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DTiPhoneSimulatorErrorDomain Code 2

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Installing beta 2?
I clicked on the update for b2, which took me to the iTunes page to redeem the code, which I did.A few minutes later it brought the installer up. I quit out of the installer as I was in the midst of other work, but when I went back to install the update, it just reinstalled beta1.When I go back to the download page and reenter my download code, it says it's already been redeemed.Why is this so hard to download? I have 3 test machines I want to upgrade, and I'm at a loss of how to download the latest.Would love any insight.- wave
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1.5k
Jul ’16
WatchOS 2 beta broken?
Has anyone had any luck converting existing watch apps to the new watchOS 2?Currently even the simplest apps with 2 or 3 images seem to be overwhelmed and just never loads on the watch.Thus far I only have been able to get very minor functionality going.Any feedback would be greatly appriciated.
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537
Jun ’15
Xcode 8 can't archive “Command /usr/bin/codesign failed with exit code 1” part 2
I continue to have the problem that Geezus wrote about here:https://forums.developer.apple.com/message/178039#178039And although part of the problem is resolved by KMT's suggestion toTry:execute xattr -rc . both in DerivedData directory and Project directoryThat workaround only works for me when I'm building for a simulator or attached device.But when I try to Archive so I can load to TestFlight/iTunes Conect, the origianl problem persists:resource fork, Finder information, or similar detritus not allowedCommand /usr/bin/codesign failed with exit code 1I understand the original thread is closed, but since I'm still having trouble, I hope someone can offer additional help.
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4.4k
Sep ’16
Reply to UIView with draw function override always at wrong place on screen
But when I comment out the draw function and only change its background color, it shows up where I want it to be. I have exactly the same wrong behavior, when I add the view in code, and IB isn't involved at all.For example: colorWheel.center = CGPoint(x: UIScreen.main.bounds.width / 2, y: UIScreen.main.bounds.height / 2)Nothing change when I have my code in the draw function, with out my code the view shows up in the center of the screen.
Topic: UI Frameworks SubTopic: UIKit Tags:
Apr ’17
apple two factor authentication
i went into an apple store back in 2014 and long story short, the apple guy tried to help me by setting my two factor authentication number to one of the demo phones at the store. no idea why he suggested that but it ended up using that phone number as my two factor authentication phone number and i have no idea what it is... im trying to access that email and I guess my question is, who do I contact to reset the two factor authentication? It's acting like the phone number is the only option but there has to be another way.
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304
Feb ’22
IOS10 Beta 2
Hey there, I am running IOS10 Beta 1 on my iPhone 6 and I was reading somewhere that all I need to so is go into software update and just click download and install. So I went into software update and I saw the IOS 10 Beta 2 update. So I clicked download and install, the terms and conditions came up as normal, then it went into requesting update. About 20ish seconds later it comes up with Update failed with the options settings or close. Is there a way around this? Thanks!
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713
Jul ’16
Reply to Subscription on digital item warranting physical product(s)
You are not 'in between' two rules, you are violating one or the other because you are conflating two products - the physical good and the digital good. If you are giving away the digital good then fine - that is, if you issue 10 $0 value QR codes to users who don't subscribe then you are not unlocking code using the subscription and there is no problem.
Mar ’18
Reply to Rookie Question about SpriteKit Wizard in Swift
I don't know the answer for sure, but the code as originally written is slightly more subtle than your re-writes. There are 3 possible cases:1. a SKView2. a NSView that is not a SKView3. nilThe original code will crash deliberately on case 2 (which is a mis-configured storyboard, in effect), and branch on the difference between 1 and 3. Your 1st rewrite branches on 2 and 3, and your second rewrite crashes on 2 and 3.In any actual use case, where you have direct control over the storyboard, you can probably customize the code to require a top-level SKView (or subclass), in which case your second rewrite may well be sufficient, and less confusing to future readers of the code.
Topic: Programming Languages SubTopic: Swift Tags:
Jan ’17