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DTiPhoneSimulatorErrorDomain Code 2

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Experience feedback after an App Store rejection (Guideline 4.3 – Design: Spam)
Hi everyone, my name is Donovan, I am sharing here the official response I received from Apple following my appeal with App Review Board (image attached). For context, I am an independent developer and a student, working alone. This application was originally created as a student project, with a very simple goal: to improve my skills in mobile application development and to understand the entire creation cycle, from the initial idea to a genuinely usable application. What was meant to be an exercise gradually became a real product. Over time, many people tested the project, used it, provided positive feedback, and encouraged me to take it all the way. That is why I decided to continue it, structure it properly, and finalize it with the level of seriousness expected from a public-facing application. Today, the application is a dating and social connection app, entirely free, with no blocking paid features, funded only by light and optional advertising. It follows the rules, works correctly, and offers features
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Reply to unifiedContacts identifier vs contactRelations identifier
Here's the test code where I was attempting to find the relationship between records. // ContentView.swift // TestContactsProject // import SwiftUI import Contacts import OSLog extension Logger { private static var subsystem = Bundle.main.bundleIdentifier ?? com.myelin.TestContactsProject static let logic = Logger(subsystem: subsystem, category: logic) static let analitics = Logger(subsystem: subsystem, category: analitics) } struct ContentView: View { var body: some View { Text(Hello, World!) .padding() .onAppear { Task.init { await fetchAllContacts() //await fetchSpecificContacts() } } } func fetchSpecificContacts(keyStrings: [String]) { // Run this in the background async // Get access to the Contacts Store let store = CNContactStore() // Keys to fetch let keys = [CNContactGivenNameKey, CNContactFamilyNameKey, CNContactPhoneNumbersKey, CNContactIdentifierKey, CNContactRelationsKey] as [CNKeyDescriptor] // Search criteria let predicate = CNContact.predicateForContacts(withIdentifiers: keyStrings) d
Topic: App & System Services SubTopic: General Tags:
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How to install cocoapods and pod
Hi, I am developing IOS(Android App) with React Native. I am very confused about cocoapods and pod and how to correctly install it on my new Macbook Pro M4. I am not using bash but I am using zsh. Note, actuallywhich pod return nothing During the preparation of my environment, it say CocoaPods is one of the dependency management system available for iOS. CocoaPods is a Ruby gem. You can install CocoaPods using the version of Ruby that ships with the latest version of macOS. the web site show two commands gem install cocoapods sudo gem install cocoapods I saw another command as well brew install cocoapods During different processes, I experienced several time the following error (Command 'pod install failed) Command pod install failed. └─ Cause: pod install --repo-update --ansi exited with non-zero code: 1 Then I am confused about cocoapods and pod. Are both he same? With my previous MacBook pro, I spend time to install cocoapod on my profile because Ruby was not the latest version on the sys
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Building a Full Space app that enables sharing a visionOS experience with nearby users.
Hello, I am currently considering developing a Full Space app that enables a shared visionOS experience with nearby users. Intended Features A Mixed Full Space app in which dozens of 3D models are placed in the space. These 3D models may play embedded animations when tapped, be programmatically moved or rotated, or be controlled via Reality Composer Pro timelines. The app also includes audio, spatial audio, videos with audio, and videos without audio, which are rendered as VideoTextures on planes and played back in the space. Some media elements play automatically, while others are triggered by user interaction. However, it is unclear whether AVPlaybackCoordinator supports shared playback across multiple types of media, such as: audio only spatial audio video without audio video with audio I am also unsure whether there are alternative or recommended approaches for synchronizing playback in this scenario. Questions Is it technically possible to implement the experience described above using visionOS? Are ther
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Apple account stuck in pending status after migrating from an individual developer account to a company account
Apple Developer Support The situation is as follows: Recently, we upgraded from an individual developer account to a company account about 2–3 weeks ago. When it came time to renew the account, it was strange that the fee displayed was $99 instead of $299. We had no way to change this, so we proceeded with the $99 payment. After that, Apple introduced new terms and conditions. When we tried to accept them, the account status did not change at all. I clicked “Accept” many times, but it remained in pending status. When I checked the browser console (F12), I noticed that Apple was returning a 500 error, but this error was not shown anywhere in the UI. I have called and emailed Apple support many times. However, they insist that our company account is already active and that we just need to accept the terms and conditions. Unfortunately, we are unable to accept them due to the error returned by Apple’s system. I explained this to them, but they still insist that we simply follow their instructions. As a
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recent JAX versions fail on Metal
Hi, I'm not sure whether this is the appropriate forum for this topic. I just followed a link from the JAX Metal plugin page https://developer.apple.com/metal/jax/ I'm writing a Python app with JAX, and recent JAX versions fail on Metal. E.g. v0.8.2 I have to downgrade JAX pretty hard to make it work: pip install jax==0.4.35 jaxlib==0.4.35 jax-metal==0.1.1 Can we get an updated release of jax-metal that would fix this issue? Here is the error I get with JAX v0.8.2: WARNING:2025-12-26 09:55:28,117:jax._src.xla_bridge:881: Platform 'METAL' is experimental and not all JAX functionality may be correctly supported! WARNING: All log messages before absl::InitializeLog() is called are written to STDERR W0000 00:00:1766771728.118004 207582 mps_client.cc:510] WARNING: JAX Apple GPU support is experimental and not all JAX functionality is correctly supported! Metal device set to: Apple M3 Max systemMemory: 36.00 GB maxCacheSize: 13.50 GB I0000 00:00:1766771728.129886 207582 service.cc:145] XLA service 0x600001fad300 in
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Too many bugs porting to iOS 26
Has anyone noticed that there are way too many bugs caused by the liquid glass issues? I'm noticing apple adding private layer classes between existing UI views to add glassy effect and no way to disable them. Some of these bugs have no way around without rewriting the code from. For example, search controller doesn't work anymore on iOS 26 but does work on iOS 18. The tab bar controller doesn't show at all on iOS 26 but does on iOS 18. I'm wondering if other people are facing the same issues.
Topic: UI Frameworks SubTopic: General
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Pre-inference AI Safety Governor for FoundationModels (Swift, On-Device)
Greetings, and Happy Holidays, I've been building an on-device AI safety layer called Newton Engine, designed to validate prompts before they reach FoundationModels (or any LLM). Wanted to share v1.3 and get feedback from the community. The Problem Current AI safety is post-training — baked into the model, probabilistic, not auditable. When Apple Intelligence ships with FoundationModels, developers will need a way to catch unsafe prompts before inference, with deterministic results they can log and explain. What Newton Does Newton validates every prompt pre-inference and returns: Phase (0/1/7/8/9) Shape classification Confidence score Full audit trace If validation fails, generation is blocked. If it passes (Phase 9), the prompt proceeds to the model. v1.3 Detection Categories (14 total) Jailbreak / prompt injection Corrosive self-negation (I hate myself) Hedged corrosive (Not saying I'm worthless, but...) Emotional dependency (You're the only one who understands) Third-person manipulation (If you refuse, you
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iOS 26 + UINavigationBar crash in layoutSubViews - new observation tracking
My #1 crash report since iOS 26 is the following: 1 libobjc.A.dylib objc_exception_throw 2 Foundation -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] 3 UIKitCore -[UINavigationBar layoutSubviews] 4 UIKitCore UIView._layoutSubviewsWithObservationTracking() 5 UIKitCore @objc UIView._layoutSubviewsWithObservationTracking() Thread 0 9 libobjc.A.dylib objc_exception_throw 10 Foundation -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] 11 UIKitCore -[UINavigationBar layoutSubviews] 12 UIKitCore UIView._layoutSubviewsWithObservationTracking() 13 UIKitCore @objc UIView._layoutSubviewsWithObservationTracking() I tried many things, without success so far. It seemed related to the new view update with observation tracking: link to documentation Any lead on how I should investigate this? Many thanks in advance!!
Topic: UI Frameworks SubTopic: UIKit Tags:
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