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ITMS-90158

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Reply to BUG: screenshot req.
I have found the root cause.I'ts a different problem.Someone has changed the iphone or ipad only app to an universal app.Now i have another major issue.ERROR ITMS-90101: This bundle does not support one or more of the devices supported by the previous app version. Your app update must continue to support all devices previously supported. You declare supported devices in Xcode with the Targeted Device Family build setting.
Dec ’17
Major issue on upload new version
I have 3 non universal apps and i get this:ERROR ITMS-90101: This bundle does not support one or more of the devices supported by the previous app version. Your app update must continue to support all devices previously supported. You declare supported devices in Xcode with the Targeted Device Family build setting.App app versions on the app store are NOT universal and iphone only. / except the latest released build.Someone NOT me has changed the device support from iphone only to universal and now im stuck.There is an faq: https://developer.apple.com/library/content/qa/qa1623/_index.htmlChoices 1 and 3 are not an option for me.Choice 2 is not working : i have changed min. iOS from 9.0 to 9.1 and i get the same error.Customer satisfaction should be the main goal!! Or not?I need help from a apple engineer to fix this.Thanks
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16k
Dec ’17
Itms 90101
I have a working app since a year now .. I mad some updates and trying to upload a new version. While uploading from the application loader I suddenly got the warning ITMS 90109 where my uidevicecapbilities lack some of the previous versions but actually it is not .. and my target devices are Ipad and iPhone and this is clear in the info.plist Kindly help
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1.5k
Dec ’17
Error while uploading .ipa file
I am using Cordova CLI 6.2.0 and Visual Studio 2015 to build ios app.Previously, I was able upload build to iTune Connect using Application Loader. But this I am getting following error. I followed lots of articles but no luck.Error Messages:ERROR ITMS-90096: Your binary is not optimized for iPhone 5 - New iPhone apps and app updates submitted must support the 4-inch display on iPhone 5 and must include a launch image referenced in the Info.plist under UILaunchImages with a UILaunchImageSize value set to {320, 568}. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the 'iOS Human Interface Guidelines' at https://developer.apple.com/ios/human-interface-guidelines/graphics/launch-screen.Here is my config file and all files mentioned in config file is present in repective folders.<platform name=ios> <!-- iOS 8.0+ --> <!--
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1.4k
Jan ’18
iTMSTransporter Upload iMessage Screenshots
When you are using iTMSTransporter in Upload mode to upload iMessage Screenshots, how do you format the screenshots in the XML.It doesn't seem to be documented in neither:https://help.apple.com/itc/transporteruserguide/http://help.apple.com/itc/appsspec/We found that FastLane is using the following display_target (https://github.com/fastlane/fastlane/blob/master/deliver/lib/deliver/app_screenshot.rb)iOS-3.5-in-messagesiOS-4-in-messagesiOS-4.7-in-messages..Such as:<software_screenshot display_target=iOS-5.5-in-messages position=1> <size>851668</size> <file_name>en-US_iMessage_iPhone_6Plus_01.jpg</file_name> <checksum type=md5>89f5e1ccb71a25c9f0b57b63270c0961</checksum></software_screenshot>However, we get the following error when doing using the Verify mode of iTMSTransporter:ERROR ITMS-3000: Line 646 column 80: value of attribute display_target is invalid; must be equal to Mac, appletvos, iOS-3.5-in, iOS-4-in, iOS-4.7-in, iOS-5.5-in, iOS-5.8-in, iOS-App
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837
Jan ’18
Uploading In-App Purchases using iTMSTransporter
Hi, I try to upload In-App Purchases to Itunes Connect, using iTMMS loader and I expect to see new InApp Purchases to iTunes for my application, but there's nothing and there's no any e-mail with errors etc.Steps to reproduce:1. Created new upload file .itmsp2. Created directory on my local computer Desktop/AppLoaderPackages with subfolders (packages, success, failure), put .itmsp file to the ~Desktop/AppLoaderPackages/packages3. Verified my upload file using Xcode command /Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/itms/bin/iTMSTransporter -u <user-name> -m verify -v eXtreme -f ~/Desktop/AppLoaderPackages/packages/apploader20180202101533.itmsp -p (Verification completed successfully)4. Started uploding, using command /Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/itms/bin/iTMSTransporter -u <user-name> -m upload -f ~/Desktop/AppLoaderPackages/packages/ -itc_provider 87V54RC58L -indicator true -v eXtreme -t DAV -suc
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1.1k
Feb ’18
MAS distribution pkg got rejected during review process
Hi guys!I have an issue with review process in Mac App StoreApp was developed using Electron.I have done everything according to their instructions.I got .app and .pkg files.This package could not be loaded though Application Loader with errorERROR ITMS-90287: Invalid Code Signing Entitlements. The entitlements in your app bundle signature do not match the ones that are contained in the provisioning profile. The bundle contains a key that is not included in the provisioning profile: 'com.apple.developer.team-identifier' in 'xxxxxx/Payload/xxxxxxxx.app/Contents/MacOS/Xxxxxxx'.If I resign App with next scriptsign.sh#!/bin/bash APP=XXXXXXXXX APP_PATH=install/mas/Xxxxxxxxx.app RESULT_PATH=AppStore/$APP.pkg APP_KEY=3rd Party Mac Developer Application: XXXXXXXXXX (XXXXXXXXXXXXX) INSTALLER_KEY=3rd Party Mac Developer Installer: XXXXXXXXX (XXXXXXXXXXX) CHILD_PLIST=plists/child.plist PARENT_PLIST=plists/parent.plist LOGINHELPER_PLIST=plists/loginhelper.plist FRAMEWORKS_PATH=$APP_PATH/Contents/Frameworks codes
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1.4k
Feb ’18
Unable to download Swift Playground
When trying to download Swift Playground on Mac, I was notified that the app is only in iOS app stores. When I go to the App Store on my phone, I receive a message that there is an error connecting to the App Store. When I go to the app's page on Mac and try to download, I get the error message: Safari can't open the specified address because macOS doesn't recognize internet addresses starting with itms-appss:.How can I download Swift Playground?
3
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1.9k
Feb ’18
Enterprise App Distribution to devices with app installation restriction set
Hi,We have an in-house enterprise application that we used to distribute via OTA (itms-services://?action=download-manifest&url=<plist file URL>). All the devices has app installation restriction set to ON to disallow users to install other applications to the device for security reasons. OTA distribution was working fine until iOS 10.1. When the user clicks on Install button, nothing happens, no error and no app installed. We have reported this to apple via Bug Report and they said it was fixed already on iOS 10.3.1 and no other information provided. However, when we tried it is still not working.Now, my questions are1. Is Enterprise App Distribution via OTA on devices with App Installation Restriction set no longer allowed from iOS 10? If yes, is there any documentation about it?2. Is there any other means of distributing enterprise app on devices with App Installation Restriction set other than OTA? Is it possible on MDM?3. Are there ways to distribute updated provisioning files without
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2.2k
Feb ’18
ERROR ITMS-90470: "Missing Info.plist Value. Your app's Info.plist must contain a string value for the 'CFBundleIcons.CFBundlePrimaryIcon' key."
We are trying to upload tv os new build to app store but its not allow us get submitted. We addedTop Shelf Image - 1920 x 720Top Shelf Image Wide - 2320 x 720We are using xcode 9, tried a lot times by deleting assets and adding new.My error listiTunes Store Operation FailedERROR ITMS-90470: Missing Info.plist Value. Your app's Info.plist must contain a string value for the 'CFBundleIcons.CFBundlePrimaryIcon' key.iTunes Store Operation FailedERROR ITMS-90513: Missing Info.plist Key. Your app's Info.plist must contain the 'TVTopShelfImage.TVTopShelfPrimaryImage' key.iTunes Store Operation FailedERROR ITMS-90513: Missing Info.plist Key. Your app's Info.plist must contain the 'TVTopShelfImage.TVTopShelfPrimaryImageWide' key.
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1.1k
Feb ’18
Reply to ERROR ITMS-90502: "Invalid Bundle. Apps that only contain the arm64 slice must also have 'arm64' in the list of UIRequiredDeviceCapabilities in Info.plist."
We are facing the same issue today. Same application gone through iTunes Connect and apple approved it.But today iTunesConnect throwing error while submitting:ERROR ITMS-90502: Invalid Bundle. Apps that only contain the arm64 slice must also have 'arm64' in the list of UIRequiredDeviceCapabilities in Info.plist.Please help!!! We have tried all the options available on internet by adding arm64 to all plist, still no luck.
Feb ’18
ERROR ITMS-90502 which info.plist?
I got this error while attempting to upload to test flight:ERROR ITMS-90502: Invalid Bundle. Apps that only contain the arm64 slice must also have 'arm64' in the list of UIRequiredDeviceCapabilities in Info.plist.I searched around I found solutions including:Setting Build Active Architecture to Yes (didn't affect since my project only supports arm64)Changing Archive Build Configuration to Release (already did)Unplug the device from my mac when Archiving (I am already praying to the machine spirits by this part)Lastly,Adding UIRequiredDeviceCapabilities with item arm64 to all target's info.plist This is the one I am troubled with. It is most certainly what the error requires me to do but I did for every info.plist I can find in my project. Including the main one created automatically when I created my project, one for each test build(not sure if needed just did anyway), one for the everyday widget extension my app has, one for every framework I used added via cocoapods (I edited the podfile to do it b
13
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3.3k
Feb ’18
Developing MacOS Apps with Adobe Air + codesign = resource fork, Finder information, or similar detritus not allowed
Hi,I'm developing macOS Apps using Adobe Air. This used t owork quite well! Now I've finished a new macOS App and I'm trying to use my old script (which always worked before) but it seems Apple changed something.When I use this script in Terminal:cd /Users/essig/Desktopcp MacProcess/Info.plist Europa meistern.app/Contents/Info.plistcp MacProcess/Icon.icns Europa meistern.app/Contents/Resources/Icon.icnschmod -R 777 Europa meistern.appcodesign -f -v -s 3rd Party Mac Developer Application: Jan Essig Europa meistern.app/Contents/Frameworks/Adobe AIR.framework/Versions/Current/Adobe AIR_64 Helpercodesign -f -v -s 3rd Party Mac Developer Application: Jan Essig Europa meistern.app/Contents/Frameworks/Adobe AIR.framework/Versions/Current/Adobe AIR_64codesign -f -v -s 3rd Party Mac Developer Application: Jan Essig Europa meistern.app/Contents/Frameworks/Adobe AIR.framework/Versions/Current/Adobe AIRcodesign -f -v -s 3rd Party Mac Developer Application: Jan Essig Europa meistern.app/Contents/MacOS/Europa meisternc
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1.3k
Feb ’18