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build disappears

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Reply to iOS Distribution - Users Still Installing the Old Version After Update
In the Unity settings, I set the version to 2.0 and the build to 2. In the generated .xcodeproj folder, I noticed that the main directory's Info.plist has the correct settings. However, the CFBundleShortVersionString in both UnityFramework/Info.plist and Unity-iPhone Tests/Info.plist remains as 1. I'm unsure if this is the cause of the issue. Do I need to modify these manually?
Sep ’25
StoreKit entitlement not included in provisioning profiles despite In-App Purchase enabled
I’m running into an issue where the com.apple.developer.storekit entitlement is not being included in provisioning profiles, even though my App ID is properly configured for In-App Purchase. Entitlements file: explicitly includes com.apple.developer.storekit Capability: In-App Purchase is enabled in the Apple Developer Portal and shows as “Enabled.” What I’ve tried: Automatic signing in Xcode → profiles generated, but missing com.apple.developer.storekit Manual signing → deleted and recreated provisioning profiles multiple times; entitlement still missing. Waited several hours for possible propagation. Verified that my in-app purchase products are set up correctly. Error message: Provisioning profile iOS Team Provisioning Profile: zu.inniu doesn't include the com.apple.developer.storekit entitlement Question: Has anyone else encountered this? Is there a step I might be missing to get StoreKit entitlements included in provisioning profiles, or could this be a backend issue that needs escalation through Apple
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Sep ’25
Help testing sandbox purchases in Xcode
I am attempting to test non-consumable sandbox purchases, however I am unable to select the Approve Transaction option after initiating a purchase. Leaving the transaction in a permanent pending state. I can view the transaction in the transaction manager by navigating to Debug -> Storekit -> Manage Transactions.. but the only available options to select are Refund Transaction or Delete Transaction. What am I missing about Xcode or my environment that is preventing me from testing this purchase flow? Some more information about my set up. I have a .storekit file synced to AppStore Connect with my product Id. There's a StoreKitTestCertificate.cert saved in the project. I've tried running the build on my phone as Debug, Release and ReleaseForRunning all with the same behavior after making a purchase. My phone is logged into a sandbox test user apple account in the developer iOS settings
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Sep ’25
Reply to How to manually install iOS 26 Simulator download archive?
@Product Manager I get this when I try run the download command ifeoluwachukwu@Ifeoluwami ~ % xcodebuild -downloadPlatform iOS -verbose Finding content... Automatically resolved architecture variant for platform iOS as 'arm64'. Downloading iOS 26.0 Simulator (23A343) (arm64): Preparing to download...2025-09-20 10:30:41.335 xcodebuild[19628:642810] DVTDownloadable: Download Failed. Downloadable: { architectures = ( arm64 ); authentication = none; category = simulator; contentType = cryptexDiskImage; dictionaryVersion = 2; downloadMethod = mobileAsset; fileSize = 7986028446; identifier = com.apple.dmg.iPhoneSimulatorSDK26_0_arm64; isInternalContent = 0; isUserInitiated = 1; name = iOS 26.0 Simulator (23A343); patchableFrom = ( ); platform = com.apple.platform.iphoneos; simulatorVersion = { buildUpdate = 23A343; version = 26.0; }; version = 26.0.0.0; }. Download was cancelled. (Asset download for com.apple.MobileAsset.iOSSimulatorRuntime fba475a9a5476a30cfa540d09c309a0762b30467) Downloading iOS 26.0 Simulator (2
Sep ’25
Reply to Multicast Entitlements
Thanks for the explanation. Regarding step 1, the Mac was running 15.6 or later, right? Regarding steps 2 through 4, this falls under my definition of a development Mac in that the same Mac saw a development build of your app in step 2 and another development build of your app in step 4. This is why VMs are so useful, because you can limit the builds that the (virtual) machine sees: If you want to test your app on a fresh Mac, you can restore it to that snapshot each time. If you want to test the upgrade from version N to version N+1, you can install version N, create a snapshot of that, and then restore to that snapshot each time. [quote='858977022, Avae, /thread/798399?answerId=858977022#858977022, /profile/Avae'] If the permission is required on the OS, there needs to be a way to reset/troubleshoot these issues. [/quote] You’ll get no argument from me on that front. You should absolutely feel free to file an enhancement request for that, explaining the grief that not having this
Sep ’25
Private UIKit code causes a crash when the app moves to the background on iOS 26
After iOS 26 was released to the public and our build began rollout, we started seeing a strange crash affect users immediately after the app goes to the background. According to the symbolication provided in Xcode, this appears to be the result of a UICollectionView potentially related to the keyboard and a UIAlertController. I’m not sure how an error somewhere else can cause a crash in our app which does not use UIKit in the background. The feedback associated with this post is: FB20305833. I will attach a sample of the crash report in my next comment.
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Sep ’25
Reply to In the iOS 26 beta, enterprise Apps installed via MDM cannot be run
Confirming we’re seeing the same issue on supervised devices running iOS 26 (23A345; also hit on 26 beta 4 – 23A5297m). Enterprise (in-house) builds installed via MDM InstallApplication install but exit immediately on launch with NSPOSIXErrorDomain Code=85 (“Bad executable”). The same build runs when installed from Xcode. This blocks our internal rollout to iOS 26 Could you confirm it’s attached to the master and whether a fix is targeted for the next 26.x seed—or suggest any signing/distribution workaround in the meantime?
Sep ’25
Certificate Active in Keychain and I think Xcode but Not Recognized by VS Code / Flutter on macOS Tahoe (macOS 15)
Hi, hoping someone can help here. I recently updated my Mac to macOS 15 (Tahoe) and am using Xcode 15+ (possibly 16). I’m working on a Flutter app and testing on a real iPhone device. Here's the situation: I’m using the free Apple Developer account. My signing certificate and provisioning profile both show as valid and active in Keychain and says signing... in Xcode. When I build and run the app from Xcode, it works completely fine on a simulator. But when I try to run the same project from VS Code using flutter run, whether on an simulator phone or my personal iphone, I get a code signing error, specifically: Failed to codesign Flutter.framework with identity... I believe the app is set to use the correct Team ID because it says my name and (team) (my team ID isBDKUKWVRBY), and I can see my certificate in Keychain under My Certificates. What I’ve already tried: flutter clean pod install / pod update Manually selecting my team in Xcode Signing settings Restarting my machine and VS Code Confirming the
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Sep ’25
xcodebuild - xcresult equivalent for the build action?
I just discovered xcresulttool - provided with the Xcode Command Line Tools. It does an amazing job generating a JSON report of warnings/failures. The tool requires a xcresult file path - my issue is that xcodebuild build does not produce an xcresult file so I can't find a way to generate a similar report for that action. My use case is simple - in my CI job, I want to report back on specific failures during builds and tests. I run xcodebuild build-for-testing and then later xcodebuild test-without-building. If there is a failure during the test phase, I can easily parse the issues from the JSON report in xcresult. However, if there is a failure during build, there is no result file to parse from. What is more confusing is that if you run xcodebuild test (build and test in one command) compilation errors are put in the xcresult file and you can read them just fine with xcresulttool. Is there any way to get a failure report from xcodebuild build ac
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Sep ’25
App Clips don't work
We're building a UGC AR app and are leveraging App Clips to distribute AR experiences without app download. Since earlier this week, many of our users are reporting sharing experiences as App Clip doesn't work anymore. They are getting the message AppClip unavailable on a little card. We attached a QR code to try it yourself and a link to a different experience. We tried with multiple experiences and on multiple devices already. https://scenery.app/experience/1C925FDE-E49A-489B-BA14-58A4E532E645 Interestingly, we can't pinpoint the issue to an exact device or OS. We tested on many devices and on most, the AppClip is being displayed as unavailable, stating App Clip unavailable, whereas it works on a few. It all worked fine last week (before September 12th). iPhone 13 Pro Max, iOS26: works iPhone SE, iOS 17: works iPhone 16 Pro, iOS 26: doesn't work iPhone 12 Pro Max, iOS 26: doesn't work iPhone 12 mini, iOS 18: does not work iPad 9th gen, iOS 26: doesn't work Please help. Our users are very dissatisfi
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Sep ’25
Reply to CI - Warning: unable to build chain to self-signed root for signer
Thank you for the answer, I already went over this document. I have problems only with SSH and CI. In the logged-in session, application is signed successfully. Steps I took over SSH: % security find-identity -p codesigning Policy: Code Signing Matching identities 1) 4E7CC0830457446B065A4EEA4CE259E9C3F8107C Apple Development: (CSSMERR_TP_CERT_EXPIRED) 2) E89C6BAEF24BCB768B27A482DF05F5C4623977AE Developer ID Application: 3) E89C6BAEF24BCB768B27A482DF05F5C4623977AE Developer ID Application: 3 identities found Valid identities only 1) E89C6BAEF24BCB768B27A482DF05F5C4623977AE Developer ID Application: 2) E89C6BAEF24BCB768B27A482DF05F5C4623977AE Developer ID Application: 2 valid identities found Then, % security list-keychains /Users/ec2-user/Library/Keychains/login.keychain-db /Library/Keychains/System.keychain % security unlock-keychain % codesign -s Developer ID Application... -f test1 test1: replacing existing signature Warning: unable to build chain to self-signed root for signer Developer ID Ap
Sep ’25
Reply to Multicast Entitlements
This is correct. Brand new Mac (ie the Users Mac) I build live production apps, and I happened to be around and helping to stand up the software when this issue occurred. To be clear, it was not a development machine. I installed my application, and hit issues with using the network. I realized that I needed to enable the Network Permissions within the app, so on a separate dev machine I enabled the permission, rebuilt the app, and sent an installer to the Users Mac. Installed the app on the User Mac, and had network permissions working after install, but then after a machine reboot it seems to have dropped those permissions, and never asked for permission again, so I couldn't get network to work after reboot. Added a new user, and installed the app on the new user. Rebooted, and had no further issues with network permissions. So I deleted the original user and made the new user the primary user. If the permission is required on the OS, there needs to be a way to reset/troubleshoot these issues. This
Sep ’25
Xcode Cloud - Build fail missing icon
Hi, We successfully migrated to the new AppIcon from Icon Composer. Everything works great on simulator and on real devices. We also released a manually generated build that works great. However when we build the same project from Xcode Cloud we get the following error: None of the input catalogs contained a matching stickers icon set, app icon set, or icon stack named AppIcon The previous line seems to indicate that no icon is passed: /Applications/Xcode.app/Contents/Developer/usr/bin/actool /Volumes/workspace/repository/Mail/Assets.xcassets --compile /Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Infomaniak Mail/IntermediateBuildFilesPath/Mail.build/Release-iphoneos/Infomaniak Mail.build/assetcatalog_output/thinned --output-format human-readable-text --notices --warnings --export-dependency-info /Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Infomaniak Mail/IntermediateBuildFilesPath/Mail.build/Release-ipho
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Sep ’25