ActiveHard 2048 MB (fatal) Apr 15 21:23:33 iPhone kernel[0] : memorystatus: killing process 1596 [com.apple.WebKit.WebContent] in high band FOREGROUND (
Topic: Safari & Web SubTopic: General Tags:
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MapKit SwiftUI Map with .standard(elevation: .realistic) falls back to 2D in globe mode, while .hybrid(elevation: .realistic) remains 3D
Overview When using SwiftUI Map with .standard(elevation: .realistic) and a globe-style presentation, the map unexpectedly renders as a flat 2D map instead of a 3D globe / realistic terrain view. In the same view, switching to .hybrid(elevation: .realistic) preserves the expected 3D globe behavior. This appears to be a rendering bug or regression specific to the .standard style under globe mode, not an app-level issue. The issue is reproducible in my app’s competition map screen and has also been reported by other developers online. Steps to Reproduce Create a SwiftUI Map. Bind it to a MapCameraPosition. Apply a standard map style with realistic elevation: .mapStyle(.standard(elevation: .realistic)) Configure the UI so the user can switch between: standard + globe hybrid + globe Zoom out / interact with the map in globe mode. Expected Results Map with .standard(elevation: .realistic) should continue to render with globe / 3D realistic terrain behavior, consistent with realistic elevation support and similar t
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154
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Approval of first in-App purchase
I am looking for some insight and an assist (planning to test in-app purchase with TestFlight) - all works in Xcode. I have created my very first in-App purchases App (I have other paid apps in App store) Under Distribution tab in the Monetization section i created the in-app purchases item. I completed all fields and the status is now changed from waiting fior metadata to ready to submit.. Per my readings the in-app purchase item would be reviewed with a new version of the App. I uploaded a new version, added sandbox tester and submitted it for review.. My App in TestFlight now shows status of Testing, but the in-App purchase still shows waiting for review. On the Distribution tab the Add for Review button is active but it seems a bit illogical for me to click it as the in-App purchases is the only completed item on my App's distribution tab (I am not ready to submit for review yet..) So as illogical as it appears, is this the way to get your first in-App purchase approved?
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TimePicker numeric pad popover renders as a narrow bar on iPadOS 26.4.1
When tapping the currently selected time in a TimePicker (wheel style) component to invoke the inline numeric pad popover, the popover renders incorrectly on iPadOS 26.4.1 — it appears as a very narrow single-line/bar rather than the full numeric keypad layout. Steps to Reproduce: Run Reminder, create a new reminder and add a custom time Tap the currently selected time value to trigger the numeric pad popover Observe the popover layout Expected Result: A properly sized popover appears containing a full numeric keypad, allowing direct numeric input of the time value — consistent with behavior on iPadOS 18.x Actual Result: The popover appears as an extremely narrow horizontal bar (single line height), making the numeric pad unusable Regression: Works correctly on iPadOS 18.x through iPadOS 26.3. Broken on iPadOS 26.4.1 (Xcode 26.x simulator and/or physical device). https://www.youtube.com/shorts/bd3pYA3B-iI https://www.youtube.com/shorts/wSHzepHBwEY Feedback: FB22517457
Topic: UI Frameworks SubTopic: UIKit
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Reply to Xcode Cloud is unable to connect to the repository. Reconnect the repository to resume builds.
Thank you for the post. To get developers and engineers here as much information as possible, so they can help, please provide additional context, including the macOS version, Xcode version you are utilizing, and the repository link if available. Additionally, please include the errors and console messages in Xcode or screenshots. Check the GitHub App Repository Permissions. Also check by opening your project in Xcode, go to the Report Navigator and select the Cloud tab. Right-click your workflow and if Xcode prompts you to grant repository access here, follow the prompts. Check any errors there too and provide those here. If this repository belongs to a GitHub Organization rather than your personal account, you might not have the authority to grant Xcode Cloud access, even if you are a contributor. Looking forward to see the errors. Albert
  Worldwide Developer Relations.
3w
Reply to Can’t paste into Simulator after updating to Xcode 26.4
% xcode-select -p /Applications/Xcode-beta.app/Contents/Developer % xcodebuild -version Xcode 26.5 Build version 17F5022i Fresh iPhone 17 Pro Max / iOS 26.5 simulator. Edit > Automatically Sync Pasteboard is checked (tried turning it off/on, no change). How to reproduce: % echo 123 | xcrun simctl pbcopy % echo macclip-test | pbcopy on Mac # Cmd+V inside sim pastes 123, not macclip-test.
3w
Mac Catalyst App Failed Registering Bundle Identifier
Hi there, New to this forum. I have an iOS/iPadOS app already published in the App Store, and it works great as a Mac Catalyst app on my Mac. However when uploading to App Store Connect, I get the message: Failed Registering Bundle Identifier The app identifier maccatalyst.nl.lai.prep-app cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again. So the organizer adds the maccatalyst in front of the Bundle Identifier automatically, but for some reason I get the message it's not available. I've already added the macOS App as a platform on App Store Connect. The Bundle ID (nl.lai.prep-app) is obviously registered as the app is already available on iOS/iPadOS and I have enabled 'Mac Catalyst' in my App id Configuration on the developer portal. In Xcode macOS (Mac Catalyst) has been added as a destination. I contacted developer support, but they couldn't see anything wrong 🤷‍♂️ and suggested I would ask the developer communit
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61
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3w
Reply to Xcode 26 Causing StoreKit Fiasco for macOS?
I'm shock to find out that it's not Xcode 26.2 that has caused the IAP fiasco for macOS applications. I ran the latest Mac App Store app that I have submitted with Xcode 16.4. I get the same purchase error.
Topic: App & System Services SubTopic: StoreKit Tags:
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Reply to “In-App Purchases and Subscriptions” section on the version page not showing
Same problem with non-renewable IAP. My review is rejected because of the IAP's were not seent in the sanbox environment. For us, it is seen in both xcode and testflight environments. Probably because of this bug in review view.
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Reply to Xcode Cloud resolve packages crash
The problem was that Package.resolved inside the xcode project had a dependency that was long time removed from my SwiftPM dependencies, after manually cleaning the orphan dependency in the Package.resolved, build works
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Reply to Clipboard issues with simulators
Having the same issue right now. Xcode 26.4, iPhone 17 Pro
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Questions Regarding Apple's Third-party SDKs Signature Policy
Hello, I have a question regarding Apple's policy on third-party SDK signatures. I have reviewed the official documentation here: https://developer.apple.com/support/third-party-SDK-requirements/ Our app is developed in the following environment: Minimum Target: iOS 15 Xcode: 26.2 Engine: Unreal Engine 4.27.2 We are integrating the Firebase SDK into our project. However, we are experiencing app crashes caused by an issue within the GoogleAdsOnDeviceConversion.xcframework included in the Firebase SDK (related to a memory optimization issue in UE4). According to an official response from the Firebase team, this crash can be resolved by wrapping the Firebase SDK in a dynamic XCFramework. We have confirmed that this solution does indeed fix the crash. The problem is that wrapping the Firebase SDK in a custom dynamic XCFramework removes all of the original Firebase SDK signatures. The documentation on third-party SDK signatures, which I referenced earlier, states that a signature is required for the Fireb
Replies
0
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0
Views
356
Activity
3w
Icon Composer preview and App Store icon look different
Hello, I made my app icon with Icon Composer and added the .icon file directly to my Xcode project. I noticed that the icon preview in Icon Composer looks one way, while the icon shown on the App Store looks different. Details: I am using the .icon file directly in the project I am not using an exported PNG for the app icon I did not add a separate background image The background was set with fill in Icon Composer The preview in Icon Composer looks as expected The App Store version has a different appearance I would like to ask whether this difference may come from: App Store processing caching or a recommended Icon Composer setup for background fill If anyone has seen something similar, I would appreciate any guidance. I can also share screenshots of the Icon Composer preview and the App Store result.
Replies
0
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0
Views
119
Activity
3w
Icon Composer app icon appears correctly in Xcode/Composer, but App Store shows it inside a square tile
Hello, I created my app icon with Icon Composer and use the .icon file directly in my Xcode project. The preview in Icon Composer looks as expected, but the icon on the App Store has a different appearance. For reference: .icon file is used directly no separate background image was added background was set with fill in Icon Composer the difference appears on the App Store side Has anyone seen this before? I’m trying to understand whether this is related to App Store processing, caching, or Icon Composer background setup. I’ve attached: Any guidance would be appreciated.
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0
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0
Views
88
Activity
3w
WebKit.WebContent killed by jetsam (memorystatus ActiveHard 2048 MB limit) on iPhone 17 Pro with 12 GB RAM during heavy CSS animations — does NOT happen on iPad
com.apple.WebKit.WebContent process is being killed by the kernel’s memorystatus jetsam mechanism when it exceeds the ActiveHard 2048 MB limit, even though the iPhone has 12 GB physical RAM and hundreds of thousands of free pages available. This causes the exact same WebProcess → GPUProcess crash that was reported in thread 822200, but now the root cause is clearly visible in the kernel log. The crash only occurs on iPhones, never on iPads (even older ones). Environment Failing devices: iPhone 17 Pro (12 GB RAM) x 2 — iOS 26.3, 26.4, 26.4.1 Working devices (same page, same iOS): iPad Pro 2018 — iOS 26.1 (stable) iPad Pro 2025 — iOS 26.4 (completely stable) Reproduces in Safari and in WKWebView (Capacitor/Ionic app) Actual Logs (kernel + WebKit) `logApr 15 21:23:33 iPhone kernel[0] : memorystatus: com.apple.WebKit.WebContent [1596] exceeded mem limit: ActiveHard 2048 MB (fatal) Apr 15 21:23:33 iPhone kernel[0] : memorystatus: killing process 1596 [com.apple.WebKit.WebContent] in high band FOREGROUND (
Topic: Safari & Web SubTopic: General Tags:
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1
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0
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155
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3w
MapKit SwiftUI Map with .standard(elevation: .realistic) falls back to 2D in globe mode, while .hybrid(elevation: .realistic) remains 3D
Overview When using SwiftUI Map with .standard(elevation: .realistic) and a globe-style presentation, the map unexpectedly renders as a flat 2D map instead of a 3D globe / realistic terrain view. In the same view, switching to .hybrid(elevation: .realistic) preserves the expected 3D globe behavior. This appears to be a rendering bug or regression specific to the .standard style under globe mode, not an app-level issue. The issue is reproducible in my app’s competition map screen and has also been reported by other developers online. Steps to Reproduce Create a SwiftUI Map. Bind it to a MapCameraPosition. Apply a standard map style with realistic elevation: .mapStyle(.standard(elevation: .realistic)) Configure the UI so the user can switch between: standard + globe hybrid + globe Zoom out / interact with the map in globe mode. Expected Results Map with .standard(elevation: .realistic) should continue to render with globe / 3D realistic terrain behavior, consistent with realistic elevation support and similar t
Replies
1
Boosts
0
Views
154
Activity
3w
Approval of first in-App purchase
I am looking for some insight and an assist (planning to test in-app purchase with TestFlight) - all works in Xcode. I have created my very first in-App purchases App (I have other paid apps in App store) Under Distribution tab in the Monetization section i created the in-app purchases item. I completed all fields and the status is now changed from waiting fior metadata to ready to submit.. Per my readings the in-app purchase item would be reviewed with a new version of the App. I uploaded a new version, added sandbox tester and submitted it for review.. My App in TestFlight now shows status of Testing, but the in-App purchase still shows waiting for review. On the Distribution tab the Add for Review button is active but it seems a bit illogical for me to click it as the in-App purchases is the only completed item on my App's distribution tab (I am not ready to submit for review yet..) So as illogical as it appears, is this the way to get your first in-App purchase approved?
Replies
1
Boosts
0
Views
68
Activity
3w
TimePicker numeric pad popover renders as a narrow bar on iPadOS 26.4.1
When tapping the currently selected time in a TimePicker (wheel style) component to invoke the inline numeric pad popover, the popover renders incorrectly on iPadOS 26.4.1 — it appears as a very narrow single-line/bar rather than the full numeric keypad layout. Steps to Reproduce: Run Reminder, create a new reminder and add a custom time Tap the currently selected time value to trigger the numeric pad popover Observe the popover layout Expected Result: A properly sized popover appears containing a full numeric keypad, allowing direct numeric input of the time value — consistent with behavior on iPadOS 18.x Actual Result: The popover appears as an extremely narrow horizontal bar (single line height), making the numeric pad unusable Regression: Works correctly on iPadOS 18.x through iPadOS 26.3. Broken on iPadOS 26.4.1 (Xcode 26.x simulator and/or physical device). https://www.youtube.com/shorts/bd3pYA3B-iI https://www.youtube.com/shorts/wSHzepHBwEY Feedback: FB22517457
Topic: UI Frameworks SubTopic: UIKit
Replies
2
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0
Views
354
Activity
3w
Reply to Xcode Cloud is unable to connect to the repository. Reconnect the repository to resume builds.
Thank you for the post. To get developers and engineers here as much information as possible, so they can help, please provide additional context, including the macOS version, Xcode version you are utilizing, and the repository link if available. Additionally, please include the errors and console messages in Xcode or screenshots. Check the GitHub App Repository Permissions. Also check by opening your project in Xcode, go to the Report Navigator and select the Cloud tab. Right-click your workflow and if Xcode prompts you to grant repository access here, follow the prompts. Check any errors there too and provide those here. If this repository belongs to a GitHub Organization rather than your personal account, you might not have the authority to grant Xcode Cloud access, even if you are a contributor. Looking forward to see the errors. Albert
  Worldwide Developer Relations.
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3w
Reply to Can’t paste into Simulator after updating to Xcode 26.4
% xcode-select -p /Applications/Xcode-beta.app/Contents/Developer % xcodebuild -version Xcode 26.5 Build version 17F5022i Fresh iPhone 17 Pro Max / iOS 26.5 simulator. Edit > Automatically Sync Pasteboard is checked (tried turning it off/on, no change). How to reproduce: % echo 123 | xcrun simctl pbcopy % echo macclip-test | pbcopy on Mac # Cmd+V inside sim pastes 123, not macclip-test.
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Reply to Embedded Collection View in SwiftUI offset issue
This is a GitHub repo with a full demo project: https://github.com/mrciezas/PagedCollectionViewIssue#
Topic: UI Frameworks SubTopic: General Tags:
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