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“DTiPhoneSimulatorErrorDomain Code 2”

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Reply to Could not launch app on watchOS downloaded from TestFlight
I am seeing the problem as well and have been for a couple of months. One of my beta testers mentioned today that Carrot was reporting it so I searched the forums and found this thread. It's reassuring to know that it is a TestFlight issue because I assumed that I had broken something and have been rolling back lots of code trying to work out what it was that I had broken. One thing I have noticed is that it usually happens after the tester has updated watchOS. I had several reports a couple of months ago after watchOS 26.4 was released. And it has been reported more often again since watchOS 26.5 was released. I always ask them to downgrade to an older beta or the App Store version and it always fixes the problem, even if they then upgrade to the latest beta again.
Topic: App & System Services SubTopic: General Tags:
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Dev membership delay
Apple Developer Program Enrollment — Payment Processed, Account Still Pending After 3+ Days Hello Apple Developer Support and community, I enrolled in the Apple Developer Program as an individual and my payment of $99 was successfully processed several days ago. However, my account at developer.apple.com/account still shows my enrollment as pending with no activation. Enrollment details: • Enrollment type: Individual • Payment status: Successfully charged • Time since payment: 3+ days (well past the stated 48-hour processing window) • Two-Factor Authentication: Enabled • Follow-up communication received from Apple: None I am actively developing a cross-platform application that is already in internal testing on Google Play. I need access to App Store Connect and TestFlight to begin iOS beta testing with users who are waiting. This delay is directly impacting my development timeline and my ability to gather feedback from iOS testers. I have not received any emails requesting additional documentation o
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Make voice biometrics a way to unlock the phone
OK hello Apple developers, and whoever else is reading, I am a quadriplegic. This means I cannot use my fingers. So therefore I cannot pick up the phone. That means I cannot pick up the phone for Face ID which is biometric, fingerprint which is biometric, I believe the eye is biometric. So is the voice. That is how I have to login to my brokerage firms multiple bank account. Anything super secure I can use my voice as a password. It's super simple. Just add and the code and write it so therefore it is as simple as saying something to the effect of hey seri my voice is my password. A few simple lines of code written by Apple expert this should not be hard at all and should be included in an update. Just think how would you use your phone if you could not pick it up. I cannot put Apple Pay i cannot secure on my phone because I cannot lock it because I cannot pick it up. Any help would be greatly appreciated
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TestFlight build install fails 'app not available' (internal) and Submit for Review returns generic error (external) — both persist 9 days
Hi DTS team, We have a TestFlight build that is stuck in two ways simultaneously, suggesting a server-side state issue on the build or the account. This has now persisted for over a week with no usable response from Apple Support, so I'm escalating here in the hope of getting an engineer's attention. App: HAVN 360 Apple ID: 6769371655 Bundle ID: com.havn.member Team ID: XTRZ36RKU8 Build: 1.0.0 (1) — Binary State: Validated, status Testing, expires in 81 days SYMPTOM 1 (internal testing): Build is attached to the internal group Team (Expo) with a green check. TestFlight on iPhone (UAE storefront, account-holder's Apple ID (redacted — visible to Apple via Team ID) shows HAVN 360 with an Install button. Tapping Install returns: Could not install HAVN 360. The requested app is not available or doesn't exist. Already attempted: Removed all prior dev builds and provisioning profiles Signed out / back into Media & Purchases Full device restart Repeated after Agreements, DSA, App Privacy and Test Informa
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Reply to Guideline 4.3(a) - Design - Spam
The App Review decision is policy. Your only option in a policy case would be an appeal. A technical solution would be to bundle the two apps together into one. On first launch, ask the user to pick which language to use. You should be able to use downloadable asset packs for this. You would need to rename the app as well. Another possibility could be to change the distribution of the app to make the Osage app available only in the US and the Cree available only in Canada. Perhaps that might be something you could do in the interim that would be acceptable to App Review while you build a multi-language version. And finally, this is an excellent case of using Apple's Meet with Apple service to talk directly to App Review and work things out. They run that service throughout the year. But WWDC is coming up soon and there are also App Review sessions there.
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Guideline 4.3(a) - Design - Spam
Hi, I designed and created 2 apps to help protect 2 dying languages. One is Sonny Goes to School for the Osage Nation in US and the other is Maskosis Goes To School for Samson Cree Nation in Alberta Canada. The concept is similar and the animations are similar. We use the same characters that we drawn for the first project (Maskosis) and reuse them for the 2nd project (Sonny). We now need to update the apps so they can be used on newer devices. However the app review team kept rejected the updates saying we are spaming the app store. They advice us to submit a unique app with distinct content and functionality. To recreate all the animations would be very very expensive. I do not know how to proceed, does anyone have any ideas? I attached part of their reply below. No matter how I explain myself, they just kept replying back saying I am spam... Guideline 4.3(a) - Design - Spam Issue Description We noticed the app shares a similar binary, metadata, and/or concept as apps submitted to the App
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App rejected under 3.1.1: Reviewer mistook native iOS StoreKit prompt for a custom password field
Hello everyone, I'm facing a very frustrating situation with App Review for my indie app, CoffeePomodoro, and I'm hoping someone here or an Apple engineer can help shed some light on how to escalate and resolve this. My recent update (Version 1.3.1, Submission ID: 59763b52-7c14-4b27-a2cf-2799d2bafe35) was rejected under Guideline 3.1.1 - In-App Purchase. The rejection message states: We found that the app includes a feature to restore previously purchased In-App Purchase products by entering the user's Apple Account and password. However, In-App Purchases cannot be restored in this manner. The Reality: There is absolutely zero custom UI, form, or TextField in my app that asks for an Apple ID or password. When a user taps Restore Purchases, the app simply calls Purchases.shared.restorePurchases() via the RevenueCat SDK, which directly wraps Apple's native SKPaymentQueue.restoreCompletedTransactions(). The credential prompt the reviewer saw is the native iOS system-level authentication dialog that appears autom
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Facing issues with response from Fairplay SDK based service
Currently we are building a service based on Fairplay SDK version 26.0. Currently our solution is using version 4.5.4. When we run the below request to get version we get proper response curl http://xx.xx.xx.xx:8080/fps/v Response - V26.0 Our client applications call below two APIs https://GW_HOST:8080/fairplay_cert https://GW_HOST:8080/fairplay_license Within the cert API call, we are returning the fairplay public certificate. Currently we are trying to use the test certificate provided along with Fairplay SDK (test_fps_certificate_v26.bin) Then within the fairplay_license API call, we are trying to reach fairplay service based on Fairplay SDK v26 We are seeing some issues with below request(attaching the request json payload) curl -v -X POST -H Content-Type: application/json -d @SDKValidation.json http://xx.xx.xx.xx:8080/fps SDKValidation.json We are getting Empty response from server When we checked the apache error logs in the file /etc/httpd/logs/error_log we see some exception. We are sharin
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WeatherKit WeatherService fails to generate JWT with WDSJWTAuthenticator Code=2 despite valid entitlement/profile
Hi Apple Developer Support / WeatherKit team, I’m trying to use native iOS WeatherKit through WeatherService.shared in a SwiftUI app. Every request fails before weather data is returned because WeatherDaemon cannot generate the WeatherKit JWT. I am not using the REST API or manually generating a JWT. This is the native Swift WeatherKit API. import WeatherKit import CoreLocation let current = try await WeatherService.shared.weather( for: CLLocation(latitude: 25.76, longitude: -80.19), including: .current ) I also tested the same pattern used in Apple’s sample project, “Fetching weather forecasts with WeatherKit,” which calls: WeatherService.shared.weather(for: location, including: .current) The error I get is: Failed to generate jwt token for: com.apple.weatherkit.authservice with error: Error Domain=WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors Code=2 (null) Encountered an error when fetching weather data subset; error=WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors 2
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ControlCenter blocks a MenuBarExtra item due to foreign trackedApplications entry
I am seeing a reproducible issue with macOS ControlCenter's per-app menu bar tracking state in a SwiftUI MenuBarExtra app. On launch the app creates its menu bar status item. ControlCenter then reads group.com.apple.controlcenter / trackedApplications, moves the app's status item host to the blocked list, sends NSStatusItemChangeVisibilityAction with visibility=0, and the app terminates because its only status item is removed. Two observations: Changing only the bundle identifier makes the menu bar item appear normally. In trackedApplications, the affected app has its own entry with isAllowed: true; a separate entry for another app has isAllowed: false, and that disallowed foreign entry's menuItemLocations contained an entry referencing the affected app. Removing only the affected app's reference from the other app's disallowed entry fixed the issue: the app launched normally, and ControlCenter no longer sent visibility=0. ControlCenter appears to associate one app's menu item identity with another a
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Reply to App icon color changed on its own
Thanks, @DTS Engineer. To be clear, the icon is not an image file (CMYK or otherwise). The icon was built using Icon Composer and imported into the project following these instructions. My main concern is that the icon in the App Store has changed without me taking any action. Since my initial post, the iOS App Store product page has now changed too. At 1:37 AM (first screenshot), it showed the expected icon. At 12:25 PM (second screenshot), the same product page now shows the modified icon. It's the exact same app version and build—not touched in two months. That makes this look less like a local previewing issue and more like an Apple-side issue in the pipeline that processes .icon files and caches the result.
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Reply to Apple’s Insanely Slow & Shallow App Review is Hurting Our Business
this is exactly what we have been facing too. last 3 rejections are the exact same template, they ask for screen recordings without specific, we submit and based on their next response, it's very likely they never look at the recording or follow the navigation notes. the last 2 are literally just copy pasted rejection note even though we requested specifics after the first two slow, shallow and very surface level rejection notes
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NEFilterDataProvider development-signed bypass no longer working on iOS 26.4.2 — regression or intentional?
Hi, Has the get-task-allow development bypass for NEFilterDataProvider been intentionally removed or changed in iOS 26? Previous DTS guidance in thread/31109 confirmed this bypass existed. I note that WWDC 2025 Session 234 states iOS system-wide content filter is supported on supervised devices only without mentioning it. My production deployment is supervised MDM devices — I am purely asking about the development testing path, which is not working for me on iOS 26.4.2. All I get is NEConfigurationErrorDomain Code=10 permission denied before my app code even runs. Thank you!
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Apple team on license limit restrictions
We are currently experiencing a critical issue with our Apple Developer account related to production certificates for live customers using Apple Pay. Each customer integration requires a minimum of two certificates. At present, our account has reached 20 certificates, and we are facing limitations that impact our ability to onboard new customers. Recently, deletion of certain certificates caused a major outage, resulting in service disruption for live customers. This outage has had significant financial implications, This may be held liable for the revenue lost. We urgently request clarification on the following: What are the official license limit restrictions for production certificates on Apple Developer accounts? Is there a way to extend or increase the certificate limit to support multiple live customer integrations? What best practices should we follow to avoid outages when managing certificates for Apple Pay? Given the severity of this issue, we kindly ask for immediate guidance and support t
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Reply to Could not launch app on watchOS downloaded from TestFlight
I am seeing the problem as well and have been for a couple of months. One of my beta testers mentioned today that Carrot was reporting it so I searched the forums and found this thread. It's reassuring to know that it is a TestFlight issue because I assumed that I had broken something and have been rolling back lots of code trying to work out what it was that I had broken. One thing I have noticed is that it usually happens after the tester has updated watchOS. I had several reports a couple of months ago after watchOS 26.4 was released. And it has been reported more often again since watchOS 26.5 was released. I always ask them to downgrade to an older beta or the App Store version and it always fixes the problem, even if they then upgrade to the latest beta again.
Topic: App & System Services SubTopic: General Tags:
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4d
Dev membership delay
Apple Developer Program Enrollment — Payment Processed, Account Still Pending After 3+ Days Hello Apple Developer Support and community, I enrolled in the Apple Developer Program as an individual and my payment of $99 was successfully processed several days ago. However, my account at developer.apple.com/account still shows my enrollment as pending with no activation. Enrollment details: • Enrollment type: Individual • Payment status: Successfully charged • Time since payment: 3+ days (well past the stated 48-hour processing window) • Two-Factor Authentication: Enabled • Follow-up communication received from Apple: None I am actively developing a cross-platform application that is already in internal testing on Google Play. I need access to App Store Connect and TestFlight to begin iOS beta testing with users who are waiting. This delay is directly impacting my development timeline and my ability to gather feedback from iOS testers. I have not received any emails requesting additional documentation o
Replies
1
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0
Views
64
Activity
4d
Make voice biometrics a way to unlock the phone
OK hello Apple developers, and whoever else is reading, I am a quadriplegic. This means I cannot use my fingers. So therefore I cannot pick up the phone. That means I cannot pick up the phone for Face ID which is biometric, fingerprint which is biometric, I believe the eye is biometric. So is the voice. That is how I have to login to my brokerage firms multiple bank account. Anything super secure I can use my voice as a password. It's super simple. Just add and the code and write it so therefore it is as simple as saying something to the effect of hey seri my voice is my password. A few simple lines of code written by Apple expert this should not be hard at all and should be included in an update. Just think how would you use your phone if you could not pick it up. I cannot put Apple Pay i cannot secure on my phone because I cannot lock it because I cannot pick it up. Any help would be greatly appreciated
Replies
0
Boosts
0
Views
157
Activity
4d
TestFlight build install fails 'app not available' (internal) and Submit for Review returns generic error (external) — both persist 9 days
Hi DTS team, We have a TestFlight build that is stuck in two ways simultaneously, suggesting a server-side state issue on the build or the account. This has now persisted for over a week with no usable response from Apple Support, so I'm escalating here in the hope of getting an engineer's attention. App: HAVN 360 Apple ID: 6769371655 Bundle ID: com.havn.member Team ID: XTRZ36RKU8 Build: 1.0.0 (1) — Binary State: Validated, status Testing, expires in 81 days SYMPTOM 1 (internal testing): Build is attached to the internal group Team (Expo) with a green check. TestFlight on iPhone (UAE storefront, account-holder's Apple ID (redacted — visible to Apple via Team ID) shows HAVN 360 with an Install button. Tapping Install returns: Could not install HAVN 360. The requested app is not available or doesn't exist. Already attempted: Removed all prior dev builds and provisioning profiles Signed out / back into Media & Purchases Full device restart Repeated after Agreements, DSA, App Privacy and Test Informa
Replies
0
Boosts
0
Views
55
Activity
4d
Reply to Guideline 4.3(a) - Design - Spam
The App Review decision is policy. Your only option in a policy case would be an appeal. A technical solution would be to bundle the two apps together into one. On first launch, ask the user to pick which language to use. You should be able to use downloadable asset packs for this. You would need to rename the app as well. Another possibility could be to change the distribution of the app to make the Osage app available only in the US and the Cree available only in Canada. Perhaps that might be something you could do in the interim that would be acceptable to App Review while you build a multi-language version. And finally, this is an excellent case of using Apple's Meet with Apple service to talk directly to App Review and work things out. They run that service throughout the year. But WWDC is coming up soon and there are also App Review sessions there.
Replies
Boosts
Views
Activity
4d
Guideline 4.3(a) - Design - Spam
Hi, I designed and created 2 apps to help protect 2 dying languages. One is Sonny Goes to School for the Osage Nation in US and the other is Maskosis Goes To School for Samson Cree Nation in Alberta Canada. The concept is similar and the animations are similar. We use the same characters that we drawn for the first project (Maskosis) and reuse them for the 2nd project (Sonny). We now need to update the apps so they can be used on newer devices. However the app review team kept rejected the updates saying we are spaming the app store. They advice us to submit a unique app with distinct content and functionality. To recreate all the animations would be very very expensive. I do not know how to proceed, does anyone have any ideas? I attached part of their reply below. No matter how I explain myself, they just kept replying back saying I am spam... Guideline 4.3(a) - Design - Spam Issue Description We noticed the app shares a similar binary, metadata, and/or concept as apps submitted to the App
Replies
1
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0
Views
52
Activity
5d
App rejected under 3.1.1: Reviewer mistook native iOS StoreKit prompt for a custom password field
Hello everyone, I'm facing a very frustrating situation with App Review for my indie app, CoffeePomodoro, and I'm hoping someone here or an Apple engineer can help shed some light on how to escalate and resolve this. My recent update (Version 1.3.1, Submission ID: 59763b52-7c14-4b27-a2cf-2799d2bafe35) was rejected under Guideline 3.1.1 - In-App Purchase. The rejection message states: We found that the app includes a feature to restore previously purchased In-App Purchase products by entering the user's Apple Account and password. However, In-App Purchases cannot be restored in this manner. The Reality: There is absolutely zero custom UI, form, or TextField in my app that asks for an Apple ID or password. When a user taps Restore Purchases, the app simply calls Purchases.shared.restorePurchases() via the RevenueCat SDK, which directly wraps Apple's native SKPaymentQueue.restoreCompletedTransactions(). The credential prompt the reviewer saw is the native iOS system-level authentication dialog that appears autom
Replies
3
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0
Views
133
Activity
5d
Facing issues with response from Fairplay SDK based service
Currently we are building a service based on Fairplay SDK version 26.0. Currently our solution is using version 4.5.4. When we run the below request to get version we get proper response curl http://xx.xx.xx.xx:8080/fps/v Response - V26.0 Our client applications call below two APIs https://GW_HOST:8080/fairplay_cert https://GW_HOST:8080/fairplay_license Within the cert API call, we are returning the fairplay public certificate. Currently we are trying to use the test certificate provided along with Fairplay SDK (test_fps_certificate_v26.bin) Then within the fairplay_license API call, we are trying to reach fairplay service based on Fairplay SDK v26 We are seeing some issues with below request(attaching the request json payload) curl -v -X POST -H Content-Type: application/json -d @SDKValidation.json http://xx.xx.xx.xx:8080/fps SDKValidation.json We are getting Empty response from server When we checked the apache error logs in the file /etc/httpd/logs/error_log we see some exception. We are sharin
Replies
2
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0
Views
528
Activity
5d
WeatherKit WeatherService fails to generate JWT with WDSJWTAuthenticator Code=2 despite valid entitlement/profile
Hi Apple Developer Support / WeatherKit team, I’m trying to use native iOS WeatherKit through WeatherService.shared in a SwiftUI app. Every request fails before weather data is returned because WeatherDaemon cannot generate the WeatherKit JWT. I am not using the REST API or manually generating a JWT. This is the native Swift WeatherKit API. import WeatherKit import CoreLocation let current = try await WeatherService.shared.weather( for: CLLocation(latitude: 25.76, longitude: -80.19), including: .current ) I also tested the same pattern used in Apple’s sample project, “Fetching weather forecasts with WeatherKit,” which calls: WeatherService.shared.weather(for: location, including: .current) The error I get is: Failed to generate jwt token for: com.apple.weatherkit.authservice with error: Error Domain=WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors Code=2 (null) Encountered an error when fetching weather data subset; error=WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors 2
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2
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0
Views
140
Activity
5d
ControlCenter blocks a MenuBarExtra item due to foreign trackedApplications entry
I am seeing a reproducible issue with macOS ControlCenter's per-app menu bar tracking state in a SwiftUI MenuBarExtra app. On launch the app creates its menu bar status item. ControlCenter then reads group.com.apple.controlcenter / trackedApplications, moves the app's status item host to the blocked list, sends NSStatusItemChangeVisibilityAction with visibility=0, and the app terminates because its only status item is removed. Two observations: Changing only the bundle identifier makes the menu bar item appear normally. In trackedApplications, the affected app has its own entry with isAllowed: true; a separate entry for another app has isAllowed: false, and that disallowed foreign entry's menuItemLocations contained an entry referencing the affected app. Removing only the affected app's reference from the other app's disallowed entry fixed the issue: the app launched normally, and ControlCenter no longer sent visibility=0. ControlCenter appears to associate one app's menu item identity with another a
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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215
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Unable to update Apple Developer Program License Agreement
I'm trying to get a promo code for my app, and get vectored off to DevConnect to checkout the updated Apple Developer Program License Agreement. Trouble is is that it shows no updated flag, button or whatever it is that I should be able to click to accept it. Bug?
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123
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Reply to App icon color changed on its own
Thanks, @DTS Engineer. To be clear, the icon is not an image file (CMYK or otherwise). The icon was built using Icon Composer and imported into the project following these instructions. My main concern is that the icon in the App Store has changed without me taking any action. Since my initial post, the iOS App Store product page has now changed too. At 1:37 AM (first screenshot), it showed the expected icon. At 12:25 PM (second screenshot), the same product page now shows the modified icon. It's the exact same app version and build—not touched in two months. That makes this look less like a local previewing issue and more like an Apple-side issue in the pipeline that processes .icon files and caches the result.
Replies
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Views
Activity
5d
Reply to Apple’s Insanely Slow & Shallow App Review is Hurting Our Business
this is exactly what we have been facing too. last 3 rejections are the exact same template, they ask for screen recordings without specific, we submit and based on their next response, it's very likely they never look at the recording or follow the navigation notes. the last 2 are literally just copy pasted rejection note even though we requested specifics after the first two slow, shallow and very surface level rejection notes
Replies
Boosts
Views
Activity
5d
NEFilterDataProvider development-signed bypass no longer working on iOS 26.4.2 — regression or intentional?
Hi, Has the get-task-allow development bypass for NEFilterDataProvider been intentionally removed or changed in iOS 26? Previous DTS guidance in thread/31109 confirmed this bypass existed. I note that WWDC 2025 Session 234 states iOS system-wide content filter is supported on supervised devices only without mentioning it. My production deployment is supervised MDM devices — I am purely asking about the development testing path, which is not working for me on iOS 26.4.2. All I get is NEConfigurationErrorDomain Code=10 permission denied before my app code even runs. Thank you!
Replies
1
Boosts
0
Views
103
Activity
5d
Apple team on license limit restrictions
We are currently experiencing a critical issue with our Apple Developer account related to production certificates for live customers using Apple Pay. Each customer integration requires a minimum of two certificates. At present, our account has reached 20 certificates, and we are facing limitations that impact our ability to onboard new customers. Recently, deletion of certain certificates caused a major outage, resulting in service disruption for live customers. This outage has had significant financial implications, This may be held liable for the revenue lost. We urgently request clarification on the following: What are the official license limit restrictions for production certificates on Apple Developer accounts? Is there a way to extend or increase the certificate limit to support multiple live customer integrations? What best practices should we follow to avoid outages when managing certificates for Apple Pay? Given the severity of this issue, we kindly ask for immediate guidance and support t
Replies
2
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0
Views
74
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