Hi,I want to use the address sanitizer, but it seems to be greyed out so I cannot check the checkbox.My project is a C++11 project, compiled for i386 (legacy code - don't ask)Is the address sanitizer C/Obj-C only, or is the i386 target that trips me up?
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DTiPhoneSimulatorErrorDomain Code 2
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Yes and this is also not the first beta. We developer know this already from former iOS betas. After 1-2 betas the battery drain and performance is again like it should be.But nearly all of us use the devices also private. The battery of the watch was much better than older phones. Now it is so worse that you can use the watch only for development and put it then on the charger. And I am also a little bit worried if this is good for the battery also when it needs so much energy in such a short time. Maybe someone can give us some information why the watch needs now so much battery power even without using native apps.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Problem reference title . When I send data to the device there is a problem. device is a lamp NSNumber *num = [[NSNumber alloc]initWithInt:100]; [characteristic4 writeValue:num completionHandler:^(NSError *error){ if (error) { NSLog(@%@,error); }else{ NSLog(@send Successful); } }];2015-06-10 17:25:43.235 myhome[1358:349977] Error Domain=HMErrorDomain Code=20 Nil parameter UserInfo=0x1758d670 {NSLocalizedDescription=Nil parameter}
Same here. But yes this is noted in the release notes. I think in two weeks with Beta 2 it will be fixed.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Can somebody explain the new tagger pointer feature for NSNumber?The way I read it, you can't have more than 256 integral values bigger than 2^55 stored as tagged pointers.I must be misunderstanding the whole thing.Side note: the new developer.apple.com design is a living nightmare.
I'm trying to get the User Interface Testing working with my appplication.I created a UI Test Case Class, reproduced the code shown in What's new in Xcode presentation.And somehow, I cannot find the recording button, in order to record the different actions I want to test and approve.Can you please let me know how to get this to work, I'm bashing my head over this for few hours.Thanks
The init changed, the code that fixed the issue is this oneinit() { super.init(frame: CGRectZero, style: UITableViewStyle.Plain) initialize() } required init(coder aDecoder: NSCoder) { super.init(coder: aDecoder) initialize() } init(frame: CGRect) { super.init(frame: frame, style: UITableViewStyle.Plain) initialize() } override init(frame: CGRect, style: UITableViewStyle) { super.init(frame: frame, style: style) initialize() }
Topic:
Programming Languages
SubTopic:
Swift
Tags:
I had the same issue with battery drain on day one - after 7 hours I had only about 10% battery. But I used Siri about more than 10 times and scribbled a little bit.Today on day two I had more than 70% battery left after 6 hours - which is quite good :-) The first hour I was all the time on 100% then it droppped to 99% which I was asthonished about :-p But i didn't used Siri or Scribbles just read notifications I recieved, checked the time and used navigation for 5 minutes.Don't know if the difference is just because of Siri and Scribble or maybe some setup processes were in background on day one.Let's see how the battery is draining the next days.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Yup, so the crash log isn't really useful on its own.I recommend you put breakpoints into your code, run it and step over line by line and see exactly the lines where it crashes. We can't do that for you, you have to do it. Have a look in the Apple debugger documentation if you don't know how to do it. In my experience, crashes in my code on arm64 have been regular bugs in the code that caused memory access issues that didn't crash on armv7 but do crash on arm64. But they were still bugs. In some situations they didn't crash on the simulators but do crash on real devices. Run using the debugger on real devices if you can.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
I want to add a new AppID, but the error dialog is saying The selected team's agent, 'xxx' must agree to the latest Program License Agreement. Please visit the Member Center. https://developer.apple.com/membercenterWhere should I navigate to for the latest Agreement?Also, i checked the page Legal Agreement, the date of the 2 agreement Apple Developer Program License Agreement and Registered Apple Developer Agreement is Jun 08, 2015. Does it mean it's expired? How to renew it?Thanks,Lei
i can't seem to find the Promo Codes link. It isn't down at the bottom where it usually is. I've hunted around but can't find it anywhere.is this the same for everybody?How else can I get to the Promo codes section, to generate some free copies of my game?I Can't do good promo without the codes!(logged in as Admin, so there's no reason it shouldn't be there.)
HiWhere can I find the swift 2 REPL? I'm now running Mac OSX v10.11 with XCode 7 installed and running, but when I use the swift command in Terminal it tells me its using swift 1.2.Thanks in advance,Rugen Heidbuchel
Hi,seeing the same thing here. Also tried to delete all podcasts by removing them from the sync in iTunes. I haven't tried to reinnstalling, but attached is the crash-log.Incident Identifier: B5F20F2E-F1DF-469D-B710-8DEE3DC9104BCrashReporter Key: fb29f236715284e01c3ca12533f80c13bbf8eb99Hardware Model: iPhone7,2Process: Podcasts [425]Path: /Applications/Podcasts.app/PodcastsIdentifier: com.apple.podcastsVersion: 967.2 (2.3)Code Type: ARM-64 (Native)Parent Process: launchd [1]Date/Time: 2015-06-10 13:18:56.56 +0200Launch Time: 2015-06-10 13:18:55.55 +0200OS Version: iOS 9.0 (13A4254v)Report Version: 105Exception Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYTriggered by Thread: 7Filtered syslog:None foundLast Exception Backtrace:0 CoreFoundation 0x182f93f44 0x182e6c000 + 12122281 libobjc.A.dylib 0x197faff2c 0x197fa8000 + 325562 CoreFoundation 0x182f93e8c 0x182e6c000 + 12120443 Foundation 0x183e10f0c 0x183e04000 + 530044 Podcast
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Where is the page to submit the extension?This page [1] says it's at [2] where as [2] is 404[1]- https://developer.apple.com/library/safari/documentation/Tools/Conceptual/SafariExtensionGuide/DistributingYourExtension/DistributingYourExtension.html#//apple_ref/doc/uid/TP40009977-CH19-SW2[2]- https://developer.apple.com/safari/extension-submission/How to submit an extension in the extension galary??
I'm getting this message in Instruments. Does anyone know what that means?This is the code I'm using:- (void)drawViewVSync:(id)sender { if (m_initialized) { if (m_multiSampling) glBindFramebuffer(GL_FRAMEBUFFER, m_msaaFramebuffer); else glBindFramebuffer(GL_FRAMEBUFFER, m_viewFramebuffer); m_pGame->Render(); if (m_multiSampling) { glBindFramebuffer(GL_READ_FRAMEBUFFER_APPLE, m_msaaFramebuffer); glBindFramebuffer(GL_DRAW_FRAMEBUFFER_APPLE, m_viewFramebuffer); glResolveMultisampleFramebufferAPPLE(); const GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_COLOR_ATTACHMENT0}; glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 2, attachments); } else { const GLenum discards[] = {GL_DEPTH_ATTACHMENT}; glDiscardFramebufferEXT(GL_FRAMEBUFFER,1,discards); } glBindRenderbuffer(GL_RENDERBUFFER, m_viewRenderbuffer); [m_context presentRenderbuffer:GL_RENDERBUFFER]; } }