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missing package product

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Reply to InApp purchase and testing
Hello, I've made all the steps as the author did and I do not get any products. I'm using react-native with expo-in-app-purchases package. Product IDs from App Store Connect are 1000credits, 2200credits and 6000credits. ... const { responseCode, results } = await InAppPurchases.getProductsAsync(['1000credits', '2200credits', '6000credits']) console.log(responseCode, responseCode); console.log(results, results); ... responseCode: 0 results: [ ] I tried to enter products using bundle identifier com.xxx.1000credits or com.xxx.xxx.1000credits as well and I have the same problem.
Topic: App & System Services SubTopic: StoreKit Tags:
Jul ’20
Reply to Able to sign and notarize app, but verifying for app store results in error: The Info.plist indicates a Mac app, but submitting an ipa
Just to clarify this: I also tried signing in the above productbuild command instead of using productsign, but ended with same result I had also tried the below command (removing need for productsign as it creates the .pkg and signs it) as I was unsure if temporarily naming the package to epe.pkg was causing an issue: productbuild --component evilpoopemoji.app /Applications --sign 3rd Party Mac Developer Installer: My Name (ID NUMBER)tevilpoopemoji.pkg --product evilpoopemoji.app/Contents/Info.plist
Nov ’20
Swift Packages + Module Stability
Hi! Support for binary dependencies in Xcode 12.0 is really a great addition to the whole ecosystem built around Swift Package Manager. Last year we learned that the non-binarySwift Packages don't work well with the module stable frameworks. Is there a plan to add a module stability to open-source Swift Packages, too? In a way that closed-source binaries could depend on open-source Swift Packages? Thanks!
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632
Jun ’20
pkg install but digital signature invalid
I made a pkg install my APP but failed to install to other macbooks because of digital signature invalid warning : Signed.pkg can't be installed because its digital signture is invalid. I signed again,but failed to install again with same warning. bogon:Desktop tanhuang$ productsign --timestamp --sign Developer ID Installer: Tan Huang (NGMD5RC85D) HuionDriver.pkg Signed.pkgproductsign: using timestamp authority for signatureproductsign: signing product with identity Developer ID Installer: Tan Huang (NGMD5RC85D) from keychain /Users/tanhuang/Library/Keychains/login.keychain-dbproductsign: adding certificate Developer ID Certification Authorityproductsign: adding certificate Apple Root CAproductsign: Wrote signed product archive to Signed.pkgbogon:Desktop tanhuang$ codesign -dvvv Signed.pkgSigned.pkg: code object is not signed at allbogon:Desktop tanhuang$ spctl --assess -v Signed.pkgSigned.pkg: rejectedsource=no usable signaturebogon:Desktop tanhuang$ spctl --assess -v --type instal
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1.6k
Sep ’19
Reply to TFOD on M1 Mac
I got the TensorFlow object detection tutorial page (https://www.tensorflow.org/hub/tutorials/tf2_object_detection) running. I had successfully installed tensorflow-macos and tensor flow-metal before, so that I could do already the image classification task shown on the TensorFlow hub site, but object detection was not possible for me as the installation mentioned on TensorFlow hub did not work. Initially I was struggling with the cell containing the installation of the object_detection-package, mainly because of missing packages or package conflicts. I mean this piece of code: %%bash sudo apt install -y protobuf-compiler cd models/research/ protoc object_detection/protos/*.proto --python_out=. cp object_detection/packages/tf2/setup.py . python -m pip install . The failure always occurred with the last line. I could overcome them with the following steps (as it was a longer trial and error I hope I don't miss any steps): The missing tensor flow-te
Topic: App & System Services SubTopic: Core OS Tags:
Apr ’22
Anyone successful with local Swift packages?
I've been trying all morning to get a trivial Swift package (local) working. I'm using macOS 11.2 with Xcode 12.4 on an iMac Pro. In all cases, I'm left with a compile error of Module 'MyPackage' has no member named 'some symbol'. Setup: Simple iOS single view app. Swift package with a simple Utility class with a static func named doWork that just prints a message. I've of course imported my package in the app's file where I need to use the utility function. What I've tried... Created a standalone Swift Package first. Then, the app project and dragged the Swift Package into it. As above but with a workspace instead of a project. Started with just an app project. Created my Utility.swift file in that project. Then, created the Swift package and dragged that Utility.swift file into the package's main source folder. This is basically what is demoed in Creating Swift Packages (WWDC 2019). During the first part showing how to create a local package
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835
Feb ’21
My .pkg is being rejected after notarize it
I'm notarizing my .pkg installer and even stapling the ticket after, but I still get rejected after checking it with the following command:spctl -vvv --assess --type install path/to/my/notarized.pkg path/to/my/notarized.pkg: rejected origin=3rd Party Mac Developer Installer: My Certificate Name (XXXXXXXXX)My pkg is being created with the packages app and then signed using pkgutils. Then it's notarized and after the success response from Apple I'm stapling the ticket into it. The pkg contains an app that is also signed of course.How can I find more information about what's going on? Is there a log somewhere?Thanks in advance.
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Apr ’20
SKProductRequest return 0 product with production-signed app
Hi,I have an iOS application which uses in-app purchases.I have already set the environment for IAP:Set all the Agreements Tax and Banking sections,Created IAP products on iTunes connectTurned on In app purchases in the capabilities tabImplemented my code to retrieve the product list and to perform a purchase validating the receipt server-sideI have also tested all with a sandbox environment and all works as expected: the list of products is correctly received by the store I can purchase a product validating the corresponding receipt.I have also tested the application using Testflight which creates automatically a sandbox user for all testers and all works as expected.I submitted my application to the Apple store and the revision has been passed so that at the moment the application is in Pending Developer Release status, all the products have been approved.In order to try an actual purchase (using a real credit card) I have generated a promo code with iTunes conne
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1.5k
Nov ’18
notarization: ".pkg could not be extracted."
Hi, after a software update of our previously successfully notarizated installion .pkg we now receive a cryptic notarization issue refusing the entire .pkg: { logFormatVersion: 1, jobId: 5cff2d71-7228-4fb4-a39d-329084cd2713, status: Invalid, statusSummary: Archive contains critical validation errors, statusCode: 4000, archiveFilename: my_installer.pkg.zip, uploadDate: 2024-12-04T23:17:14.016Z, sha256: 2f26d0376506abe130ac904d7cb0d0cd5428666624428da9f44da7756352844f, ticketContents: null, issues: [ { severity: error, code: null, path: my_installer.pkg.zip, message: Package my_installer.pkg.zip has no signed executables or bundles. No tickets can be generated., docUrl: null, architecture: null }, { severity: warning, code: null, path: my_installer.pkg.zip/my_installer.pkg, message: The contents of the package at my_installer.pkg.zip/my_installer.pkg could not be extracted., docUrl: null, architecture: null } ] } What could be the reason for that? We've also submitted the .pkg
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Dec ’24
Reply to Problem using test plans with local Swift Packages
I was able to resolve this. As far as I can tell, it's an Xcode bug.The short version is that Xcode seems to assume that at least one test configuration will use the shared (default) test configuration, unmodified. That assumption can of course be wrong; it's possible that no test configuration exactly matches the defaults. The mistake can prevent Xcode from finding the test target bundles for local Swift Packages.The long version...* A test plan has a shared (default) test configuration.* A test plan has one or more actual test configurations.* Xcode places build products in directories whose names are based on their differences from the shared (default) configuration.* The build products for test configurations that don't have any meaningful differences are placed under the root, e.g.: /Products/xxx/....* The build products for test configurations that do have meaningful differences are placed under subirectories whose names are derived from the differences, e.g.: /Products
May ’20
the package was signed with a certificate that has expired
I am very new to this, so apologies if this is a noob question. I am creating a package using Packages. I have a Developer ID certificate that expires in 2027. If I set my project to use that certificate before building in Packages, the build fails. So I am certifying after using terminal. However, in both the Terminal certification and running the installer for my .pkg, it says that the certificate is expired. I don't understand how a certificate that expires in 2027 can already be expired. Any ideas out there? I found a post with the same problem from 7 years ago and there were no responses. Thanks all!
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Jan ’23
Xcode Export Localizations for an iOS app using Swift Package Manager packages fails: No such module UIKit
I'm building an iOS app (the supported destinations in the app target are iOS, iPad and Mac - Designed for iPad). I've many SPM frameworks in order to split my codebase in different features. I want to export the localisations for the different packages and the app using Xcode but it fails. I followed the Apple guide regarding SPM localization: the packages contains a Resources folder with a folder for each language supported. I specified the platforms .iOS(.v16) in the packages. But it seems that exporting the localisations using the Product > Export Localizations feature in Xcode compiles also the packages and app for macOS. Here is the error message: Showing Recent Messages /Users/axel/Developer/AppName/Packages/Helpers/Sources/Helpers/UIKit/UIImage+Extension.swift:7:14: No such module 'UIKit' /Users/axel/Developer/AppName/Packages/Helpers/Sources/Helpers/UIKit/UIImage+Extension.swift:7:14: UIKit is not available when building for macOS. Con
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2.2k
Feb ’23
Renaming notarized ZIP packages
Dear support team, is it possible to rename a notarized ZIP package and not to loose the notarized status? One of our ZIP package contains resources and binaries which are code signed. The archive itself is accepted after submitting and uploading during the notarization process (online notarization). Unfortunately, the ZIP cannot be stapled (offline verification). So, is the filename part of the notarized ZIP package or can a ZIP package be renamed? Best regards, Stefan
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Dec ’25