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İOS 26 beta battery %1

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Reply to [DEXT Migration Issue] IOUserSCSIParallelInterfaceController fails to handle low-level I/O from `diskutil`
Hi Kevin, Thank you again for your guidance. We have an important update based on your advice. Following your suggestion to compare property configurations, we analyzed our KEXT's source code, as we could not find the relevant properties in the KEXT's IORegistryExplorer snapshot. We then attempted to replicate the KEXT's behavior in our DEXT, which has led us to a final, specific contradiction that we hope you can help us resolve. Here is a summary of our findings and final questions: 1 - KEXT Source Code Contains setProperty Calls We discovered that our KEXT's Start() function programmatically sets several IOBlockStorageCharacteristics using setProperty. The key value is: // In KEXT's Start() function: #define MAX_IO_LENGTH (512 * 1024) // 512KB setProperty(kIOMaximumByteCountWriteKey, (UInt64)MAX_IO_LENGTH, 64); // ... plus other similar properties. 2 - DEXT Fails Despite Replicating KEXT's Configuration Based on this finding and your previous advice, we implemented the following in our DEXT: We im
Topic: App & System Services SubTopic: Drivers Tags:
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ASC rejects ReplayKit Broadcast Upload appex: RPBroadcastProcessMode “not specified” (key present in IPA & swinfo)
Summary App Store Connect validation (Transporter) is rejecting a build that includes a ReplayKit Broadcast Upload extension. The validator reports that RPBroadcastProcessMode is “not specified”, but the shipped IPA’s Upload appex Info.plist has the key at the documented nested path, and Apple’s own analyser (swinfo) shows the same key/value. Error (Transporter 409) “Invalid Info.plist value. The value for the key 'RPBroadcastProcessMode' in bundle BeamRoomHost.app/PlugIns/BeamRoomUpload2.appex is invalid. RPBroadcastProcessMode value must be 'RPBroadcastProcessModeSampleBuffer' or 'RPBroadcastProcessModeMP4Clip'. The key was not specified.” Example error ID seen: 94ec8b42-ef1b-44e8-9d70-2c76458e1bb3 Environment • Xcode 26.0.1 (17A400) • macOS 15.6 (24G84) • Transporter 1.3.4 (13410) • App Apple ID: 6752822011 • Host bundle: com.conornolan.BeamRoomHost • Upload appex bundle: com.conornolan.BeamRoomHost.BeamRoomUpload2 • Version/Build: 0.9.4 (14) Most recent reproduction: 2025-10-02 ~09:00 GMT+1 Proof
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[Xcode 26 beta 4] Cannot receive device token from APNS using iOS 26 simulator
Since upgrading to Xcode 26 beta 4 and using the iOS 26 simulator for testing our app, we've stopped being able to receive device tokens for the simulator from the development APNS environment. The APNS environment is able to return meta device information (e.g. model, type, manufacturer) but there are no device tokens present. When running the same app using the iOS 18.5 simulator, we are able to register the device with the same APNS environment and receive a valid device token.
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PWA video playback stopped working after updating iOS to 26.0.1
Hey Guys My PWA video playback and even youtube videos stopped working after updating iOS to 26.0.1. The video thumnails appear fine and if i try to play the video, it remains stuck. If i restart the phone, the video plays for a second in the PWA and then stops again and entire app gets stuck. Request apple team to fix this issue at the earliest. This is hampering all my iOS users who install the PWA on their device homescreen and use it as app. FYI strangely EVERYTHING WORKS FINE ON iOS SAFARI browser including videos playback If i open it as a web app. so this seems like a specific PWA issue on latest ios 26.0.1
Topic: Safari & Web SubTopic: General
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Reply to Build Issue
Hi, Sorry to hear you are having problems getting builds working. This is indeed an odd error. I noticed that the source code is currently stored in your Downloads folder. This is a folder on your system that is a bit special (I'd put Documents, Desktop and maybe Library in to that same category). Could you try moving the location where you store it to a different place in the filesystem than one of those and see if that improves the situation?
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Build Issue
I am trying to make build for my project followed all step and all but Igot Showing Recent Errors Only Build target PCS_EmpApp of project PCS_EmpApp with configuration Debug ProcessInfoPlistFile /Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-bhccfqkphneiyabcysmesvskjrrm/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist /Users/mayankjain/Downloads/RetailApp/PCS_EmpApp/obj/Debug/net9.0-ios/iossimulator-arm64/xcsync/Info.plist (in target 'PCS_EmpApp' from project 'PCS_EmpApp') cd /Users/mayankjain/Downloads/RetailApp/PCS_EmpApp/obj/Debug/net9.0-ios/iossimulator-arm64/xcsync builtin-infoPlistUtility /Users/mayankjain/Downloads/RetailApp/PCS_EmpApp/obj/Debug/net9.0-ios/iossimulator-arm64/xcsync/Info.plist -producttype com.apple.product-type.application -genpkginfo /Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-bhccfqkphneiyabcysmesvskjrrm/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/PkgInfo -expandbuildsettings -format binary -platf
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WKWebView crashes in SSO App Extension on iOS 26 during loadRequest
We have a SAML-based SSO App Extension that uses WKWebView to load the SAML login request. This implementation has been working correctly on iOS versions prior to 26. However, starting with iOS 26, the extension consistently crashes when calling WKWebView.load(_:). The crash occurs inside WebKit, specifically in: /Library/Caches/com.apple.xbs/Sources/WebKit/Source/WebKit/UIProcess/WebsiteData/WebsiteDataStore.cpp at WebKit::WebPageProxy::loadRequest(...) No app-level exception is thrown, and the extension terminates with: Thread 10: EXC_BREAKPOINT (code=1, subcode=0x1a31dbe00) It appears that WKWebView initialization or WebsiteDataStore creation is now restricted in extension contexts on iOS 26, but this change is not documented in the SDK release notes. Could you please confirm if this is an intentional sandbox restriction in iOS 26 or a regression in WebKit? Steps to reproduce: Implement an App Extension using ASAuthorizationPr
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Reply to WKWebView crashes in SSO App Extension on iOS 26 during loadRequest
Oi vey! You’re calling WKWebView from a secondary thread: Thread 4 Crashed: … 7 WebKit … -[WKWebView loadRequest:] + 160 8 SSOExtension.debug.dylib … closure #1 in closure #2 in AuthenticationViewController.beginAuthorization(with:) + 2132 9 SSOExtension.debug.dylib … ChallengeApiHelper.performChallengeApiRequest(authorizationRequest:deviceId:completionHandler:) + 1952 10 SSOExtension.debug.dylib … closure #2 in AuthenticationViewController.beginAuthorization(with:) + 2012 11 SSOExtension.debug.dylib … thunk for @escaping @callee_guaranteed @Sendable (@unowned Bool, @guaranteed Error?) -> () + 132 12 AppSSO … __81-[SOAuthorizationRequest presentAuthorizationViewControllerWithHints:completion:]_block_invoke + 248 That’s so not allowed, and it’s triggering a trap that crashes your process. Weirdly, the WebKit Features for Safari 26.1 blog post lists this: Fixed a crash when an app uses WKWebView::loadRequest API on background threads. (162225842) So clearly you’re not the only one doing thi
Topic: Safari & Web SubTopic: General Tags:
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Reply to How to index file based documents in Core Spotlight
It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. iOS and macCatalyst. Well, that doesn’t make it easy )-: I see at least two complications here: You have an app that’s kinda shoebox-y and kinda document-based. Spotlight uses different approaches for these two types of apps. For a documented-based app, iOS and macOS have completely different mechanisms for indexing documents. If you decide to build an importer, you’ll have to package your core code in two different ways: an iOS-style CSImportExtension app extension and a macOS-style .mdimporter plug-ins. Expanding on the first point, when you build a document-based app Spotlight implicitly assumes that each document is a single user-visible piece of content. It just doesn’t have a way to represents items within a document. That’s reflected in the API for both the iOS-style and macOS-style import APIs. Share and Enjoy — Quinn “The Eskimo!” @ Developer
Topic: App & System Services SubTopic: Core OS Tags:
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Icon Composer and Xcode building time
Hi everyone, I’ve run into a strange issue while building my app with Xcode 26 beta 6 (targeting iOS 26). When I include an app icon created using Icon Composer, the build time jumps to over 5 minutes. During this time, I noticed that a utility called AssetCatalogSimulatorAgent is consuming a significant amount of CPU. If I remove the Icon Composer-generated icon from my target, the build completes in about 40 seconds. This behavior is consistent across multiple builds. Has anyone else experienced this? Is there a known workaround or optimization for icons created with Icon Composer? I’d love to keep using the new icon format, but the build time is becoming a real bottleneck. Thanks in advance!
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Problem with Private Access Token (PAT)
Since October 3rd, I've stopped receiving responses to the Private Access Tokens challenge. I'm using this link: https://demo-issuer.private-access-tokens.fastly.com/.well-known/token-issuer-directory. I receive tokens from Fastly and return a header to the iOS app, but then I don't receive another authentication request from iOS. The user has automatic verification enabled on their phone. The problem is global and affects all my mobile app users. Has anyone encountered a similar problem and found a solution?
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Reply to “Payment method is not available” message in Sandbox subscription testing (StoreKit 2)
I'm experiencing a similar issue. All my subscriptions in the Sandbox environment are marked as Your payment method was declined. I've tried everything—clearing payment history, creating a new sandbox account, changing region, switching devices, turn off/on Allow Purchases & Renewals—but nothing seems to work. Interestingly, one-time purchases go through without any problems. Does anyone have any idea what might be causing this?
Topic: App & System Services SubTopic: StoreKit Tags:
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Reply to Trying to remove app groups from my macOS app doesn't seem to work
That option certainly works, but it’s not without its challenges, including: If the app costs money, or has in-app purchases, users are likely to get grumpy about having to buy things again. If the app stores critical data in its container, you’ll need a way to migrate that data, which is tricky these days due to app container protection [1]. Regardless of what else you do here, I recommend that you file a bug against App Store Connect asking them to remove this limitation. Things have changed a lot since app transfers first rolled out on the Mac, and maybe that offers an avenue for improvement here. Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] I have a link to the WWDC session that covers that in Trusted Execution Resources.
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Reply to Commands for MacOS which gives similar information as "lsappinfo" and "system_profiler SPApplicationsDataType" for other Mach-O binaries
[quote='805992021, oddeyed, /thread/805992, /profile/oddeyed'] I am currently researching for ways to get the versions of all of the Mach-O executables and dylibs [/quote] To what end? Your ultimate goal here matters, because that affects what path you follow. For example, if you’re just messing around with shell scripts, then lsappinfo is a reasonable enough choice. However, if you’re trying to build a product that you ship to a wide range of users, you wouldn’t want to rely on lsappinfo because it’s output is intended to be read by humans, not by programs. OTOH, there are APIs that let you get similar information. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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