I'm using Xcode Cloud to build for internal TestFlight testing. But it stuck in Archive. No warning or error. Unable to complete the workflow. What could be causing this? I have absolutely no idea what to do now.
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I am experiencing exactly the same. For me it is the call to CardSession.isEligible(), returns True when deployed via Xcode and False when obtaining the App via TestFlight or AppStore(Production). This is using an EU phone/ iCloud Account. I feel it would be useful for Apple to provide more information on what is going on 'under-the-hood' when CardSession.isEligible() is being called; is it checking an IP? GPS location? A credit-card/payment information to determine whether the user/phone is EU/EEA eligible? Because it is not the Location set in Media/Purchases - this makes no difference!
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Hello, We are experiencing a persistent issue where macOS builds in Xcode Cloud consistently hang at the Archive stage. The build itself completes successfully, but no artifacts appear, and it seems the build gets stuck during artifact upload. These builds remain in this state for several days (currently 3 days and counting) not failing, but never finishing. We opened a support ticket (102756662562), but we have not received any response yet. We rely on Xcode Cloud for our entire CI/CD pipeline, and at the moment our workflow is completely blocked because of this issue. Has anyone encountered something similar or found a workaround? Thank you.
I does prevent me from developing because I am using Maui on a PC and not Xcode. I created the provisioning profile (.mobileprovision) on the Apple Developer Website and downloaded it to my MAC but I cannot install it which leads to deployment failure from my Visual Studio on my PC. Also it is clearly still a bug in Xcode 26 (18 shows the same problem on my Mac).
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Hi Quinn For your specific question: No, I do not expect this to work with no one logged. My idea is that the user launches some app, this app requests the Device password so it can execute with elevated priviliedges. Then the headless app, the Go microservices while listening to some commands given through another GUI we implemented. The whole concept already works if launched from Xcode as root. It is launching as a normal user by clicking some icon or starting an app that has proven elusive.
Topic:
App & System Services
SubTopic:
Networking
Tags:
[quote='867839022, MoLotus, /thread/808485?answerId=867839022#867839022, /profile/MoLotus'] I clicked 'Accepted Answer' by mistake and can't undo it? [/quote] Indeed )-: See tip 12 in Quinn’s Top Ten DevForums Tips for more about that. [quote='867839022, MoLotus, /thread/808485?answerId=867839022#867839022, /profile/MoLotus'] Note that the comment facility here is failing to post comments [/quote] Well, they post but there’s a bug causing them to not show up immediately (i. 98940414)-: In general, I recommend that you reply as a reply. See tip 5 for more on that. Coming back to your technical issue, this seems to be working for me in Xcode 26.1. Here’s what I did: Using Xcode 26.1 on macOS 15.7.1, I created a new project from the macOS > Command Line Tool template, selecting C as the language. I changed main.c to this: #include #include __attribute__((constructor(200))) void foo(void); __attribute__((constructor(101))) void bar(void); void foo(void) { printf(foon); } void bar(void) { pr
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Description: We are investigating an issue where running a specific e-commerce iOS app inside the Xcode Simulator intermittently disrupts the Mac’s network connectivity. When the app is launched in the Simulator, our NETransparentProxyProvider and NEFilterDataProvider extensions occasionally stop receiving traffic correctly, and shortly afterward the entire macOS DNS resolution fails. Once this happens, all apps on the Mac lose internet access until mac is restarted. Disabling extensions also fixing the issue. This issue only appears when the app runs in the Xcode Simulator. I would like to confirm: Is it possible for traffic patterns or network behavior inside the Simulator to interfere with system-level Network Extension providers on macOS? Are there known limitations or conflicts between the Simulator’s virtual networking interfaces and Network Extensions? Any recommended debugging steps or best practices to isolate this behavior? Any guidance, known issues, or suggestions would be apprec
When I try to archive an app in order to submit it to the App Store I receive the following errors I do not know how to fix: error: Framework /Users/fbartolom/Library/Developer/Xcode/DerivedData/Virtual_Tags-apzduassdiglhcapscsllvzbfgid/Build/Intermediates.noindex/ArchiveIntermediates/Virtual Tags/InstallationBuildProductsLocation/Applications/VirtualTags.app/Frameworks/StoreKit.framework did not contain an Info.plist (in target 'VirtualTags' from project 'Virtual Tags') error: Framework /Users/fbartolom/Library/Developer/Xcode/DerivedData/Virtual_Tags-apzduassdiglhcapscsllvzbfgid/Build/Intermediates.noindex/ArchiveIntermediates/Virtual Tags/InstallationBuildProductsLocation/Applications/VirtualTags.app/Frameworks/Security.framework did not contain an Info.plist (in target 'VirtualTags' from project 'Virtual Tags') error: Framework /Users/fbartolom/Library/Developer/Xcode/DerivedData/Virtual_Tags-apzduassdiglhcapscsllvzbfgid/Build/Intermediates.noindex/ArchiveIntermediates/Virtual T
Hi everyone, I am trying to generate an .ipa file for my .NET MAUI (net9.0-ios) application, but every attempt fails with the same codesigning error. I have tried multiple approaches, including building from Windows paired to macOS, and directly building through the macOS terminal, but nothing is working. Below are the exact steps I followed: Steps I Performed Generated the Apple Development certificate using Keychain Access on macOS. Added that certificate into my developer account and created the corresponding provisioning profile. Created an App ID, attached the App ID to the provisioning profile, and downloaded it. Added the provisioning profile into Xcode. Verified that the certificate is correctly visible in Keychain Access (private key available). Attempted to build/publish the MAUI app to generate the .ipa file. Issue Whenever I run the publish command or build via Windows/macOS, codesigning fails with the following error: /usr/bin/codesign exited with code 1: Frameworks/libSkiaSharp.framewor
If you have multiple issues, it’s generally best to put them in different threads. That’s because different folks have different expertise, and it’s unlikely that any one person will be able to help you with all of your issues at once. In this case, I can address your second question: [quote='808920021, chps67, /thread/808920, /profile/chps67'] In Xcode 16 why is it no longer possible to arrange my files as I did before [/quote] I’m not 100% sure I understand this, but I suspect it’s because Xcode now has two ways to organise items in the Project navigator: Groups, as used by older versions of Xcode Folders, which are new [1] With groups you can explicitly manage the position and order of items in the Project navigator. With folders, Xcode does that implicitly, replicating the file system hierarchy and showing all the items alphabetically. Folders have some really important advantages — most notably, they radically reduce the number of project file merge conflicts — but if
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
After having used Obj-C and C++ for years, I recently (~6 months) moved to Swift, which is hard for me but most often sends less obscure error messages (not always). My trouble is 1- why is it soooooo long (sometimes up to 20s - that's horrible) to get an object's variables accessible in the debugger? 2- In Xcode 16 why is it no longer possible to arrange my files as I did before (organised into folders from within Xcode - horrible when you get a bigger and bigger project)? 3- Why has it become impossible to see the retention cycles and retaining objects from with the memoryGraph (it's worth ~nothing) now !
Well, that's your opinion. I've managed to release a number of Swift apps without seeing the issues you describe. I've got no idea why you can't organise your folders properly. What's the problem? You ask why it's no longer possible to do something, but you haven't really explained what it is that you're missing. You can still right-click a file or folder and create a new group, new group from selection, new folder, and new folder from selection. And you can drag files and folders onto the Project pane and choose how they're added. I don't understand what it is that you're having a problem with? Rather than posting here, why not raise feedback tickets and explain where you're seeing issues? Give Apple a record of the problems and a chance to fix them. You can do that at: https://feedbackassistant.apple.com/ then post the FB number(s) here. Also, Xcode 26 is out, so you could try that out and see if any of your issues are fixed.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Hi everyone, could you help us? We implemented a Flutter library that basically makes a call every x minutes if the app is in the background, but when I generate the version via TestFlight for testing, it doesn't work. Can you help us understand why? Below is a more detailed technical description. Apple Developer Technical Support Request Subject: BGTaskScheduler / Background Tasks Not Executing in TestFlight - Flutter App with workmanager Plugin Issue Summary Background tasks scheduled using BGTaskScheduler are not executing when the app is distributed via TestFlight. The same implementation works correctly when running the app locally via USB/Xcode debugging. We are developing a Flutter application that needs to perform periodic API calls when the app is in the background. We have followed all documentation and implemented the required configurations, but background tasks are not being executed in the TestFlight build. App Information Field Value App Version 3.1.15 (Build 311) iOS Minimum
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Nine days ago an upload to App Store Connect got stuck at the 'Processing' state. Subsequent build uploads whether for 'TestFlight Internal Only' or 'App Store Connect' stick just the same. I'm tearing my hair out - what little remains - as I can't do any uploads... I raised a support ticket with Apple eight days ago, they responded two days later asking for a screen-shot which was provided by return but I've heard nothing since. Uploads are all from XCode 26.1.1. XCode Organizer, 'Direct Distribution' and 'Validate App' work ok but I need to be using the App Store for this App... It's my understanding that if I remove the App from the App Store and then try to create a new App with the same Bundle ID that will fail as Apple specify the following warning prior to removing an App. WARNING: If you remove an app, you’ll lose ownership of the app name. Removed apps can only be restored if the name isn’t currently in use by another developer account. In addition, the SKU can’t be reused in the sa
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
When I try to validate my app I get the following error: Invalid bundle. Because your app supports Multitasking on iPad, you need to include the LaunchScreen.storyboard launch storyboard file in your com.augmentedReality.virtualTags bundle. Use UlLaunchScreen instead if the app's MinimumOSVersion is 14 or higher and you prefer to configure the launch screen without storyboards. For details, see: https:// developer.apple.com/documentation/bundleresources/information_property_list/ uilaunchstoryboardname (ID: 236f630a-a014-48e8-910a-77d9c0ff6f51) What should I do to fix it? In the previous Xcode version and on another app it did not appear. MacBook Pro M5, Tahow 26.1, Xcode 26.1.1