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Reply to Crashes occur on iOS 26.4
Part 2: No, not really. Memory exceptions (what a seg fault is) happen because you’re accessing memory that you either never allocated or have already freed, neither of which will happen due to direct lack of memory. Keep in mind that your app can't really run out of memory in the way you're describing. SO, the issue here is that the term memory is commonly used to describe two separate, but distinct, concepts: How much RAM your process is using. How much address space your process has been given by the system. The important thing to understand here is that those two factors are somewhat independent of each other. In simple terms, address space is what you actually use when you call “malloc, but RAM usage doesn't change until you actually touch the memory you've malloc'd. Similarly, the question here: is it possible that memory usage has increased significantly in iOS 26.4 compared to previous OS versions? ...doesn't really make sense in the context of address space. Real RAM usage changes c
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Impact of finishing the transaction after a purchase in StoreKit
Prerequisites We plan to sell non-consumable items via in-app purchases. The app includes a restore button. We understand that after a payment is completed on a smartphone, the server must verify the receipt and activate the item in the database, and the app must then execute the transaction finish process. Due to our app’s constraints, there are specific cases where we must execute the transaction finish process on the app side without first performing the item activation process in the database. We do not know exactly what the transaction finish process entails. Questions What are the implications in the following cases? The payment was completed, but the product activation process in our database failed, and the transaction finish process was not executed on the app side. After restarting the app, an OS notification indicating an incomplete transaction appeared, and only the finish process was executed. In this scenario, we assume that the OS n
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Apple Pay Merchant Token on Web
Hello. I have a few questions about the implementation of Apple Pay payments on websites. Could you help me From the documentation: Apple Pay issues an Apple Pay Merchant Token if the user’s payment network supports merchant-specific payment tokens. Otherwise, Apple Pay issues a device token for the payment request. How can we determine whether a token is a merchant token or a device token? Is it possible to determine this by any of the token fields? https://developer.apple.com/documentation/passkit/payment-token-format-reference Is it possible to understand this in other ways? Can I make recurring payments with the device token if it was issued instead of the merchant token? Is it necessary to include the tokenNotificationURL when generating a merchant token, or can we generate one without specifying it? What does the applicationExpirationDate field in the merchant token represent? Is this the date when the device token or merchant token expires and payments cannot be made with it?
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Unable to use FoundationModels in older app?
Hi, I'm trying to add FoundationModels to an older project but always get the following error: Unable to resolve 'dependency' 'FoundationModels' import FoundationModels The error comes and goes while its compiling and then doesn't run the app. I have my target set to 26.0 (and can't go any higher) and am using Xcode 26 (17E192). Is anyone else having this issue? Thanks, Dan Uff
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Reply to Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I will go ahead and file a request for a Core HID development variant. Perfect, thank you. FYI, I can't guarantee anything will change, but I'd like to get this sorted out as soon as possible, so this might be working relatively soon (at least on paid accounts). One comment here: More broadly, I think it would be very valuable to have a simple user-space API for controller virtualization available to hobbyists and personal developers as well, even if limited to development builds. I've seen a few requests asking about providing this support to the free account tier, not just the paid tier. It's a reasonable suggestion, but I did want to explain that the main reason the development entitlements are restricted to paid accounts is as a form of practical security protection. The idea here is that the underlying details of development signing's limitations: Builds only run on the specific devices that were registered when the signing profile was generated. Registering a device requires extracting
Topic: App & System Services SubTopic: Drivers Tags:
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My app fails to launch since I have changed of iPhone (from iPhone13 pro to iPhone 17 pro)
Since I have changed of iPhone (yesterday) to run my draft application, I systematically, and instantaneously get a message The application failed to launch., i.e. the application successfully built and was downloaded to the new iPhone (Iphone 17 pro - iOS 26.4). I have checked that this new iPhone is well registered on my list of authorized devices. Could you help me to fix this issue ? Here is the verbose attached to the failure: The application failed to launch. Domain: com.apple.dt.CoreDeviceError Code: 10002 User Info: { BundleIdentifier = com.laurent-guise.ble-laser; DVTErrorCreationDateKey = 2026-03-30 07:59:46 +0000; IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } The request to open com.laurent-guise.ble-laser failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0x3868; } The operation couldn’t be complet
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Reply to How to renew visionOS Enterprise API entitlement / license?
Hey @Jir_253, You can generate a new license file in the Developer portal. Please see this help article for additional details. If you have any issues, or would like to request enhancements, please provide feedback on the Enterprise APls for visionOS using Feedback Assistant. Feel free to post the feedback number here when you do. Bug Reporting: How and Why? has tips on creating your bug report. Thanks, Michael
Topic: Spatial Computing SubTopic: General Tags:
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How to renew visionOS Enterprise API entitlement / license?
Hi everyone, I’m currently using the visionOS Enterprise APIs, and I noticed in the official documentation that: However, I couldn’t find any clear instructions on how to actually renew the license. What is the correct process to renew a visionOS Enterprise API license? Do I need to submit a new entitlement request again to renew? Is there any official step-by-step guide or documentation for renewal? Any advice or shared experience would be greatly appreciated 🙏 Thank you!
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Reply to [FB21797091] Regression: Universal Links/AASA Fetching Fails for IDN on iOS 16+
@catelinecz May I ask you 2 things if I may. Can you create a new thread and post your code there so can be a separate thread? Can you also create an enhancement request for the universal links team to take a look? If you're not familiar with how to file enhancement requests, take a look at Bug Reporting: How and Why? Albert 
  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
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[FB21797091] Regression: Universal Links/AASA Fetching Fails for IDN on iOS 16+
Reference: FB21797091 / Related to thread 807695 Hello, I have already submitted a report regarding this issue via Feedback Assistant (FB21797091), but I would like to share the technical details here to seek further insights or potential workarounds. We are experiencing a technical regression where Universal Links and Shared Web Credentials fail to resolve for Internationalized Domain Names (IDN) specifically on iOS 16 and later. This issue appears to be identical to the one discussed in thread 807695 (https://developer.apple.com/forums/thread/807695). Technical Contrast: What works vs. What fails On the exact same app build and iOS 16+ devices, we observe a clear distinction: Standard ASCII Domain (onelink.me): Works perfectly. (Proves App ID and Entitlements are correct) Internal Development Domain (Standard ASCII): Works perfectly. (Proves our server-side AASA hosting and HTTPS configuration are correct) Japanese IDN Domain (xn--[punycode].com): Fails completely. (Status: unspecified) Note: This IDN setup
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"Testflight is currently unavailable" message for all users
Starting today, we have been seeing this error message. This is a blocker for my team and any help is appreciated Things I've investigated: Testflight Apple status page is green Our signing certificate is valid/ unexpired Provisioning profile is valid/ unexpired There are no pending Apple account agreements Doesn't seem to matter if user also is a member of my company's Apple Business Manager developer team Cellular data is turned off Date/ time is correct User was unable to install app using a personal gmail account and unregistered device User was able to use Testflight to install a third-party app outside of our corporate account Uninstalling/ reinstalling Testflight didn't help
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App Review Inefficiency
I am seriously taken aback by the efficiency of the App Review team. Jul 8, 2022 at 2:46 PM - We submitted our app on this date. Jul 9, 2022 at 10.47 AM - Our app was rejected due to 5.1.1 Legal - Data Collection and Storage. Jul 9, 2022 at 1.02 PM - I provided detailed information in relation to our business being in a highly regulated industry. Jul 13, 2022 at 8.22 AM - App Review Team replied stating that additional time is required to review. App Review status was changed to App In Review. Jul 13, 2022 at 8.36 AM - I received the same message that the issue previously identified requires our attention. Jul 13, 2022 at 1.42 PM - I replied again that information has been provided and it was confusing to have received another same App Rejection message. I contacted the App Review Team for assistance and was assured that my app will be reviewed. Jul 14, 2022 at 9.57 AM - App Review team replied that the team will continue the review and will notify if there are any further issues. 27 Jul, 2022 at 3.10 AM - Ap
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Payment processed 18 days ago, but Developer Program still not activated
Hi everyone, I’m looking for some advice or assistance regarding my Apple Developer Program enrollment. I completed my purchase and paid the $99 fee back on March 5th. Today is March 23rd, and my account is still not activated. It has been 18 days of total silence. I have already sent multiple follow-up emails to Apple Support, but I haven't received a single response. My payment was successfully processed, but I haven't received any confirmation or activation emails since then. Here are my transaction details: Invoice Number: MC55225030 Web Order Number: D009495884 Sales Order Number: AEU2369279 Has anyone else experienced such a long delay recently? Is there any other way to escalate this issue besides the standard contact form? Any help would be greatly appreciated. Thanks!
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Reply to Crashes occur on iOS 26.4
Part 2: No, not really. Memory exceptions (what a seg fault is) happen because you’re accessing memory that you either never allocated or have already freed, neither of which will happen due to direct lack of memory. Keep in mind that your app can't really run out of memory in the way you're describing. SO, the issue here is that the term memory is commonly used to describe two separate, but distinct, concepts: How much RAM your process is using. How much address space your process has been given by the system. The important thing to understand here is that those two factors are somewhat independent of each other. In simple terms, address space is what you actually use when you call “malloc, but RAM usage doesn't change until you actually touch the memory you've malloc'd. Similarly, the question here: is it possible that memory usage has increased significantly in iOS 26.4 compared to previous OS versions? ...doesn't really make sense in the context of address space. Real RAM usage changes c
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2d
Impact of finishing the transaction after a purchase in StoreKit
Prerequisites We plan to sell non-consumable items via in-app purchases. The app includes a restore button. We understand that after a payment is completed on a smartphone, the server must verify the receipt and activate the item in the database, and the app must then execute the transaction finish process. Due to our app’s constraints, there are specific cases where we must execute the transaction finish process on the app side without first performing the item activation process in the database. We do not know exactly what the transaction finish process entails. Questions What are the implications in the following cases? The payment was completed, but the product activation process in our database failed, and the transaction finish process was not executed on the app side. After restarting the app, an OS notification indicating an incomplete transaction appeared, and only the finish process was executed. In this scenario, we assume that the OS n
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1
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0
Views
40
Activity
2d
Apple Pay Merchant Token on Web
Hello. I have a few questions about the implementation of Apple Pay payments on websites. Could you help me From the documentation: Apple Pay issues an Apple Pay Merchant Token if the user’s payment network supports merchant-specific payment tokens. Otherwise, Apple Pay issues a device token for the payment request. How can we determine whether a token is a merchant token or a device token? Is it possible to determine this by any of the token fields? https://developer.apple.com/documentation/passkit/payment-token-format-reference Is it possible to understand this in other ways? Can I make recurring payments with the device token if it was issued instead of the merchant token? Is it necessary to include the tokenNotificationURL when generating a merchant token, or can we generate one without specifying it? What does the applicationExpirationDate field in the merchant token represent? Is this the date when the device token or merchant token expires and payments cannot be made with it?
Replies
1
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0
Views
408
Activity
3d
Unable to use FoundationModels in older app?
Hi, I'm trying to add FoundationModels to an older project but always get the following error: Unable to resolve 'dependency' 'FoundationModels' import FoundationModels The error comes and goes while its compiling and then doesn't run the app. I have my target set to 26.0 (and can't go any higher) and am using Xcode 26 (17E192). Is anyone else having this issue? Thanks, Dan Uff
Replies
1
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0
Views
112
Activity
3d
Reply to Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I will go ahead and file a request for a Core HID development variant. Perfect, thank you. FYI, I can't guarantee anything will change, but I'd like to get this sorted out as soon as possible, so this might be working relatively soon (at least on paid accounts). One comment here: More broadly, I think it would be very valuable to have a simple user-space API for controller virtualization available to hobbyists and personal developers as well, even if limited to development builds. I've seen a few requests asking about providing this support to the free account tier, not just the paid tier. It's a reasonable suggestion, but I did want to explain that the main reason the development entitlements are restricted to paid accounts is as a form of practical security protection. The idea here is that the underlying details of development signing's limitations: Builds only run on the specific devices that were registered when the signing profile was generated. Registering a device requires extracting
Topic: App & System Services SubTopic: Drivers Tags:
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Views
Activity
3d
My app fails to launch since I have changed of iPhone (from iPhone13 pro to iPhone 17 pro)
Since I have changed of iPhone (yesterday) to run my draft application, I systematically, and instantaneously get a message The application failed to launch., i.e. the application successfully built and was downloaded to the new iPhone (Iphone 17 pro - iOS 26.4). I have checked that this new iPhone is well registered on my list of authorized devices. Could you help me to fix this issue ? Here is the verbose attached to the failure: The application failed to launch. Domain: com.apple.dt.CoreDeviceError Code: 10002 User Info: { BundleIdentifier = com.laurent-guise.ble-laser; DVTErrorCreationDateKey = 2026-03-30 07:59:46 +0000; IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } The request to open com.laurent-guise.ble-laser failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0x3868; } The operation couldn’t be complet
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1
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0
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41
Activity
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Reply to How to renew visionOS Enterprise API entitlement / license?
Hey @Jir_253, You can generate a new license file in the Developer portal. Please see this help article for additional details. If you have any issues, or would like to request enhancements, please provide feedback on the Enterprise APls for visionOS using Feedback Assistant. Feel free to post the feedback number here when you do. Bug Reporting: How and Why? has tips on creating your bug report. Thanks, Michael
Topic: Spatial Computing SubTopic: General Tags:
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Views
Activity
3d
How to renew visionOS Enterprise API entitlement / license?
Hi everyone, I’m currently using the visionOS Enterprise APIs, and I noticed in the official documentation that: However, I couldn’t find any clear instructions on how to actually renew the license. What is the correct process to renew a visionOS Enterprise API license? Do I need to submit a new entitlement request again to renew? Is there any official step-by-step guide or documentation for renewal? Any advice or shared experience would be greatly appreciated 🙏 Thank you!
Replies
1
Boosts
0
Views
606
Activity
3d
Reply to [FB21797091] Regression: Universal Links/AASA Fetching Fails for IDN on iOS 16+
@catelinecz May I ask you 2 things if I may. Can you create a new thread and post your code there so can be a separate thread? Can you also create an enhancement request for the universal links team to take a look? If you're not familiar with how to file enhancement requests, take a look at Bug Reporting: How and Why? Albert 
  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
Replies
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Views
Activity
3d
[FB21797091] Regression: Universal Links/AASA Fetching Fails for IDN on iOS 16+
Reference: FB21797091 / Related to thread 807695 Hello, I have already submitted a report regarding this issue via Feedback Assistant (FB21797091), but I would like to share the technical details here to seek further insights or potential workarounds. We are experiencing a technical regression where Universal Links and Shared Web Credentials fail to resolve for Internationalized Domain Names (IDN) specifically on iOS 16 and later. This issue appears to be identical to the one discussed in thread 807695 (https://developer.apple.com/forums/thread/807695). Technical Contrast: What works vs. What fails On the exact same app build and iOS 16+ devices, we observe a clear distinction: Standard ASCII Domain (onelink.me): Works perfectly. (Proves App ID and Entitlements are correct) Internal Development Domain (Standard ASCII): Works perfectly. (Proves our server-side AASA hosting and HTTPS configuration are correct) Japanese IDN Domain (xn--[punycode].com): Fails completely. (Status: unspecified) Note: This IDN setup
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16
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0
Views
673
Activity
3d
"Testflight is currently unavailable" message for all users
Starting today, we have been seeing this error message. This is a blocker for my team and any help is appreciated Things I've investigated: Testflight Apple status page is green Our signing certificate is valid/ unexpired Provisioning profile is valid/ unexpired There are no pending Apple account agreements Doesn't seem to matter if user also is a member of my company's Apple Business Manager developer team Cellular data is turned off Date/ time is correct User was unable to install app using a personal gmail account and unregistered device User was able to use Testflight to install a third-party app outside of our corporate account Uninstalling/ reinstalling Testflight didn't help
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29
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0
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1.3k
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Reply to Xcode_26 not compiling Metal project
@JMDelh Thanks for providing this and marking as an answer for other people to find about Metal. If you filed a bug as requested can you mark it as well as resolved with Xcode 26.4? Thanks Albert 
  Worldwide Developer Relations.
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3d
App Review Inefficiency
I am seriously taken aback by the efficiency of the App Review team. Jul 8, 2022 at 2:46 PM - We submitted our app on this date. Jul 9, 2022 at 10.47 AM - Our app was rejected due to 5.1.1 Legal - Data Collection and Storage. Jul 9, 2022 at 1.02 PM - I provided detailed information in relation to our business being in a highly regulated industry. Jul 13, 2022 at 8.22 AM - App Review Team replied stating that additional time is required to review. App Review status was changed to App In Review. Jul 13, 2022 at 8.36 AM - I received the same message that the issue previously identified requires our attention. Jul 13, 2022 at 1.42 PM - I replied again that information has been provided and it was confusing to have received another same App Rejection message. I contacted the App Review Team for assistance and was assured that my app will be reviewed. Jul 14, 2022 at 9.57 AM - App Review team replied that the team will continue the review and will notify if there are any further issues. 27 Jul, 2022 at 3.10 AM - Ap
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3
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600
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Reply to Payment processed 18 days ago, but Developer Program still not activated
Hey everyone, just a quick update on my situation. Today is March 30, and it has been exactly 25 days since I made the payment. Apple finally replied to my ticket! They requested a scan of my passport for verification. I submitted it right away, but I really hope this identity check won't drag on for another few weeks.
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Payment processed 18 days ago, but Developer Program still not activated
Hi everyone, I’m looking for some advice or assistance regarding my Apple Developer Program enrollment. I completed my purchase and paid the $99 fee back on March 5th. Today is March 23rd, and my account is still not activated. It has been 18 days of total silence. I have already sent multiple follow-up emails to Apple Support, but I haven't received a single response. My payment was successfully processed, but I haven't received any confirmation or activation emails since then. Here are my transaction details: Invoice Number: MC55225030 Web Order Number: D009495884 Sales Order Number: AEU2369279 Has anyone else experienced such a long delay recently? Is there any other way to escalate this issue besides the standard contact form? Any help would be greatly appreciated. Thanks!
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4
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149
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