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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for

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Reply to Application Hangs with Nested LazyVStack When Accessibility Inspector is Active
Hello @mike sldkcjnsdmhvbsdh I can see the code you submitted and have some insight. However, I am not the engineering team handling this report and would continue to refer to the status and discussion in Feedback Assistant, but I do have some insight. See your line 40 of NestedLazyVStackView .onAppear { // ⚠️ HANG TRIGGER POINT LazyVStacks allocates views as they are needed and here SwiftUI is modifying its content through state changes while that is happening. This creates a race condition. Traversing the accessibility tree will cause unexpected issues in this situation. For more info on the best practices building performant layouts, see: Building layouts with stack views and Creating performant scrollable stacks I hope this helps!  Travis Trotto - DTS Engineer
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Application Hangs with Nested LazyVStack When Accessibility Inspector is Active
Description I've encountered a consistent hang/freeze issue in SwiftUI applications when using nested LazyVStack containers with Accessibility Inspector (simulator) or VoiceOver (physical device) enabled. The application becomes completely unresponsive and must be force-quit. Importantly, this hang occurs in a minimal SwiftUI project with no third-party dependencies, suggesting this is a framework-level issue with the interaction between SwiftUI's lazy view lifecycle and the accessibility system. Reproduction Steps I've created a minimal reproduction project available here: https://github.com/pendo-io/SwiftUI_Hang_Reproduction To Reproduce: Create a SwiftUI view with the following nested LazyVStack structure: struct NestedLazyVStackView: View { @State private var outerSections: [Int] = [] @State private var innerRows: [Int: [Int]] = [:] var body: some View { ScrollView { LazyVStack(alignment: .leading, spacing: 24) { ForEach(outerSections, id: .self) { section in VStack(alignment: .leading,
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Reply to Claude Code cannot create files in nested folders
Based on the log you're showing, I think that you actually may be using the existing built-in Xcode coding assistant agent, not Claude Agent! If you see a line of text that says Claude Sonnet 4.5 or Claude Opus 4.5 in your prompt bar, you are using the old feature — make sure that says Claude Agent. If you're having trouble getting this to show up, double check you've downloaded the Claude Agent binary from Anthropic in Xcode Settings > Intelligence > Anthropic (hit the Get button if one is showing) and that you have signed in using the ... next to Account on the Claude Agent settings page.
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Cannot change my contact address
On the following developer account page, you have the ability to update your address information, but it does not appear to be working for me. If you go to https://developer.apple.com/account and scroll down the page. You come to a section called Membership Details with a link to update your information. When you click on this link it shows a dialog which has two choices. One is for Change Contact Details and the other is for Switch to Organization Membership. When I attempt to Select Change Contact Details. Nothing happens at all. No screen is shown. Nothing, whatsoever. Please advise what the problem might be thank you. I need to change my contact address.
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Reply to Possible Nested NavigationSplitView regression
@MCStoufer1 Thanks for the post, I went ahead and posted the link to your focused sample project into your bug report number. The bug is assigned to the correct team so please do keep an eye on their communication to you after they have the chance to review your project. For more details on when you'll see updates to your report, please see What to expect after submission. Thanks again for doing all this for us!! Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI
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Reply to Fix text in accessory view
@dsadasdasda @MarkTheShark The current status of your Feedback can be viewed in Feedback Assistant under Resolution. You can track if the report is still being investigated, has a potential identified fix, or has been resolved in another way. For more details on Feedback Status, please see “Understanding the Status of Your Feedback” linked here: https://developer.apple.com/bug-reporting/status Thank you!  Travis Trotto - DTS Engineer
Topic: UI Frameworks SubTopic: SwiftUI
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tabViewBottomAccessory in 26.1: View's @State is lost when switching tabs
Any view that is content for the tabViewBottomAccessory API fails to retain its state as of the last couple of 26.1 betas (and RC). The loss of state happens (at least) when the currently selected tab is switched (filed as FB20901325). Here's code to reproduce the issue: struct ContentView: View { @State private var selectedTab = TabSelection.one enum TabSelection: Hashable { case one, two } var body: some View { TabView(selection: $selectedTab) { Tab(One, systemImage: 1.circle, value: .one) { BugExplanationView() } Tab(Two, systemImage: 2.circle, value: .two) { BugExplanationView() } } .tabViewBottomAccessory { AccessoryView() } } } struct AccessoryView: View { @State private var counter = 0 // This guy's state gets lost (as of iOS 26.1) var body: some View { Stepper(Counter: (counter), value: $counter) .padding(.horizontal) } } struct BugExplanationView: View { var body: some View { ScrollView { VStack(alignment: .leading, spacing: 16) { Text((1) Manipulate the counter state) Text((2) Then switch t
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NFCPresentmentIntentAssertion validity behavior
Hello, I would like to discuss the behavior of the expiration of NFCPresentmentIntentAssertion (test in iOS 18.5). In the documentation we have : The intent assertion expires if any of the following occur: The intent assertion object deinitializes Your app goes into the background 15 seconds elapse BUT; in fact ; only the 1st rule is applied. The expiration seems to be random after the usage of CardSession and that's difficult to give to the user a good experience. Has someone faced the same kind of issue; or can give an explanation? Regards, François
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Reply to Clarifying when Game Center activity events fire relative to authentication
I'm trying to implement this too. Seems like it is working on macOS but iOS does not. I've implemented the flow as described by @DTS Engineer GKGameActivity.checkPendingGameActivityExistence is false even if I open the a challenge to a leaderboard from the Games App. I have iOS 26.3, macOS 26.3 building with Xcode 26.2. Curiously the Debug > GameKit > Manage Game Progress window shows nothing on both iOS and macOS. The app shows up but nothing seems set up. The leaderboard is live but the activity is not in App Store Connect.
Topic: Graphics & Games SubTopic: GameKit Tags:
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Clarifying when Game Center activity events fire relative to authentication
Hello, In our game we enforce an age gate before showing Game Center sign‑in. Only after the user passes the age gate do we call GKLocalPlayer.localPlayer.authenticateHandler. The reason I’m asking is that we want to reliably detect if the game was launched from a Game Center activity in the Games app (iOS 26+). If the user prefers to enter via activities, we don’t want to miss that event during cold start. Our current proposal is: Register a GKLocalPlayerListener early in didFinishLaunchingWithOptions: so the app is ready to catch events. Queue any incoming events in our dispatcher. Only process those events after the user passes the age gate and authentication succeeds. My questions are: Does player:wantsToPlayGameActivity:completionHandler: ever fire before authentication, or only after the local player is authenticated? If it only fires after authentication, is our “register early but gate processing” approach the correct way to ensure we don’t miss activity launches? Is there any recommended pat
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UIHostingConfiguration focus problem on tvOS, with SwiftUI view
UIHostingConfiguration on tvOS: focus permanently broken with multiple focusable SwiftUI views Hi everyone, I'm working on a tvOS app with a UICollectionView. Some cells embed SwiftUI content via UIHostingConfiguration, specifically a row of 3 buttons that should be individually focusable. The cell itself returns canBecomeFocused = false so focus passes through to the SwiftUI buttons. The problem: after navigating focus into that section once, it becomes permanently unfocusable. Focus enters briefly, then immediately exits to nil on its own, without any user input. From that point on, the focus engine completely skips the section. The exact same SwiftUI view works perfectly when embedded via UIHostingController instead. How to reproduce Press DOWN to move focus into the UIHostingConfiguration section Focus lands on a SwiftUI button for a split second Focus exits on its own and bumps to another section The section is now dead, focus skips it on every subsequent navigation What the system logs say (-UI
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Is Changing IOS version in package.swift file manually accepted?
I was working on my challenge submission but when I created a iOS swift playground through Xcode, the playground generated get's defaulted to iOS 18, and I can't use latest features like the new glass design seemlessely without using #if available macro's everywhere so I manually changed iOS 18.0 to iOS 26.0 in the package.swift file. So far there have been no problems but as the package.swift file recommends not to change it manually so am I in any problem can someone give me advice of whether it's a legit option ??
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