Search results for

İOS 26 beta battery %1

250,967 results found

Post

Replies

Boosts

Views

Activity

How to add blur around the Tab bar in iOS 26
I have a TabView and in one of the tabs I have a horizontal ScrollView that uses .scrollTargetBehavior(.paging) in each of those pages I have a List, but the bottom of the list around the Tab bar doesnt get blurred, if I remove the horizontal scrollview and just have a list it blurs fine. So I want to know how I can manually add the blur when using the horizontal scrollview
1
0
110
6d
Failed to sync capability identifiers, Apple 403 detected - Access forbidden
Hey can someone suggest how to fox this error? I checked with my Team Admin and all seems correct but still getting this error. Might be related: Error started popping up when we added IOS extension and App groups in our app ✖ Failed to sync capability identifiers Apple 403 detected - Access forbidden. This request is forbidden for security reasons - You are not allowed to perform this operation. Please check with one of your Team Admins, or, if you need further assistance, please contact Apple Developer Program Support. https://developer.apple.com/support
0
0
163
6d
Dynamically changing app icon
I have a Qt desktop app that I was shipping to users as a dmg on macOS. But now I'll need to kind of rebrand the app to different users, that rebranding involves changing the name and the icon of the app I'm not sure how feasible that is on macOS but here's what I'm thinking: First I'll include all apps for all brands inside the app resources, and instead of shipping the app directly, I will ship and installer (either .pkg or a custom made installer app) that will be responsible for downloading the main app and also setting some environmental variables somewhere so that I can choose the icon from the resources based on the env var values. And then either change the app icon and name from the installer itself, or implement something inside the app that makes it change the icon and name on launch (both icon in finder and in dock) but maybe one of those methods (or both) will break the codesign/notarization of the app so I want to avoid that too I'm not sure if someone has done this before or how feasib
2
0
171
6d
UIGlassEffect crashes
Hello there! I’m using UIGlassEffect in my iOS 26 app, which was just approved, but I’m seeing unexpected crashes: +[UIGlassEffect effectWithStyle:]: unrecognized selector sent to class. Could this be happening only for users running earlier betas? Was UIGlassEffect not available in Beta 1–3? I started preparing my update with Beta 4. Thank you!
Topic: UI Frameworks SubTopic: UIKit
1
0
108
6d
CarPlay not working on Apple iPhone 15 PRO MAX iOS 26
I have a FORD F250 2021. I returned for a deployment, and CarPlay does not work in my vehicle. I have tried all the YouTube, TikTok, Facebook, and Instagram videos I could find. They all actually started to repeat, so I decided to come here. My wife has an iPhone 16 Pro Max, and it connects to CarPlay without any issues. Other than all the social media suggestions, do you have any other suggestions? No, I am not ready to purchase a new device.
0
0
199
6d
Reply to Speech Recognition Problem in iOS 18.0
Alas, my enthusiasm was a little bit premature. While my iPhone running iOS 26 proves that the problem has been fixed, somebody's iPad (though running at the moment iPadOS 18), despite getting the app being compiled and installed from Xcode 26, shows the bug being still there. How come that iOS 26 does have a fix, but iPadOS 26 does not (I checked on Simulater as well).
Topic: App & System Services SubTopic: General Tags:
6d
Save SwiftData object for model with one to many relationship
First the Model: import Foundation import SwiftData //Model for Earned Value Analysis @Model final class CostReport{ var aCWP: Double //Actual Cost of Work Performed var bCWP: Double //Budgeted Cost of Work Performed var bCWS: Double // Budgeted Cost of Work Scheduled var cumACWP: Double// Cumlative Actual Cost of Work Performed var cumBCWP: Double // Cumlative Budgeted Cost of Work Performed var cumBCWS: Double // Cumlative Budgeted Cost of Work Scheduled var startDateOfPeriod: Date var endDateOfPeriod: Date var contract: Contract? init(aCWP: Double = 0.0, bCWP: Double = 0.0, bCWS: Double = 0.0, cumACWP: Double = 0.0, cumBCWP: Double = 0.0, cumBCWS: Double = 0.0, startDateOfPeriod: Date = .now, endDateOfPeriod: Date = .now, contract: Contract) { self.aCWP = aCWP self.bCWP = bCWP self.bCWS = bCWS self.cumACWP = cumACWP self.cumBCWP = cumBCWP self.cumBCWS = cumBCWS self.startDateOfPeriod = startDateOfPeriod self.endDateOfPeriod = endDateOfPeriod self.contract = contract } } @Model //Model for Contracts final c
4
0
207
6d
LLDB Cannot Load ODBC Driver Due to Sandbox Restrictions - How to Debug
I'm developing a macOS console application that uses ODBC to connect to PostgreSQL. The application works fine when run normally, but fails to load the ODBC driver when debugging with LLDB(under root works fine as well). Error Details When running the application through LLDB, I get this sandbox denial in the system log (via log stream): Error 0x0 0 0 kernel: (Sandbox) Sandbox: logd_helper(587) deny(1) file-read-data /opt/homebrew/lib/psqlodbcw.so The application cannot access the PostgreSQL ODBC driver located at /opt/homebrew/lib/psqlodbcw.so(also tried copy to /usr/local/lib/...). Environment macOS Version: Latest Sequoia LLDB: Using LLDB from Xcode 16.3 (/Applications/Xcode16.3.app/Contents/Developer/usr/bin/lldb) ODBC Driver: PostgreSQL ODBC driver installed via Homebrew Code Signing: Application is signed with Apple Development certificate What is the recommended approach for debugging applications that need to load dynamic libraries? Are there specific entitlements or configurations that would
1
0
145
1w
AudioQueue Output fails playing audio almost immediately?
On macOS Sequoia, I'm having the hardest time getting this basic audio output to work correctly. I'm compiling in XCode using C99, and when I run this, I get audio for a split second, and then nothing, indefinitely. Any ideas what could be going wrong? Here's a minimum code example to demonstrate: #include <AudioToolbox/AudioToolbox.h> #include <stdint.h> #define RENDER_BUFFER_COUNT 2 #define RENDER_FRAMES_PER_BUFFER 128 // mono linear PCM audio data at 48kHz #define RENDER_SAMPLE_RATE 48000 #define RENDER_CHANNEL_COUNT 1 #define RENDER_BUFFER_BYTE_COUNT (RENDER_FRAMES_PER_BUFFER * RENDER_CHANNEL_COUNT * sizeof(f32)) void RenderAudioSaw(float* outBuffer, uint32_t frameCount, uint32_t channelCount) { static bool isInverted = false; float scalar = isInverted ? -1.f : 1.f; for (uint32_t frame = 0; frame < frameCount; ++frame) { for (uint32_t channel = 0; channel < channelCount; ++channel) { // series of ramps, alternating up and down. outBuffer[frame * channelCount +
2
0
371
1w