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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for

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The operation couldn’t be completed. Ad inventory unavailable.
Hi everyone!I'm creating my app in swift and I'm testing the iAd too. Yesterday, after the link with iTunesConnect, my app showed about 10 Ad, but after this 10 Ad, it give me ever an error when I try to show the Ad. It say me :The operation couldn’t be completed. Ad inventory unavailable. I just went in settings and I setted the Fill Rate to 100%, for testing, but it send me the same error...Who can help me?Thanks!Giorgio
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Jun ’15
Reply to almost afraid to ask on new background modes.
You absolutely have to file enhancement requests and bug reports making your case for the features that you want that iOS doesn't yet support. You probably won't get any direct feedback unless there's difficulty understanding something in your report, but it's still necessary.On the other hand, it's important to remember that Apple applications have both a longer leash (Apple makes the rules) and a shorter leash (Apple's going to be more conservative about most things). The complication with doing a specific task that lasts less than 10 seconds at a specific date and time in the future is one of managing when a dozen different applications all want to do something at the same time. Who goes first? How much time do the have? How does the user tell what's going on? If the foreground application is hogging resources, do you launch late? What happens when you crash in the background?
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to iOS 9
I tried changing my email from my primary one to a different one. Now the site prompted me to change the login name as well to the same email as the primary email address added.Unfortunately I wasn't able to change back to the one that I actually would like to have. So now I'm stuck using an secondary account...But fortunately this is a confirmed fix for the situation. Now I was able to download the iOS bits from my account!//Jan
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to The core Idea Of Metal
Yes.A central focus of Metal is to dramatically reduce the CPU cost of common operations. However, it is still quite possible for wasteful code to blow out the CPU cost and end up running slowly and eating up a bunch of battery life. That is, even though the CPU and GPU can run concurrently, your GPU frames can't cycle any faster than the CPU workload required to encode / enqueue them. Thus, quite a lot of making Metal go fast can be making sure that your CPU workload isn't consuming all your time. For me, the CPU cost is usually around 10% or less of the GPU time in well behaved code. If you are running more than that, then you may need to spend some time finding out why.Most of the time, it comes down to object reuse. It is maybe the key way to improve Metal performance. Much of Metal is designed around the assumption that you will allocate expensive resources (textures, buffers, shaders, queues) up front and then reuse them. As an application writer, this is fairly simple, since you should know in advance
Topic: Graphics & Games SubTopic: General Tags:
Jun ’15
AVSampleBufferDisplayLayer - Operation Interrupted
Hello,I am writing a simple app to play an H264 video stream (received over the network) using AVSampleBufferDisplayLayer.After random amount of time, my AVSampleBufferDisplayLayer instance changes its status to AVQueuedSampleBufferRenderingStatusFailed and the error is2015-06-10 10:20:48.235 H264Player[2095:951683] Error Domain=AVFoundationErrorDomain Code=-11847 Operation Interrupted UserInfo=0x156a5390 {NSLocalizedRecoverySuggestion=Stop other operations and try again., NSUnderlyingError=0x16d783b0 The operation couldn’t be completed. (OSStatus error -12084.), NSLocalizedDescription=Operation Interrupted}According to AVFoundation error codes (found here : https://developer.apple.com/library/prerelease/ios/documentation/AVFoundation/Reference/AVFoundation_ErrorConstants/index.html#//apple_ref/doc/constant_group/Error_Codes)The error is related to an AVAssetWriter, AVAssetReader or AVAssetExportSession.My app does not do any use of those classes.I am loking for any idea how to resolve this issue.Thn
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Jun ’15
Question regarding apple's review for one application
Hello All, I have one concern regarding app review process for one application explained below :- Scenario:One of my client wants to develop an iOS App which will facilitate the users to earn virtual credits points through activities such as inbound & outbound calls via app. These credit points can be en-cashed by the user & transferred to its linked bank account.Basically the app will provide users a means of earning from home by participating in various activities available.Query: Does Apple support such feature of taking withdrawal of virtual credit points in user's linked bank account? The target audience of the app will be from USA.Regards,Prathamesh
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Jun ’15
Reply to Battery Use Worse
Yes and this is also not the first beta. We developer know this already from former iOS betas. After 1-2 betas the battery drain and performance is again like it should be.But nearly all of us use the devices also private. The battery of the watch was much better than older phones. Now it is so worse that you can use the watch only for development and put it then on the charger. And I am also a little bit worried if this is good for the battery also when it needs so much energy in such a short time. Maybe someone can give us some information why the watch needs now so much battery power even without using native apps.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15