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“build disappears”

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Apple Pay on the Web — Platform Integrator: Is sub-merchant registration required when all transactions occur on a single hosted domain?
Hi Apple Pay Team, We are building a QR-based payment platform and planning to integrate Apple Pay on the Web as a Payment Platform Integrator. Our setup: We operate a single domain (e.g., pay.example.com) where all Apple Pay transactions take place When a customer scans a merchant's QR code, our hosted page opens with the Apple Pay button We process payments on behalf of multiple merchants (receivers), each with a separate merchant ID at our payment processor We want to use a single Payment Platform Integrator ID with one set of certificates (Merchant Identity + Payment Processing) The payment processor handles sub-merchant identification and settlement to the correct receiver via card network (Visa/Mastercard) sub-merchant fields Our question: Since all transactions happen on our single domain, is it mandatory to register each sub-merchant via the Apple Pay Web Merchant Registration API (/paymentservices/registerMerchant) and use their partnerInternalMerchantIdentifier in the payment session reques
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Unable to install Metal toolchain through Xcode Cloud
We build TestFlight/App Store builds of our app through Xcode Cloud. Our app uses Metal shaders so we install the Metal toolchain through a ci_pre_xcodebuild.sh script which simply runs: xcodebuild -downloadComponent metalToolchain in our Xcode Cloud builds. This has been working well for us for the last 6 months or so, but since yesterday (March 5) we have been seeing consistent failures when running this script in our Xcode Cloud builds: Beginning asset download... 2026-03-06 04:14:34.727 xcodebuild[13315:58523] Writing error result bundle to /var/folders/6h/_32gb9js77g6c54h3q7g6q1h0000gn/T/ResultBundle_2026-06-03_04-14-0034.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17C7003j; }) Prior to Mar 5 it looks like the toolchain image which was being downloaded/installed was 17C519 but this has now changed to 17C7003j. We haven't changed anything with our Xcode Cloud workflow setu
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Reply to spctl --type install rejects notarized .pkg on macOS 26 Tahoe (26.3)
Thank you, Quinn. Regarding the warning: security verify-cert -c /path/to/cert confirms the Developer ID Installer certificate chain is valid (no errors). The unable to build chain to self-signed root warning appears with both productbuild --sign and productsign, but the resulting signature passes pkgutil --check-signature and notarytool accepts it. The same team's Developer ID Application certificate signs the .app inside a ZIP without any issues — that ZIP passes Gatekeeper on the same machine. Regarding cross-over testing: Unfortunately I only have access to macOS 26.3 (beta 3) at the moment, so I cannot test the cross-over cases right away. However, here is what I can confirm on macOS 26.3 alone: Step Result pkgutil --check-signature Signed with Developer ID Installer, valid notarytool submit Accepted stapler validate Valid spctl -a --type install Rejected syspolicyd log meetsDeveloperIDLegacyAllowedPolicy = 0 The .app (via ZIP) is signed with Developer ID Application from the same team and passe
Topic: Code Signing SubTopic: Notarization Tags:
3w
Missing Entitlement com.apple.developer.wireless-insights.service-predictions in Enterprise Program Provisioning Profiles, Available in Individual Account
Apple has introduced the Wireless Insights Service Predictions capability in iOS 26. After prior alignment with Apple engineers, we are working to integrate this capability into the Douyin App, and intend to provide a TestFlight build for Apple engineers to validate and debug the integration. We have encountered a blocking issue with entitlement configuration: We use our Apple Developer Enterprise Program account to build and submit TestFlight builds. When we manually create and configure provisioning profiles via the Apple Developer Portal, the required entitlement key com.apple.developer.wireless-insights.service-predictions is not available for selection or inclusion in the profile's Entitlements. This completely blocks us from enabling, using, and validating the Wireless Insights Service Predictions capability. For comparison, when we use our Apple Developer Program individual account, the entitlement com.apple.developer.wireless-insights.service-predictions is fully available.
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endless waiting for review
Hey everyone, I need to vent and also ask for some advice because I’m starting to lose my mind here. I submitted a new build for my app 10 days ago, and it has been stuck in Waiting for Review ever since. Not In Review, just waiting in the queue. The App ID is 6759559007 I get that Apple has millions of apps to sift through, but come on. The App Store is a core part of the iPhone experience, and having a review team that moves this slowly feels like a bottleneck that shouldn't exist in 2026. It’s especially frustrating because: There are no rejection messages, so I know it’s not a guideline issue. I have a planned marketing push that is now completely out of sync. There is zero transparency. The status just sits there mocking me. Any advice on how to actually get a human to look at this? Should I reject the binary and resubmit to bump it, or is that just sending me to the back of the line? Feeling pretty hopeless here. Any insights would be hugely appreciated. Thanks
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Reply to spctl --type install rejects notarized .pkg on macOS 26 Tahoe (26.3)
[quote='817887021, kappie, /thread/817887, /profile/kappie'] Both produce: Warning: unable to build chain to self-signed root [/quote] Hmmm, that doesn’t sound good. Have you tried testing the cross-over cases? That is: Building on macOS 26.3 and trying to install on macOS 26.2 Building on macOS 26.2 and trying to install on macOS 26.3 Those will let you determine whether this is a build problem or an install problem. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
3w
App review stuck, since 12th Feb
Hi, I know many of us are stuck right now it seems - I'm in the 12th Feb club (had another app that was since 5th, I've since pulled that and resubmitted Monday this week, to see if things might have unstuck themselves, but no luck) I can't even get a build approved for TestFlight on anything. This is getting silly now, total lack of communication - emails go unanswered. I will give the lovely team in Ireland their dues though, as always helpful on the phone, but they also seem to have no information and their expedited review requests go no where. App ID is 6758779640
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Xcode 26.3 not rendering Unicode/Emoji in Simulator or Canvas
I'm based in Australia, and am having the following issue. After leaving this message I received another response from someone else who is also havign the same issue, I've pasted that too. I'm quite surprised to not see it mentioned, could be local to language settings or something. Here is the issue: Folk, I am having an issue where Xcode 26.3 with the new iOS26.2+26.3.1 Simulator update installed doesn’t render Unicode characters in the Canvas or in Simulator. They do render when running direct to a device. I’ve reset devices inside Simulator, cleared Derived Data, cleaned Build Folders etc but to no avail! Is anyone else seeing this, I can’t find a mention anywhere!! Thank you in advance. Yep. Same here. Can't see emojis on the emoji picker keyboard.
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TestFlight Error: "The requested app is not available or doesn't exist" on Install (Internal Testing)
Hi everyone, I’m encountering a persistent issue with a visionOS app distributed through TestFlight for internal testing. The Problem: I have successfully archived and distributed the build as an Internal Test. The testers (including myself) received the invitation, accepted it, and the app is visible in the TestFlight app on Apple Vision Pro. However, the moment we click the Install button, an alert pops up saying: The requested app is not available or doesn't exist. Context: Platform: visionOS (Targeting Vision Pro). App History: This is an ongoing project where the last distribution was about 5 months ago. The app has never been submitted for formal App Review or public release; it has only been used for TestFlight. Account Status: All agreements (including the Paid Applications Agreement) are active and in effect. What I have tried (but did not work): Re-uploading builds: Increased both version and build numbers and re-archived. Resetting Test Groups: Deleted the existing intern
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293
3w
visionOS TestFlight Error: "The requested app is not available or doesn't exist" on Install (Internal Testing)
Hi everyone, I’m encountering a persistent issue with a visionOS app distributed through TestFlight for internal testing. The Problem: I have successfully archived and distributed the build as an Internal Test. The testers (including myself) received the invitation, accepted it, and the app is visible in the TestFlight app on Apple Vision Pro. However, the moment we click the Install button, an alert pops up saying: The requested app is not available or doesn't exist. Context: Platform: visionOS (Targeting Vision Pro). App History: This is an ongoing project where the last distribution was about 5 months ago. The app has never been submitted for formal App Review or public release; it has only been used for TestFlight. Account Status: All agreements (including the Paid Applications Agreement) are active and in effect. What I have tried (but did not work): Re-uploading builds: Increased both version and build numbers and re-archived. Resetting Test Groups: Deleted the existing intern
0
0
89
3w
Reply to Serious Quest: Are Your Apps Also Stuck in Review for Over a Month?
Beta iOS app still waiting in review since Feb 09. My macOS build was approved on Feb 11. Not sure what happened after that. I received a favorable Small Business Program response in about 10 days after I applied I think. Not sure what's happening in the month of February, but at least enough developers are talking about it on here that it's nice to not be alone.
3w
Reply to libswiftCompatibilitySpan.dylib missing in XCode 26.3
The find command returns nothing when the app is built with XCode 26.3 or XCode 26.2. Is there a build setting that ensures that libswiftCompatibilitySpan.dylib gets included? I've tried copying it in build phases, but that crashes the main app. I do have Always Embed Swift Standard Libraries set to yes in the main app. Including the sample code in the helper (NB: the helper tool doesn't have an app delegate - it's a command line tool) also doesn't resolve the crash. If it's helpful, here's the relevant piece of the crash log from the helper: Termination Reason: Namespace DYLD, Code 1 Library missing Library not loaded: @rpath/libswiftCompatibilitySpan.dylib Referenced from: <91AD8720-25FD-3ABB-B10A-6A7630E7BA48> /Users/USER/Library/Developer/Xcode/DerivedData/MyApp-hapnwyzmnoqmoybwzlybjoupeflc/Build/Products/Debug/MyApp.app/Contents/MacOS/com.micromat.TTDaemon Reason: tried: '/usr/lib/swift/libswiftCompatibilitySpan.dylib' (no such file, not in dyld cache), '/System/Volumes/P
Topic: App & System Services SubTopic: Core OS Tags:
3w
Reply to How can I use my sandbox account to test in-app purchases?
Hello - Please review this documentation with details for Sandbox testing in a TestFlight build of your app: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox#Sign-in-to-your-Sandbox-Apple-Account-for-a-TestFlight-app Related documentation to review: Overview of testing in Sandbox Enabling developer mode on a device Testing at all stages of development with Xcode and the sandbox Testing subscriptions and in-app purchases in TestFlight Please let us know if you have any additional questions or need further assistance. Thank you.
3w
Apple Pay on the Web — Platform Integrator: Is sub-merchant registration required when all transactions occur on a single hosted domain?
Hi Apple Pay Team, We are building a QR-based payment platform and planning to integrate Apple Pay on the Web as a Payment Platform Integrator. Our setup: We operate a single domain (e.g., pay.example.com) where all Apple Pay transactions take place When a customer scans a merchant's QR code, our hosted page opens with the Apple Pay button We process payments on behalf of multiple merchants (receivers), each with a separate merchant ID at our payment processor We want to use a single Payment Platform Integrator ID with one set of certificates (Merchant Identity + Payment Processing) The payment processor handles sub-merchant identification and settlement to the correct receiver via card network (Visa/Mastercard) sub-merchant fields Our question: Since all transactions happen on our single domain, is it mandatory to register each sub-merchant via the Apple Pay Web Merchant Registration API (/paymentservices/registerMerchant) and use their partnerInternalMerchantIdentifier in the payment session reques
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0
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85
Activity
3w
Unable to install Metal toolchain through Xcode Cloud
We build TestFlight/App Store builds of our app through Xcode Cloud. Our app uses Metal shaders so we install the Metal toolchain through a ci_pre_xcodebuild.sh script which simply runs: xcodebuild -downloadComponent metalToolchain in our Xcode Cloud builds. This has been working well for us for the last 6 months or so, but since yesterday (March 5) we have been seeing consistent failures when running this script in our Xcode Cloud builds: Beginning asset download... 2026-03-06 04:14:34.727 xcodebuild[13315:58523] Writing error result bundle to /var/folders/6h/_32gb9js77g6c54h3q7g6q1h0000gn/T/ResultBundle_2026-06-03_04-14-0034.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17C7003j; }) Prior to Mar 5 it looks like the toolchain image which was being downloaded/installed was 17C519 but this has now changed to 17C7003j. We haven't changed anything with our Xcode Cloud workflow setu
Replies
7
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0
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306
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3w
Sharing Apple Login Between Apps
Hello, We are building a new app that would be kinda extension of the other and we want to let our community share the same account in between. We use Apple Sign in and we want Appel sign in system to give the same identity when people use apple relay. One of our app is alreadey released, can we still do it to share the same Apple login?
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1
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593
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3w
Reply to spctl --type install rejects notarized .pkg on macOS 26 Tahoe (26.3)
Thank you, Quinn. Regarding the warning: security verify-cert -c /path/to/cert confirms the Developer ID Installer certificate chain is valid (no errors). The unable to build chain to self-signed root warning appears with both productbuild --sign and productsign, but the resulting signature passes pkgutil --check-signature and notarytool accepts it. The same team's Developer ID Application certificate signs the .app inside a ZIP without any issues — that ZIP passes Gatekeeper on the same machine. Regarding cross-over testing: Unfortunately I only have access to macOS 26.3 (beta 3) at the moment, so I cannot test the cross-over cases right away. However, here is what I can confirm on macOS 26.3 alone: Step Result pkgutil --check-signature Signed with Developer ID Installer, valid notarytool submit Accepted stapler validate Valid spctl -a --type install Rejected syspolicyd log meetsDeveloperIDLegacyAllowedPolicy = 0 The .app (via ZIP) is signed with Developer ID Application from the same team and passe
Topic: Code Signing SubTopic: Notarization Tags:
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3w
Missing Entitlement com.apple.developer.wireless-insights.service-predictions in Enterprise Program Provisioning Profiles, Available in Individual Account
Apple has introduced the Wireless Insights Service Predictions capability in iOS 26. After prior alignment with Apple engineers, we are working to integrate this capability into the Douyin App, and intend to provide a TestFlight build for Apple engineers to validate and debug the integration. We have encountered a blocking issue with entitlement configuration: We use our Apple Developer Enterprise Program account to build and submit TestFlight builds. When we manually create and configure provisioning profiles via the Apple Developer Portal, the required entitlement key com.apple.developer.wireless-insights.service-predictions is not available for selection or inclusion in the profile's Entitlements. This completely blocks us from enabling, using, and validating the Wireless Insights Service Predictions capability. For comparison, when we use our Apple Developer Program individual account, the entitlement com.apple.developer.wireless-insights.service-predictions is fully available.
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1
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0
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159
Activity
3w
endless waiting for review
Hey everyone, I need to vent and also ask for some advice because I’m starting to lose my mind here. I submitted a new build for my app 10 days ago, and it has been stuck in Waiting for Review ever since. Not In Review, just waiting in the queue. The App ID is 6759559007 I get that Apple has millions of apps to sift through, but come on. The App Store is a core part of the iPhone experience, and having a review team that moves this slowly feels like a bottleneck that shouldn't exist in 2026. It’s especially frustrating because: There are no rejection messages, so I know it’s not a guideline issue. I have a planned marketing push that is now completely out of sync. There is zero transparency. The status just sits there mocking me. Any advice on how to actually get a human to look at this? Should I reject the binary and resubmit to bump it, or is that just sending me to the back of the line? Feeling pretty hopeless here. Any insights would be hugely appreciated. Thanks
Replies
4
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0
Views
153
Activity
3w
Reply to spctl --type install rejects notarized .pkg on macOS 26 Tahoe (26.3)
[quote='817887021, kappie, /thread/817887, /profile/kappie'] Both produce: Warning: unable to build chain to self-signed root [/quote] Hmmm, that doesn’t sound good. Have you tried testing the cross-over cases? That is: Building on macOS 26.3 and trying to install on macOS 26.2 Building on macOS 26.2 and trying to install on macOS 26.3 Those will let you determine whether this is a build problem or an install problem. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
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3w
App review stuck, since 12th Feb
Hi, I know many of us are stuck right now it seems - I'm in the 12th Feb club (had another app that was since 5th, I've since pulled that and resubmitted Monday this week, to see if things might have unstuck themselves, but no luck) I can't even get a build approved for TestFlight on anything. This is getting silly now, total lack of communication - emails go unanswered. I will give the lovely team in Ireland their dues though, as always helpful on the phone, but they also seem to have no information and their expedited review requests go no where. App ID is 6758779640
Replies
2
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0
Views
117
Activity
3w
Xcode 26.3 not rendering Unicode/Emoji in Simulator or Canvas
I'm based in Australia, and am having the following issue. After leaving this message I received another response from someone else who is also havign the same issue, I've pasted that too. I'm quite surprised to not see it mentioned, could be local to language settings or something. Here is the issue: Folk, I am having an issue where Xcode 26.3 with the new iOS26.2+26.3.1 Simulator update installed doesn’t render Unicode characters in the Canvas or in Simulator. They do render when running direct to a device. I’ve reset devices inside Simulator, cleared Derived Data, cleaned Build Folders etc but to no avail! Is anyone else seeing this, I can’t find a mention anywhere!! Thank you in advance. Yep. Same here. Can't see emojis on the emoji picker keyboard.
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17
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0
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1.8k
Activity
3w
TestFlight Error: "The requested app is not available or doesn't exist" on Install (Internal Testing)
Hi everyone, I’m encountering a persistent issue with a visionOS app distributed through TestFlight for internal testing. The Problem: I have successfully archived and distributed the build as an Internal Test. The testers (including myself) received the invitation, accepted it, and the app is visible in the TestFlight app on Apple Vision Pro. However, the moment we click the Install button, an alert pops up saying: The requested app is not available or doesn't exist. Context: Platform: visionOS (Targeting Vision Pro). App History: This is an ongoing project where the last distribution was about 5 months ago. The app has never been submitted for formal App Review or public release; it has only been used for TestFlight. Account Status: All agreements (including the Paid Applications Agreement) are active and in effect. What I have tried (but did not work): Re-uploading builds: Increased both version and build numbers and re-archived. Resetting Test Groups: Deleted the existing intern
Replies
0
Boosts
0
Views
293
Activity
3w
visionOS TestFlight Error: "The requested app is not available or doesn't exist" on Install (Internal Testing)
Hi everyone, I’m encountering a persistent issue with a visionOS app distributed through TestFlight for internal testing. The Problem: I have successfully archived and distributed the build as an Internal Test. The testers (including myself) received the invitation, accepted it, and the app is visible in the TestFlight app on Apple Vision Pro. However, the moment we click the Install button, an alert pops up saying: The requested app is not available or doesn't exist. Context: Platform: visionOS (Targeting Vision Pro). App History: This is an ongoing project where the last distribution was about 5 months ago. The app has never been submitted for formal App Review or public release; it has only been used for TestFlight. Account Status: All agreements (including the Paid Applications Agreement) are active and in effect. What I have tried (but did not work): Re-uploading builds: Increased both version and build numbers and re-archived. Resetting Test Groups: Deleted the existing intern
Replies
0
Boosts
0
Views
89
Activity
3w
Reply to Serious Quest: Are Your Apps Also Stuck in Review for Over a Month?
Beta iOS app still waiting in review since Feb 09. My macOS build was approved on Feb 11. Not sure what happened after that. I received a favorable Small Business Program response in about 10 days after I applied I think. Not sure what's happening in the month of February, but at least enough developers are talking about it on here that it's nice to not be alone.
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Views
Activity
3w
Reply to libswiftCompatibilitySpan.dylib missing in XCode 26.3
The find command returns nothing when the app is built with XCode 26.3 or XCode 26.2. Is there a build setting that ensures that libswiftCompatibilitySpan.dylib gets included? I've tried copying it in build phases, but that crashes the main app. I do have Always Embed Swift Standard Libraries set to yes in the main app. Including the sample code in the helper (NB: the helper tool doesn't have an app delegate - it's a command line tool) also doesn't resolve the crash. If it's helpful, here's the relevant piece of the crash log from the helper: Termination Reason: Namespace DYLD, Code 1 Library missing Library not loaded: @rpath/libswiftCompatibilitySpan.dylib Referenced from: <91AD8720-25FD-3ABB-B10A-6A7630E7BA48> /Users/USER/Library/Developer/Xcode/DerivedData/MyApp-hapnwyzmnoqmoybwzlybjoupeflc/Build/Products/Debug/MyApp.app/Contents/MacOS/com.micromat.TTDaemon Reason: tried: '/usr/lib/swift/libswiftCompatibilitySpan.dylib' (no such file, not in dyld cache), '/System/Volumes/P
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to How can I use my sandbox account to test in-app purchases?
Hello - Please review this documentation with details for Sandbox testing in a TestFlight build of your app: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox#Sign-in-to-your-Sandbox-Apple-Account-for-a-TestFlight-app Related documentation to review: Overview of testing in Sandbox Enabling developer mode on a device Testing at all stages of development with Xcode and the sandbox Testing subscriptions and in-app purchases in TestFlight Please let us know if you have any additional questions or need further assistance. Thank you.
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Reply to Which iOS release includes the fix for rdar://163597990 / WebKit Bug
The fix is included in iOS 26.4 seed builds. Please let us know if the problem still reproduces there.
Topic: Safari & Web SubTopic: General Tags:
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