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About AppleScript- The Language of Automation
WELCOMEWelcome to the Apple Developer Forum for AppleScript. Here you can access and share information about OS X's popular native scripting language. On this page you will find links to resources for developers and scripters alike, including training materials and code examples. Enjoy!THE LANGUAGE OF AUTOMATIONAppleScript is an English-like language used to create script files and applets that control the actions of the computer and the applications that run on it. AppleScript scripts can “think” and make decisions based on user-interaction or by parsing and analyzing data, documents or situations. With support integrated into hundreds of Apple and third-party applications, AppleScript provides motivated customers an approachable way to address their specific automation requirements by writing their own scripts or using those developed by others.THE BENEFITS OF APPLESCRIPTResearch has shown that a primary requirement of customers, professionals, and businesses alike is for customizable auto
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Jun ’15
Command-click to see Swift representation of Objective-C API in Xcode
A number of questions asking how to call various Objective-C APIs in Swift, or why overriding certain methods or properties doesn't work, can be answered just by looking at the Swift representation of the Objective-C API.In Xcode, simply Command-click on a symbol (such as NSView or UIView) and Xcode will present the corresponding header file as it is represented in Swift, for example:The API Reference in the documentation also shows both Swift and Objective-C forms:
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Jun ’15
Common iOS Simulator Error Messages
There are a couple error messages that developers have seen when using the iOS Simulator. We can certainly do better to make these error messages less cryptic in future releases, but for now, hopefully this post will help you out. Note that this information (likely a more condensed form of it since I am quite verbose here) should appear in Xcode release notes.1) Unable to boot the iOS SimulatorThis error message will appear in iOS Simulator, and if hitting Build&Run from Xcode, you will likely get an (Domain = DTiPhoneSimulatorErrorDomain, Code = 2) error there as well. With iOS 7 and later, the simulator runtime gained its own bootstrap server (launchd_sim) rather than relying on the host's launchd. In Xcode 6.0 and 6.1, this error message is only displayed in the event that launchd_sim crashes upon launch before the simulator can checkin with it. The only known cause of this issue is from the installation of 3rd party software which alters the behavior of OS X
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Jun ’15
README: About Getting Started with Xcode
Come here to discuss how to get started with Apple's developer tools.This is where you should ask questions that don't fit into one of the other categories, such as:Downloads and InstallationConfiguration and CustomizationTroubleshooting problems with Xcode itselfIf you do find a bug with Xcode, please file it using https://bugreporter.apple.com/ to make sure it is being tracked appropriately.ResourcesXcode Downloads and Resources - Apple DeveloperXcode OverviewDownloading and Installation FAQs - Support - Apple DeveloperXcode Basics Help
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Jun ’15
About Calendar Events
Description: Fetching and modifying calendar events and remindersCome here to learn and share best practices for:Calendar events: creating, modifying, and fetching events in the user's calendarsReminders: creating, modifying, and fetching reminders in the user's reminder listsEventKitUI: showing a picker for calendars and reminder lists; showing a detail view or editor for a calendar eventFor other calendar-related APIs, use:Cocoa Touchfor Foundation (e.g., NSCalendar, NSDateComponents, NSDate) and UIKit (e.g., UIDatePicker, UIEvent) APIsLocalization for region-specific encodingsCollaboration Serverfor the CalDAV APIs used by OS X Server's Calendar ServerApple Push Notification for UILocalNotificationResourcesDocumentation EventKit framework referenceEventKitUI reference…Calendar and Reminders programming guide…Example code: SimpleEKDemoWWDC Videos Calendar Integration with Event KitEvents and Reminders in Event Kit
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Jun ’15
In-App Purchase Resources
Recommended resources for In-App Purchase:Documentation App Distribution GuideIn-App Purchase Best PracticesiTunes Connect Developer GuideIn-App Purchase Programming GuideReceipt Validation Programming GuideGetting Started with In-App Purchase on iOS and OS XIn-App Purchase Configuration Guide for iTunes ConnectTechnical Q&A, QA1329, 'In-App Purchase Product IdentifiersTechnical Note, TN2259 Adding In-App Purchase to your iOS and OS X ApplicationsSample Code StoreKitSuiteWWDC Videos WWDC 2012: Selling Products with Store KitWWDC 2013: Using StoreKit for In-App PurchasesWWDC 2012: Managing Subscriptions with In-App PurchaseWWDC 2013: Using StoreKit for In-App PurchasesWWDC 2013: Using Receipts to Protect Your Digital SalesWWDC 2014: Optimizing In-App PurchasesWWDC 2014: Designing a Great In-App Purchase ExperienceWWDC 2014: Preventing Unauthorized Purchases with Receipts
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Jun ’15
Core Data Resources
Recommended resources for Core Data technology:GeneralCore Data Programming GuideData versioning and migrationCore Data Model Versioning and Data Migration Programming GuideConcurrency Concurrency with Core DataCore Data Release Notes for OS X v10.7 and iOS 5.0Core Data iCloud integration iCloud Programming Guide for Core DataUnderstanding Core Data iCloud Store Migration When Testing an iOS App UpdateWWDC Videos What's New in Core Data in iOS (WWDC 2011)Core Data Best Practices (WWDC 2012)Core Data Performance Optimization and Debugging (WWDC 2013)What’s New in Core Data (WWDC 2014)Sample Code Concurrent operations using Core DataiPhoneCoreDataRecipes
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Jun ’15
Does the Apple Watch Have a UDID?
In the watchOS Beta Software Installation Guide it reads:Registering Your DeviceBefore installing watchOS beta software, register your device in Certificates, Identifiers & Profiles using the steps below. 1. Locate the Unique Device Identifier (UDID) for your device using Xcode.a. Connect your device to your Mac and launch Xcode.b. Open the Organizer from the Window menu and select your device.c. Highlight the 40 character UDID string in the Identifier field and copy it.2. Sign in to Certificates, Identifiers & Profiles and click the ‘Devices’ link under iOS Apps. 3. Click the ‘+’ symbol to begin the registration process. 4. Give your device a name and paste the UDID obtained from Xcode. 5. Click continue and confirm your entry to complete the registration process.I'm assuming Apple means for developers to register the UDID of the iPhone, but not sure. Are they sayin that the watch itself has a UDID that needs to be registered?
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Jun ’15
Reply to Does the Apple Watch Have a UDID?
There is a UUID for the Apple Watch. You can get it by plugging in the paired iPhone, opening up Xcode, and opening up the Devices window. Then select the paried iPhone in the sidebar, it should give you the paired Apple Watch's information as well, the UUID shows as the 'Identifier'. Hope this helps.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Cannot select new build after uploading new version. Rejected still listed.
Hi all,We had a version rejected from the App Store. Problem fixed, and we created a new version. Old version was 2.0.1, new version is 2.1. So, ITC has the 2.0.1 rejected version under Versions. No problem. I upload the new version from Xcode, it shows up in the ITC Pre-release tab, I change the app description and the manual version number, but under Build, it shows 2.0.1, not 2.1. There's no way to change it to 2.1. From what I read, there's supposed to be a + next to builds to allow me to select the build to be tested, but it's not there. I put a note in the developer's note section explaining the problem, but I'm a bit nervous that we're going to wait a week only to be told that there was a problem when I did everything (seemingly) correctly. Anyone else know what to do about this?
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Jun ’15