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Reply to Xcode 26.4 refuses to pair with my Series 4 iWatch
Thanks for the post. If you look at the table below, Xcode 26.x minimum requirements for the Apple Watch: https://developer.apple.com/xcode/system-requirements/ Shows the minimum is watchOS 8 and you said your Apple Watch is running watchOS 10.6.2. So no need to purchase a new Apple Watch for testing. Also the Apple Watch simulator is really good. Pairing an Apple Watch to Xcode for development actually requires going through the iPhone it is paired with. Also enable the Developer Mode”. All the info taken from here: https://developer.apple.com/documentation/xcode/pairing-your-devices-with-xcode?language=objc On the iPhone: Go to Settings > Privacy & Security. Scroll down to the bottom and tap Developer Mode. Toggle it On. Your iPhone will ask to restart. On the Apple Watch: Go to Settings (on the Watch itself) > Privacy & Security. Scroll to the bottom and tap Developer Mode. Toggle it On. The Watch will ask to restart. Even though the Watch connects wirelessly, you need to es
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Still in “Waiting for Review” despite multiple support cases and an accepted expedited review
Hello, I am posting here to ask whether anyone has recently experienced a similar situation. My app has remained in “Waiting for Review” for an unusually long time. Timeline: The initial submission stayed in “Waiting for Review” for about 10 days I assumed it might be related to a temporary queue or system issue, so I canceled that submission and resubmitted The current submission was resubmitted on March 19, 2026 It is still showing “Waiting for Review” I have contacted Apple through multiple support cases regarding this issue. Some of those cases have not received a response, and despite these inquiries, there has still been no visible review activity. In addition, I submitted an expedited review request on March 17, 2026. Later, on March 31, 2026, I received a response from Apple Developer Support confirming that the expedited review request had been accepted and that the review should begin shortly. However, even after that response, the submission still remains in “Waiting for Review,” and there
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Still in “Waiting for Review” despite multiple support cases and an accepted expedited review
Hello, I am posting here to ask whether anyone has recently experienced a similar situation. My app has remained in “Waiting for Review” for an unusually long time. Timeline: The initial submission stayed in “Waiting for Review” for about 10 days I assumed it might be related to a temporary queue or system issue, so I canceled that submission and resubmitted The current submission was resubmitted on March 19, 2026 It is still showing “Waiting for Review” I have contacted Apple through multiple support cases regarding this issue. Some of those cases have not received a response, and despite these inquiries, there has still been no visible review activity. In addition, I submitted an expedited review request on March 17, 2026. Later, on March 31, 2026, I received a response from Apple Developer Support confirming that the expedited review request had been accepted and that the review should begin shortly. However, even after that response, the submission still remains in “Waiting for Review,” and there
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Please HELP, $343 proceeds but only $258 paid, what explains the gap?
Hi everyone Please i need someone to explain this, I wanted to ask if anyone has experienced something similar with their payments. In March, in App Store Connect → Trends → Proceeds, I can see that my total proceeds are $343. However, in Payments and Financial Reports, Apple shows that they will pay me only $258 USD. From what I understand, taxes and Apple’s commission are already deducted when calculating proceeds, so I’m confused about why there is still such a big difference between the proceeds amount and the final payment. Has anyone faced this before or knows what could explain this gap? Thanks in advance for your help!
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SwiftData document-based app crashes on undo/redo with autosaveEnabled
Overview I'm developing a document-based app for macOS using SwiftData. When I undo/redo changes using Command-Z/ Command-Shift-Z, the app randomly crashes with the following error: SwiftData/BackingData.swift:425: Fatal error: Failed to retrieve the identifier for ChildItem.parentItem from KnownKeysDictionary:KnownKeysMap: [parentItem: 2, isModified: 1, index: 0] values: [Optional(0), Optional(false), Optional(DocumentTest.ParentItem)] SwiftData._KKMDBackingData And sometimes, instead of the app crashing, my created @Model objects simply disappear. They do not reappear in the @Query on undo/redo. Both of these issues go away when I set modelContext.autosaveEnabled = false The issues are occurring with Xcode 26.4 (17E192) and macOS Tahoe 26.4 (25E246). I have modified the macOS Document App project template to showcase the issue. The project, along with a screen recording of the crash, can be downloaded from here: https://drive.google.com/drive/folders/1aDO34QleTm_rB9BuvVGjzzAP6jDXOc-o?usp=share_link Has anyo
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Reply to Network access blocked by system
Thanks for the post. I wanted to make sure to see as nothing has changed on Xcode, but could be macOS requesting for permission. What version of macOS and build are you using? macOS manages privacy permissions using a system called TCC. When you build and run your app via Xcode, the system checks the app's signature to see if it has permission, and creates a new entry in System Settings. I have an idea, however there are engineers here that will have better suggestions than mine. Looking forward to other developers suggestions. I would personally check and reset the bundle ID. Check System Settings > Privacy & Security > Local Network. Is there anything there? Open the Terminal app on your Mac. You will need your app's Bundle Identifier (e.g., com.yourname.yourapp). You can find this in Xcode by clicking your project file in the navigator and looking under the General tab. Run the following command, replacing [YOUR_BUNDLE_ID] with your actual bundle identifier: tccutil reset LocalN
3w
Reply to DCDevice last_update_time issue
We believe this might be a bug in DeviceCheck for an edge case you seem to be running into, and the team would appreciate a Bug Report for this in order to investigate the cause and issue a fix or suggest a workaround. We would also require a diagnostic log from the device to see if this is indeed a bug or a device side anomaly. If you can please run your app and/or take the actions for the device to record a last_update_time, and once that is done create a sysdiagnose following these instructions. If the problem devices are only in the hands of your users, then please send as much details and logs from your server side communications. If you are able to provide it, the first time stamp for when update_two_bits was sent for this device and wrong last_update_time returned by the last query_two_bits would be essential information. Once you have created the bug report and added the relevant information, please share the Feedback ID here, and @mention me in your reply so I can pass on the inform
Topic: Privacy & Security SubTopic: General Tags:
3w
Reply to DeviceCheck query_two_bits returns last_update_time in the future — what could cause this?
We believe this might be a bug in DeviceCheck for an edge case you seem to be running into, and the team would appreciate a Bug Report for this in order to investigate the cause and issue a fix or suggest a workaround. We would also require a diagnostic log from the device to see if this is indeed a bug or a device side anomaly. If you can please run your app and/or take the actions for the device to record a last_update_time, and once that is done create a sysdiagnose following these instructions. If the problem devices are only in the hands of your users, then please send as much details and logs from your server side communications. If you are able to provide it, the first time stamp for when update_two_bits was sent for this device and wrong last_update_time returned by the last query_two_bits would be essential information. Once you have created the bug report and added the relevant information, please share the Feedback ID here, and @mention me in your reply so I can pass on the inform
Topic: Privacy & Security SubTopic: General Tags:
3w
DeviceCheck query_two_bits returns last_update_time in the future — what could cause this?
Hi everyone, I'm integrating Apple's DeviceCheck API into my app and have run into a strange issue that I can't find documented anywhere. The Problem When I call Apple's DeviceCheck query endpoint (POST https://api.devicecheck.apple.com/v1/query_two_bits), the response occasionally returns a last_update_time value that is in the future — ahead of the current server time. Example response: { bit0: true, bit1: false, last_update_time: 2026-05 // future month, not yet reached } What I've Checked My server's system clock is correctly synced via NTP The JWT token I generate uses the current timestamp for the iat field This doesn't happen on every device — only on some specific devices The issue is reproducible on the same device across multiple calls Questions Is last_update_time sourced from the device's local clock at the time update_two_bits was called? Or is it stamped server-side by Apple? Could a device with an incorrectly set system clock (set to the future) cause Apple's servers to record a future
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CKSyncEngine: Duplicate FetchedRecordZoneChanges & Sync Handling Questions
Hi everyone, I've recently implemented CKSyncEngine in my app, and I have two questions regarding its behavior: Duplicate FetchedRecordZoneChanges After Sending Changes: I’ve noticed that the engine sometimes receives a FetchedRecordZoneChanges event containing modifications and deletions that were just sent by the same device a few moments earlier. This event arrives after the SentRecordZoneChanges event, and both events share the same recordChangeTag, which results in double-handling the record. Is this expected behavior? I’d like to confirm if this is how CKSyncEngine works or if I might be overlooking something. Handling Initial Sync with a Sync Screen: When a user opens the app for the first time and already has data stored in iCloud, I need to display a Sync Screen temporarily to prevent showing partial data or triggering abrupt, rapid UI changes. I’ve found that canceling current operations, then awaiting sendChanges() and fetchChanges() works well to ensure data is fully synced before dismiss
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No Universal for Map App project with Tahoe
Mac Pro 2019, Tahoe 26.3, Xcode 26.2 Mac Mini 2023 M2, Tahoe 26.3, Xcode 26.2 On Mac Pro 2019 the app is only Intel while on Mac Mini 2023 M2 it is ARM64 only. Both have Standard Architectures (Apple Silicon, Intel). Both have Build Active Architecture Only is set to No (Debug + Release). Happen for default new projet macOS -> App and Obj-C, Xib. No change to defaults setting except uncheck Automaticaly manage signing and Signing Certificate set to Sign to Run Locally HOWEVER On Mac Pro 2019, BigSur 11.7.10, Xcode 14.10 the application is build Universal ! Why cannot build universal with Tahoe 26.3, Xcode 26.2 ? Can I submit a Mac applcation to App Store Connect with BigSur 11.7.10, Xcode 14.10 ? What are the minimal version of Mac Os and Xcode to submit a Mac applcation to App Store Connect ?
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Reply to Does the OS has dedicated volume levels for each AVAudioSessionCategory.
We have one more follow up query on this. If we chose to stay in AVAudioSessionCategoryPlayAndRecord And consider our application supports both the output when there is an active call running [Built-In Receiver, Speaker] At any given time, if user choses his preferred output route then the volume level should remain same, that is our expectation. Could you please let us know is there any deviation from Apple frameworks from this? Just to make it clear, if user has set the volume level to say 60% when the output was set to BuiltIn Receiver and then user switches the output to Speaker, we expect the volume level to remain in 60%
Topic: Media Technologies SubTopic: Audio Tags:
3w
Reply to Xcode 26.4 refuses to pair with my Series 4 iWatch
Thanks for the post. If you look at the table below, Xcode 26.x minimum requirements for the Apple Watch: https://developer.apple.com/xcode/system-requirements/ Shows the minimum is watchOS 8 and you said your Apple Watch is running watchOS 10.6.2. So no need to purchase a new Apple Watch for testing. Also the Apple Watch simulator is really good. Pairing an Apple Watch to Xcode for development actually requires going through the iPhone it is paired with. Also enable the Developer Mode”. All the info taken from here: https://developer.apple.com/documentation/xcode/pairing-your-devices-with-xcode?language=objc On the iPhone: Go to Settings > Privacy & Security. Scroll down to the bottom and tap Developer Mode. Toggle it On. Your iPhone will ask to restart. On the Apple Watch: Go to Settings (on the Watch itself) > Privacy & Security. Scroll to the bottom and tap Developer Mode. Toggle it On. The Watch will ask to restart. Even though the Watch connects wirelessly, you need to es
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Reply to Testlight error
Hello This issue is still ongoing, I have not yet received a support email. Case ID: 102861441465 The image below shows the error, I would appreciate your assistance.
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App waiting for review for almost 2 months
Re. APP ID 6758894172 This app was submitted on February 16, and since then it has been showing as waiting for review. I have contacted the support email multiple times as well as requesting the review to be expedited, but no response and no change in app status. Could you please investigate this matter and let me know what the issue is?
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3
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138
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3w
Still in “Waiting for Review” despite multiple support cases and an accepted expedited review
Hello, I am posting here to ask whether anyone has recently experienced a similar situation. My app has remained in “Waiting for Review” for an unusually long time. Timeline: The initial submission stayed in “Waiting for Review” for about 10 days I assumed it might be related to a temporary queue or system issue, so I canceled that submission and resubmitted The current submission was resubmitted on March 19, 2026 It is still showing “Waiting for Review” I have contacted Apple through multiple support cases regarding this issue. Some of those cases have not received a response, and despite these inquiries, there has still been no visible review activity. In addition, I submitted an expedited review request on March 17, 2026. Later, on March 31, 2026, I received a response from Apple Developer Support confirming that the expedited review request had been accepted and that the review should begin shortly. However, even after that response, the submission still remains in “Waiting for Review,” and there
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2
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65
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3w
Still in “Waiting for Review” despite multiple support cases and an accepted expedited review
Hello, I am posting here to ask whether anyone has recently experienced a similar situation. My app has remained in “Waiting for Review” for an unusually long time. Timeline: The initial submission stayed in “Waiting for Review” for about 10 days I assumed it might be related to a temporary queue or system issue, so I canceled that submission and resubmitted The current submission was resubmitted on March 19, 2026 It is still showing “Waiting for Review” I have contacted Apple through multiple support cases regarding this issue. Some of those cases have not received a response, and despite these inquiries, there has still been no visible review activity. In addition, I submitted an expedited review request on March 17, 2026. Later, on March 31, 2026, I received a response from Apple Developer Support confirming that the expedited review request had been accepted and that the review should begin shortly. However, even after that response, the submission still remains in “Waiting for Review,” and there
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1
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0
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61
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3w
Reply to Xcode 26.4 refuses to pair with my Series 4 iWatch
Now it's even worse - I deleted the watch from the Xcode Devices window, thought I'd add it again, but I can't get it to show up. iPhone connected via wire, all three devices on the same WiFi network.
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Please HELP, $343 proceeds but only $258 paid, what explains the gap?
Hi everyone Please i need someone to explain this, I wanted to ask if anyone has experienced something similar with their payments. In March, in App Store Connect → Trends → Proceeds, I can see that my total proceeds are $343. However, in Payments and Financial Reports, Apple shows that they will pay me only $258 USD. From what I understand, taxes and Apple’s commission are already deducted when calculating proceeds, so I’m confused about why there is still such a big difference between the proceeds amount and the final payment. Has anyone faced this before or knows what could explain this gap? Thanks in advance for your help!
Replies
2
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0
Views
130
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3w
SwiftData document-based app crashes on undo/redo with autosaveEnabled
Overview I'm developing a document-based app for macOS using SwiftData. When I undo/redo changes using Command-Z/ Command-Shift-Z, the app randomly crashes with the following error: SwiftData/BackingData.swift:425: Fatal error: Failed to retrieve the identifier for ChildItem.parentItem from KnownKeysDictionary:KnownKeysMap: [parentItem: 2, isModified: 1, index: 0] values: [Optional(0), Optional(false), Optional(DocumentTest.ParentItem)] SwiftData._KKMDBackingData And sometimes, instead of the app crashing, my created @Model objects simply disappear. They do not reappear in the @Query on undo/redo. Both of these issues go away when I set modelContext.autosaveEnabled = false The issues are occurring with Xcode 26.4 (17E192) and macOS Tahoe 26.4 (25E246). I have modified the macOS Document App project template to showcase the issue. The project, along with a screen recording of the crash, can be downloaded from here: https://drive.google.com/drive/folders/1aDO34QleTm_rB9BuvVGjzzAP6jDXOc-o?usp=share_link Has anyo
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2
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0
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265
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3w
Reply to Network access blocked by system
Thanks for the post. I wanted to make sure to see as nothing has changed on Xcode, but could be macOS requesting for permission. What version of macOS and build are you using? macOS manages privacy permissions using a system called TCC. When you build and run your app via Xcode, the system checks the app's signature to see if it has permission, and creates a new entry in System Settings. I have an idea, however there are engineers here that will have better suggestions than mine. Looking forward to other developers suggestions. I would personally check and reset the bundle ID. Check System Settings > Privacy & Security > Local Network. Is there anything there? Open the Terminal app on your Mac. You will need your app's Bundle Identifier (e.g., com.yourname.yourapp). You can find this in Xcode by clicking your project file in the navigator and looking under the General tab. Run the following command, replacing [YOUR_BUNDLE_ID] with your actual bundle identifier: tccutil reset LocalN
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3w
Reply to DCDevice last_update_time issue
We believe this might be a bug in DeviceCheck for an edge case you seem to be running into, and the team would appreciate a Bug Report for this in order to investigate the cause and issue a fix or suggest a workaround. We would also require a diagnostic log from the device to see if this is indeed a bug or a device side anomaly. If you can please run your app and/or take the actions for the device to record a last_update_time, and once that is done create a sysdiagnose following these instructions. If the problem devices are only in the hands of your users, then please send as much details and logs from your server side communications. If you are able to provide it, the first time stamp for when update_two_bits was sent for this device and wrong last_update_time returned by the last query_two_bits would be essential information. Once you have created the bug report and added the relevant information, please share the Feedback ID here, and @mention me in your reply so I can pass on the inform
Topic: Privacy & Security SubTopic: General Tags:
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3w
Reply to DeviceCheck query_two_bits returns last_update_time in the future — what could cause this?
We believe this might be a bug in DeviceCheck for an edge case you seem to be running into, and the team would appreciate a Bug Report for this in order to investigate the cause and issue a fix or suggest a workaround. We would also require a diagnostic log from the device to see if this is indeed a bug or a device side anomaly. If you can please run your app and/or take the actions for the device to record a last_update_time, and once that is done create a sysdiagnose following these instructions. If the problem devices are only in the hands of your users, then please send as much details and logs from your server side communications. If you are able to provide it, the first time stamp for when update_two_bits was sent for this device and wrong last_update_time returned by the last query_two_bits would be essential information. Once you have created the bug report and added the relevant information, please share the Feedback ID here, and @mention me in your reply so I can pass on the inform
Topic: Privacy & Security SubTopic: General Tags:
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3w
DeviceCheck query_two_bits returns last_update_time in the future — what could cause this?
Hi everyone, I'm integrating Apple's DeviceCheck API into my app and have run into a strange issue that I can't find documented anywhere. The Problem When I call Apple's DeviceCheck query endpoint (POST https://api.devicecheck.apple.com/v1/query_two_bits), the response occasionally returns a last_update_time value that is in the future — ahead of the current server time. Example response: { bit0: true, bit1: false, last_update_time: 2026-05 // future month, not yet reached } What I've Checked My server's system clock is correctly synced via NTP The JWT token I generate uses the current timestamp for the iat field This doesn't happen on every device — only on some specific devices The issue is reproducible on the same device across multiple calls Questions Is last_update_time sourced from the device's local clock at the time update_two_bits was called? Or is it stamped server-side by Apple? Could a device with an incorrectly set system clock (set to the future) cause Apple's servers to record a future
Replies
1
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0
Views
121
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3w
CKSyncEngine: Duplicate FetchedRecordZoneChanges & Sync Handling Questions
Hi everyone, I've recently implemented CKSyncEngine in my app, and I have two questions regarding its behavior: Duplicate FetchedRecordZoneChanges After Sending Changes: I’ve noticed that the engine sometimes receives a FetchedRecordZoneChanges event containing modifications and deletions that were just sent by the same device a few moments earlier. This event arrives after the SentRecordZoneChanges event, and both events share the same recordChangeTag, which results in double-handling the record. Is this expected behavior? I’d like to confirm if this is how CKSyncEngine works or if I might be overlooking something. Handling Initial Sync with a Sync Screen: When a user opens the app for the first time and already has data stored in iCloud, I need to display a Sync Screen temporarily to prevent showing partial data or triggering abrupt, rapid UI changes. I’ve found that canceling current operations, then awaiting sendChanges() and fetchChanges() works well to ensure data is fully synced before dismiss
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2
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888
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3w
No Universal for Map App project with Tahoe
Mac Pro 2019, Tahoe 26.3, Xcode 26.2 Mac Mini 2023 M2, Tahoe 26.3, Xcode 26.2 On Mac Pro 2019 the app is only Intel while on Mac Mini 2023 M2 it is ARM64 only. Both have Standard Architectures (Apple Silicon, Intel). Both have Build Active Architecture Only is set to No (Debug + Release). Happen for default new projet macOS -> App and Obj-C, Xib. No change to defaults setting except uncheck Automaticaly manage signing and Signing Certificate set to Sign to Run Locally HOWEVER On Mac Pro 2019, BigSur 11.7.10, Xcode 14.10 the application is build Universal ! Why cannot build universal with Tahoe 26.3, Xcode 26.2 ? Can I submit a Mac applcation to App Store Connect with BigSur 11.7.10, Xcode 14.10 ? What are the minimal version of Mac Os and Xcode to submit a Mac applcation to App Store Connect ?
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5
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168
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3w
Reply to Does the OS has dedicated volume levels for each AVAudioSessionCategory.
We have one more follow up query on this. If we chose to stay in AVAudioSessionCategoryPlayAndRecord And consider our application supports both the output when there is an active call running [Built-In Receiver, Speaker] At any given time, if user choses his preferred output route then the volume level should remain same, that is our expectation. Could you please let us know is there any deviation from Apple frameworks from this? Just to make it clear, if user has set the volume level to say 60% when the output was set to BuiltIn Receiver and then user switches the output to Speaker, we expect the volume level to remain in 60%
Topic: Media Technologies SubTopic: Audio Tags:
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