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Visual Studio Maui IOS

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empty push driven live activity
my dynamic island UI is triggering as empty when i send my curl, this is a pushToStart run push driven live activity and when i send my curl this is what appears, despite be being able to render the UI through a local push no problem, here is my curl. curl -v -H apns-topic: MuscleMemory.KimchiLabs.com.push-type.liveactivity -H apns-push-type: liveactivity -H apns-priority: 10 -H Content-Type: application/json -H authorization: bearer eyJhbGciOiJFUzI1NiIsImtpZCI6IjI4MjVTNjNEV0IifQ.eyJpc3MiOiJMOTZYUlBCSzQ2IiwiaWF0IjoxNzU4ODU2MDkyfQ.i83VbgROsxEzdgr512iQkVsp0FjHIoHq2L6IB2aL1fImJgX-XM6TM5frNnVyfva7haMd9fDGjO2D_wfCq8WnBg --data '{ aps: { timestamp: '$now', event: start, content-state: { plain_text: hello world, userContentPage: [hello world] }, attributes-type: KimchiKit.DynamicRepAttributes, attributes: { activityID: 12345 }, alert: { title: Workout started, body: We’ll show your reps on the Lock Screen., sound: default } } }' --http2 https://api.sandbox.push.apple.com/3/device/80d50a03472634d9381b729deec58
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.tint() has no effect on macOS Liquid Glass toggles (on state background)
Environment: • macOS 26.0 (25A354) • Xcode 26.0.1 (17A400) Issue: Applying .tint(...) to a macOS Liquid Glass style Toggle does not change the background color when the toggle is in the on state. Expected behavior: The .tint(...) modifier should apply the chosen color. Actual behavior: The toggle remains system blue (accent color), regardless of the tint specified Notes: I’m hearing that .tint() behaves normally on iOS, so this may be macOS-specific.
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Reply to Can't install iOS 26.0 beta through xcodes or xcodebuild
From Downloading and installing additional Xcode components > Download Xcode components from the command line: To download Simulator runtimes for a specific platform, use this syntax: xcodebuild -downloadPlatform [-exportPath -buildVersion -architectureVariant ] To specify an OS version, add the -buildVersion option: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 18.0 xcodebuild -downloadPlatform iOS -buildVersion 23A343 Finding content... iOS 23A343 is not available for download. First, select Xcode 26 in the command line: sudo xcode-select --switch Then, download the iOS 26 Simulator: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26
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View title misaligned after compiling with Xcode 26
After compiling with Xcode 26, my UIKit view's title appears hugging the screen on the left when run on iOS 16-18 (as shown in the image below). It's fine when run on iOS 26, but not older iOS versions. When I compile the same code with Xcode 16.4, the title aligns with the table rows. Has anyone else seen this? Is this a bug in the frameworks or is there something I could do to resolve?
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Reply to Validation error, when I try to upload a game to Testflight
Hello @d1bg12 , thank you for your question! The error message you are seeing explains what caused your problem. Validation failed because your icon contains transparent pixels. In other words, your icon needs to be totally solid with no see-through pixels. You can find more information on our documentation page for app icons. For simple icons on iOS, your icon needs to be a non-transparent square image that is 1024x1024 pixels in size. I recommend trying to make the icon yourself in a program like Photoshop or GIMP before relying on a specialized web tool that might not behave the way you expect. The website you linked to is creating an entire image set for you, which you can use for your icons in Xcode, but this is a bit more involved than just supplying a single texture. You can see our documentation page Adding images to your Xcode project for more information. For more complex icons, you can also use Icon Composer to design your icon. Thank you!
Topic: Graphics & Games SubTopic: General Tags:
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Reply to Control status item and login item from within app
I tried before posting, but isVisible stays true even when disabling the status item in System Settings. Hmmm. Please file a bug on that, as you should be able to detect your status. But will the agent be listed in System Settings > General > Login Items? No, it'll be shown immediately below in the section labeled App Background Activity. In my opinion, it would make more sense to use an option that is kept in sync between the app and System Settings. Yes, and that's how this works. SMAppService.status returns the app’s current state in the preference UI. Looking at how different privacy features are implemented in macOS, I would have expected that login items (or agents, or however we might call them) can be disabled in System Settings, without the app being able to turn them on again without the user noticing. Yes, and that's how this works too. If your status is SMAppServiceStatusRequiresApproval, then the user will need to activate the component themselves through the preference UI. Having said that
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SwiftUI TextField with lineLimit inside Form does not respect lineLimit.
macos 26, xcode 26, ios 26. Everytime when you add new line at some point (like after 10-20 lines) the TextField will ignore the lineLimit and start changing the height. The problem related to Form but not Scroll. Maybe it can be reproduced in other scroll-based views. Bug report opened. Any siggestions? struct Test: View { @State var text = var body: some View { Form { Section { TextField(, text: $text, axis: .vertical) .lineLimit(3) .background(Color.green) } } } } @main struct TestApp: App { var body: some Scene { WindowGroup { Test() } } }
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Reply to Too many mach ports?
I would like to update our metrics for iOS 26 regarding this issue. It appears that the problem persists on iOS 26 and has worsened as the iOS 26 call count has increased. We will keep eyes on our metrics and post update here. Has there been any specific change on iOS 26? That question isn't really answerable. Nothing has really changed here as far as CallKit in concerned, however, the broader audio system involves multiple daemon's that are all basically under constant, active development. So, yes, it's very likely that a change in the audio system is causing this change but that doesn't mean I can point to any specific change that created this issue. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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Reply to AppGroups data loss after App transfer and App update.
A colleague pointed out that I did't quite get the details right here. But, nonetheless the key thing to know is that any app groups created in a previous developer account will not follow an app to a new developer account after an app transfer. Any data stored using an app group created in a previous developer account will not be accessible after an app transfer even if you use the same app group names. Here are the corrected details: App group IDs never start with an App ID prefix. Rather: iOS-style app group IDs start with group. macOS-style app group IDs start with the Team ID. To read more, please see the forums thread App Groups: macOS vs iOS: Working Towards Harmony
Topic: Code Signing SubTopic: Entitlements Tags:
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Reply to CardSession.Error.maxSessionDurationReached not thrown on iOS 26
We would like a bug report about this to understand why your app is crashing. First, please go to https://developer.apple.com/bug-reporting/profiles-and-logs/ and follow the instructions for CoreNFC and SEC Frameworks for iOS to install a logging profile on your device. Once that is installed, then reproduce the issue. Once reproduced, then follow the instructions at the above link to create a sysdiagnose Please file a Feedback report with the full description and details on what you are seeing not working. Attach the sysdiagnose and the crash logs you are receiving after symbolicating them. You can read Adding identifiable symbol names to a crash report to learn how to symbolicate a crash log. Once done, please respond here with the Feedback ID so we can start investigating. Argun Tekant /  WWDR Engineering / Core Technologies
Topic: App & System Services SubTopic: General Tags:
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Reply to iPhone17 bluetooth background scanning issue
This is something we will need some diagnostics to investigate. Anyone who is seeing this issue, please file bug reports as below: Please file a Bug Report on this In your bug report we would need some diagnostics logs as well. Please go to https://developer.apple.com/bug-reporting/profiles-and-logs/ and follow the instructions for Bluetooth for iOS to install a logging profile on your device. Then reproduce the issue, and follow the instructions at the above link to create a sysdiagnose. And attach that to the bug report as well. If you have separate sniffer logs that shows the interaction, also do include those. We would also like to know the peripheral devices you are seeing this issue with. Make/Model and if you know, the BT chipset details (HW/FW versions and manufacturer) would be helpful to track this down. Once done, please share the Feedback ID here, and @mention me in your response so we can take a look at this right away. Argun Tekant /  WWDR Engineering / Core Technologies
Topic: App & System Services SubTopic: Core OS Tags:
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