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“codesign”

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Signed application on signed dmg says it is from an "unknown developer"
I'm having an issue with my installer disk image.The disk image consists of two applications, both signed by Xcode using my Mac Developer certificate. I've verified their signatures using RB App Checker Lite.I then create a disk image (dmg) file, which I sign with my developer ID (i.e. codesign --sign Developer ID Application: James Bucanek (XYZXYZXYZXYZ) Release.dmg)I tested the disk image with spctl -a -t open --context context:primary-signature -v Release.dmg, and it is accepted.I upload my image to a website and download it again using Safari. The dmg file is now quarantined.I can open the quarantined dmg file. But when I launch my application, I get a dialog that says “Install” can’t be opened because it is from an unidentified developer.I verified that the downloaded dmg file is still signed with my Developer ID certificate and the Install application is still signed with my Mac Developer certificate.Xcode 9.0.1, macOS 10.13Any suggestions?
3
0
3.6k
Nov ’17
Reply to New App with Personal Team, not Organization
Not sure I understand the question. 'Teams' are used for signing. The 'Organization' is the owner on the account.All apps added to an iTunes Account are associated with that one account.Are you asking about roles on that Team as part of the organization that owns the account?Are you asking about a Personal Team associated with free provisioning?What do you mean 'register'...? Do you mean codesign for the store or add/upload to the store?Might want to see this document:https://developer.apple.com/library/content/qa/qa1915/_index.html
Nov ’17
Keychain
Hello.It is telling me that codesign needs my login keychain, but I do not know what the password for my login keychain is. I have already tried my Apple ID password and my account password. Please help.Thanks in advance.
5
0
932
Nov ’17
Reply to Keychain
> How can I set up code sign?Do you have a paid Developer Program account?- If so, start here: https://developer.apple.com/support/code-signing/Assuming you are using a current version Xcode, you may want to make it easy on yourself and enable auto codesigning for the project.- If not, speak up.
Nov ’17
SHA2 signing
HiWe have a .pkg that needs to be signed. Is it possibe to say productsign to use the sha256 hash while signing the .pkg?For binaries, I guess codesign checks the LC_VERSION_MIN_MACOSX of the binary and decides to put into both sha1 and sha2 or just the sha1 based on the deployement target. How is this supposed work on .pkg?Thanks in advance
0
0
468
Nov ’17
Mac app throws exception during code signing validation, but it isn't signed
I'm working in Xcode 10.10 because that's what we need to use at the office. 😟 I've been working on an iOS app. That target is set to use my Team account, and code signing is set to use iOS Developer. Today I added a Mac app target so I could start developing the Mac version of the app. I've tried all the types of signing, Mac App Store, Developer ID or Apple ID, and None. All of them results in an exception when I launch via Xcode to debug, but if I launch from Finder, it runs normally. What's the deal? Exception stack at the end.Also, I'm using the same Bundle ID for both iOS and Mac targets. But the last thing I tried was to make them different. That didn't seem to make a difference.I can create a brand new project that starts out with a Mac target, set the Signing to None, and it runs just fine from Xcode.#00x00007fff93569abf in __cxa_throw ()#10x00007fff9423eb26 in Security::MacOSError::throwMe(int) ()#20x00007fff9415c6f7 in Security::CodeSigning::SecStaticCode::signature() ()#30x00007fff9415c9
0
0
667
Nov ’17
[Codesign] Bootstrapping failed with error ?
Hello,I'm trying to recodesign an ipa with another certificate and provisioning profile, that do not belong to my company, for a publishing agreement.However, I am getting a weird error. The codesign does not yield any error, nor do I fail to install the application. However, when I launch the game, it crashes before it even reaches the app's code, with a SIGKILL - CODESIGNING error.Incident Identifier: 08929527-6EA1-4251-AC3F-5196A84D0D30 CrashReporter Key:   dc1fedcdb9509dda3f9256c21eb7fcef6f87724b Hardware Model:      iPhone7,1 Process:             MCVS [5156] Path:                /private/var/containers/Bundle/Application/9AF071CF-9545-4C3E-8561-68C57FB8AFB6/MCVS-original.app/MCVS Identifier:          com.kayac.mcvs Version:             1.3.2 (1.3.2) Code Type:           ARM-64 (Native) Role:                Foreground Parent Process:      launchd [1] Coalition:           com.kayac.mcvs [5925] Date/Time:           2017-11-10 10:08:41.7246 -0500 Launch Time:         2017-11-10 10:08:41.713
1
0
3.4k
Nov ’17
Signed App Displays the "...identity of the developer cannot be confirmed"
We use a command line based build system (ninja) instead of Xcode so we are signing from the command line. I have signed up for the paid developer account and created the certificates. The certs are imported into my Keychain and have the Developer ID Application:..We build our application and package everything into a .app package. I use the following command line to sign the app package:cert_name='Developer ID Application: XXXXXXXXXXXX, LLC (XXXXXXXXXXXX)'codesign --signature-size=12000 --verbose --deep -s $cert_name $mount_name/DREAM3D/DREAM3D.appWe then create a dmg disk image and post it to an internal web server. We have Safari download it and quarantene it.We enable GateKeeper via sudo spctl --master-enableWe mount the downloaded disk image, copy the .app to the /Applications folder and double click the .app.We get the dialog box that says the developer is unidentitified.What am I doing wrong?
2
0
993
Nov ’17
codesign wants access key "access"
I've seen a large variety of similar questions on the forum regarding access keys, but none of the suggested fixes have worked for this error.While attempting the build on my iPhone, I get the error codesign wants to access key access in your keychain. To allow this, enter the login keychain password.However, entering the login password and clicking Allow or Always Allow isn't working, and the only way to close the window is to click Deny and fail the build. How should I solve this?
1
0
3.8k
Nov ’17
Xcode archive validation fails when HTML files in a bundle are part of a framework that is a target dependency
Recently uploaded to Xcode 9.1. Archive created for uploading to iTunes fails on validation and is now requiring HTML files to be codesigned. Validation step fails with an ITMS-900035 code object not signed error. Anyone else seeing this issue?The error returned is as follows - Invalid Signature. Code object is not signed at all. The file at path [Box.app/Frameworks/BoxPreviewSDK.framework/MDWebView.bundle/codemirror/mode/python/index.html] is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose Clean All in Xcode, delete the build directory in the Finder, and rebuild your release target. For
1
0
3.6k
Nov ’17
codesign wants to access key "access" in your bunch of keys
Hi,my apps run on the iOSSimulator without problems and used to run on devices as well, but after updating to latest XCode-Version I am getting the above error message when trying to run an app on my iPhone 7. It says :codesign wants to access key access in your bunch of keys . To allow this enter your password.... but my apple-Developer-ID-Password doesn't work. And until updating to latest XCode-Version I never had any problems with codesign when running an app on iPhone device.Any hints what's going wrong ?XCode Version 9.1 (9B55)iOS Version 11.1.2 (15B202)Latest High Sierra Version, macbook Pro 2015
38
0
138k
Nov ’17
Xcode asks for codesign keychain pw
I can no longer build to my iphone 8 plus because I get asked for my codesign keychain access password and I apparenly do not know the pw. I was able to build to this iphone fine as of a few days ago. I am running Xcode 9 on Mac OS Sierra. IPhone is running ios 11. I can build to the simulators. Any help would be greatly appreciated. Thank sin advance Jim Allison
1
0
583
Nov ’17
Reply to I cannot create Archive , even with a basic app: libswiftCore.dylib: unknown error -1=ffffffffffff error: Task failed with exit 1 signal 0
>I have a developer account.Which type? free, paid? >clean / build.A simple clean is rarely effective. With the option key pressed, use the Product menu and choose to 'clean build folder', instead.Seen this SO thread?https://stackoverflow.com/questions/29242485/command-usr-bin-codesign-failed-with-exit-code-1-code-sign-errorRemember, you can't archive if:- a simulator is selected instead of a device*- there is an error when building*-you haven't finished the 'Prepare for Submission’ stage for that app in iTunes Connect - See: https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/ChangingAppStatus.html- you've recently renewed your (required) apple developer account, and not yet updated the provisions to reflect that activity* You must have at least one device registered in the Member Center, but it doesn’t have to be connected to your Mac/Xcode when building, in which case select ‘generic iOS/tvOS device'- - - If this is just about test
Nov ’17
Signed application on signed dmg says it is from an "unknown developer"
I'm having an issue with my installer disk image.The disk image consists of two applications, both signed by Xcode using my Mac Developer certificate. I've verified their signatures using RB App Checker Lite.I then create a disk image (dmg) file, which I sign with my developer ID (i.e. codesign --sign Developer ID Application: James Bucanek (XYZXYZXYZXYZ) Release.dmg)I tested the disk image with spctl -a -t open --context context:primary-signature -v Release.dmg, and it is accepted.I upload my image to a website and download it again using Safari. The dmg file is now quarantined.I can open the quarantined dmg file. But when I launch my application, I get a dialog that says “Install” can’t be opened because it is from an unidentified developer.I verified that the downloaded dmg file is still signed with my Developer ID certificate and the Install application is still signed with my Mac Developer certificate.Xcode 9.0.1, macOS 10.13Any suggestions?
Replies
3
Boosts
0
Views
3.6k
Activity
Nov ’17
Reply to New App with Personal Team, not Organization
Not sure I understand the question. 'Teams' are used for signing. The 'Organization' is the owner on the account.All apps added to an iTunes Account are associated with that one account.Are you asking about roles on that Team as part of the organization that owns the account?Are you asking about a Personal Team associated with free provisioning?What do you mean 'register'...? Do you mean codesign for the store or add/upload to the store?Might want to see this document:https://developer.apple.com/library/content/qa/qa1915/_index.html
Replies
Boosts
Views
Activity
Nov ’17
Keychain
Hello.It is telling me that codesign needs my login keychain, but I do not know what the password for my login keychain is. I have already tried my Apple ID password and my account password. Please help.Thanks in advance.
Replies
5
Boosts
0
Views
932
Activity
Nov ’17
Reply to Keychain
> How can I set up code sign?Do you have a paid Developer Program account?- If so, start here: https://developer.apple.com/support/code-signing/Assuming you are using a current version Xcode, you may want to make it easy on yourself and enable auto codesigning for the project.- If not, speak up.
Replies
Boosts
Views
Activity
Nov ’17
SHA2 signing
HiWe have a .pkg that needs to be signed. Is it possibe to say productsign to use the sha256 hash while signing the .pkg?For binaries, I guess codesign checks the LC_VERSION_MIN_MACOSX of the binary and decides to put into both sha1 and sha2 or just the sha1 based on the deployement target. How is this supposed work on .pkg?Thanks in advance
Replies
0
Boosts
0
Views
468
Activity
Nov ’17
Reply to Wrong organisation name in certificate
iOS? macOS ...?There may be a 3rd party codesigning conflict (iOS) when they build for the store.See this SO thread for discussion:https://stackoverflow.com/questions/28731267/does-my-ios-8-framework-need-its-own-code-signing-for-distribution
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Activity
Nov ’17
Mac app throws exception during code signing validation, but it isn't signed
I'm working in Xcode 10.10 because that's what we need to use at the office. 😟 I've been working on an iOS app. That target is set to use my Team account, and code signing is set to use iOS Developer. Today I added a Mac app target so I could start developing the Mac version of the app. I've tried all the types of signing, Mac App Store, Developer ID or Apple ID, and None. All of them results in an exception when I launch via Xcode to debug, but if I launch from Finder, it runs normally. What's the deal? Exception stack at the end.Also, I'm using the same Bundle ID for both iOS and Mac targets. But the last thing I tried was to make them different. That didn't seem to make a difference.I can create a brand new project that starts out with a Mac target, set the Signing to None, and it runs just fine from Xcode.#00x00007fff93569abf in __cxa_throw ()#10x00007fff9423eb26 in Security::MacOSError::throwMe(int) ()#20x00007fff9415c6f7 in Security::CodeSigning::SecStaticCode::signature() ()#30x00007fff9415c9
Replies
0
Boosts
0
Views
667
Activity
Nov ’17
[Codesign] Bootstrapping failed with error ?
Hello,I'm trying to recodesign an ipa with another certificate and provisioning profile, that do not belong to my company, for a publishing agreement.However, I am getting a weird error. The codesign does not yield any error, nor do I fail to install the application. However, when I launch the game, it crashes before it even reaches the app's code, with a SIGKILL - CODESIGNING error.Incident Identifier: 08929527-6EA1-4251-AC3F-5196A84D0D30 CrashReporter Key:   dc1fedcdb9509dda3f9256c21eb7fcef6f87724b Hardware Model:      iPhone7,1 Process:             MCVS [5156] Path:                /private/var/containers/Bundle/Application/9AF071CF-9545-4C3E-8561-68C57FB8AFB6/MCVS-original.app/MCVS Identifier:          com.kayac.mcvs Version:             1.3.2 (1.3.2) Code Type:           ARM-64 (Native) Role:                Foreground Parent Process:      launchd [1] Coalition:           com.kayac.mcvs [5925] Date/Time:           2017-11-10 10:08:41.7246 -0500 Launch Time:         2017-11-10 10:08:41.713
Replies
1
Boosts
0
Views
3.4k
Activity
Nov ’17
Signed App Displays the "...identity of the developer cannot be confirmed"
We use a command line based build system (ninja) instead of Xcode so we are signing from the command line. I have signed up for the paid developer account and created the certificates. The certs are imported into my Keychain and have the Developer ID Application:..We build our application and package everything into a .app package. I use the following command line to sign the app package:cert_name='Developer ID Application: XXXXXXXXXXXX, LLC (XXXXXXXXXXXX)'codesign --signature-size=12000 --verbose --deep -s $cert_name $mount_name/DREAM3D/DREAM3D.appWe then create a dmg disk image and post it to an internal web server. We have Safari download it and quarantene it.We enable GateKeeper via sudo spctl --master-enableWe mount the downloaded disk image, copy the .app to the /Applications folder and double click the .app.We get the dialog box that says the developer is unidentitified.What am I doing wrong?
Replies
2
Boosts
0
Views
993
Activity
Nov ’17
codesign wants access key "access"
I've seen a large variety of similar questions on the forum regarding access keys, but none of the suggested fixes have worked for this error.While attempting the build on my iPhone, I get the error codesign wants to access key access in your keychain. To allow this, enter the login keychain password.However, entering the login password and clicking Allow or Always Allow isn't working, and the only way to close the window is to click Deny and fail the build. How should I solve this?
Replies
1
Boosts
0
Views
3.8k
Activity
Nov ’17
Xcode archive validation fails when HTML files in a bundle are part of a framework that is a target dependency
Recently uploaded to Xcode 9.1. Archive created for uploading to iTunes fails on validation and is now requiring HTML files to be codesigned. Validation step fails with an ITMS-900035 code object not signed error. Anyone else seeing this issue?The error returned is as follows - Invalid Signature. Code object is not signed at all. The file at path [Box.app/Frameworks/BoxPreviewSDK.framework/MDWebView.bundle/codemirror/mode/python/index.html] is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose Clean All in Xcode, delete the build directory in the Finder, and rebuild your release target. For
Replies
1
Boosts
0
Views
3.6k
Activity
Nov ’17
codesign wants to access key "access" in your bunch of keys
Hi,my apps run on the iOSSimulator without problems and used to run on devices as well, but after updating to latest XCode-Version I am getting the above error message when trying to run an app on my iPhone 7. It says :codesign wants to access key access in your bunch of keys . To allow this enter your password.... but my apple-Developer-ID-Password doesn't work. And until updating to latest XCode-Version I never had any problems with codesign when running an app on iPhone device.Any hints what's going wrong ?XCode Version 9.1 (9B55)iOS Version 11.1.2 (15B202)Latest High Sierra Version, macbook Pro 2015
Replies
38
Boosts
0
Views
138k
Activity
Nov ’17
Xcode asks for codesign keychain pw
I can no longer build to my iphone 8 plus because I get asked for my codesign keychain access password and I apparenly do not know the pw. I was able to build to this iphone fine as of a few days ago. I am running Xcode 9 on Mac OS Sierra. IPhone is running ios 11. I can build to the simulators. Any help would be greatly appreciated. Thank sin advance Jim Allison
Replies
1
Boosts
0
Views
583
Activity
Nov ’17
Reply to Universal Links Not working...
I ran into the same problems. Did not manage to resolve it. In my case I don't see any com.apple.developer.associated-domains in my embedded.mobileprovision when I deploy or export the app. Maybe there is a bug in the apple codesign tool.
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Views
Activity
Nov ’17
Reply to I cannot create Archive , even with a basic app: libswiftCore.dylib: unknown error -1=ffffffffffff error: Task failed with exit 1 signal 0
>I have a developer account.Which type? free, paid? >clean / build.A simple clean is rarely effective. With the option key pressed, use the Product menu and choose to 'clean build folder', instead.Seen this SO thread?https://stackoverflow.com/questions/29242485/command-usr-bin-codesign-failed-with-exit-code-1-code-sign-errorRemember, you can't archive if:- a simulator is selected instead of a device*- there is an error when building*-you haven't finished the 'Prepare for Submission’ stage for that app in iTunes Connect - See: https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/ChangingAppStatus.html- you've recently renewed your (required) apple developer account, and not yet updated the provisions to reflect that activity* You must have at least one device registered in the Member Center, but it doesn’t have to be connected to your Mac/Xcode when building, in which case select ‘generic iOS/tvOS device'- - - If this is just about test
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Activity
Nov ’17