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Reply to Checksum of an ipa file
[quote='816041021, LCTech, /thread/816041, /profile/LCTech'] if i extract the ipa file and compare the checksum will it match? [/quote] This question doesn’t make sense because a .ipa is only used to upload your app to the App Store. It has no presence on the device itself. But regarding the big picture question about checking app integrity, see my reply here. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Is calling different SBApplication objects from different threads bad?
I have a small external app that puts up a modal dlog on receipt of the openDocuments event. I created a fake job in the big app that sends all the events, and had it send an kAEOpenDocuments to the small app, using kAEWaitReply so it will just sit there until the small app dismisses the modal dlog. I then ran a normal job that hammers InDesign with thousands of scripts. I got this in the Xcode log of the big app: AddInstanceForFactory: No factory registered for id F8BB1C28-BAE8-11D6-9C31-00039315CD46 A few minutes later the big job got stuck and I noticed two of these in the Xcode log: Received XPC error Connection interrupted for message type 1 kCFNetworkAgentXPCMessageTypePACQuery The big job's thread at this point: ProofProcessor - FAKE1 Queue : Job Queue (QOS: USER_INITIATED) (concurrent) #0 0x00000001948e1c34 in mach_msg2_trap () #1 0x00000001948f43a0 in mach_msg2_internal () #2 0x00000001948ea764 in mach_msg_overwrite () #3 0x00000001948e1fa8 in mach_msg () #4 0x000
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Reply to Unusually long “Waiting for Review” times this week (App Store + TestFlight delays?)
Hello, Same for me, I've published my app for review on the 4th of February 2026. It has been on Waiting for review since that day. We are on the 18th of February 2026 and my app still didn't get verified. I've been trying to contact support two times and I also did ask for an accelerated review but didn't get any response. That's really sad knowing I had a big advantage of timing by having the idea and building it early, and I am now seeing new competitors building the same app...
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Reply to Unusually long “Waiting for Review” times this week (App Store + TestFlight delays?)
This was expected. Apple open the AI flood gates with those agent in XCode. Meaning repeating trash Apps are overpopulating the Store and in consequence, unjustified weeks long review times. This is a big🖕 to the Developer community, 🍏is siding with AI generators, which now PIRATE our code directly through agents. They should at least have the decency to remove the anual fee, but no.. too much greed involved🤑
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Reply to Rosetta 2 Deadlock on M4 Pro
Does this mean that the team working on Rosetta 2 is aware of the bug, and addressing it? I understand that you cannot speak about the future, but can you speak to the here and now? Is it being worked on? Is there any way the community can support the team working on this bug? I understand this may not seem like a big issue in the grand scheme of things, but there is a large community of people who would really like this fixed. Thank you for all of your work.
Topic: App & System Services SubTopic: Core OS Tags:
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Ios 26 and above Low Battery Animation Issue
So i and many other big youtubers out there use iphones for intense gaming such as callcof duty and fortnite. However apple never listens especially to those of us that have been your guys's clients since the early 2000's. Users have different guinsetups for their games and a lot of the time when in an intense conpetition and the the low battery animation pops up it blocks our screens and that 3 to 4 seconds it takes to disappear makes us lose a game. Apple needs to implement a feature that allows us to toggle the notification even if our phone dies or a more efficient route would be allow us to toggle or set it by default to show that your battery is low on the top of the screen where the black line expands when you start charging your phone so it doesn't affect my gameplay whatsoever. This is a crucial thing apple needs to do, many people won't report it because apple never listens. Another great feature would be if apple could make a charging port on the side for claw players.
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Unity iOS Game Name Display Issue
When building a Unity iOS game, the app name displays incorrectly as BigBall on the iPhone home screen, despite setting the project name and bundle identifier to Big Ball in Unity and Apple Developer account. The correct name, Big Ball, appears in TestFlight. I tried solutions from ChatGPT and DeepSeek, but none were satisfactory. Please help me.
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Reply to Xcode 26.3 Codex Account just spinning
I had the same problem; what I did was log out (and yeah, trying to log out properly with Codex is a big pain—you need to remove the config files). Then follow the instructions, and after I logged in the spinner ran on the GUI. I fired up Codex in Terminal, waited a moment, and closed the spinner UI. It told me it failed, then quit Xcode and Codex, and it should then let you continue as if nothing went wrong. to install the CLi version: https://developers.openai.com/codex/cli Of course, yesterday after I installed macOS 13.3, Xcode froze on startup, telling me it was trying to recover a document that was not saved correctly. I wiped Xcode and ~/Library/Developer, rebooted, and installed Xcode 26.3 RC; the problem was still there (?). Installing Xcode 26.2 made the problem go away. The issue must be with Codex. Uninstalling Codex does not help either—it keeps hanging on startup—so I wiped Codex config files in ~/Library. Xcode still hung, but I could click on the menu and get a response; tapping on th
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Reply to Background execution window after CLBeaconRegion wake from terminated state
Hello, I am using CLLocationManager to monitor multiple CLBeaconRegion instances (up to 20). When the app is terminated by the system (not force-quit) and a region enter event occurs, the app is relaunched in the background. I have two questions: What is the expected execution time window after relaunch before the app is suspended again? This is a trickier question than it seems, as there is a pretty big difference between what our documentation says and real-world behavior. Splitting those questions up: Documented Behavior: With a few exceptions, our documentation doesn't actually say how long your process will stay awake after it's been woken, so strictly speaking, the system COULD suspend your process immediately after it returns from whatever callback woke it. That leads to... Actual Behavior: ...however, the actual behavior here varies WIDELY, typically with an upper boundary of ~30s and a lower bound of immediately after return. Generally speaking, the difference here matches up with when the A
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Reply to ControlWidgetToggle image design
Thanks for the question. When creating an image I now like to use the same size for all of them to avoid issues and work on trying to size everything correctly. I am a big fan of this tool https://developer.apple.com/icon-composer/ I would recommend you to start using it for your needs and generate the correct sizes for the correct platform. Use custom images by creating a custom view. Here’s an example to set up a custom toggle with a custom image. The modifier sets the image size, ensuring it maintains its aspect ratio while fitting within the frame. Since uses system symbols by default, the size difference between the on and off states is inherent. Use the same image for both states by not changing the symbol when toggling. SF Symbols are vector-based, rendering clearly at various sizes. They align with text and support different weights and scales (small, medium, large). The point size is expressed as a font point size, not a screen dimension. The system adjusts the stroke thickness to match the
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Big suggestion for the improvements to “Filter unknown calls”:
Hi, I have a big suggestion for the next update! My suggestion is to upgrade the call filtering system : - “Block suspicious calls” It automatically block numbers that are likely to be unwanted or spam. These calls should not ring, should not appear in the call history, and should be silently discarded. - “Block unknown callers/hidden numbers” Instead of receiving a call from a hidden or unknown caller and seeing it appear in the missed calls list, the call should be completely blocked and not recorded at all, no notification, no sight of call. - “Filter numbers that are not from contacts” If the same unknown number calls too frequently within a week and the user never answers (for example 10 times per day, or 5 times per day if considered suspicious or too much spam in a little time), the iPhone should automatically block this number. The device would display a message such as: “This number has called too many times and has been automatically blocked for 3 day(or 1 week).” The block could also apply
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Reply to NSFileManager getRelationship:ofDirectoryAtURL:toItemAtURL:error: returning NSURLRelationshipSame for Different Directories
So this method falsely returns NSURLRelationshipSame for different directories. One is empty, one is not. Really weird behavior. Do you know where/what the directories were? The problem here is that there's a pretty wide variation between the basic case of a bunch of files and directories sitting on a standard volume and the range of ALL possible edge cases. Two file path URLs pointing to two different file paths have the same NSURLFileResourceIdentifierKey? Yes, this is possible. As one example, the data volume basically ends up in the hierarchy twice meaning that, for example, the path /System/Volumes/Data/Users/ and /Users/ are in fact the same directory. And, yes, getRelationship returns NSURLRelationshipSame for those directories. Now, this: One is empty, one is not. ...is definitely weirder. Ignoring the cache issue below, I don't think you could do it within a standard volume, but you might be able to do it using multiple volumes, particularly duplicated disk image and/or network file systems. However,
Topic: App & System Services SubTopic: General Tags:
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Reply to launchd StartCalendarInterval behavior changed
I certainly don't mean to imply that the causal arrow points from launchd to power state; the opposite, actually! I'm just working to better understand Mac sleep. (And yep, pmset -g is a fun little corner!) The reason I am interested in the precise details of when StartCalendarInterval ends up running a job is that the available resources and limits of a Mac are different in these different power states. I have to code with that in mind. Re:my scheduled job I fear it will cause you fine and patient Apple folk to bristle, as its purpose is to work around Time Machine, uh, changes I have encountered. To wit: Time Machine did not finish backing up because some files were unavailable. Backups will resume when your Mac is unlocked. can be avoided by keeping the Mac awake and unlocked (caffeinate -d) during backup. Time Machine *.sparsebundle disk not ejected properly errors can be prevented by using a script-assisted backup that verifies unmounting prior to sleep. And I can speculate all day about changes to the SMB
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to Reoccurring data access prompt issue with Swift Playgrounds 4.6.4 on macOS 26.1
I'm having the same issue with Swift Playgrounds 4.6.4 on macOS 26.2 -- endless permissions prompts any time I start typing to edit my code. Only way to get it to stop is to right-click and pause the preview pane. Looks like some people are saying this is finally fixed in the latest macOS 26.3 beta. I think a big issue is that Swift Playgrounds is only updated once or twice a year. For half the year, Swift Playgrounds is out of step with the latest Mac/iPad OS versions. It never gets re-tested and issued bug patches on the latest OS versions as they come out, so for half the year the palygrounds app is very unstable.
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