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Popping Sound

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Reply to App signed and notarized successfully, but macOS flags it as malicious on other machines
[quote='850201022, tomdesantis, /thread/794045?answerId=850201022#850201022, /profile/tomdesantis'] it sounds like you are skipping the stapling step. [/quote] That seems unlikely. Stapling is only required if the user runs the app on a Mac that doesn’t have access to Apple’s servers. I explain this in The Pros and Cons of Stapling. [quote='850201022, tomdesantis, /thread/794045?answerId=850201022#850201022, /profile/tomdesantis'] 7. Only after stapling, create the distribution image. [/quote] That’ll work, but my preference is to notarise the outermost container. So, if your ultimate plan is to distribute a disk image, create the disk image, sign it, notarise it, and then staple to the disk image. There’s a lot more info about this stuff in: Creating distribution-signed code for macOS Packaging Mac software for distribution [quote='794045021, evgzap, /thread/794045, /profile/evgzap'] Why would the app be treated as malicious on other systems even after notarization? [/quote] Gatekeeper and notarisat
Topic: Code Signing SubTopic: General Tags:
Jul ’25
Reply to App signed and notarized successfully, but macOS flags it as malicious on other machines
From you answer it sounds like you are skipping the stapling step. Build the Electron .app. Sign it (electron-osx-sign, hardened runtime, entitlements, etc.). Notarise and WAIT for “Accepted”: xcrun notarytool submit MyApp.app --wait Staple the ticket into the bundle: xcrun stapler staple MyApp.app ← Mandatory step you are missing (or use notarytool … --wait --staple) Only after stapling, create the distribution image.
Topic: Code Signing SubTopic: General Tags:
Jul ’25
Photo album videos and sound issues
Is anyone aware of a issue with the videos of you replaying a video you took then swip up the sound is still being played when you open another video it doubles to the first video if you open a third video and so on it just keeps adding the sound of all the other videos you open and swip up to change to a different video all videos sound is being played and doubled over The videos o was hoping they would be a fix on iOS 26 beta 4 but so far nothing has fixed the issue. You have to close the entire photo library and swip up to force close the phot video gallery for the recording sounds playing to stop??
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Jul ’25
12+ Apps Disappeared
I have two apps that are 12+, Spotify and Roblox, and yesterday, I noticed that they were gone from my Home Screen and App Library. They are still installed, but when I go on to the App Store, go on the app, and tap Open, I get a pop-up saying, “Restrictions Enabled—Certain apps, features, or services can't be seen or used when Restrictions are on. To use this app, turn Restrictions off.” But in fact, the age limit in my restrictions is set to 12+, so I don’t know why I can’t open them. I have the iPadOS 26 Developer Beta installed, and it’s an iPad (A16 model). Is the problem somehow related to the Beta? I posted this on in the Apple Support Community, but I got an email saying they deleted my post since it contained information about beta software.
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Jul ’25
NSStatusItem Visibility Issue in AU Audio Plugin - Logic Pro vs Other Hosts
Target: MacOS 11.1 and above C++, Juce 8, XCode 16.2 Testing: Sonoma 14.5 Logic Pro (latest version), Reaper 7.34, Pro Tools 2023.12 and 2025.6 I'm developing an audio plugin that creates an NSStatusItem (menu bar status icon or MBSI for short) to provide visual feedback for one of the components. I've encountered a Logic Pro-specific behavior that I'd like to fix. I'm building for Mac-only, Intel and Silicon, and for AU/VST3/AAX. Summary: The NSStatusItem for the MBSI is created successfully and functions properly in some hosts (Reaper (AU and VST3), Pro Tools (AAX)) but isn't visible in Logic Pro, despite identical API behavior. Details: NSStatusItem Creation: implementation using [[NSStatusBar systemStatusBar] statusItemWithLength:NSSquareStatusItemLength] All API calls report success in both working (Reaper) and non-working (Logic Pro) hosts. Logging shows Logic Pro and Reaper create the NSStatusItem with the same properties: Window frame: {{0, -36}, {38, 36}} (both hosts) statusItem.visible: YES
Topic: Design SubTopic: General Tags:
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Jul ’25
Different behaviors of USB-C to Headphone Jack Adapters
I bought two Apple USB-C to Headphone Jack Adapters. Upon closer inspection, they seems to be of different generations: The one with product ID 0x110a on top is working fine. The one with product ID 0x110b has two issues: There is a short but loud click noise on the headphone when I connect it to the iPad. When I play audio using AVAudioPlayer the first half of a second or so is cut off. Here's how I'm playing the audio: audioPlayer = try AVAudioPlayer(contentsOf: url) audioPlayer?.delegate = self audioPlayer?.prepareToPlay() audioPlayer?.play() Is this a known issue? Am I doing something wrong?
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Jul ’25
Broadcast Extension sound is not received after another app uses the mic on iOS
Hello all, I have an application that uses broadcast extension of Replay kit to record the entire screen and mic sound to a file on iOS. Up until some months ago, everything was smooth. Currently I am facing the following issue. If another app uses the microphone, then I loose the sound and never comes back. In order to debug this issue I have added a log to the processSampleBuffer, that logs a text each time it receives a .audioMic buffer type. I start the recording and everything works as expected. Later on, I go onto an app that uses microphone, and then I do not get any log for audioMic. I stop the recording on that app, but the sound never comes back. This as a result makes my video file to not have any sound at all. In the above context I also noticed that even with Photos app broadcast extension, if you start recording a video, and you go to Speech to text feature of the keyboard, then the sound is joined. While the STT is on, there is no sound and
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Jul ’25
Reply to App Crashes in Xcode 26 Beta 3
BSAuditToken is an Apple class. It sounds like the simulator is crashing here, is that accurate? Regardless, please file a bug report regarding this message, along with as much supporting information as possible, and then post the FB number here for the record. It would be helpful to also know whether a brand new Xcode project from one of Xcode's templates also creates this issue in the simulator, or if it is limited only to your specific app. — Ed Ford,  DTS Engineer
Jul ’25
Reply to The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels
Trying to publish my .NET MAUI app via the transporter after migrating it from Xamarin (using the App Store Connect feature directly within visual studio 2022 has never worked for me) and getting this error. You need to discuss this with support provided by .Net Maui or Xamarin, as it sounds like their tools are producing an incorrect set of icons for you, so you should work with them to correct the root cause of this issue in your project.
Jul ’25
Reply to CallKit UI with speaker button is not functional - Only speaker mode is enabled
Working through the details: When a user initiates a video call with CallKit and then, using the existing CallKit session, initiates an audio call, there are no issues with CallKit or the audio. This is standard and supported behavior, as any app has broad control of its call set while it's active on a call, including initiating outgoing calls from the background (something CallKit normally prevents). That capability ends: However, if the user terminates the video call from the CallKit UI, the active CallKit session ends ...when the call ends. To resume the ongoing audio call, we report a new CallKit call upon the end call trigger. A few different things I need to say here: Why are you doing this? The user ended the call, so the natural result would be to terminate the call. Alternatively, you could also report a new incoming call (which would work). Reporting an outgoing call from the background is ONLY supported by CallKit as a compatibility solution for PushToTalk apps. More spec
Topic: App & System Services SubTopic: General Tags:
Jul ’25
Reply to Blurry Game Center Achievement Images?
Howdy - It doesn't seem like you're missing anything here. Are you able to explain in detail, or upload a screenshot, of where in Game Center this is happening? High frequency images (think tree branches, text, lots of sharp edges) can scale poorly as well. Does this sound like the image you're using?
Topic: Graphics & Games SubTopic: GameKit Tags:
Jul ’25
macOS 26: Can’t add a new VPN configuration
On one of my machines (new MacMini M4Pro) I can’t add any new VPN configuration, doesn’t matter what I use. Trying to set up Tailscale, I get to the point where Tailscale brings up the Allow VPN configuration panel. If I hit the Allow VPN Configuration button, then macOS pops up its own panel: Tailscale Would Like to Add VPN Configurations All network activity on this Mac may be filtered or monitored when using VPN. [Allow] [Don’t Allow] I hit the allow button, and after a short wait the Tailscale panel shows in red You must allow this to use Tailscale. I can repeat this as often as I want, but Tailscale isn’t added to the VPN configurations. If I use any other third party VPN app, I get similar results: nothing gets added to the VPN configurations. If I use macOS’s System Settings and hit the Add VPN Configuration pop-up menu in the VPN section, and e.g. add an IKEv2 setup, it ask me to authenticate, and then provides me with the panel into which to put the relevant settings. I enter some test setti
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Jul ’25
Reply to How To Move Camera with PS5 Game Controller
Hello @SteveTalkowski sounds like you've made some progress but are still struggling with camera movement. In the sample project you can download on the Bringing your SceneKit projects to RealityKit article, there is a package called WorldCamera. This contains some useful code that will let you control a camera in the way you expect. We actually used this package while we were prototyping Petite Asteroids, before our implementation diverged too much. For more information on adding packages to your project (this would be a local package) see Adding package dependencies to your app. The license for this code is permissive so you are free to try it for yourself to see if it works for you. It is very important to understand that visionOS apps do not have a camera in the same way a 2D app would. Instead, you move a root object, typically whichever entity has your PhysicsSimulationComponent. This means a lot of the operations you would use to move a camera in a 2d application are inverted and applied to th
Topic: Spatial Computing SubTopic: General Tags:
Jul ’25
Reply to Background timer
First, you should understand that when your app is not running, and in most cases when the screen is off, it is not possible to run code in your app, whether be running timers, checking status of this and that, and making decisions of whether to send notifications or not. You may want to read about iOS Background Execution Limits to understand limitations of app NOT active and running in the foreground. The closest I can think of to solve your problem is by scheduling a notification locally from your app to fire every 20 minutes, while setting the Interruption level of the notifications to Passive The .passive setting for notifications will avoid lighting up the screen or playing a sound when the notification arrives if the screen is off (which is what I suppose you mean by phone being turned off), even though the notifications will continue firing. The side effect of this setting is (I don't know if it is desired or not) that the notifications will also not interrupt the user when they are using ano
Jul ’25