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“translate scheme”

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iOS 18 System Bug Causes URL Scheme Failure
iOS 18 System Bug Causes URL Scheme Failure A bug in iOS 18 causes URL Schemes to become invalid through the following steps, resulting in failure to open apps via URL Scheme. Reproduction Steps: Long-press the app icon Select Require Face ID Choose Hide and Require Face ID to hide the app Go to the App Library and locate the hidden app in the Hidden folder Uninstall the hidden app reinstalling the hidden app After reinstalling the app, all configured URL Schemes will become invalid, causing failure when attempting to open the app via URL Scheme. The issue appears to be that after uninstalling a hidden app and reinstalling it, the system fails to restore the app's URL Scheme functionality.
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192
Apr ’25
Receive Custom URL Parameters
Hello! I’m trying to handle custom URLs (e.g., customurl://open?param=value) that open the app. However, while the app launches via the custom URL as expected, the parameters are not being passed to or are accessible from the iOS-specific implementation. Currently, if I open a custom URL via Safari, the app gets launched but the custom URL and parameters are not accessible. customurl://open?hello=test According to the iOS Docs ( https://developer.apple.com/documentation/xcode/defining-a-custom-url-scheme-for-your-app#Handle-incoming-URLs ) any URLs should be passed to: func application(_ application: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:] ) -> Bool I do not register the above application function to be called but instead this one is executed during app start with launchOptions always being nil: func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool This is th
4
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219
Apr ’25
Reply to Xcode 16.3 Compile fails
I also have a swift-front crash report (just generated from most recent build) Looks like a bad instruction UUID and GID of Xcode are: drwxr-xr-x@ 3 root wheel 96 Apr 14 17:41 Xcode.app ======================= Translated Report (Full Report Below) Process: swift-frontend [40082] Path: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swift-frontend Identifier: swift-frontend Version: ??? Code Type: ARM-64 (Native) Parent Process: SWBBuildService [36973] Responsible: Xcode [36823] User ID: 501 Date/Time: 2025-04-16 08:52:44.4410 +0300 OS Version: macOS 15.3.2 (24D81) Report Version: 12 Anonymous UUID: C92271A2-AA40-A7DF-CCE1-2FF9913E0809 Sleep/Wake UUID: 5A588A92-EF11-4C2B-B3FB-42AAF9E7FA83 Time Awake Since Boot: 53000 seconds Time Since Wake: 1161 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGILL) Exception Codes: KERN_PROTECTION_FAILURE at 0x000000016d5bbfe0 Exception Codes:
Apr ’25
If UDP communication is used to obtain NTP, will it be approved by the Apple Store review?
There may be mistakes in the English translation. Please understand. I am developing a smartphone application using Unity and considering using a public NTP server to obtain the current time. During my research, I found an article stating that communications using UDP are blocked by Apple's review process. The article also mentioned that obtaining the time via HTTPS communication successfully passed Apple's review. If an app uses UDP communication to obtain the current time from NTP, will it fail the review process? When I built the app in Xcode and launched it, the current time obtained from NTP was displayed in the Xcode log, so I believe the communication is working properly. Below is the URL of the article I found. https://deep-verdure.hatenablog.com/entry/2020/05/06/050506
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133
Apr ’25
Reply to LLDB RPC server crash in Xcode 16.3
I'm having this same issue. Most of the time, the program continues execution but the breakpoints won't pause the runtime (and will only show the crash error on the console log). This only happens to me on the iOS Simulator. If I run the same scheme to a physical iOS device, the breakpoints work. The issue happened randomly, while running Xcode 16.2. I tried moving back to Xcode 16.1 and trying Xcode 16.3, cleaning caches, reinstalling the iOS simulators, trying with other iOS simulator versions (18.1, 18, 18.5), reinstalling everything (even erasing the drive and reinstalling macOS) and the issue persists. On Xcode 16.3, the debugger stops on breakpoints, but it still shows an error in the console log. The debugger information is incomplete. Unfortunately, the debugger still won't stop and show the stack trace when I'm debugging a crash.
Apr ’25
I made a browser plugin to do something Apple should've done themselves.
This browser extension is a doc reading enhancer for the Apple Developer website. It supports i18n translation, hover link previews, and bilingual display. Currently, it supports four languages: ja-JP, ko-KR, zh-CN, and zh-TW. It works with Swift/SwiftUI/Foundation modules now, and it's expected to support Swift Test, Swift Charts, UIKit, Swift Playground, and XCode modules by the end of this month. For more info, check out: https://appledocs.dev. You can also visit https://appledocs.dev/progress to see translation progress and vote. Note: It's only works on Chrome、Edge(In review)、Firefox(In review) Screenshot:
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258
Apr ’25
Crashes with Rosetta after Sonoma update (crash reports).
Hello. We have an app and a custom dylib hat seems to be crashing only when Rosetta is involved. I believe it's the custom DYLIB that crashes. Here are some observations. The issue happens on the older 2022 built DYLIB (Intel only) And the newer DYLIB built (Universal) The universal DYLIB works fine natively on both Intel and M1 machines. It's only when we access it through an Intel only .app and it's running with Rosetta that we see the crash. The older Intel only .DYLIB worked perfectly with the same testing .app in versions before Sonoma, now they crash with the same .app, same build. Crash reports have been all over the place, they vary but repeat themselves. It has been a little confusing as to how to approach this issue and would appreciate any input that can help us understand what is going wrong and how to move forward. Crash reports are attached Crash Report 1 Crash Report 2 Crash Report 3 The crash occurs as SIGSEGV Version: 2.0 (1) Code Type: X86-64 (Translated) Parent Process: launchd [1]
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146
Apr ’25
[macOS 15.4] Game Controller Background Input Capture Broken - Accessibility App No Longer Functions
Our application, https://apps.apple.com/us/app/gamecontroller-mapper/id6737088417 which maps game controller inputs to keyboard/mouse events system-wide, has stopped functioning properly after the macOS 15.4 update. Specifically, the app can no longer capture game controller inputs when running in the background, severely impacting its core functionality. Environment macOS version: 15.4 Previous working versions: All versions prior to 15.4 App type: Background utility with accessibility permissions Hardware: All game controller brands compatible with macOS Detailed Description Before macOS 15.4 Our application correctly captured game controller inputs from any brand connected to Mac and successfully translated them to keyboard/mouse events system-wide. Users could control any application (e.g., scrolling through documents in Preview using controller buttons) while our app ran in the background with the accessibility permissions granted. After macOS 15.4 The application only works when it has active f
5
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524
Apr ’25
iPhone Doesn't Support App's Architectures (SwiftPM)
Hi, after recently upgrading Xcode to the latest version, I encountered a new bug that prevented me from building the app on my iPhone. Puzzlingly, the app still builds and runs fine on a simulator. Because I am working with a Swift Playground file, the option is not available to simply change the architecture setting. I found a similar setting within the Schemes, but after trying a combination of different architecture settings, the app still doesn't build properly. I noticed the BuildAction seemed to be changing, so I believe that the setting was properly affecting the Architecture setting. Even with a separate dummy test project (SwiftPM), I still ran into the same issues. I updated my iPhone OS to the latest version as well after initially encountering the bug. I'm wondering if anybody is running into the same issues, and if any solutions have been found.
3
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143
Apr ’25
Account Termination Notice Without Clarification – Seeking Help and Response
Hi everyone, I’m an indie developer and recently published our first app on the App Store. It was an exciting milestone, but on April 4, 2025, after the app had been live for about 1–2 weeks and one update had been pushed, we received a notice from Apple stating that our app had been removed from the store and that our developer account is scheduled for termination within a month. Understandably, this was incredibly alarming—but we stayed calm, carefully read through the allegations, and tried to handle the situation with patience and professionalism. The reason given was: App submissions from your account have engaged in concept or feature switch schemes to evade the review process, such as dynamically populating different app content after review, submitting apps with hidden features, repeatedly submitting misleading apps, and/or submitting apps with concrete references to content that you are not authorized to provide or is otherwise not appropriate for the App Store. This was cited as a violation
3
0
230
Apr ’25
Trouble Translating a Second Word Using TranslationAPI
I’m developing an app to save words that users learn in a language they are studying. Here’s the basic workflow: Type a new word Add the new word Every time a word is added, it gets saved to a list that includes its meaning and the name of the language — useful when saving words in multiple languages Problem: For some reason, the “Add new word” button only works for the first word. The second word is not being added to the list. Here is my code: import SwiftUI import NaturalLanguage import Translation struct ContentView: View { @State private var inputWord: String = @State private var detectedLanguage: String? @State private var translationConfiguration: TranslationSession.Configuration? @StateObject private var viewModel = WordViewModel() var body: some View { VStack(spacing: 24) { // Input field TextField(Type a word in any language, text: $inputWord) .padding() .background(Color(.systemGray6)) .cornerRadius(10) // Button to translate and save Button(Add new word) { translateAndSave() } /
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128
Apr ’25
Reply to Getting a public service app not to send scary messages
The warning just says it is an app downloaded from the internet and do you want to proceed. The app was built in C# in VS Code. That directly translates to XCode, does it not? I want the best user experience possible. I can make an app, sign it, make a dmg, sign it and notarize it. I can make a dmg and sign and notarize it. Which is the best?
Topic: Code Signing SubTopic: General
Apr ’25
SchemeBuildError: Failed to build the scheme
I have an iOS app, and I am trying to add a companion WatchOS app. My iOS app depends on 2 libraries: GoogleMobileAds FirebaseAnalyticsWithoutAdIdSupport When I add a new target for WatchOS, the preview build starts to fail. I am not adding any libraries to WatchOS. The Google Ads and Firebase Analytics libs are only under the iOS target. I am unable to run the preview, I get an error when trying to build the watch scheme. The preview does not work. The build just crashes. I've included the error log below. But, here are the steps I've tried so far: Delete folders inside Derived Data Run a clean build (Cmd + Option + Shift + K) Delete scheme and create a new one Reset Package Cache Restart Xcode Restart Macbook But, it just does not work. I do not understand why the watchOS target is erroring for GoogleUserMessagingPlatform and GoogleMobileAdsTarget when those packages are not linked/used for the watchOS. SchemeBuildError: Failed to build the scheme “timerWatch Watch App” While buil
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117
Apr ’25
Reply to Calling from Watchos
I believe the behavior is as-designed, as mentioned here: To prevent users from maliciously redirecting phone calls or changing the behavior of a phone or account, the Phone app supports most, but not all, of the special characters in the tel scheme. Specifically, if a URL contains the * or # characters, the Phone app does not attempt to dial the corresponding phone number. The doc isn't up to date, but I don't think the behavior has changed since then. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
Apr ’25
iOS 18 System Bug Causes URL Scheme Failure
iOS 18 System Bug Causes URL Scheme Failure A bug in iOS 18 causes URL Schemes to become invalid through the following steps, resulting in failure to open apps via URL Scheme. Reproduction Steps: Long-press the app icon Select Require Face ID Choose Hide and Require Face ID to hide the app Go to the App Library and locate the hidden app in the Hidden folder Uninstall the hidden app reinstalling the hidden app After reinstalling the app, all configured URL Schemes will become invalid, causing failure when attempting to open the app via URL Scheme. The issue appears to be that after uninstalling a hidden app and reinstalling it, the system fails to restore the app's URL Scheme functionality.
Replies
2
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0
Views
192
Activity
Apr ’25
Receive Custom URL Parameters
Hello! I’m trying to handle custom URLs (e.g., customurl://open?param=value) that open the app. However, while the app launches via the custom URL as expected, the parameters are not being passed to or are accessible from the iOS-specific implementation. Currently, if I open a custom URL via Safari, the app gets launched but the custom URL and parameters are not accessible. customurl://open?hello=test According to the iOS Docs ( https://developer.apple.com/documentation/xcode/defining-a-custom-url-scheme-for-your-app#Handle-incoming-URLs ) any URLs should be passed to: func application(_ application: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:] ) -> Bool I do not register the above application function to be called but instead this one is executed during app start with launchOptions always being nil: func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool This is th
Replies
4
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0
Views
219
Activity
Apr ’25
Reply to Xcode 16.3 Compile fails
I also have a swift-front crash report (just generated from most recent build) Looks like a bad instruction UUID and GID of Xcode are: drwxr-xr-x@ 3 root wheel 96 Apr 14 17:41 Xcode.app ======================= Translated Report (Full Report Below) Process: swift-frontend [40082] Path: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swift-frontend Identifier: swift-frontend Version: ??? Code Type: ARM-64 (Native) Parent Process: SWBBuildService [36973] Responsible: Xcode [36823] User ID: 501 Date/Time: 2025-04-16 08:52:44.4410 +0300 OS Version: macOS 15.3.2 (24D81) Report Version: 12 Anonymous UUID: C92271A2-AA40-A7DF-CCE1-2FF9913E0809 Sleep/Wake UUID: 5A588A92-EF11-4C2B-B3FB-42AAF9E7FA83 Time Awake Since Boot: 53000 seconds Time Since Wake: 1161 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGILL) Exception Codes: KERN_PROTECTION_FAILURE at 0x000000016d5bbfe0 Exception Codes:
Replies
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Views
Activity
Apr ’25
If UDP communication is used to obtain NTP, will it be approved by the Apple Store review?
There may be mistakes in the English translation. Please understand. I am developing a smartphone application using Unity and considering using a public NTP server to obtain the current time. During my research, I found an article stating that communications using UDP are blocked by Apple's review process. The article also mentioned that obtaining the time via HTTPS communication successfully passed Apple's review. If an app uses UDP communication to obtain the current time from NTP, will it fail the review process? When I built the app in Xcode and launched it, the current time obtained from NTP was displayed in the Xcode log, so I believe the communication is working properly. Below is the URL of the article I found. https://deep-verdure.hatenablog.com/entry/2020/05/06/050506
Replies
2
Boosts
0
Views
133
Activity
Apr ’25
Reply to LLDB RPC server crash in Xcode 16.3
I'm having this same issue. Most of the time, the program continues execution but the breakpoints won't pause the runtime (and will only show the crash error on the console log). This only happens to me on the iOS Simulator. If I run the same scheme to a physical iOS device, the breakpoints work. The issue happened randomly, while running Xcode 16.2. I tried moving back to Xcode 16.1 and trying Xcode 16.3, cleaning caches, reinstalling the iOS simulators, trying with other iOS simulator versions (18.1, 18, 18.5), reinstalling everything (even erasing the drive and reinstalling macOS) and the issue persists. On Xcode 16.3, the debugger stops on breakpoints, but it still shows an error in the console log. The debugger information is incomplete. Unfortunately, the debugger still won't stop and show the stack trace when I'm debugging a crash.
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Views
Activity
Apr ’25
I made a browser plugin to do something Apple should've done themselves.
This browser extension is a doc reading enhancer for the Apple Developer website. It supports i18n translation, hover link previews, and bilingual display. Currently, it supports four languages: ja-JP, ko-KR, zh-CN, and zh-TW. It works with Swift/SwiftUI/Foundation modules now, and it's expected to support Swift Test, Swift Charts, UIKit, Swift Playground, and XCode modules by the end of this month. For more info, check out: https://appledocs.dev. You can also visit https://appledocs.dev/progress to see translation progress and vote. Note: It's only works on Chrome、Edge(In review)、Firefox(In review) Screenshot:
Replies
1
Boosts
0
Views
258
Activity
Apr ’25
Crashes with Rosetta after Sonoma update (crash reports).
Hello. We have an app and a custom dylib hat seems to be crashing only when Rosetta is involved. I believe it's the custom DYLIB that crashes. Here are some observations. The issue happens on the older 2022 built DYLIB (Intel only) And the newer DYLIB built (Universal) The universal DYLIB works fine natively on both Intel and M1 machines. It's only when we access it through an Intel only .app and it's running with Rosetta that we see the crash. The older Intel only .DYLIB worked perfectly with the same testing .app in versions before Sonoma, now they crash with the same .app, same build. Crash reports have been all over the place, they vary but repeat themselves. It has been a little confusing as to how to approach this issue and would appreciate any input that can help us understand what is going wrong and how to move forward. Crash reports are attached Crash Report 1 Crash Report 2 Crash Report 3 The crash occurs as SIGSEGV Version: 2.0 (1) Code Type: X86-64 (Translated) Parent Process: launchd [1]
Replies
1
Boosts
0
Views
146
Activity
Apr ’25
[macOS 15.4] Game Controller Background Input Capture Broken - Accessibility App No Longer Functions
Our application, https://apps.apple.com/us/app/gamecontroller-mapper/id6737088417 which maps game controller inputs to keyboard/mouse events system-wide, has stopped functioning properly after the macOS 15.4 update. Specifically, the app can no longer capture game controller inputs when running in the background, severely impacting its core functionality. Environment macOS version: 15.4 Previous working versions: All versions prior to 15.4 App type: Background utility with accessibility permissions Hardware: All game controller brands compatible with macOS Detailed Description Before macOS 15.4 Our application correctly captured game controller inputs from any brand connected to Mac and successfully translated them to keyboard/mouse events system-wide. Users could control any application (e.g., scrolling through documents in Preview using controller buttons) while our app ran in the background with the accessibility permissions granted. After macOS 15.4 The application only works when it has active f
Replies
5
Boosts
0
Views
524
Activity
Apr ’25
iPhone Doesn't Support App's Architectures (SwiftPM)
Hi, after recently upgrading Xcode to the latest version, I encountered a new bug that prevented me from building the app on my iPhone. Puzzlingly, the app still builds and runs fine on a simulator. Because I am working with a Swift Playground file, the option is not available to simply change the architecture setting. I found a similar setting within the Schemes, but after trying a combination of different architecture settings, the app still doesn't build properly. I noticed the BuildAction seemed to be changing, so I believe that the setting was properly affecting the Architecture setting. Even with a separate dummy test project (SwiftPM), I still ran into the same issues. I updated my iPhone OS to the latest version as well after initially encountering the bug. I'm wondering if anybody is running into the same issues, and if any solutions have been found.
Replies
3
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0
Views
143
Activity
Apr ’25
Account Termination Notice Without Clarification – Seeking Help and Response
Hi everyone, I’m an indie developer and recently published our first app on the App Store. It was an exciting milestone, but on April 4, 2025, after the app had been live for about 1–2 weeks and one update had been pushed, we received a notice from Apple stating that our app had been removed from the store and that our developer account is scheduled for termination within a month. Understandably, this was incredibly alarming—but we stayed calm, carefully read through the allegations, and tried to handle the situation with patience and professionalism. The reason given was: App submissions from your account have engaged in concept or feature switch schemes to evade the review process, such as dynamically populating different app content after review, submitting apps with hidden features, repeatedly submitting misleading apps, and/or submitting apps with concrete references to content that you are not authorized to provide or is otherwise not appropriate for the App Store. This was cited as a violation
Replies
3
Boosts
0
Views
230
Activity
Apr ’25
Trouble Translating a Second Word Using TranslationAPI
I’m developing an app to save words that users learn in a language they are studying. Here’s the basic workflow: Type a new word Add the new word Every time a word is added, it gets saved to a list that includes its meaning and the name of the language — useful when saving words in multiple languages Problem: For some reason, the “Add new word” button only works for the first word. The second word is not being added to the list. Here is my code: import SwiftUI import NaturalLanguage import Translation struct ContentView: View { @State private var inputWord: String = @State private var detectedLanguage: String? @State private var translationConfiguration: TranslationSession.Configuration? @StateObject private var viewModel = WordViewModel() var body: some View { VStack(spacing: 24) { // Input field TextField(Type a word in any language, text: $inputWord) .padding() .background(Color(.systemGray6)) .cornerRadius(10) // Button to translate and save Button(Add new word) { translateAndSave() } /
Replies
2
Boosts
0
Views
128
Activity
Apr ’25
Reply to Getting a public service app not to send scary messages
The warning just says it is an app downloaded from the internet and do you want to proceed. The app was built in C# in VS Code. That directly translates to XCode, does it not? I want the best user experience possible. I can make an app, sign it, make a dmg, sign it and notarize it. I can make a dmg and sign and notarize it. Which is the best?
Topic: Code Signing SubTopic: General
Replies
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Views
Activity
Apr ’25
SchemeBuildError: Failed to build the scheme
I have an iOS app, and I am trying to add a companion WatchOS app. My iOS app depends on 2 libraries: GoogleMobileAds FirebaseAnalyticsWithoutAdIdSupport When I add a new target for WatchOS, the preview build starts to fail. I am not adding any libraries to WatchOS. The Google Ads and Firebase Analytics libs are only under the iOS target. I am unable to run the preview, I get an error when trying to build the watch scheme. The preview does not work. The build just crashes. I've included the error log below. But, here are the steps I've tried so far: Delete folders inside Derived Data Run a clean build (Cmd + Option + Shift + K) Delete scheme and create a new one Reset Package Cache Restart Xcode Restart Macbook But, it just does not work. I do not understand why the watchOS target is erroring for GoogleUserMessagingPlatform and GoogleMobileAdsTarget when those packages are not linked/used for the watchOS. SchemeBuildError: Failed to build the scheme “timerWatch Watch App” While buil
Replies
0
Boosts
0
Views
117
Activity
Apr ’25
Reply to Calling from Watchos
I believe the behavior is as-designed, as mentioned here: To prevent users from maliciously redirecting phone calls or changing the behavior of a phone or account, the Phone app supports most, but not all, of the special characters in the tel scheme. Specifically, if a URL contains the * or # characters, the Phone app does not attempt to dial the corresponding phone number. The doc isn't up to date, but I don't think the behavior has changed since then. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
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Activity
Apr ’25
Breakpoints in Xcode 16.3 (16E140) not stop
After update to Xcode 16.3, any breakpoints stopped in simulator and device. The scheme is configured to Debug in Build Configurator.
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0
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95
Activity
Apr ’25