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Reply to SDK for Swift Student Challenge 2026 submissions
As you’ve noticed, Swift Playground currently doesn’t support the iOS 26 SDK. We understand that there’s strong demand for that, but I can’t offer any advice as to when it’ll happen. If you need you use iOS 26 SDK features right now, your only real option is to create your playground with Xcode. Make sure to create an app playground, as explained on Developer > Swift Student Challenge > Get ready. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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App Store Connect Showing Old Metadata After Updates (Account Termination Appeal APL255848)
Hello everyone, I’m an iOS developer from Türkiye, and I’m currently facing a serious issue regarding my Apple Developer account termination (Appeal Ticket: APL255848). Problem: I have removed all references, icons, descriptions, and metadata related to my previous app name (“Nano Banana”) both inside the app and on the App Store listing. I submitted updated assets, screenshots, and a new metadata package. However, the App Review Board seems to still be seeing old cached metadata, old icons, or previous descriptions that no longer exist in my build. Because of this, every response from App Store Connect repeats the same text, even though I have already made and proven all required changes. Current Situation: My account is terminated, and my appeal has been pending for over 3 weeks with identical non-actionable responses. I am not receiving my revenue for the past 2 months. I want to comply fully with the Apple Developer Program Agreement and provide any documents required (invoices, trademar
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Reply to Apple's PCC + Foundation Models
I love a question with an easy answer! No. Currently the Foundation Models framework only has access to the on-device model. PCC is never used. Ever. Inference is entirely on-device. For an added layer of privacy and security assurance, Apple does not log anything about the inference other than counting that your app called the model (since it's a shared operating system resource). Apple does not log input or output, so Apple has no access to your prompts, inputs, or results.
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Apple's PCC + Foundation Models
Hi, I am developing an iOS application that utilizes Apple’s Foundation Models to perform certain summarization tasks. I would like to understand whether user data is transferred to Private Cloud Compute (PCC) in cases where the computation cannot be performed entirely on-device. This information is critical for our internal security and compliance reviews. I would appreciate your clarification on this matter. Thank you.
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Reply to RealityKit, Attachments - not working
It would be really nice if RealityView could be kept in sync for all platforms. ViewAttachmentComponents are a very useful addition and it is a shame that it is only available on VisionOS, and not iOS. Is there an easy way to add simple SwiftUI views to a RealityView in iOS? I know ViewAttachmentComponents are visionOS only, but can we achieve the same functionality by building Entities manually and somehow mapping SwiftUI views onto it? Is there sample code somewhere we could look at? Thanks
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Implementing Password AutoFill on macOS — Looking for Guidance
Hi everyone, I'm currently working on a native macOS app (built with SwiftUI) and I'm trying to implement Password AutoFill functionality so users can use their saved credentials from Keychain or third-party password managers. I've gone through Apple's documentation, WWDC sessions, and sample code, but I've noticed that the resources primarily focus on iOS and web implementations. There's very limited guidance specifically for macOS. I've set up: Associated Domains entitlement with the webcredentials: service The apple-app-site-association file on my server TextField with .textContentType(.username) and SecureField with .textContentType(.password) However, I'm still not seeing the expected AutoFill behavior on macOS like I would on iOS. Has anyone successfully implemented Password AutoFill on a native macOS app? Are there any macOS-specific considerations or additional steps required that differ from iOS? Any guidance, sample code, or pointers to documentation I might have missed would be gr
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Reply to Implementing Password AutoFill on macOS — Looking for Guidance
Hi Albert, Thank you for the links. After reviewing both documentation pages, I've implemented a complete test following the specifications, but password autofill is not working. Test Implementation AASA File (accessible at http://localhost:8080/.well-known/apple-app-site-association): { webcredentials: { apps: [ZW962TGA3F.com.test.PasswordAutofillTest] } } ✅ Served with Content-Type: application/json ✅ Verified accessible via curl ✅ Team ID matches Apple Developer account Associated Domains Entitlement: webcredentials:localhost:8080 ✅ Configured in both Debug and Release entitlements ✅ Bundle ID: com.test.PasswordAutofillTest SwiftUI Implementation: TextField(Email, text: $email) .textContentType(.username) SecureField(Password, text: $password) .textContentType(.password) Authentication Flow: App sends POST to http://localhost:8080/login with credentials Server returns 200 OK App displays Login successful Server logs confirm request received and processed Result ❌ No Save Password prompt a
Topic: Privacy & Security SubTopic: General Tags:
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Reply to How to add more cipher suites
It might seem like the mechanism to build the list of cypher suites in the Client Hello is simple — you start out with some defaults and then every call to sec_protocol_options_append_tls_ciphersuite adds one to the end — but that’s not the case. Like pretty much everything in TLS, it’s ridiculously complicated, based on factors like TLS version, policy, hardware capabilities, and so on. You can get an inkling of this in the BoringSSL open source but the Apple version of that is significantly more complicated. After spending way too much time down that rabbit hole, I came to the conclusion that I was actually trying to describe the implementation, not the API, and that’s not good [1]. I think the only thing you can safely say about the sec_protocol_options_append_tls_ciphersuite API is that it adds the cypher suite to the list of cypher suites that the implementation might choose to use. Which brings me to a question: What’s your high-level goal here? Why do you need these specific cypher suites enab
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How to add more cipher suites
I want to add more cipher suites. I use NWConnection to make a connection. Before I use sec_protocol_options_append_tls_ciphersuite method to add more cipher suites, I found that Apple provided 20 cipher suites shown in the client hello packet. But after I added three more cipher suites, I found that nothing changed, and still original 20 cipher suites shown in the client hello packet when I made a new connection. The following is the code about connection. I want to add three more cipher suites: tls_ciphersuite_t.ECDHE_ECDSA_WITH_AES_128_CBC_SHA256, tls_ciphersuite_t.ECDHE_ECDSA_WITH_AES_256_CBC_SHA384, tls_ciphersuite_t.ECDHE_RSA_WITH_AES_256_CBC_SHA384 Can you give me some advice about how to add more cipher suites? Thanks. By the way, I working on a MacOS app. Xcode version: 16 MacOS version: 15.6
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Guideline 2.1 violation
Our application, Yunlen, was unexpectedly rejected after a minor UI update, despite having been live on the App Store for nearly a year. The rejection cites Crypto related content, an issue we have repeatedly clarified with the Apple Review Team; frustratingly, we have been forced to provide the same detailed explanation three separate times in the same review thread, indicating our responses are being ignored and resulting in a protracted and frustrating 10-day delay to a simple update.
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Reply to After upgrading to iOS 18, crashes caused by calling null function pointers cannot be captured by developers using signal listeners.
It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. The screenshot above is the iOS system's crash log Just clarify what we’re talking about here, this is an Apple crash report from iOS 26.1: Exception Type: EXC_BAD_ACCESS (SIGKILL) Exception Subtype: KERN_PROTECTION_FAILURE at 0x0000000000000000 … Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 ??? 0x0 ??? 1 Test808813 0x10058c128 -[MainViewController tableView:didSelectRowAtIndexPath:] + 100 2 UIKitCore 0x1a563bc98 -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:isCellMult… 3 UIKitCore 0x1a563bfbc -[UITableView _userSelectRowAtPendingSelectionIndexPath:animatedSelection:] + 255 4 UIKitCore 0x1a563c0c8 -[UITableView _userSelectRowAtPendingSelectionIndexPath:] + 215 5 UIKitCore 0x1a407d878 -[_UIAfterCACommitBlock run] + 71 … You’re concern is with that SIGKILL, where prior to iOS 18 this was a SIGSEGV. That doesn’t strike me as
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to Thoughts while looking into upgrading from SCNetworkReachabilityGetFlags to NWPathMonitor
Thanks for your explanation of how you got to where you are. My natural inclination here is to use a UIApplication background task with an expiration handler. It sounds like you’re already doing most of that. If you simply delete the preflight code and rely on your expiration handler, does that work in practice? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to NetworkConnection throws EINVAL when receiving ping/pong control frames
I’ve attached my test project to FB21240977. Thanks for that. I did some poking around and I believe this error is being triggered by the echoed pong frame containing no data. If I change this line: try await connection.ping(Data()) { to this: try await connection.ping(Data(hello.utf8)) { I don’t see the error. ps It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Package created with pkgbuild installs zero-byte file
Hmmm, that wasn’t the answer I was expecting. Something is clearly borked on your machine. You wrote: [quote='868691022, swdev-sos, /thread/809359?answerId=868691022#868691022, /profile/swdev-sos'] Does the pkgbuild command have a cache that can be deleted? [/quote] AFAIK that’s not the case. [quote='868691022, swdev-sos, /thread/809359?answerId=868691022#868691022, /profile/swdev-sos'] We are both using [Xcode] 16.2. [/quote] The Xcode version doesn’t matter here, but rather the OS version. Are you both on the same version of macOS? If you create a new user account on your Mac, does the problem reproduce there? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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