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LLDB crash

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Reply to SysDiagnose-macOS Console Crashes When Opening Sysdiagnose Logs from iOS 26 Beta 3
[quote='793324021, neha24, /thread/793324, /profile/neha24'] FB18834450 [/quote] That’s definitely the right path forward here. However, I looked at your bug report and it’s kinda short on details. It would be helpful if you attached: The sysdiagnose log from the iPhone that’s actually triggering the crash. A sysdiagnose log from the Mac taken immediately after seeing the crash. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Jul ’25
Reply to dyld iteration in signal handlers
[quote='793353021, naftaly, /thread/793353, /profile/naftaly'] What are my options if I want to iterate over loaded images … within a signal handler? [/quote] There are no valid options for this. None of the dynamic linker APIs you need are async signal safe [1]. For more background, see Implementing Your Own Crash Reporter. However, you might be able to make some progress by doing this work outside of signal handler and stashing it in a global. If you search the above-mentioned post for atomic and offline, you’ll find my advice for that. Having said that, I must reiterate a key point from that post: If you’re building your own crash reporter, please don’t. There’s no way to do that in a way that’s simultaneously reliable, binary compatible, and sufficient to debug complex problems. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] And this is not just a theoretical concern. I’ve seen many watchdog crash reports
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’25
App crashes on launch due to missing Swift Concurrency symbol
I'm encountering a crash on app launch. The crash is observed in iOS version 17.6 but not in iOS version 18.5. The only new notable thing I added to this app version was migrate to store kit 2. Below is the error message from Xcode: Referenced from: <DCC68597-D1F6-32AA-8635-FB975BD853FE> /private/var/containers/Bundle/Application/6FB3DDE4-6AD5-4778-AD8A-896F99E744E8/callbreak.app/callbreak Expected in: <A0C8B407-0ABF-3C28-A54C-FE8B1D3FA7AC> /usr/lib/swift/libswift_Concurrency.dylib Symbol not found: _$sScIsE4next9isolation7ElementQzSgScA_pSgYi_tYa7FailureQzYKFTu Referenced from: <DCC68597-D1F6-32AA-8635-FB975BD853FE> /private/var/containers/Bundle/Application/6FB3DDE4-6AD5-4778-AD8A-896F99E744E8/callbreak.app/callbreak Expected in: <A0C8B407-0ABF-3C28-A54C-FE8B1D3FA7AC> /usr/lib/swift/libswift_Concurrency.dylib dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/
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Jul ’25
Firebase not initializing in iOS Unreal Engine 5.6 app (using MetaHuman + FirebaseFeatures)
Hi everyone, I'm building a native iOS app using Unreal Engine 5.6 with Firebase for authentication and Firestore. The app uses a MetaHuman avatar and is meant to run as a standalone UE app on iPhone. I'm using this Firebase wrapper: 👉 https://pandoa.github.io/FirebaseFeatures/ I've followed all the steps, including: Adding GoogleService-Info.plist to the Xcode project and ensuring it’s in the correct target Calling FIRApp.configure() in AppDelegate Verifying the plist is bundled correctly However, the app crashes on launch, and Firebase does not initialize properly. Crash log shows: [FirebaseCore][I-COR000005] No app has been configured yet. Setup details: Unreal Engine: 5.6 (source build, macOS) iOS Deployment: 17.5 MetaHuman character packaged correctly and app launches fine without Firebase Has anyone here managed to get Firebase working inside a native Unreal Engine iOS app with this setup? I'd love to hear if there’s something I’m missing — maybe something with initialization timing o
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Jul ’25
App Store code signing show "Beta Profile"
I encountered code signing issue with Apple Distribution certificate for both iOS and MacCatalyst. The app crashes with Beta Profile. I followed this instruction to manually re-sign my ipa to confirm that I use the Apple Distribution and the correct Provisioning Profile. https://gist.github.com/WDUK/4239548f76bd77b2c4b0 When I double click on the Apple Distribution certificate in KeyChain Access, it shows Extension: Apple Mac App Signing (Development) and Extension: Apple Developer Certificate (Submission) I have been stuck in this issue for more than a month. I really need help because I do not know how to proceed further. Thank you.
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Jul ’25
Reply to SwiftData SortDescriptor Limitation...
I am not asking for help fixing a crash. I did that by commenting out one line of code where I was asking SwiftData to sort ModelA results on a title string from an associated ModelB object. ModeB has a one to many association to ModelA and must exist before any ModelA objects are created BUT CloudKit requires that you specify the relationships between these two models as Optional. Therefore when I tried to sort ModelA results by a Title in ModelB I needed to declare the property as a force unwrapped title of ModelB in the SortDescriptor. It would be ludicrous to try to show the actual code so that you can follow everything. Suffice it to say that this SortDescriptor was accepted by the compiler, and gave me exactly what I wanted when I ran the App either in a Simulator or on a device that downloaded the app from Xcode. BUT when the app was uploaded to the App Store and then downloaded from TestFlight the App would immediately crash with no useful error pointing to the problem. Bottom line i
Jul ’25
Execution breakpoint when trying to play a music library file with AVAudioEngine
Hi all, I'm working on an audio visualizer app that plays files from the user's music library utilizing MediaPlayer and AVAudioEngine. I'm working on getting the music library functionality working before the visualizer aspect. After setting up the engine for file playback, my app inexplicably crashes with an EXC_BREAKPOINT with code = 1. Usually this means I'm unwrapping a nil value, but I think I'm handling the optionals correctly with guard statements. I'm not able to pinpoint where it's crashing. I think it's either in the play function or the setupAudioEngine function. I removed the processAudioBuffer function and my code still crashes the same way, so it's not that. The device that I'm testing this on is running iOS 26 beta 3, although my app is designed for iOS 18 and above. After commenting out code, it seems that the app crashes at the scheduleFile call in the play function, but I'm not fully sure. Here is the setupAudioEngine function: private func setupAudioEngin
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Jul ’25
Image textures cause runtime crashes - what's the workaround?
I've had no issue calling image files in my .swift files, but they are causing crashes when used in my .SKS files. When I set a sprite texture to an image in the inspector/ editor bar, at runtime when that sprite is being called I get the error: Cannot get value with size 16. The type encoded as {CGRect={CGPoint=dd}{CGSize=dd}} is expected to be 32 bytes. From my research it has something to do with Apple switching from 32 to 64 bite machines. From chatGPT “SpriteKit under the hood uses NSKeyedUnarchiver to load your .sks file. That unarchiver decodes each archived property by reading a fixed‑size blob of bytes and mapping it into a C struct. In your case it ran into a mismatch”. I am using a 64-bite machine to write my code and 64-bite simulators and physical devices, so there isn't a clear cause of the mismatch. My scenes play fine in Xcode 16's preview window and my code builds, it just crashes at runtime. When I don’t use image textured assets in the SKS file it works fine. It loads anim
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Jul ’25
Reply to SwiftData SortDescriptor Limitation...
Not entirely sure what your issue is here. You say something crashes, but you don't explain what the crash is, so it's not possible to see whether you're doing something wrong or if there is a genuine issue in Apple's code. You haven't provided any code whatsoever, so I really can't give you any help at all. Can you provide some code that explains your issue properly?
Jul ’25
SwiftData SortDescriptor Limitation...
I built a SwiftData App that relies on CloudKit to synchronize data across devices. That means all model relationships must be expressed as Optional. That’s fine, but there is a limitation in using Optional’s in SwiftData SortDescriptors (Crashes App) That means I can’t apply a SortDescriptor to ModelA using some property value in ModelB (even if ModelB must exist) I tried using a computed property in ModelA that referred to the property in ModelB, BUT THIS DOESN”T WORK EITHER! Am I stuck storing redundant data In ModelA just to sort ModelA as I would like???
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Jul ’25
Unstable Playlist.Entry.id causes crashes when removing duplicates
When multiple identical songs are added to a playlist, Playlist.Entry.id uses a suffix-based identifier (e.g. songID_0, songID_1, etc.). Removing one entry causes others to shift, changing their .id values. This leads to diffing errors and collection view crashes in SwiftUI or UIKit when entries are updated. Steps to Reproduce: Add the same song to a playlist multiple times. Observe .id.rawValue of entries (e.g. i.SONGID_0, i.SONGID_1). Remove one entry. Fetch playlist again — note the other IDs have shifted. FB18879062
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Jul ’25
Reply to Encounter "zsh: trace trap" after updating trust settings for Apple certificates
The only ‘obvious’ thing I can think of here is that you’re trying to run App Store distribution-signed locally. That doesn’t work in general. See Don’t Run App Store Distribution-Signed Code. If this is Developer ID signed code then that doesn’t apply, and there’s something else in play. You posted a crash report snippet. Is that the full crash report? Or is there more? If so, please post the full report as a text attachment. See Posting a Crash Report for detailed advice. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: General Tags:
Jul ’25