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SwiftUI List performance

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Anyone seeing icons in the Apple Watch Companion app for watchOS 2 apps?
I've let Xcode upgrade a watchOS 1 app to watchOS 2. I don't see any app icons in the My Watch list in the Apple Watch companion app (which runs on the iPhone). I do see the icon for another app which still has a watchOS 1 app. Since the icons were always part of the Watch App and not the Extension, I don't see why moving the container for the Watch Extension as part of upgrading to watchOS 2 would affect this. I'm using the simulator, for what it's worth.
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Jul ’15
Reply to iOS 8.4 : UIApplicationDelegate in the iPhone App never called reply()
Hi,I experienced exactly the same issue after upgrading my phone to 8.4.The watchkit app does start the parent app but unfortunately the iPhone app crashes while performing application:handleWatchKitExtensionRequest: . I analyzed the issue and came to the conclusion that iOS 8.4 no longer calls application:didFinishLaunchingWithOptions: before an initial watchkit extension request. Have a look at https://forums.developer.apple.com/message/19850#19850 which details everything.In my case, we did 3rd party lib initializations in the application:didFinishLaunchingWithOptions: . As a workaround, I extracted the initialization into an extra method. Whenever application:handleWatchKitExtensionRequest: is called, I make sure that the initialization was completed before.Hope this helps!
Topic: App & System Services SubTopic: General Tags:
Jul ’15
Map Zoom Shows Generic Tiles
I am using an animation technique to improve upon the zooming of user location (the defaul zoom is too fast). It essentially zooms out to the world view and then down to the local view. The zoom process itself works just fine but the map rendering doesn't look very good. Essentially during the zoom animation you see the grid cut in an out as the map itself renders. This is actually true of the standard map as well as the Sat or Hybrid maps.I am not sure if this is a cache issue or just the rendering engine in conjunction with the phone's hardware not being fast enough? This occurs on the sim as well as on the device (an iPhone 5 in this case running ios 8.x). Any way to improve visual performance here?MKCoordinateRegion worldRegion = MKCoordinateRegionForMapRect(MKMapRectWorld); MKCoordinateRegion viewRegion = MKCoordinateRegionMakeWithDistance(zoomLocation, .5*METERS_PER_MILE, .5*METERS_PER_MILE); [MKMapView animateWithDuration:3.0 animations:^{ [self.mapView setRegion:worldRegion animated:YES]; } c
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Jul ’15
Beginner
Hello to all. I'm fairly new to developing apps but I'm a second year computer science major and I've created a simple to-do list app to get me on my feet with xcode. I have an idea for an app but i'm nowhere near advanced enough to do it myself and i'm wondering if I could get some help from some of you more advanced members? Can't wait to see my ideas come to life!
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Jul ’15
Amazon Kindle crashing
Though listed as a working application on El Capitan, it's crashing on my system after deregistering and trying to re-register the device...7/2/15 3:08:17.588 PM Kindle[11073]: WARNING: The Gestalt selector gestaltSystemVersion is returning 10.9.0 instead of 10.11.0. This is not a bug in Gestalt -- it is a documented limitation. Use NSProcessInfo's operatingSystemVersion property to get correct system version number.Call location:7/2/15 3:08:17.588 PM Kindle[11073]: 0 CarbonCore 0x97854973 ___Gestalt_SystemVersion_block_invoke + 1357/2/15 3:08:17.588 PM Kindle[11073]: 1 libdispatch.dylib 0x96ad36c7 dispatch_once_f + 787/2/15 3:08:17.588 PM Kindle[11073]: 2 libdispatch.dylib 0x96ad3832 dispatch_once + 317/2/15 3:08:17.588 PM Kindle[11073]: 3 CarbonCore 0x977d0606 _Gestalt_SystemVersion + 10477/2/15 3:08:17.588 PM Kindle[11073]: 4 CarbonCore 0x977cf735 Gestalt + 1547/2/15 3:08:17.588 PM Kindle[11073]: 5 QtCore 0x011c8080 _ZN9QInternal12callFunctionENS_16InternalFunctionEPPv + 18567/2/15 3:08:17.588 PM
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Jul ’15
Reply to metal simulator on macbook air 2011?
Probably not. The reason for Metal's impressive performance is that it provides highly efficient low-level hardware access. So if you try to create a software emulator that replicates what the hardware does, you'll destroy Metal's key performance characteristics. My advice: don't bother.
Topic: Graphics & Games SubTopic: General Tags:
Jul ’15
NSURLsession using the iPhone for Watch (OS2)?
Hi,On WWDC session 711, it said so about the NSURLSession : In most circumstances, if the users' watch is nearby their paired iPhone device, then we will actually leverage the Bluetooth connection between them, perform the HTTP loads on the phone itself, and deliver the results back to the watch over Bluetooth.If the user happens to be out and away from their phone, but with their watch, and the watch is connected to a known Wi-Fi network, then we can actually use that Wi-Fi network directly.So basically in most circumstances, the Watch uses it's paired iPhone network over it's own connection, right? My question is to clarify this case: If the watch is nearby the paired iPhone, but the iPhone has WIFI off and so is using 3G/4G ... Will the Watch connects to a 'known Wi-Fi' network by itself, or will it use the 3G/4G connection on the iPhone? Which one will take precedence, the iPhone 3G connection or Watch known WiFi?Is the priority list will be: 1. iPhone WiFi, 2. Watch WiFi, 3. iPhone 3G o
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1.1k
Jul ’15
Reply to Direct Carrier Billing
From experience, Apple does not allow and will reject all games using any form of third party payment method. Usually this also includes any form of indirect methods, e.g. using existing paid users login to get through paywalls (rule 11.1). Apple is strict in enforcing the exceptions under rule 11.14 and from experience, they will not allow any games as exceptions, even if they are partly similar to the categories listed there.Additionally, limiting access to certain types of users, e.g. prepaid plan subscribers will also cause a rejection under guideline 2.22.This unfortunately makes it close to impossible to over premium content ingame exclusive to certain users.Seriously, save yourself the trouble and explain to your client that Apple makes these rules. If they do not believe you, try finding a single game in the App Store that does DCB or third-party billing - there are none!For contracted game development, you guys should make the choice early on if you are aiming for revenue or promotion. If it
Jul ’15
SF Content Blocker can't read user defaults on device.
I've been working on a Content Blocking application for some time now. I have a switch in the main app that should turn of the blocking filter. The value of this switch is saved in an NSUserDefaults property that's enabled with App Groups so the blocking extension can read whether it's enabled or not (if blocking is enabled it returns a full json list and if not it returns an empty one).On Simulator this works just fine, but when I start running it on a device (tested on 5s and 5c) the extension can't read the properties from the UserDefaults anymore (it always returns nil) and the application can't read the properties from the extension anymore.I think it has something to do with the App Groups, but I can't seem to find any problems with that (it's enabled in Capibilities etc.) so I'm a bit lost. Has anyone ever had this problem? If so, were you able to fix it?I'm using Xcode 7 beta, iOS 9 beta2 and Mac OS X Yosemite.
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Jul ’15
Reply to Reordering View Controllers in the Document Outline when in the Storyboard
Hello Simpsonics.Thank you for your reply.While there are some pages that have the same layout, most don't. I will list a few layouts...12 views (3 across - 4 down) all still .png files displayed in each view7 views (1 top panoramic view - 6 lower views) or...7 views (6 views - 1 lower panoramic view)12 views with the first view displaying animation with sound12 views with the last view displaying animation with sounda full page viewa full page view displaying animation with sound, then that view is hidden and 12 views becoming unhidden displaying 12 still .png files.a full page view displaying animation and then cutting to a camera feed from the iPad's camera to put the users face into the comic book page, then hiding the user's face and cutting to a standard 12 views. (It is imperative to the plot that the user sees themselves right in the comic book!)and a few more, but you get the idea.Now at first I used the page based app template (as I described in the above post) and had all these different c
Jul ’15