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build disappears

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Why are our macOS builds in Xcode Cloud hanging at the “Archive” stage?
Hello, We are experiencing a persistent issue where macOS builds in Xcode Cloud consistently hang at the Archive stage. The build itself completes successfully, but no artifacts appear, and it seems the build gets stuck during artifact upload. These builds remain in this state for several days (currently 3 days and counting) not failing, but never finishing. We opened a support ticket (102756662562), but we have not received any response yet. We rely on Xcode Cloud for our entire CI/CD pipeline, and at the moment our workflow is completely blocked because of this issue. Has anyone encountered something similar or found a workaround? Thank you.
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Nov ’25
Setting Installation Directory correctly is a mystery
Hello I'm wrapping my head around on how to properly set up xcode project to produce a static library ending up in file locations /usr/local/lib/libXXX.a and /usr/local/include/XXX/xxx.h so it can be used Unix style in other projects. If I put under Deployment Deployment Location: YES Installation Build Products Location: / Installation Directory: /usr/local/lib Skip Install: NO I get errors like warning: Stale file '/usr/local/usr/local/include/xxx.h' is located outside of the allowed root paths. and things like error: Cycle inside a single target; building could produce unreliable results. Installation Build Products Location: /usr/local/lib Installation Directory: / I get warning: Stale file '/usr/local/include/xxx.h' is located outside of the allowed root paths. but the library file is not put into /usr/local/lib (note /usr/local/lib and /usr/local/include are owned by my user and writeable) I could write an old style Makefile and have xcode call the makefile but there must be a
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Nov ’25
Xcode 26.1.1 React Native build fails: “Could not delete ios/build” & “Operation not permitted”
I’m building a React Native 0.72.10 iOS app and hitting build errors. Environment: macOS: Apple M4, Sequoia 15.7.2 Xcode: 26.1.1 React Native: 0.72.10 Errors: Could not delete /Users/.../ios/build because it was not created by the build system Unable to write file '/Users/.../ios/build/Pods.build/Debug-iphonesimulator/...': Operation not permitted (Multiple Pods / React Native framework headers affected) What I’ve tried: bash rm -rf ios/build rm -rf ~/Library/Developer/Xcode/DerivedData xattr -w com.apple.xcode.CreatedByBuildSystem true ios/build pod deintegrate && pod install sudo chown -R $(whoami) ios/build Observations: ios/build is recreated automatically. Some files have com.apple.xcode.CreatedByBuildSystem: true. 3.Xcode have Full disk access authorisation. Why does Xcode fail to delete / write to ios/build even though it’s recreated automatically by the build system? Is this caused by Xcode itsel
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Nov ’25
AlarmKit only triggers a short vibration when the screen is on — bug or expected behavior?
I'm building an alarm app using the new AlarmKit introduced in iOS 26. The alarm works correctly when the device is locked, but when the screen is already on and unlocked, it only gives a single short vibration. I tested another app that also uses AlarmKit just to confirm, and it behaves the same way—only one short vibration if the display is awake, and the developer added a push notification as a workaround. The default iOS Clock app works properly in both situations (though when the screen is on, it uses the Dynamic Island interface). So I'm wondering: is this behavior a bug in AlarmKit, or is it intentional?
Topic: UI Frameworks SubTopic: General
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Nov ’25
FSKit Sandbox restrictions and automatic tests
Hi, I am currently in the process of writing a fskit extension. My goal is it to implement something similar like unionfs/mergerfs with fskit. For this to work my extension requires access to a set of user provided file paths. I use FSGenericURLResource with query parameters for this. But the sandbox restrictions make this impossible. This is why I tried to implement a privileged helper, but this makes it even more complicated and slower. Is there a way to disable the sandbox restrictions for the extension? I don't plan any app store publishing which makes this even more frustrating. When I remove the sandbox entitlement, I can't load the plugin with pluginkit -a anymore. Or is there any other recommend way, except a privileged helper? Another question I have on my mind: How to write proper tests for an fskit extension? You can load the extension via pluginkit -a and also remove it, but you can't enable it in the system panel. I have no idea how to build automatic tests with this restriction. Lovely
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Nov ’25
Severe Delay When Tapping TextField/Searchable on iOS 18 (Real Device) — XPC “Reporter Disconnected” Loop Until Keyboard Appears
I’m running Xcode 26.1.1 (17B100) with deployment target iOS 18.0+, and I’m seeing a consistent and reproducible issue on real devices (iPhone 13 Pro, iPhone 15 Pro): Problem The first time the user taps into a TextField or a SwiftUI .searchable field after app launch, the app freezes for 30–45 seconds before the keyboard appears. During the freeze, the device console floods with: XPC connection interrupted Reporter disconnected. { function=sendMessage, reporterID=XXXXXXXXXXXX } -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard customInfoType = UIEmojiSearchOperations After the keyboard finally appears once, the issue never happens again until the app is force-quit. This occurs on device Reproduction Steps Minimal reproducible setup: Create a new SwiftUI app. Add a single TextField or .searchable modifier. Install Firebase (Firestore or Analytics is enough). Build and run on device. Tap the text fie
Topic: UI Frameworks SubTopic: SwiftUI
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Nov ’25
Best Approach for Monitoring Music Playback State Across Multiple Apps?
Hey Swift community! I'm exploring building a macOS app that needs to monitor what's currently playing in music apps like Spotify and Apple Music (track info, playback position, play/pause state). I'm trying to figure out the most efficient architecture before diving in. The Goal: Monitor playback state across multiple music players to react to changes in real-time, ideally with minimal CPU overhead since this would run continuously in the background. Approaches I'm Considering AppleScript / ScriptingBridge Distributed Notifications Native Frameworks (Apple Music only) What's the recommended way to do this on macOS? Are distributed notifications reliable enough to avoid polling entirely? Is there a performance difference between AppleScript and ScriptingBridge for IPC? For Apple Music specifically, should I use MusicKit, MediaPlayer, or stick with AppleScript? Are there other approaches I'm missing?
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Nov ’25
Reply to Reoccurring data access prompt issue with Swift Playgrounds 4.6.4 on macOS 26.1
[quote='867289022, Mutiny78, /thread/807490?answerId=867289022#867289022, /profile/Mutiny78'] I have complete wild guess [/quote] That’s a pretty wild guess, and AFAICT it’s not even close. I actually spent some time looking at this before my previous reply. Based on my own research, here’s what I know: Swift Playground has the App Sandbox enabled. When you preview an app, it builds a copy of the app and runs that [1]. That app is stored in the Swift Playground app container. That app is ad hoc signed. Modern versions of macOS implement something called app container protection. This prevents app A from accessing the app container of app B without user approval [2]. In this case app A is the app being previewed and app B is Swift Playground. In fact, the app being previewed is triggering the app container protection immediately at startup, simply by trying to access its own main executable. What I don’t know is why this is only happening on macOS 26.1. App container protection has been around since m
Nov ’25
Reply to Local Wi-Fi UDP discovery works in Debug but stops working in TestFlight (React Native app)
In cases like this its important to distinguish the Debug/Release build configuration from Development/Release signing. See Isolating Code Signing Problems from Build Problems. Once you do that, you’re be in a better position to debug this issue. Also, my experience is that the vast majority of broadcast and multicast problems are caused by folks not using BSD Sockets correctly. See Extra-ordinary Networking > Broadcasts and Multicasts, Hints and Tips. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Nov ’25
Reply to AgeRange Functionality working on iPhone how to debug on Mac?
[quote='867287022, Mikesch8764, /thread/807578?answerId=867287022#867287022, /profile/Mikesch8764'] Unfortunately I do not have a separate Mac to test it. [/quote] One option here is to install that beta into a VM and test it within the VM. Last I checked you can’t use App Store, and that includes TestFlight, in a VM, but you should be able to run a development-signed build from Xcode. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: General Tags:
Nov ’25
Payment sheet will not show in second payment
I developed a web app using .net c#. The app runs a workflow which included Apple payment. App can work on any browser of any device (even non-IOS). When the app is browsed using PC windows Chrome browser, the payment sheet will show with QR code to scan using iPhone. If I cancelled the pop-up by clicking on X without scanning the code, and then returned to idle screen and performed another payment, I will reach paymentRequest.Show() but nothing will show and no errors are logged in console. Note that: I use Payment Request API The issue appear on the second payment. The issue will be solved once I refresh the page. My app supports both single and separate pages mode and issue appear on both. I used to see an error Uncaught NotSupportedError: Failed to execute 'define' on 'CustomElementRegistry': the name apple spinner has already been used with this registry. So I thought the issue might be in loading the apple SDK script multiple times, and solved the issue to be loaded only once. The error disappeared
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Nov ’25
Reply to Contrast for texts in widgets with image backgrounds transparent mode
Are you using @Environment(.widgetRenderingMode) var widgetRenderingMode already? If not, add that to your widget view, and change how the widget looks depending on the various values of widgetRenderingMode, i.e.: var body: some View { ZStack { switch renderingMode { case .fullColor: Text(Full color) case .accented: ZStack { Circle(...) VStack { Text(Accented) .widgetAccentable() Text(Normal) } } case .vibrant: Text(Full color) default: ... } } } Also, on images, there's a modifier: .widgetAccentedRenderingMode() with options like .accentedDesaturated. Take a look at how each of those values affects your widget, and you might find out the right combination that works in each of the various Home Screen modes. Note that this is only available from iOS 18 onwards. Also note (from the dev documentation) if the Image is a subview for a group that has widgetAccentable(true) applied, this modifier may conflict. It's quicker to check the various looks in Xcode previews than it is to build and deploy to an iP
Nov ’25
iCloud Container Cannot Enable in Xcode — App ID Won’t Accept Container / Missing iCloud Documents Toggle
Hi everyone, I am experiencing an iCloud provisioning problem I cannot resolve, and Developer Support has not been able to help. My App ID: com.exaqservices.ArkyvTiles Symptoms: 1. In Xcode (v16.2), enabling iCloud in Signing & Capabilities repeatedly fails with: The app ID does not include the iCloud container. Click Try Again. Clicking Try Again does nothing. The error persists forever. 2. In Certificates, Identifiers & Profiles: • The iCloud capability is enabled for this App ID. • The CloudKit container is selected. • But the portal no longer shows the “iCloud Documents” checkbox, which used to be required for ubiquitous document support. 3. Xcode cannot regenerate provisioning profiles because it claims the App ID is missing the iCloud container — even though the container is attached. 4. Provisioning profiles on the Apple Developer site all appear expired, and new ones do not generate correctly. 5. The App Store Connect interface also does not show an iCloud Services section under App Informatio
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Nov ’25